gameplay changes & features: - New cell types: Acid cell, Ink cell, Vacuum cell, Linking cell, and Self-colliding cell - More creatures from Keith - Added some festive parasites - Combo cell icon now changes based on the combined cell types - Having multiple combo cells and is now possible, and combo cells can be used as part of other combo cells - Mutations that get imbued with cells now pick from your list of unlocked cells, and the ui for selecting imbued cell types now appears around the mutation pickup when you select it - The total width of your healthbar now scales logarithmically - The fill tool now works on enclosed empty regions - The fill tool will now replace all cells of a given type when control is held down, regardless of connectivity - The selection tool now behaves better with symmetry on - Cell type buttons will try to return to their resting position when you bump them with another cell type button - Added move and delete tools to sandbox mode - Made creature spawn tool able to spawn more than one of a creature at a time when you hold control - Added more team options for the team selection tool, including a "None" option which will make a creature enemies with all other creatures. The spawn creature tool will also use the selected team - Increased biomass storage of growth gating cells from 1 to 4 - Particles from jet cells now push other cells - Breakaway cells are back to being conductive and will always power neighboring cells when they are activated - Lightning from amp cells are now directed toward open sides - Jet cells can now activate at lower voltages - Seek trigger cells now output voltage proportional to their distance from your mouse cursor, with full voltage output when at a distance around 30% of your vision radius - Increased poison damage and reduced poison spreading threshold - Reduced leech rate of leeching cells and reduced their biomass storage back to 1 - Overhealed cells lose health less quickly - Sticky cells lose stickiness more quickly, but now share stickiness with neighboring sticky cells - Rebirth is now limitted to parts that detached within the past 20 seconds - New biomes - Modified algorithm for biome connection and placement - The third biome now has some patches of non-lava walls - Cells no longer instantly die when the creature they belong to dies - Added heat shimmer effect for lava walls - Added shockwave distortion from explosions and adjusted explosion visual to make the radius more clear - New visual effect for backgrounds and certain particles, this can be turned off in video settings
bugfixes: - Fixed bugs with resolution switching - Fixed the close button in the top left corner of the edit menu not working - Fixed particles in streams only having half of the flow velocity - Fixed panning with arrow keys in the editor being rotated if you change your build orientation - Fixed some issues with death threshold calculation while changing body plans - Fixed new game confirmation erroneously showing up when you start a new game from the main menu after dying - Fixed being able to paste cells from a previous run which you had not yet unlocked - Fixed budding timer resetting for parts that detach from detached parts - Fixed sticky cells attaching to walls even if they have no exposed sides - Fixed pinch to zoom with mousepads triggering a fake press of the control button - Fixed the game using the incorrect Steam appid for the demo
misc - Greatly reduced video memory usage - Adjusted default settings to be friendlier for lower end devices, this will only apply to fresh installs * Disabled replay recorder by default * Hardware cursor is enabled by default * Windowed mode is now default * The default resolution is now 1280x720 instead of 1920x1080 - Added settings to turn off background effects and reflections - Added support for 4k resolutions - You can now press control-Y in addition to control-shift-Z in order to redo in the editor - Pressing escape on the exit screen will now return to the main/pause menu - Removed dependence on visual studio runtime
We are very grateful that you continue driving trains together with us all this time 🚂 As you're reading this, we are preparing the next announcement in the Train Valley series 😰, but for now we want you, our player, to have the best Christmas holidays among your favorite people, enjoying your favorite treats and sharing your favorite festive activities. Let the feeling of warmth, joy, and care stay with you throughout the holidays and the next year. See you in 2️⃣0️⃣2️⃣5️⃣!
We are very grateful that you continue driving trains together with us all this time 🚂 As you're reading this, we are preparing the next announcement in the Train Valley series 😰, but for now we want you, our player, to have the best Christmas holidays among your favorite people, enjoying your favorite treats and sharing your favorite festive activities. Let the feeling of warmth, joy, and care stay with you throughout the holidays and the next year. See you in 2️⃣0️⃣2️⃣5️⃣!
We are very grateful that you continue driving trains together with us all this time 🚂 As you're reading this, we are preparing the next announcement in the Train Valley series 😰, but for now we want you, our player, to have the best Christmas holidays among your favorite people, enjoying your favorite treats and sharing your favorite festive activities. Let the feeling of warmth, joy, and care stay with you throughout the holidays and the next year. See you in 2️⃣0️⃣2️⃣5️⃣!
Hello friends! Due to the fact that many people had to stay at home in isolation due to COVID-19, we decided to add another Let's Play Together competition in the middle of the week, just for fun-with different crazy levels and (alas!) no prizes. We think it is clear by now this extra LPT is a permanent addition too :)
The rules are the same: log in to our Discord server, keep it running, play a competitive level, complete it with 5 stars and have fun! Visit our Discord server (#lets-play-together channel) to learn more.
We’ve dropped a new patch for our early access build—read the detail here! 🎉
Patch Notes : 0.1.1
Bug Fixes
Fixed an issue where Gale's dialogue bar would disappear during the Prologue ending (Part 4, right after the Bloody Belly Boss Battle).
Added autosave points at critical moments in the Prologue to prevent loss of progression after crashes. Autosaves have been added during transitions between gameplay modes (Battle (Prologue Part 1) → Exploration (Flashback) → Battle (Prologue Part 2) → Exploration (Dream Sequence)).
Fixed a potential game freeze caused by faulty code in the Pause Menu.
Food sometimes may dropped when executing a successful Heat Meter/QTE Ultimate.
Added an autosave after the Result Screen.
Resolved issues with controller stick navigation that cause erratic behavior in some UI menus.
Fixed a bug that could freeze or crash the game when the player hold the Shield during the first Combat Tutorial.
Fixed EXP Points from stages that previously cannot be saved.
Fixed the Hour/Minute/Second format on the load screen menu that are only displaying 12.00.00 AM.
Changes
Renamed some settings information to avoid misinformation.
Balancing
Adjusted the Heat Meter's decay rate to improve gameplay flow.
Lowered Medal Score calculations and thresholds, resulting in reduced prize money. (Note: If you received a large amount of money before this update, consider it a gift! 😊)
Simplified the first Combat Tutorial for a smoother introduction.
Increased the range of dodges.
Contents
You can enable Unlimited Skill and Ultimate points on Training Area.
Other
Enabled Steam Cloud Saves for the game.
Adjusted the naming conventions for the game's save folders.
Because we are adding Steam Cloud and changing the save directory, you may lose your data. If this happens, please follow these steps:
Go to the game save folder and copy all files, including the folder. The save files are located at: \Users\user\AppData\LocalLow\extralife2\_TRIALSOFFAITH
Paste the old save data into the new location. The new save files are located at: \Users\user\AppData\LocalLow\Extra Life Entertainment\StellaGale
That’s it! Now you can play the game with your previous save files.
Stay tuned for an even bigger update coming soon, and Merry Christmas! 🎅✨
1. Christmas Event - Celebrate the holidays with a festive Christmas event! - Christmas Decorations: Enjoy holiday-themed decorations in your Hideout to get into the festive spirit. - Special Mission: Take on a limited-time Christmas mission with unique rewards. - Special Hunting Squad: A challenging hunting squad has appeared in the Dam area—defeat them for exclusive loot! 2. New Features & Adjustments - Added "Select All" option for the basement vendor interface. - The ammo reloading machine's storage space has been moved to a new table. The original table now cannot store items. - Blind boxes can now be opened and sold directly in the Hideout. 3. Bug Fixes - Fixed an issue where storage racks had duplicate IDs. - Resolved an issue where mission items could not be submitted. - Fixed duplication bugs for graphics cards and ammunition. - Addressed a crash caused by certain shotguns. - Fixed an issue where laser sights would render the inbox unusable. - Resolved task list refresh issues. - Fixed interaction issues between two junk boxes, where only the box with the higher required item count would be recognized during delivery. - Fixed an issue where items could be grabbed through walls. - Addressed synchronization issues with secret room doors. - Corrected errors in task location descriptions. - Resolved an issue where bombs would occasionally disappear on their own. - Fixed a bug where empty fuel canisters could allow players to gain speed boosts. - Corrected hand texture issues in "Hands Only" mode when picking up and dropping phones. - Fixed a bug where SECA16 rifles would disappear when placed on the ground. - Resolved an issue preventing the installation of scopes after laser sights were installed. - Fixed a bug where uncapped AKs could equip suppressors in incorrect positions. - Resolved collision issues for weapons like the M3A1 when holstered at the waist. - Fixed an issue where purchasing shotgun ammo would result in receiving two sets instead of one. 4. Balance Changes - Improved the armor protection angle to cover chest areas that previously lacked protection. - Reduced the firing volume of the Sjögren shotgun. - Adjusted the attributes of 5.56x45mm M995 rounds: decreased penetration level and armor damage, increased base damage (to align with the Christmas event's free ammo giveaway). - Fixed an issue where the Rampage OD armor would clip through the ground. - Adjusted shop prices for ammo pouches, helmets, medical syringes, and fuel canisters. - Resolved a bug preventing bombs from being sold. 5. Miscellaneous Updates - Reduced the grab detection range for limb repair kits. - Increased the drop rate for high-quality weapons. - Decreased the drop rate for blind boxes.
1. Christmas Event - Celebrate the holidays with a festive Christmas event! - Christmas Decorations: Enjoy holiday-themed decorations in your Hideout to get into the festive spirit. - Special Mission: Take on a limited-time Christmas mission with unique rewards. - Special Hunting Squad: A challenging hunting squad has appeared in the Dam area—defeat them for exclusive loot! 2. New Features & Adjustments - Added "Select All" option for the basement vendor interface. - The ammo reloading machine's storage space has been moved to a new table. The original table now cannot store items. - Blind boxes can now be opened and sold directly in the Hideout. 3. Bug Fixes - Fixed an issue where storage racks had duplicate IDs. - Resolved an issue where mission items could not be submitted. - Fixed duplication bugs for graphics cards and ammunition. - Addressed a crash caused by certain shotguns. - Fixed an issue where laser sights would render the inbox unusable. - Resolved task list refresh issues. - Fixed interaction issues between two junk boxes, where only the box with the higher required item count would be recognized during delivery. - Fixed an issue where items could be grabbed through walls. - Addressed synchronization issues with secret room doors. - Corrected errors in task location descriptions. - Resolved an issue where bombs would occasionally disappear on their own. - Fixed a bug where empty fuel canisters could allow players to gain speed boosts. - Corrected hand texture issues in "Hands Only" mode when picking up and dropping phones. - Fixed a bug where SECA16 rifles would disappear when placed on the ground. - Resolved an issue preventing the installation of scopes after laser sights were installed. - Fixed a bug where uncapped AKs could equip suppressors in incorrect positions. - Resolved collision issues for weapons like the M3A1 when holstered at the waist. - Fixed an issue where purchasing shotgun ammo would result in receiving two sets instead of one. 4. Balance Changes - Improved the armor protection angle to cover chest areas that previously lacked protection. - Reduced the firing volume of the Sjögren shotgun. - Adjusted the attributes of 5.56x45mm M995 rounds: decreased penetration level and armor damage, increased base damage (to align with the Christmas event's free ammo giveaway). - Fixed an issue where the Rampage OD armor would clip through the ground. - Adjusted shop prices for ammo pouches, helmets, medical syringes, and fuel canisters. - Resolved a bug preventing bombs from being sold. 5. Miscellaneous Updates - Reduced the grab detection range for limb repair kits. - Increased the drop rate for high-quality weapons. - Decreased the drop rate for blind boxes.