The Alpha 138 Version Update is Here! Hey everyone! It’s PQ here. We know you’ve been waiting for the new version, and while it took a little longer than expected, we’re thrilled to bring you a wealth of exciting content and changes! This update introduces brand new elite boss affixes and troop types, and many firearms now support ADS (Aim Down Sights), enhancing your gameplay experience. Plus, we’ve upgraded the troop airdrop effects for a more visually impressive impact. And the best part? You can now collect ores and plants right in the heat of battle, giving you more freedom in gathering resources! We’ve also given the base-building mechanics a major overhaul. With the new automation system, you can send soldiers out to gather materials and craft items, streamlining your construction process. Just remember to take care of your soldiers' daily needs - keeping them fed and rested will ensure they serve your base efficiently. With these changes, you’ll be able to create a truly unique super base and enjoy the excitement of building from scratch. This is just a glimpse of what’s new - there’s so much more for you to discover! Are you ready to dive into an exciting new adventure?
New Features
Battles
Added new boss and elite enemy affixes: Pulse Wave, Striking Lightballs
Added different models and abilities to enemies in different tiers: Urslan Assassin, Crimson Spider, Crimson Crawler
Added ADS functionality for SSE1 Explosive PMG, Gauss Pulse Cannon, and Defensive Shotshell SX
Added enemy airdrop behavior
Added functionality for collecting ores and plants during battles
Base Gameplay
Added HUD content displayed within the base: Support Level, Hunger Level, Health Level
The playtest for Abyssus has officially come to an end, and we cannot thank you enough for joining us in this early stage of our journey! Every piece of data gathered, and every bit of feedback shared is very valuable to us in order to provide you with the best playing experience in the future! From testing the limits of our servers to providing crucial gameplay feedback, you've been essential to our development process.
Once again, thank you for your incredible support and dedication throughout this Alpha Test – the journey through the abyss is far from over, and we can't wait to see you again!
See you in the depths,
- The Abyssus Team
Wishlist Abyssus now, and get ready for the full release!
Marry a Deep One: Innsmouth Simulator - simulinati
Version 1.00.14 - 2024 December 24 fixed missing acknowledgement when acting against story motivation rewrote parts of story related code (prevent NPC mixups) added difficulty evaluation for new tasks (prevent impossible tasks) added deletion of story infos after conclusion (prevent loops)
Version 1.00.13 - 2024 December 16 fixed spell connection fixed deep one asking for own household task fixed _person not set in s_people_2_decide_x_add_action - crash fixed info mouseover event spell & artefact not working
Version 1.00.12 - 2024 December 14 secured s_people_start_day_vitality script against crashing
- The color of the "Legendary Card Acquisition" button after clearing a trial event has been changed to gold. - The panel image displaying the rules for trials has been replaced. - A typo in the cactus event has been fixed. (English) - Branch nodes have been added between regions for ending variations. (The endings and boss stage are still under development. Currently, only the normal ending is available.) - Node hidden by clouds have been removed. - The text for the normal ending has been updated.
New Features
- A help panel detailing the game rules has been added. A button to open the help panel is now located next to the settings button. - A glowing effect has been added to belongings when their effects activate. - The amount of Hope gained through cards and Courage effects is now displayed above the character portraits. - A sound effect has been added for when stones disappear. - A motion effect has been added to the button for acquiring cards after a trial ends.
The new year is just around the corner, and Sandrock is celebrating with its very own Winter Festival! To share the festive spirit, we’ve prepared a special Christmas & New Year outfit as a gift for all of you in single-player mode!
We hope this update brings some festive warmth to your desert adventures!
Thank you so much for your continued support, and it means the world to us! The Sandrock team wishes you all a joyful holiday season and a happy, prosperous New Year! 🔥
Once the update goes live, you’ll be able to claim your festive gift via your workshop mailbox, so don’t miss out on the fun!
Please note: Console updates will be slightly delayed as the platform teams are currently on holiday.
In addition to the holiday gifts, we’ve also addressed some issues in this update based on your valuable feedback. We hope these improvements make your gameplay experience even smoother. Here are the details of the update:
Added:
Added a new set of Winter Solstice Festival outfits with four color variations.The holiday season is upon us and our team would like to extend our warmest greetings. We wish you and your loved ones all the best!
Added a clearer tip in the bottom-left corner for the Mother Duck storyline, explaining that completing Monster Huntin' for Dummies and Chasing Elsie is required to progress and may impact the main story.
Fixed:
Fixed an issue in the quest "Trudy and Jasmine's Big Day Out" where NPCs would overlap.
Fixed an issue in the quest "Trudy and Jasmine's Big Day Out" where Jasmine's conversation would not trigger as intended.
Fixed an issue where the quest icon for 'Syn the Blacksmith' remained visible after completing the quest.
Fixed an issue in the quest "Late Bloomer" where errors occurred during the group photo with the journalist couple after the quest was completed.
Fixed an issue where certain weapons (e.g., Ragequit or Cell Staff) could not be discarded or sold, resulting in them taking up inventory space unnecessarily.
Fixed an issue where the Blacksmith Shop was unable to sell sword-and-shield-type weapons.
Fixed an issue where Avery's blonde hair would clip through the character model.
Fixed several text errors throughout the game.
Fixed an issue where taking the cable car during play/date didn’t properly trigger the photo feature
Fixed a bug in the Love Chronicles DLC where NPCs' mouths wouldn’t move during new interactions.
Fixed an issue in the Diego's Mask, Epilogue quest storyline where Ernest's eyes would cross during dialogue.
Fixed an issue where female players’ expression settings, apart from the default face type, did not behave as expected (e.g., blinking would instead trigger eyebrow movements in certain situations).
Fixed an issue where Ernest only had one dialogue line when in a romantic relationship as a Sweetheart.
Fixed an issue where Rocky’s behavior could become abnormal after completing the First Day on the Job quest.
Fixed an issue where the Duvos Attacks quest could trigger during a sandstorm.
Fixed an issue where the trigger zone for the Leaving the Nest quest might disappear unexpectedly.
In recent months, a lot of work has been done in the project, ranging from optimizing models and locations to creating new mechanics, quests, sublevels, and enemy territories. The forest is the starting location of the game, which contains several enemy territories and secret places. At the moment, the bases of the Liquidators, Punishers, Dark Syndicate and aliens, their defenses and characters are almost ready. Soon you will be able to fight them, complete quests and change the influence in the region. New items, characters, places of interest, hiding places and mechanics have been added to the game. The project is actively developing, thanks to your support, every player can have a lot of fun exploring the world of LE, its secrets and stories. There is very little time left before the game is released, so please subscribe and I will be glad to receive feedback. Life Effect - a life that you will build yourself!