下一站江湖Ⅱ - Inmotiongame
各位大侠好,
《下一站江湖Ⅱ》正式版第92次更新已于12月24日18:00完成。各位大侠小退更新即可。

【本次更新内容】
1)修复了音乐设置无法调整的问题
2)修复了鼠标灵敏度无法调整的问题
3)修复了险恶江湖中天下霸剑-纵横八荒心法的运功描述错误问题
4)修复了百战圣功心法的运功描述错误问题
5)补充了支线任务(任务名:《悲剧》)的奖励
6)修复了部分支线人物立绘显示错误的问题


白玉京工作室 拜上
下一站江湖Ⅱ - Inmotiongame
各位大侠好,
《下一站江湖Ⅱ》正式版第92次更新已于12月24日18:00完成。各位大侠小退更新即可。

【本次更新内容】
1)修复了音乐设置无法调整的问题
2)修复了鼠标灵敏度无法调整的问题
3)修复了险恶江湖中天下霸剑-纵横八荒心法的运功描述错误问题
4)修复了百战圣功心法的运功描述错误问题
5)补充了支线任务(任务名:《悲剧》)的奖励
6)修复了部分支线人物立绘显示错误的问题


白玉京工作室 拜上
Dec 24, 2024
Community Announcements - 狐酥
致亲爱的球友们:

自我们新官方团队于9月初接手了《全民街篮》项目,经过2个多月的时间后,我们团队不断积累《全民街篮》的游戏开发与运营的经验,逐步开始掌握了更多能力。下周就是我们游戏开服一周年了,在未来的版本中,我们会稳定游戏更新周期,也会对游戏进行更为大胆的尝试和调整,同时增加对游戏的宣传,具体有以下安排:致玩家的一封信[/url
Pax Autocratica - PiggyVeggie
The Alpha 138 Version Update is Here!
Hey everyone! It’s PQ here. We know you’ve been waiting for the new version, and while it took a little longer than expected, we’re thrilled to bring you a wealth of exciting content and changes!
This update introduces brand new elite boss affixes and troop types, and many firearms now support ADS (Aim Down Sights), enhancing your gameplay experience. Plus, we’ve upgraded the troop airdrop effects for a more visually impressive impact. And the best part? You can now collect ores and plants right in the heat of battle, giving you more freedom in gathering resources!
We’ve also given the base-building mechanics a major overhaul. With the new automation system, you can send soldiers out to gather materials and craft items, streamlining your construction process. Just remember to take care of your soldiers' daily needs - keeping them fed and rested will ensure they serve your base efficiently. With these changes, you’ll be able to create a truly unique super base and enjoy the excitement of building from scratch.
This is just a glimpse of what’s new - there’s so much more for you to discover! Are you ready to dive into an exciting new adventure?

New Features
Battles
  • Added new boss and elite enemy affixes: Pulse Wave, Striking Lightballs
  • Added different models and abilities to enemies in different tiers: Urslan Assassin, Crimson Spider, Crimson Crawler
  • Added ADS functionality for SSE1 Explosive PMG, Gauss Pulse Cannon, and Defensive Shotshell SX
  • Added enemy airdrop behavior
  • Added functionality for collecting ores and plants during battles

Base Gameplay
  • Added HUD content displayed within the base: Support Level, Hunger Level, Health Level
  • Added building attribute: Work Efficiency
  • Added buildings: Victory Square, Food Hall, Barracks, Training Camp, Defensive Gate, Treatment Clinic, Propaganda Loudspeaker, Streetlight
  • Temporarily removed building: Polymer Synthesizer
  • Added the feature to deploy soldiers to work at buildings
  • Added a day-night cycle system
  • Now can view the materials needed for construction in the building blueprint interface
  • Added the feature to dismantle defensive buildings
  • After failing a base defense battle, the command center will be destroyed
  • Added display for building health during base defense battles
  • Soldiers working in buildings will now participate in base defense battles
  • Added status display for NPCs in the base
  • Added the automation feature for base buildings: Greenhouse, Animal Farm
  • Prompt text will be displayed when the base is invaded

Interface
  • Hidden the leaderboard feature
  • Added an "All" panel to the skill unlock interface
  • Added hover tips for the menu bar
  • Removed the daily mission reward claiming feature in the mission interface

Star View
  • Added transport aircraft animation when leaving a city

Improvements & Optimizations
Battles
  • Added cannons beneath the Massive Fortress
  • Optimized the bullet color for Lethal Venomfly
  • Optimized the display for selected bosses and elites.
  • Optimized the visual effects for the "Reverse Command" debuff's reverse debuff area.
  • Optimized new poison mist effects for Cobra
  • Optimized ADS performance for the Nebula R-36 Assault Rifle
  • Optimized animation transitions during running and other actions (e.g., weapon switching, melee attack).
  • Optimized blood splatter effects for enemies upon death

Base Gameplay
  • Optimized item crafting in buildings to only display relevant content
  • Optimized building income to be 10% after leaving the base
  • Removed certain NPCs from the base
  • Optimized base defense battle gameplay
  • Unlocked buildings will no longer be displayed in the construction wheel

Interface
  • Optimized skill icons
  • Optimized armor category classifications
  • Optimized buff blueprint icons
  • Optimized item tracking

Star View
  • The acceleration bar will no longer display when the spacecraft is not moving
  • Optimized battle reward drops

Others
  • Updated the matchmaking event
  • Optimized server save logic
  • Performance optimizations
  • Bug fixes
Dec 24, 2024
Abyssus - Player 1
Greetings, Brinehunters!

The playtest for Abyssus has officially come to an end, and we cannot thank you enough for joining us in this early stage of our journey! Every piece of data gathered, and every bit of feedback shared is very valuable to us in order to provide you with the best playing experience in the future!
From testing the limits of our servers to providing crucial gameplay feedback, you've been essential to our development process.

Once again, thank you for your incredible support and dedication throughout this Alpha Test – the journey through the abyss is far from over, and we can't wait to see you again!

See you in the depths,

- The Abyssus Team

Wishlist Abyssus now, and get ready for the full release!
https://store.steampowered.com/app/1721110/Abyssus/
Join the official Brinehunters hub to get the latest news on Abyssus and help us shape the future of the game: https://discord.gg/x5qRfb6gUJ




🦑 Keep up with all the latest updates and get exclusive Abyssus content by following us on social media:
https://x.com/PlayAbyssus
https://twitter.com/DoubleMoose
https://twitter.com/TheArcadeCrew
https://www.instagram.com/playabyssus/
https://www.tiktok.com/@playabyssus/
Community Announcements - 狐酥
亲爱的球友们:
《全民街篮》将于12月26日 09:00 迎来例行停机维护和版本更新,对于在停机期间结束的活动,其实际结束时间也将提前至停机维护开始时,敬请留意。详情请戳:12月26日例行维护更新公告
Marry a Deep One: Innsmouth Simulator - simulinati
Version 1.00.14 - 2024 December 24
fixed missing acknowledgement when acting against story motivation
rewrote parts of story related code (prevent NPC mixups)
added difficulty evaluation for new tasks (prevent impossible tasks)
added deletion of story infos after conclusion (prevent loops)

Version 1.00.13 - 2024 December 16
fixed spell connection
fixed deep one asking for own household task
fixed _person not set in s_people_2_decide_x_add_action - crash
fixed info mouseover event spell & artefact not working

Version 1.00.12 - 2024 December 14
secured s_people_start_day_vitality script against crashing
Dec 24, 2024
Balantica - MONEARY
Updates

- The color of the "Legendary Card Acquisition" button after clearing a trial event has been changed to gold.
- The panel image displaying the rules for trials has been replaced.
- A typo in the cactus event has been fixed. (English)
- Branch nodes have been added between regions for ending variations. (The endings and boss stage are still under development. Currently, only the normal ending is available.)
- Node hidden by clouds have been removed.
- The text for the normal ending has been updated.

New Features

- A help panel detailing the game rules has been added. A button to open the help panel is now located next to the settings button.
- A glowing effect has been added to belongings when their effects activate.
- The amount of Hope gained through cards and Courage effects is now displayed above the character portraits.
- A sound effect has been added for when stones disappear.
- A motion effect has been added to the button for acquiring cards after a trial ends.
My Time at Sandrock - 样
Howdy Builders,

The new year is just around the corner, and Sandrock is celebrating with its very own Winter Festival! To share the festive spirit, we’ve prepared a special Christmas & New Year outfit as a gift for all of you in single-player mode!


We hope this update brings some festive warmth to your desert adventures!
Thank you so much for your continued support, and it means the world to us! The Sandrock team wishes you all a joyful holiday season and a happy, prosperous New Year! 🔥

Once the update goes live, you’ll be able to claim your festive gift via your workshop mailbox, so don’t miss out on the fun!

Please note: Console updates will be slightly delayed as the platform teams are currently on holiday.

In addition to the holiday gifts, we’ve also addressed some issues in this update based on your valuable feedback. We hope these improvements make your gameplay experience even smoother. Here are the details of the update:

Added:
  • Added a new set of Winter Solstice Festival outfits with four color variations.The holiday season is upon us and our team would like to extend our warmest greetings. We wish you and your loved ones all the best!
  • Added a clearer tip in the bottom-left corner for the Mother Duck storyline, explaining that completing Monster Huntin' for Dummies and Chasing Elsie is required to progress and may impact the main story.
Fixed:
  • Fixed an issue in the quest "Trudy and Jasmine's Big Day Out" where NPCs would overlap.
  • Fixed an issue in the quest "Trudy and Jasmine's Big Day Out" where Jasmine's conversation would not trigger as intended.
  • Fixed an issue where the quest icon for 'Syn the Blacksmith' remained visible after completing the quest.
  • Fixed an issue in the quest "Late Bloomer" where errors occurred during the group photo with the journalist couple after the quest was completed.
  • Fixed an issue where certain weapons (e.g., Ragequit or Cell Staff) could not be discarded or sold, resulting in them taking up inventory space unnecessarily.
  • Fixed an issue where the Blacksmith Shop was unable to sell sword-and-shield-type weapons.
  • Fixed an issue where Avery's blonde hair would clip through the character model.
  • Fixed several text errors throughout the game.
  • Fixed an issue where taking the cable car during play/date didn’t properly trigger the photo feature
  • Fixed a bug in the Love Chronicles DLC where NPCs' mouths wouldn’t move during new interactions.
  • Fixed an issue in the Diego's Mask, Epilogue quest storyline where Ernest's eyes would cross during dialogue.
  • Fixed an issue where female players’ expression settings, apart from the default face type, did not behave as expected (e.g., blinking would instead trigger eyebrow movements in certain situations).
  • Fixed an issue where Ernest only had one dialogue line when in a romantic relationship as a Sweetheart.
  • Fixed an issue where Rocky’s behavior could become abnormal after completing the First Day on the Job quest.
  • Fixed an issue where the Duvos Attacks quest could trigger during a sandstorm.
  • Fixed an issue where the trigger zone for the Leaving the Nest quest might disappear unexpectedly.

Happy Holidays from the My Time Team! 🎉



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LIFE EFFECT - Effect Studio
In recent months, a lot of work has been done in the project, ranging from optimizing models and locations to creating new mechanics, quests, sublevels, and enemy territories. The forest is the starting location of the game, which contains several enemy territories and secret places. At the moment, the bases of the Liquidators, Punishers, Dark Syndicate and aliens, their defenses and characters are almost ready. Soon you will be able to fight them, complete quests and change the influence in the region. New items, characters, places of interest, hiding places and mechanics have been added to the game. The project is actively developing, thanks to your support, every player can have a lot of fun exploring the world of LE, its secrets and stories. There is very little time left before the game is released, so please subscribe and I will be glad to receive feedback. Life Effect - a life that you will build yourself!
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