Dec 24, 2024
True Reporter. Mystery of Mistwood - Evanesca


✨The New Year mood has taken over Mistwood! 🎄

It's time to relax in the festive atmosphere... but not for the brave journalist Betty!
Join the new event: collect fragrant Christmas tree cookies, exchange them at special money changers for valuable items, complete various tasks and receive rewards.

📜But most importantly, help the residents of Mistwood solve the mystery of the missing Christmas tree! Who is behind this mysterious disappearance?

And for the most persistent heroes: complete all the event tasks and get a festive outfit for Betty, which will become a real pearl of your collection! 👘

Immerse yourself in the atmosphere of magic and help Mistwood return the festive spirit! ⭐
The Legend of Khiimori - Troy_Aesir

We here at Aesir Interactive would like to wish you all very Happy Holidays and a good end to this exciting year! We’re taking this opportunity for our last Developer Diary of 2024 to give you an outlook for what to expect in 2025:

Stay Tuned for Kickstarter News!

As first revealed in last months' Developer Diary, we are super excited to be launching a Kickstarter campaign Soon™. Make sure to follow the campaign over on Kickstarter by clicking the “Notify me on launch” button. That way, you’ll be first to know when the actual campaign goes live, and you’ll be sure to get your pick out of Early Bird backer rewards!

We’ll also be updating that page over time before the campaign goes live, so make sure to check back there occasionally!

We love and appreciate all the excitement we’ve already been seeing for the campaign in our communities, and we can’t wait to show you more. With your support on Kickstarter, The Legend of Khiimori can live up to its full potential and get all the time and resources it deserves. 💖

➡️Support The Legend of Khiimori on Kickstarter!⬅️


Playtests

It took a bit longer than initially planned, but we conducted our first playtest this month! In the test, a small group of players were able to give the horse riding and camera controls (or “CCC” for Camera, Controls and Character) a first try and give feedback. We’ve kept this initial testing group very small on purpose, to make sure that there weren’t any major technical hang-ups. We did in fact find a few crucial bugs to be fixed before our next test, so that turned out to be a good choice.

We’ve also gotten a first batch of very valuable feedback for how first time players react to the behaviors of camera and control. Making movement feel good is an incredibly important aspect of making a game where traversal plays such a big role, so even though this iteration took quite a bit more time than we were initially planning for, we’re confident that it was worth it. Overall, the feedback from this first test was very positive, which makes our whole team very happy and is a big motivation booster! The fact that we got very specific and detailed constructive criticism from our testers for aspects of the controls is also an indicator that the overall CCC experience is on the right track.

In the coming weeks, we’ll be able to reach out to more people on our tester waitlist and test again with a slightly bigger group, to ensure that the feedback we’re getting is more representative and diverse. Make sure you’re signed up here if you would like to participate too! Note that while we ask for which specific expertise you have in the sign-up, that does not mean we’ll only pick testers who know about all those topics! We want the game to be accessible to more people than die-hard horse fans in the end, so we’ll make sure to test with players from different backgrounds.


Gameplay Systems

Now that we have a solid basis in CCC, it’s time to tackle other crucial gameplay systems that we’ve been outlining and designing over the past few months. Some of these systems have been implemented in a basic first iteration already and need extra work to function as we want them to, while others are getting the team’s full attention for the first time:

🌬️ Wind, Weather and their impact on the ground you ride on: The plan is that depending on where you ride and which paths you choose, your horse may have an easier or harder time traversing that ground depending on its own traits and preferences, or may train different attributes, giving you a relevant strategic choice for whether you want your horse to (for example) become stronger or faster.

🐎 Horse Care, Traits and Trust: For a bit more insight into our plans for this topic, have a look at our Dev Diary from September!

📜 Missions: While “ride around and explore” is fun enough for some players on its own, the main character in The Legend of Khiimori has an actual job (courier rider) that you’ll be doing as part of the gameplay! This means managing your inventory to not overload your horse and getting to specific parts of the game world despite difficult terrain along the way.

As always, note that game development is a very iterative process and that the specifics can change along the way.


Community

Building up a following and community for this game has been a very new experience for Aesir Interactive. In the past, this work was mostly done by our publishers for different projects. But we LOVE to be able to communicate directly, more openly and more regularly to you, our players.

While a big part of this activity is of course getting the word out about our project, we also want community to be a two-way street. Meaning: please do join our Discord or leave comments here if you have specific questions, hopes, requests or even concerns about The Legend of Khiimori! We will do our best to answer what we can and give insight into our dev process wherever possible.

So we’re ending this year and this Developer Diary with a handful of questions to you, the community:

  • What feature are you most looking forward to in The Legend of Khiimori?

  • Which topic(s) would you like to see us tackle in upcoming Developer Diaries?

  • Are you planning on backing the project on Kickstarter?

  • What could we include to make an even more convincing campaign?

  • What sort of backer reward would you love to have?

  • Which existing game has your favorite horse(s) and why?


Thank you all for your trust, your enthusiasm and your unwavering support over the past few months! We wouldn’t be doing this if we didn’t wholeheartedly believe in the potential of our project, and we’re excited for you to join in helping us make that a reality.

Stay tuned for more info very soon!


Previous Developer Diaries can be found here:



Join the Community

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Discord Twitch YouTube Website

CounterSide - GM Orca


Dear CEOs,
The [ Vote for your Christmas Present!] event results are in!

The present that got the most votes from the event was,

15 Relic Binaries

Thanks to everyone for participating; we will be back with a more fun event!

Note

  1. Participants may vote only once.

  2. The event reward will be given to you via in-game mailbox.

  3. The deletion of reward mail for not receiving it on time is not recoverable. (The mail will expire 7 days after it was sent.)

  4. Any content not stated here follows CounterSide’s Terms of Service, Operating Policy, and Event Policy.
GatePass - Necoroneko
No.1: In Conv14 and Conv15, the wall of the bottom passageway has been extended by one tile square to the left and right.
This lengthens the flow line of the gate or hall on the conveyor, allowing for more room for player manipulation.

No.2: Regarding the internal system, unnecessary Event System objects have been removed from all scenes. This is intended to reduce the weight of the game.
Play Together - Playtogether_Community Manager
A top secret, just for kids🎅😏



https://store.steampowered.com/app/3198850/
UNLIGHT:Revive - SEKISEI
1. The Christmas Event 2024
The "Christmas Event 2024" will be held from after the maintenance on 20204/12/24, 2024/01/07 AM11:00 (JST).
[Event details]
- You can earn "Santa Points" depending on the content you play during the period.
- The Santa Points you earn can be exchanged for various items in the "event" tab of the shop.
- You can earn items that allow you to win limited-time quests depending on the AP you spend.
- Limited-time records will be unlocked.

[Santa Point Specifications]
The method of earning Santa Points is as follows:
- Victory with Alexandre: 10 points
- Diethelm: AP consumed x 1 point (also counts as normal AP in friend battles)
- Quest consumed (exploration + execution) AP x 1 point*
- Earn a "Present Box" every time 8 AP is consumed
- Earn a "Present Box (black)" every time 15 AP is consumed
*For gifted quests, only "Execution AP" is counted.

[About exchangeable items]
From after maintenance on 2024/12/24, until 2025/01/14 AM11:00 (JST), you can exchange for the following items from the "event" tab in the shop.
《Items》
- Memory Fragment: 5SP (up to 5)
- Time Fragment: 5SP (up to 5)
- Soul Fragment: 5SP (up to 5)
- Life Fragment: 5SP (up to 5)
- Death Fragment: 5SP (up to 5)
- Doll Diary: 10SP (up to 2)
- Witch's Closet: 10SP (up to 2)
- White Heath 1: 2SP (up to 20)
- White Heath 3: 3SP (up to 15)
- White Heath 5: 5SP (up to 10)
- Lucky Clover: 5SP (up to 10)
- Skip Star: 8SP (up to 5)
- Time Hourglass: 3SP (up to 20)
- Super Time Hourglass: 5SP (up to 10)
- ExShadowLand Pass I: 8SP (up to 5)
- ExShadowLand Pass II: 9SP (up to 4)
- ExShadowLand Pass III: 10SP (up to 3)
- ExMoonLand Pass I: 9SP (up to 5)
- ExMoonLand Pass II: 10SP (up to 4)
- ExMoonLand Pass III: 11SP (up to 3)
《Cards》
- Twinkle Star: 60SP (up to 1)
《Parts》
- Sweater (Reindeer): 40SP (up to 1)
- Sweater (Fire Maiden): 40SP (up to 1)
《Others*》
- 5GEM: 1SP (no limit)
- 50GEM: 10SP (no limit)
- 100GEM: 20SP (no limit)
- 1,000GEM: 200SP (no limit)
*Can be exchanged from the end of the event until 2025/01/14 AM11:00 (JST).

[About the gift box]
You can use the gift box you have acquired to acquire a limited-time quest.
You can also use the gift box (black) to acquire a quest in which the M10 monster "Krampus" appears.
If you defeat a specific Krampus, you can view past event-limited stories in the library (you can view them even after the event ends).
*Quests that are released from the "gift box" cannot be given as gifts.
*Quests that are released from the "gift box (black)" can be given as gifts, but please note that the only reward the giver can receive upon completion is GEMs.
*Please note that the "gift box", "gift box (black)", and the released limited-time quests will be deleted after the event ends.

[About limited-time records]
During the event, you can attempt the following challenges:
"Defeat Krampus once"
Reward: 3 Fairy Potions, 1 free Ticket
"Defeat Krampus 3 times"
Reward: 3 Ancient Elixirs, 2 Memory Fragments, 2 Time Fragments, 2 Soul Fragments, 2 Life Fragments, 2 Death Fragments
"Defeat Krampus 5 times"
Reward: 3 free Tickets
*Please note that if these challenges are not completed by the end of the event period, you will no longer be able to attempt them.

2. Sales of limited-time items
The following items will be on sale in the shop for a limited time (after maintenance on 2024/12/24, to 2025/01/14 AM11:00 (JST)).
(1) Chocolate Cake Hat: 350JPY
(2) Shortcake Hat: 350JPY
(3) Candy Cane (Green): 350JPY
(4) Candy Cane (Blue): 350JPY
(5) Candy Cane (Red): 350JPY
(6) Reindeer: 350JPY
(7) Snowman (Small): 350JPY
(8) Christmas Tree: 350JPY
(9) Silent Night Bundle (Set of (1)-(8))*: 2,650JPY
*The Silent Night Bundle is a set of (1)-(8).
*Please note that if you purchase any of (1)-(8) separately, you will not be able to purchase this bundle.

The following avatar parts will appear in the copper lottery in the Dark Room from after maintenance on 2024/12/24, to 2025/01/07 AM11:00 (JST).
- Evarist Stacking Doll (Santa Claus ver.)

3. Game Update
- Changed Alexandre's matching cost.
Category 1: COST 55
Category 2: COST 66
Category 3: COST 72
Category 4: COST 90+

- Improvements to Item List Operation
In the item list, if you can use an avatar item again after using it, the "Use" button will be displayed again.
Additionally, even if the effect time of an avatar part with an effect remains, you can use it by overwriting the effect and remaining time.

4. Bug fixes
- Fixed an issue where the base GEMs obtained were low when defeating the M10 boss monster in the quest area and clearing the quest
- Fixed an issue where the reflected damage was different from the actual amount when Ayn's skill "Body Double" was activated.
- We are currently working on fixing the delay bug in duels. It is taking time to identify the cause, so please note that it may take some time to fix it.
If you encounter the above bug, please provide information such as the date and time and specifications to support.

【NOTICE】
If you find any bugs or issues, please report them immediately.
Please note that the server may be restarted for maintenance, forcing the game to be interrupted.
Cartel Simulator - ALV
Happy Holidays everyone!

The next update is going well but I wanted to ask you guys directly what you wanted to see next? If you have played the latest update then you know about the situation the player is now in.

Would you like the next update to focus on more free roam content with the girls? Or would you prefer to see more story content? Or perhaps maybe even a mix?

I already do have a list of things planned but I'd like to do my best to keep you all happy and engaged so I don't mind putting my ideas on the back burner for now if it means giving you guys what you want.

Let me know in the comments or in the game's steam discussion page: https://steamcommunity.com/app/2536490/discussions/

Write all your thoughts there and I'll see how I can add them into the game.

Also if you are enjoying the game please consider leaving a review on the steam store page. The more reviews we get, the higher the game gets ranked which will lead to more updates!

Now then, looks like the family got together to take some Christmas pictures! Nadia and Isabella didn't seem to be too much in the Christmas mood!









Happy Holidays everyone! Have a safe and enjoyable new year!

Make sure to join the discord!
https://discord.gg/PVwBTn88aB
Dec 24, 2024
Archons - Archons
* General performance updates
* Fixed a load / save game issue
* Fixed a level up issue in endless mode
* Added missing localization strings
* Increased resource window size
Tower! Simulator 3 - lilla_FeelThere
Dear Fellow Controllers,

As the year draws to a close, we want to express our deepest gratitude for your ongoing support. Your enthusiasm, feedback, and loyalty have helped us reach new heights, and we couldn’t have done it without you.

We’re also excited to announce that our holiday sale is now in full swing. It’s the perfect chance to pick up your favorite add-ons or try something new—don’t miss out!

Looking ahead to 2025, we have plenty of surprises in store, especially for our Canadian fans early in the year. Stay tuned for more details!

Please note that our team will be on holiday from December 23 to January 6, which means our support will be limited during this period. We kindly ask for your patience as response times may be slower than usual.

Thank you once again for being part of the FeelThere family. Wishing you a wonderful holiday season and a happy, healthy New Year. We look forward to reconnecting in January with fresh energy and exciting news!

Warmest regards,
The FeelThere Team
Dec 24, 2024
Galaxy Idle Clicker - Soehnle

Merry XMas everyone!

I hope you’re enjoying the holidays as much as im enjoying developing GIC!

Come over to Discord, we just launched the second Giveaway to celebrate XMas and the New Year.
30 winners will be selected to receive:
10K Antimatter
50 Potions
1 Mech Token (refundable at SN)

Also 6 lucky winners among the 30 will be able to name a Planet in the game and leave your mark permanently in GIC!

  • NEW: New Code in Discord! (Planet #2 Completed required)
  • REWORKED: Active Gameplay Boost! (Click 100 times anywhere to boost your Damage & Hp)
  • NEW: Nightmare Colonization in Army Tab! (SN #6 required)
  • NEW: 22 late game Upgrades:
    10 Upgrades in Army Tab!
    4 Upgrades in Scrap Tab!
    2 Upgrade in Misiks Tab!
    2 Upgrade in Infinite Light Year Tab!
    1 Upgrade in Meteorite Tab!
    1 Upgrade in Radiations Tab!
    1 Upgrade in Skill Points Tab!
    1 BH Perk in Black Hole Tab!
  • NEW: 1 Mech #6 Upgrade!
  • NEW: 1 Mech #5 Upgrade!
  • NEW: Army Multipliers shown in Multipliers Tab!
  • High BH Milestones balanced up to BH #37.
  • Corrosive Reduction in Cosmic Dust Tab cap increased to 15 from 5.
  • Cosmic Dust Increase Upgrade in Meteorite & Scrap Tab improved.
  • Active Gameplay Boost cap increased to 5 from 4.
  • Added Scrap Potions as a possible reward for the daily code.
  • Fixed enemy lasers.
  • Added some visual QoL.
  • Various fixes.
...