We Who Are About To Die - Lino
Ave Aspirants!

For the holidays, here's our last present of the year to you - a new update: new content, general game-improvements and bug-fixes!. The game is also 30% off for the Winter Sale!

Before we get into it, I want to take a moment to reflect on 2024 and thank everyone for standing by the game and by us: thank you. It has been an incredible year of massive updates and I feel like the game has been absolutely transformed this year. I'm really happy with the our progress and how far it has come, and that we've still been making bold choices and overhauls in development. It's been a long year with many all-nighters!

The Animation Overhaul and the Character Traits system are my personal highlights, both from a player and developer POV. The Spectacles Update in particular was record breaking and it has been so satisfying & assuring to see that the work we put into this game is absolutely rewarded - the reception continues to be beyond my wildest dreams.

I'm coming up on year 10 of development (might have already passed it, not 100% sure!) personally and still not tired of it at all. If you told me I'd go from a no-programming-skills, solo dev, no-big-hopes situation to thousands of players & a full time career with a team 10 years later, I'd never believe you! I'm very grateful to be given this chance.
I can't wait for 2025 and to show you what we have in store for the game! Best wishes to all of you!

New Arena!

A new arena has emerged in the heart of Terantia. Located at the base of the stairs leading to the great temple, combatants are forced to face off on the city terraces.


New map variation

In this new variant, the Grand Plaza is scattered with oil patches and fire pots. Use the terrain to your advantage by igniting your enemies.


The fire system in the game has been upgraded to go with this new variation!


Throwing a fire pot ignites a fire upon impact, spreading flames to any connected oil patches nearby. When the fire pot lands, it leaves ashes on the ground, while ignited oil patches create fading ashes. These fire pots can now also be thrown into any map by the audience.


Additionally, here's a new interactive trap that players can kick over.


Floating damage numbers and weapon trails!

We've added a weapon trail to the player swings, trails will be default on from now on:


We've also added floating damage numbers, this is default off. You can turn it on in the Game Options.


Destructible Objects mini-Overhaul
Destructible objects like barrels and boxes' mass now plays a role. Characters and players can now be pushed back by physics objects. (before, they were massless and would fly off if you ran into them with zero resistence.)
Sound effects have also been improved. On-hit sounds and floor-based sound effects have been added, so interactions like a barrel bouncing in mud now sound like a wood impact combined with mud. Particle effects have been introduced for hits and destruction, enhancing the visual feedback when props are broken.

Here's a Before and After:


Kick Improvement
Previously, when it comes to the destructible objects, kicking was handled purely by leg physics, but it now uses a curated forward impulse for more consistent behavior.
Objects moving at high velocity (after a kick for example) now explode on contact and knock back and stun characters on impact.

New Hanian Infantry Armor (Classic Roman legionary set!)!

Fitting with the last update, a classic Roman "Lorica Segmentata" armor was added. About time!

These armors have been added to many Hanian units as well.


Note: currently the names for these and everything else new in this update that has text will be english only. We'll update the translations later!

New 2H swords
We've added the long awaited Godly 2 Handed Sword - Clavadir and a Unique 2 Handed sword for the Elite Legate Dividus !


Audience item drops overhaul!

We revamped the system behind the items thrown into the arena by the audience during fights. Weapon throws will now be more varied, as the selection is drawn from all weapons & shields available in the shop. The throws will also be more randomly aimed and better balanced for the player rank.

And more!

  • Improvements to the training section. Decimal points have been removed and we added some QOL-fixes, making it easier and more straightforward to track progress when training specific skills.
  • Characters and players now turn their head towards their target, making them look less stiff. They did this once upon a time but it was lost during the locomotion overhaul, added back in now.


Full Changelog
  • New items: Hanian Infantry Armor (Chest & Arm armor)
  • New item: Clavadir (Godly 2H)
  • New item: Legate Dividus' Daaka
  • New Arena: City Terraces
  • New Arena Variation: Grand Plaza oil/fire variation
  • New weapon trails
  • New floating damage numbers (enable in game options)
  • Added rain scenario to Grand Plaza maps
  • Fire pot & Fire system improvements
  • Destructibles now have mass & better physics
  • Kicking destructibles into character stuns them now
  • Audience item dropper mini-overhaul
  • Training system improvements and tweaks
  • Bribing system improvements and tweaks
  • Knockbacks in general have been slightly increased
  • Starting weapons for Veteran Aspirant have been given balancing tweaks, they are all now Sturdy
    tier.

Bugfixes
  • Fixed some issues with character damage physics, things should work a bit better hopefully.
  • Fixed characters T-posing on death where they are cut in half.
  • Added translations for the repair notification window.
  • Fixed skinning issue on the head
  • Fixed incorrect weight on backstory character selection screen
  • Fixed armor overview displaying wrong items sometimes
  • Fixed accidental double stamina buff on Slave
  • Heirloom now mentions Unique tier items too
  • Fixed an issue where the death screen always displayed "sewerrat" incorrectly next to the rank.
  • Fixed an issue on the graphics options screen where some text would go out of bounds.
  • Fixed an issue where the pegleg trait incorrectly triggered during the intro sequence when using a gamepad.
  • Fixed an issue where focus was lost when re-entering the pause menu after visiting the game options when using a gamepad.
  • Fixed an issue on the loading screen that prevented entering the match when changing the game options during loading.
  • Possible fix for AI that stops working (Not 100% sure, it's hard to replicate)
  • Fixed an UI-scaling issue on the Victory Screen for the Chinese language.
  • Fixed noticeable UI scaling issues when entering the main menu.
  • Fixed an issue where weapons with the fragile item trait would not break when thrown on the ground.
  • Fixed an issue where training sometimes did not work correctly for a new character.
  • Fixed an issue where no items were thrown in the Stadium Ballista variant when the Brawler trait was active.
  • Fixed an issue in the Ambush event where the ambushers would appear partially inside the ground.
  • Fixed an issue where bribing certain Patrons did not work as expected.
  • Fixed an issue where certain events incorrectly granted patron favor to certain patron(s).
  • Fixed an issue where the Farerdaka could not be picked up in combination with a shield in third-person mode.
  • Players no longer need to exit and re-enter the game to see their Battle log preference applied

Happy Holidays everyone!
We who are about to die salute you,
Jordy
Dec 22, 2024
Night Of The Abattoir Man - Knuckles The Chuckles
patch notes:

Fixed a random missing sound crash

Fixed a bug where if the player was hiding and used a taser knife on the killer and instantly left the hiding spot before the animation finished it would cause the killer to walk around stunned forever. To fix this, the player is no longer allowed to use the taser knife when hiding.

Fixed a random graphical glitch where opened locker container had blue pixels instead of being fully red

Fixed a problem where if the player stepped on a bear trap and hid inside a carboard box the killer would still go to the player

Amazoom Blimp Jockey '69 - LoftyLoftyLoftyLoftyLofty
Fixed issue with TMX and TSX files downloaded from the Steam Workshop not correctly loading in-game.
Fixed a handful of mission filters to prevent inappropriate ship selection for story missions
Added gameplay mode tags to all ships

Other Early Access Build 08 notes over here:
https://steamcommunity.com/app/3226570/discussions/1/597387765908270548/
Dec 22, 2024
Leaving DNA - The Impious Monk


I hope you all enjoy this holiday season and that you're able to spend quality time with some people you care about.

Thank you for being a fan of Leaving DNA and a great big thank you for everyone who has supported me by purchasing the game on Steam this year!

--The Impious Monk
Dec 22, 2024
Heroic Kingdom: Origins - LS_Duffmaster
Fixes:
  • Fixed an issue where grimsteel mace didn't have the proper weapon range.
  • Fixed an issue where show/hide helm and cloak was not working after appearance updates for ancient king appearances.
  • Fixed a typo in "Village Requests" board.
  • Fixed a typo in Lysandra's Dialogue: "Have you finished crafting the healing potions?"
  • Fixed an issue where item tooltips would be off screen when in quest accept/decline UI.
  • Fixed a typo in Corrupted Meteor's description.

New:
  • Due to player feedback, we're going to be reworking mining/Upgrading a bit. Each node will only be minable once, but we've doubled the amount of ore from each node. This will ease the burden of sometimes up to 5 swings per node. We'll also be introducing a new ore, Coal. This will all be used with the new crafting system.
  • Added new Ore: Coal.
  • Reworked "Node Preservation" passive in mining to be "Coal Reserves". Now a 25%/50%/75%/100% chance to receive coal from any mining node.
  • Reworked "Efficient Mining" passive in mining to now grant a chance to receive corresponding bars.
  • Adjusted water to not be so bright and reflective with recent shadow/lumen changes.
  • Updated Roderic Emberforge's questline. These are designed to help guide players through the entire process, from mining/gathering cloth, to crafting and upgrading/salvaging.
  • Quest 1 - Ore Deposits
  • Quest 2 - Smithing Bars
  • Quest 3 - Tailoring
  • Quest 4 - Crafting
  • Quest 5 - Workbench
  • Added new profession: Crafting
  • Added new passive to Crafting Profession: Preservationist, 5,7,10,15,20% chance to not consume materials when crafting/upgrading.
  • Added new passive to Crafting Profession: Innovator's Touch, 5/7/10/15% chance to add 1-2/1-2/1-3/2-4% crit chance when crafting
  • Added new passive to Crafting Professions: Masterful Creation, 10% chance to receive +1/1-2/1-3/2-4 additional items when crafting/salvaging.
  • Added new passive to Crafting Professions: Ascended Crafting, 5/10/15/20% chance to upgrade/craft an item +1 rank
  • Added new passive to Crafting Professions: Honed Foundations, 5/10/10/15% chance to gain +1/1/2/2 in a random base stat
  • Adjusted some of the ore colors to not glow as intense.
  • Adjusted Moonblossom color to not be so bright.
  • Adjusted hundreds of items in the world to not "shine" more than intended. This should help set the tone/feel to be more in line with other objects.
  • Adjusted most "wood" objects to be more wood color, instead of the brighter greys/white.

Crafting Station **This is the first implementation, details are likely to change**
1. Players will start with a set of default Bar/Leather/Armor/Weapon patterns(more with unique looks will be added).
2. Bar patterns are found by mining the type of ore.
3. Armor/Weapon/Jewelry patterns have a chance to "discover" a higher rank of the pattern.
a. These higher ranks will cost more materials, but will craft at minimum the same rarity of the patter. For example, having a rank 3 heavy armor pattern(blue rarity) will ALWAYS craft a blue item.
4. There are 3 categories of armor that can be crafted, Heavy, Medium, Light.
a. Heavy will always have "heavy" type class rolls, for example: Tanker, Champion, or Paladin.
b. Medium will always have "Medium" type class rolls, for example: Rogue, Shaman, or Ranger.
c. Light will always have "Light" type class rolls, for example: Pyro, Electro, or Occultist.

New: Materials
1. Cloth of all rarities has been added to a separate drop table when killing "humanoid" enemies (human/elf/barbarian/elf/dwarf).
a. Cloth is used in crafting light/medium armor.
b. Lower tier cloth can be used to craft higher tier cloth. For example "common" cloth can be turned into "rare" cloth, up the ladder to "legendary" cloth. The patterns for these are learned by crafting lower tier cloth.
2. Scrap metal - Salvaging no longer gives materials directly, it will give scrap metal/Leather scraps/cloth based on the type and rarity.
a. Can be used to refine into tin/copper/iron/onyx/titanium/meteorite.
b. These refining patterns are obtained by using a lesser version. For example, refining Metal Scrap into tin/copper has a chance to give pattern to refine Metal scrap into Iron, so on and so forth.
3. Leather scraps - obtained by salvaging gear.
a. Leather scraps can be turned into medium/heavy leathers.
4. Linen - obtained by salvaging gear.
a. Linen can be turned into cloth of any rarity - if patterns are learned.

New: Potion Patterns
1. Potion patterns will no longer drop from mobs directly. They'll be available from vendors for bad luck protection, and will be "found" when gathering herbs.
2. The same with crafting, higher tier patterns will be obtained by crafting it's lower tier variant.
3. Higher tier potion patterns will likely increase the amount received.
Dec 22, 2024
Device Doctor Simulator 2024 - JustWatch™
⚙️ Fixes and Improvements:

  • Improved Screw Logic: Screws can no longer be removed before larger obstructing parts are disassembled, preventing numerous issues during the repair process. 🔧
  • Sonsong S10+ Fix: Resolved the issue where the receiver on the Sonsong S10+ couldn’t be disassembled properly.
Gacha Fever - Milkshake Games - Gacha Fever
BALANCING :
- Cost for infinite difficulty + :
400 x Difficulty level in coins > 200 x Difficulty level in coins

- Possibility of rerolling a character in difficulty mode X+, for a coin cost
- Pixel gun damage has been increased :
The physical stat ratio has been increased : 100%>110%
The base damage of the weapon has been increased : 2>3

The movement speed of enemies on difficulty X+ has decreased slightly :
On difficulty 6+ : Enemy speed: 130%>120%
On difficulty 10+ : Enemy speed: 150%>140%

INTERFACE :
Changed the interface for hero selection in X+ difficulty mode.
You now have an overview of the selected random character, as well as the possibility of doing a character reroll.
Swarmcade - Artemus


The 20th update for Swarmcade is now live, just in time for Christmas. The latest update is suitably festive to celebrate.

Highlights include two new bonus characters to unlock with their own exclusive new bonus weapons, a super stage boss, a new secret boss, new achievements. Alongside some tweaks, balance changes and bug fixes.

V1.0.4
 Patch notes:

  • NEW Bonus hero added - Merrymaker
  • NEW Bonus hero added - Snowmancer
  • 2 new bonus weapons added (exclusive to new characters)
  • NEW Secret area added to Stage 4
  • NEW Super boss added to Stage 4
  • NEW Secret boss added to all stages
  • NEW mega chest added for special stage events
  • QoL - Changed text size on Auto Level Up notifications
  • Tweak - Snowmen snowball attack hue changed
  • Balance - lowered rate on Ghost curse
  • Balance - lowered rate on Fire curse
  • Balance - increased Mimic XP amount
  • Tweak - Chest opening art tweaked
  • Bug Fix - some bonus heroes were incorrectly using placeholder names
  • Bug Fix - rare Stage 5, phase 2 boss no show
  • Various minor bug fixes
  • NEW - 3 Achievements
 (requirements):
    -Kill the hidden Stage 4 Super boss
    -Loot the mega chest
    -Survive 30 mins on any stage on Cursed with the Snowmancer

Merry Christmas!
Dec 22, 2024
Glitched Out: Chapter 1 - SHB Games
Build 0.8 Patch Update

  • Major bug patch - Reloading checkpoints reset players to beginning of the game in rare cases. This is now fixed.
  • Fixed collider issues in certain areas.
  • Added glow to Fire Alarm Connectors, to make them easier to see.
  • Fixed bug where players could collect eyeballs through door in fuse room.
  • Basement generators can no longer be hacked until Fire Alarm is reactivated.
  • Other small bug fixes.

Thank you for your continued feedback and support as we improve Glitched Out. Have a happy holiday :)

- The Glitched Out Team
Ultimate Admiral: Age of Sail - MaxiZzz
Admirals.

You have tried landings, you have tried ship fleet combat, perhaps soon will come the time to try commandeering a small ship brig from deck yourself.

Experience Beautiful Age of Sail in this unique single player simulation. Pirates, smugglers, traders and navy officers. Stunning graphics, realistic sailing and combat, and deep persistent living world depending on your actions.

Wish list today!
https://store.steampowered.com/app/1368050/Sea_Legends/

Thank you Admirals
...