Virtual Interactive Fireplace - Script Ocean Games
Hey everyone,

I’m excited to share the latest update for Virtual Interactive Fireplace. Here’s what’s new in Version 1.4.1:

Bug Fixes and Performance Tweaks:
Smoothed out a bunch of little issues to make everything run better.

New Fire Timer:
Added a fire timer! It’ll come in handy for some cool features I’m working on for future updates.

Sound Effects for the Model Train:
If you’ve got the Christmas Decor DLC, you’ll now hear some fun, immersive sounds from the little train circling your hearth!

Also, we just reached an incredible milestone: 45,000 users! Your support and feedback mean the world to me. I couldn’t have done it without you. As a solo developer, I’m truly grateful for each and every one of you who has downloaded the game, shared it, or purchased the DLCs.

Got suggestions or want to share your thoughts? Join the conversation on Discord

Cheers,
- Kyle

Aim Down Screen - NeoRiley
ADS v5.1.1 Release Notes:
* Added 4 new tracer fire to the app: Beam, Dual Beam, Dual Arc, Fire Stream
* Added 2 new bundles: Zombie Bundle and Tactical
* Updated Media Links for new content
Superhero Market - Boomgaia FR
Release Date: December 22, 2024

Changes and Improvements:
  • Fixed various minor bugs affecting gameplay and progression.
  • Improved overall stability.

Thank you for your feedback! We remain attentive to your suggestions to continue improving the gaming experience.
Scarlett Steele: Viral Temptation - VenusVision Studio
🔔 Jingle Bells, Jingle Bells… 🔔

As the season of joy and warmth surrounds us, we’d like to take a moment to wish you all a wonderful holiday season filled with love, laughter, and cherished moments with those you hold dear. Thank you for being such an amazing part of our journey—it’s truly a gift to have your support and enthusiasm.

And speaking of gifts, we have something special for everyone—a lovely Christmas wallpaper to spread some holiday cheer! 🎁 Add a little Scarlett sparkle to your holiday celebrations!

We’re thrilled to announce that Version 0.5.2 of Scarlett Steele: Viral Temptation is now live on Steam! 🎉

This update unlocks the highly anticipated path, "Watch the Footage."

Get ready to finally uncover what happened with Miss Thomas and unveil more secrets!

⚠️ Important: If your game doesn’t update automatically, please use the Verify File Integrity option on Steam to ensure you’re playing the latest version.

Now, it’s time to dive into Chapter 3! This upcoming chapter will be full of twists and surprises, and we’re eager to keep you updated on our progress every step of the way. Expect more polls, Q&As, and exciting sneak peeks as we bring our ideas to life. We can’t wait to share everything we have planned with you!

Thank you for being part of this adventure. Your enthusiasm and feedback are the driving force behind everything we create. We truly couldn’t do this without you.

With holiday cheer and gratitude,
VenusVision Studio




Dec 21, 2024
Caden's Climb - SillyManStudios
Hopefully fixed the camera bug, fixed 2 achievements, made saving/loading less stinky for you. Hoorah! Hoorah (also a buncha other stuff, such as parrying via dashing only for parryable boss projectiles.)

(Hopefully comes out soon.)
Dec 21, 2024
Bunches For Bart! - SephoWepho
A few very specific changes and additions, to further streamline a first playthrough.

  • Fixed an out-of-bounds respawn that upon winning the game, would cause a visual glitch that teleported Bart to the previous obstacle.
  • Added a tutorial prompt for the plastic tubes that only activates after passing a point on the mountain and falling back down.
  • Added a condition for skipping the boss battle, if you reach it quickly enough. (to save speedrunners from repeating that part every run)
  • Made the 'Bellyful of friendship...' achievement easier to earn, through removing one of the previous conditions.

I doubt this'll make too much of a difference for people, but it's another step in the right direction!
Nemithia - Omega Leo
Greetings everyone!

I'm happy to announce that the newest version of Nemithia is now live, after a long development process.

I want to also apologize for the delays in getting this update out. I had a lot of personal issues during the last year and ended up not being able to proceed with the development as I had hoped to.
Hopefully, the next updates won't take as long to come out!

With that out of the way, let's go to the release notes!

Release Notes
[h4]New Features[/h4]
  • Menu Overhaul
    Fight menu:
    Changed from buttons with text to icons
    Pause Menu:
    Added icons to the options in the Pause Menu
  • Stat growth popup
    1. Remade the Victory screen to show the character's exp gain/level up separately and then show the item drops earned from the fight;
    2. Remade the Defeat screen to be separate from the Victory Screen to better highlight a defeat.
  • New Music
    Added new music for the following:
    1. Title Screen
    2. Arcade
    3. Boss battle
    4. Aramore Forest
    5. Fights
    6. Intro Chapter when the Drakians are invading
  • Fight music
    Fixed fight music speeding up whenever a party member is below 25% and make it trigger only when the party's average hp is below 25%
  • Chapter 1 Remake

    The 1st chapter of the story has been remade to include more lore about the world, the tale of Arthur Runescar, and more.
  • Team + Character + Item menu overhaul


    1. Party now shows as orange-colored characters in the Team Menu
    2. The team menu now shows characters on both pages
    3. The item menu was changed to a tabbed window that filters items by category
    4. Character summary now shows tabs for:
    5. Character info + stats
    6. Grimoire and Spells
    7. Equipment
    8. Element mastery
  • Improvements to load times

    Slight improvement to the load times by optimizing the code to generate sprites based on the character's equipment.
  • Crops respawn time
    Crops respawn timer has been set to 30 minutes of real-world time.
  • Intro

    Added Story Intro and tutorial so the player can learn more about the world and the story
  • New Character Sprites

    Remade all character sprites in a new style
  • Minigame adjustments
    1. Less time for boulder breaking minigame
    2. Less time for dodge the rocks game
    3. Give some money back at the end of the game
    4. Give some item rewards depending on the game
    5. Possible rewards:
    6. Collectibles
    7. Items to raise a certain stat
  • Fight System adjustments

    Performance improvements to the fighting system
  • Interior Lighting
    Added lights to the interior of houses, shops, etc.
  • Mobs in overworld

    Mobs will now spawn in the overworld instead of being random encounters, some will also run towards the player.
  • New Health and Mana icons
    Added new HP and MP icons for fights to highlight better what the bars represent
  • Skip dialogue button
    Added a button to skip dialogue, currently mapped to Backspace on the keyboard.
  • Day/Night Cycle improvements
    Changed the Day/Night cycle so that 1 real-world hour equals 1 day in the game
[h4]Bugs Fixed[/h4]
  • Teleport after fight in dungeon
    After any fight in a dungeon, the player was sent to an out-of-bounds location in the dungeon map
  • Arcade machines not allowing replay
    Arcade machines were not allowing replay
  • Spells not launching
    Spells like Lightning Bomb would appear on top of the character and not launch at its target
  • MP in fights
    Fixed MP(Magic Points) not being drained on spell usage
  • Fix for Waystone message
    Fixed the message that shows up whenever the player interacts with a Waystone
  • Crops Collision Detection
    Sometimes when trying to pickup a crop(example: carrots) it wouldn't detect the collision properly
  • Fix for input icons
    Fixed the icons that show the inputs for determined actions for the current controller/keyboard

As usual if anyone wants to report a bug or give feedback on the game, feel free to do so via the following methods:

With this I wish everyone happy holidays and also a happy new year!
GroundFall - SnowCreature
This hot fix release includes:
  • Fixed the 'Season 1' terrain problems that occurred during the last release
  • Changed the way the airplane's automatic pitch trim works. Now the trim will adjust as the player adds stick inputs (nose up/down). I think this is very intuitive and works better than the previous manual approach.
  • Changed the player death "Respawn" button to "Restart Map". This was done to better align with the recent changes that limit how many times the player can respawn.
TrackDayR - AO17


MAJOR RELEASE UPDATE - Build 1.0.113.77

Here we are guys!

Christmas is coming so it's time to drop the last big update of the year! We hope you have a wonderful family holiday! see you on the TrackDayR tracks! OH OH OOOH! !

DOWNHILL

Downhill has landed on TrackDayR! An extreme experience that tests reflexes and riding precision on steep downhills. Players face winding roads, dizzying inclines and breathtaking jumps. This update delivers pure adrenaline and authentic thrills, pushing the limits of simulation and fun, increasing competitiveness and strengthening the community.




NEW DH-001 BIKE

The DH-OO1 is our first Downhill bike with state-of-the-art specifications. Ultra-light composite fiber frame, 210mm travel rear suspension, 200mm+ diameter disc brakes, and featherweight 18kg for the entire bike make it the perfect weapon for the most challenging descents you'll find.
It will be available in 4 colors: Yellow, White, Acid Colourful and Grey.




NEW TRACK - MADLINE DH

Get ready to go wild on the new MADLINE! An extreme downhill track that will leave you breathless: dizzying jumps, mistake-free drops and breathtaking turns await you. 
MADLINE is our first track created for real enthusiasts and to give you a taste of where we can go with TrackDayR. Will you dare to set the best time in TimeAttack while also doing some bacflip or frontflip during the run?






NEW EXTRA CLOTH ADD-ON (EXPERIMENTAL)

This new addition, although entirely experimental, will allow you to externally import all kinds of objects and place them on the pilot skeleton thanks to the tool that will be released soon. In addition, the shader that will allow its wind and dirt effects will also be released. We look forward to seeing what our modders community will be able to do!








NEW SCRUB ANIMATION



NEW YSM 125 AND YSM 250

Supermoto 125cc and 250cc two-stroke versions of our YMXs ready to devour all the curves of all the most twisty circuits and why not a nice session of “BIKELIFE with the bros”




NEW QMX 450 F




NEW FLORIDA MX ( 3 LAYOUTS )

Florida MX offers a combination of technical jumps, tight turns and fast sections that test all kinds of skills. The main track is perfectly groomed for maximum grip and safety, with additional options such as shorter tracks and spaces for smaller bikes. Whether you are a beginner or a mud veteran, here you will find the perfect place to improve your skills and experience unforgettable thrills!

MAIN TRACK


BACK TRACK


MINI TRACK



JOIN TIMEATTACK NOTIFICATION on TELEGRAM





CHANGELOG:



  • new Procedural Smooth Collider creation
  • Update Checkpoint on The Compound to avoid Cheaters
  • Hotfix spring-bottom out
  • Add customizable data for capsule colliders
  • Bugfix on limiter "on" phase
  • Change limiter file settings for 125 2st 2502st 500GP all 2st and E-Bike
  • bugfix camera start
  • bugfix look back camera
  • bugfix general inertial calculation
  • bugfix on rearbrake oon ground ( load glitch )
  • NEW YSM 125 Supermoto bike
  • NEW YSM 250 Supermoto bike
  • New steering management at low speeds
  • NEW QMX 450 F MX bike
  • optimized compression of wardrobe textures to save ram
  • default multiplayer ride template ( before loading ) less messy
  • bugfix hard fork impact
  • decrease hop force
  • update terrain shader
  • NEW FLORIDA MX ( 3 LAYOUTS )
  • synchronized the spawn with the loading of the parts
  • NEW MADLINE Downhill Track
  • New 360 logic for bycicle
  • New backflip/fronflip logic for bycicle
  • NEW First Person Camera behaviours
  • hotfix impulse sit bug
  • hotfix instant look down
  • hotfix tires deformation
  • Added light customization ( for track )
  • Add Stamina behaviours
  • Added possibility to dirty extra clothes
  • New sitting scrb animation
  • NEW Downhill Helmet
  • NEW pulse system
  • NEW log style for debug
  • hotfix wheelie slowdown
  • hotfix Foot position on pedals
  • NEW DLSS Hardware feature on video quality settings menu
  • Add pedal rpm limit
  • hotfix wheel camber calculation
  • New Atmospheric data on track file
  • NEW SFX rider crash impact ( ouch )
  • NEW SFX rider stamina panting
  • Removed YSpeed crash ( finally )
  • update crowd texture and shader
  • bugfix trial bunny hop
  • add new extra gears automatic installation
  • bugfix speedTuck on wheelie shake avatar when throttle
  • added audioFX of crowd as pass by
  • cleaned up leaning/landing code/overcompression correction
  • updated fade out stop sound crowd
  • hotfix multiplayer 1 lap race
  • bugfix podiom extras cloth
  • removed stoppie landing
  • Improved animation on hard landing save
  • bugfix low suspensuon damper speed simulation
  • improved wheel positioning and contact ( anti sinking )
  • added combined brake
  • improved .TDR file of pit bikes mx
  • VR arm resistance on landing frame
  • pure Physical in air align
  • refining work ok whip physics





Dec 21, 2024
Burden of Command™ - celliott25
Try the Burden demo on our store page, and don't forget to Wishlist us!

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