Repurpose - Eros
Hello there folks!

The long-awaited 3.0 update has arrived. My team and I face many hardships that caused this update to take longer than expected, but hopefully it will be worth it once you get your hands on it.

In terms of content this will be the final one Repurpose receives

Happy holidays!

Additions

-Added 100K to word count
-Ability to explore all routes at leisure once cheri’s route is completed.
-New illustrations
-New characters
-Voice lines for 1 new (old?) character
-Once cheri’s route is “finished” players can “complete” the game’s story with the character of their choice
-Harem ending if you play all 9 character’s final storyline.

Fixes
-Minor bugs
-Minor spelling errors

Future updates

-Fix remaining bugs and errors
'Add 3.0’s illustrations to gallery
Dec 21, 2024
Mary - Pinster43
Mary launched, buy and play now!
Legends of Savvarah: Time of Pariah - sinovarstudio


Hello everyone!

Let me share a bit about the year’s results and plans for the next one.

The year was challenging—one might even say unsuccessful—but I’ve managed to make some progress, however small.

You can follow the news on my Reddit community. There, I also occasionally write about the creation process and share more details about the Savvarah universe.

Everything will be divided into two sections: [RESULTS] and [PLANS].

RESULTS:

1. The release of Legends of Savvarah: The Time of the Pariah.
LINK
This year marked the release of a completed game set in the world of Savvarah.

Overall, I consider it a failure, but having a release is still an achievement.

Why do I see it as a failure?

- Several questionable creative decisions, less-than-ideal variability, and other choices. I don’t think it’s bad, but my expectations were a bit different.
- Financial disappointment. Even considering the significant chunk lost to U.S. taxes (due to the lack of a double taxation agreement), I managed to cover all direct expenses. However, my expectations were higher.

If you enjoyed the game, leaving a review would mean a lot.
If not… well, then don’t bother. :D

PLANS

1. Legends of Savvarah: Children of the Sun.
LINK.
The game will be released on January 23, 2024.

I've written a lot about the project in my reports, but let's break it down point by point:

- We'll find ourselves in Savvarah long before Hasvah from Gods of Savvarah was born. The war with the Horned Ones has just ended, and Akotal has not yet become a semi-divine tyrant.

- This is a technical step forward. We've got full map navigation and relatively free interactions with characters.

- A single playthrough will be significantly longer than The Time of the Pariah. Despite this, the game still retains its strong variability.

- There’s a lot of universe lore. You'll dive deep into cosmology while exploring the personal stories of the characters.

P.S. Sorry, the screenshots aren't translated yet—I'm still in the process of adding translations to the game.











2. Legends of Savvarah: Flowers and Scorpions.
LINK.
Scheduled for release in May 2025, though it might be delayed to June/July 2025.
It’s already well-developed but still needs assembly. Plus, I’m polishing the text to fix logical inconsistencies.




3. DLC for Legends of Savvarah: The Time of the Pariah.

A significant DLC is planned for June 2025.

For those who already own the game, it will be free. Details will follow next year, but here’s a preview:

- Expanded introduction to the story.
- More content around the Honey House and its residents. Expect more Viory and Otkor.
- Two new characters, including the Honey House’s Mistress.
- More Sudu, more Red Shiv.

Two more projects definitely won’t be released next year, but work on them is slowly progressing behind the scenes.

4. Legends of Savvarah: Whisper. of The Ocean.

It is planned to be a game with turn-based combat (not card-based), where you’ll have the opportunity to assemble a team—yes, much like in traditional RPGs. The setting is the tropical Ankar Archipelago.

The main character featured on the cover/banner is Atahira. Below is her image, along with one of the potential team members.



5. Legends of Savvara: Arachnum.
Arachnum is a province of the Julian Empire, where the dominant race is the Zkitani (insectoids).

The story takes place on Ertheon (the continent of beastfolk), over 800 years after the events of "The Time of the Pariah", when the war between the Dominion and Kradjan had long since ended. The remnants of Kradjan are now only the Aquatic Tigonia, while Ertheon is under the control of the Julian Empire (the Dominion’s successor).

Matius is a judge. He comes from a noble family of beastfolk. His father holds a prominent position in the Imperial Custoria (the local Presidential Administration), his brother is a deputy minister, and his grandfather was a city prefect and a high-ranking military officer.

Matius is appointed as the new Chief Justice of the Supreme Court of Arachnum, a province inhabited by insectoids.

It’s too early to say exactly what the game will be like, but conceptually, I’m drawing inspiration from Dave the Diver.

This is a narrative-driven adventure. You’ll play as a judge, resolving disputes and navigating between the Empire and the interests of the local nobility. Along the way, you’ll explore maps, engage in mini-games, and build relationships with other characters (yes, romantic interests are planned, including beastfolk, insectoids, and Takur).

The protagonist (yes, he’s a feline humanoid) will be joined by several characters you’ll encounter along the way:




Thank you for reading all the way to the end.

I hope the next year will be productive. If you’d like to support me, feel free to leave a comment here. I read everything everywhere. :)

Happy upcoming holidays! :)
Gods of Savvarah | Part I - sinovarstudio


Hello everyone!

Let me share a bit about the year’s results and plans for the next one.

The year was challenging—one might even say unsuccessful—but I’ve managed to make some progress, however small.

You can follow the news on my Reddit community. There, I also occasionally write about the creation process and share more details about the Savvarah universe.

Everything will be divided into two sections: [RESULTS] and [PLANS].

RESULTS:

1. The release of Legends of Savvarah: The Time of the Pariah.
LINK
This year marked the release of a completed game set in the world of Savvarah.

Overall, I consider it a failure, but having a release is still an achievement.

Why do I see it as a failure?

- Several questionable creative decisions, less-than-ideal variability, and other choices. I don’t think it’s bad, but my expectations were a bit different.
- Financial disappointment. Even considering the significant chunk lost to U.S. taxes (due to the lack of a double taxation agreement), I managed to cover all direct expenses. However, my expectations were higher.

If you enjoyed the game, leaving a review would mean a lot.
If not… well, then don’t bother. :D

PLANS

1. Legends of Savvarah: Children of the Sun.
LINK.
The game will be released on January 23, 2024.

I've written a lot about the project in my reports, but let's break it down point by point:

- We'll find ourselves in Savvarah long before Hasvah from Gods of Savvarah was born. The war with the Horned Ones has just ended, and Akotal has not yet become a semi-divine tyrant.

- This is a technical step forward. We've got full map navigation and relatively free interactions with characters.

- A single playthrough will be significantly longer than The Time of the Pariah. Despite this, the game still retains its strong variability.

- There’s a lot of universe lore. You'll dive deep into cosmology while exploring the personal stories of the characters.

P.S. Sorry, the screenshots aren't translated yet—I'm still in the process of adding translations to the game.











2. Legends of Savvarah: Flowers and Scorpions.
LINK.
Scheduled for release in May 2025, though it might be delayed to June/July 2025.
It’s already well-developed but still needs assembly. Plus, I’m polishing the text to fix logical inconsistencies.




3. DLC for Legends of Savvarah: The Time of the Pariah.

A significant DLC is planned for June 2025.

For those who already own the game, it will be free. Details will follow next year, but here’s a preview:

- Expanded introduction to the story.
- More content around the Honey House and its residents. Expect more Viory and Otkor.
- Two new characters, including the Honey House’s Mistress.
- More Sudu, more Red Shiv.

Two more projects definitely won’t be released next year, but work on them is slowly progressing behind the scenes.

4. Legends of Savvarah: Whisper. of The Ocean.

It is planned to be a game with turn-based combat (not card-based), where you’ll have the opportunity to assemble a team—yes, much like in traditional RPGs. The setting is the tropical Ankar Archipelago.

The main character featured on the cover/banner is Atahira. Below is her image, along with one of the potential team members.



5. Legends of Savvara: Arachnum.
Arachnum is a province of the Julian Empire, where the dominant race is the Zkitani (insectoids).

The story takes place on Ertheon (the continent of beastfolk), over 800 years after the events of "The Time of the Pariah", when the war between the Dominion and Kradjan had long since ended. The remnants of Kradjan are now only the Aquatic Tigonia, while Ertheon is under the control of the Julian Empire (the Dominion’s successor).

Matius is a judge. He comes from a noble family of beastfolk. His father holds a prominent position in the Imperial Custoria (the local Presidential Administration), his brother is a deputy minister, and his grandfather was a city prefect and a high-ranking military officer.

Matius is appointed as the new Chief Justice of the Supreme Court of Arachnum, a province inhabited by insectoids.

It’s too early to say exactly what the game will be like, but conceptually, I’m drawing inspiration from Dave the Diver.

This is a narrative-driven adventure. You’ll play as a judge, resolving disputes and navigating between the Empire and the interests of the local nobility. Along the way, you’ll explore maps, engage in mini-games, and build relationships with other characters (yes, romantic interests are planned, including beastfolk, insectoids, and Takur).

The protagonist (yes, he’s a feline humanoid) will be joined by several characters you’ll encounter along the way:




Thank you for reading all the way to the end.

I hope the next year will be productive. If you’d like to support me, feel free to leave a comment here. I read everything everywhere. :)

Happy upcoming holidays! :)
Dec 21, 2024
Stones of Power - gnatamania
Wrapping up the year with a few more stones that use the activation ability!

We will be taking a couple of weeks off over the holidays and will be back with a new update after the new year.

New buffs/debuffs
Bleed
If a stone has 3 bleed in preparation phase, remove it
Static charge
When stone is removed gain 1 energy for each static charge on it

New Stones
Ametrine
Rarity: Common
Base power: 3
Abilities:
  • When activated gain 1 energy for each shine on this stone. Convert all shine to glimmer on this stone. Activation cost is 0


Red Garnet
Rarity: Epic
Base Power: 6
Ability:
  • When activated convert all glimmer to Bleed on ALL stones. Activation cost is 5


Selenite
Rarity: Common
Base power 4
Abilities:
  • When activated move all diagonally adjacent neighbours down. Activation cost is 1
  • When removed apply 3 glimmer to adjacent and diagonally adjacent neighbours


Tibetan quartz
Rarity: Common
Base power: 2
Abilities:
  • When placed apply 1 Static charge to diagonally adjacent neighbours
  • When activated gain 1 energy for each static charge on this stone. Activation cost is 0
Idle Dino - ironflipperstudio
- Made changes to the games saving system to try and help prevent save file loss
Dec 21, 2024
The Prisoner - MasterFire41604
Changed the saving/loading system to use a file for better reliability. (If installed and played prior to this update, all your data should transfer over.)
Dec 21, 2024
Unicycle Pizza Time! - OpTic Applejack
Changelog
Additions ⭐
🤩 Improved game lighting/visuals


Bugfixes 🪲
🐛 Made slight QoL improvements in the first area
🐛 Smoothed out jagged terrain in first lake

Dec 21, 2024
World of Guns: Gun Disassembly - -=NE=-
Can you guess the weapon?

A Merchant's Promise - GameDaftStudio


Discord is the best way to stay up to date! The game is updated near daily:

General Improvements:

Patch 23: Improvements
  • Improved scenery around Eldergrove.
  • Updated grass textures for fall.
  • Added 2 rest areas to shelter during bad weather.
  • Updated some tutorial texts.

Patch 24: Improvements
  • Improved scenery in Eldergrove Market and back gate to Halcyon City.
  • Added FAQ Button/Menu to In Game Menu.
  • Enhanced lighting in Prison/Quarry Area.
  • Added Fullscreen, Borderless, and Windowed Mode options.


Patch 25: Improvements
  • Improved Demo Tutor Dialogue.
  • Strengthened Cart to Player Connection for fewer break-aways.
  • Added navigation Road Signs.
  • Added "Brotherhood of Ore" trader.


Patch 26: Improvements
  • Reworked Tutorial (still a WIP).
  • Updated Mine Rock Distance to better match player's raycast.
  • Experimental: All items in houses can now be stolen/sold.
  • King's Laws now display which one is broken.
  • Added advanced shadow lighting controls and exposure slider in settings.


Patch 27: Improvements
  • Enhanced NPC Logic for buying Player Trade Stall Items (WIP).
  • Cart noises are now more randomized and not immediate upon movement.
  • Removed velocity collision damage for items in the cart.
  • Velocity-based cart break-away to prevent freak-outs.
  • General Bug Fixes
  • Fixed quality text missing on items (e.g., Bread (Good), Apple (Cheap)).
  • Fixed incorrect city responses when the player is in Halcyon City.
  • Fixed Magistrate Player Trade Stall rental to consistently give back correct change.
  • Fixed villagers paying the player incorrectly for items from other cities.
  • Fixed houses without weather protection to shield items properly.
  • Fixed money/item duplication at traders by locking player and items during transactions.
  • Fixed player being able to walk during guard dialogues.
...