In this December update, we are preparing multiple maps update! You will experience various battlefields!
1.Escape - Last Break
A new escape mode map, "The Last Break," has been added with the December update!
Unlike the other escape maps, combat in this map is simpler, but the engagement distances have been slightly extended. This feature offers players more strategic options.
With five alarm points, it might be challenging for the NRF team to defend. However, we have carefully designed the NRF base to ensure that they can effectively manage their defense.
Additionally, the map features an underground passage and three escape routes. Instead of crowding in one area, NRF players can establish defensive positions in the escape zones or at the entrances of each escape route to prevent the EU team from escaping easily.
Map Concept
The concept for this map is inspired by a neighboring area of one of AVA's iconic maps, "Fox Hunting." The EU base in Fox Hunting serves as the escape point in The Last Break, providing a thematic connection between the two maps.
2.Reaper flow
Knife Battle Elimination Mode: During gameplay, you may notice players becoming the Hero.
When a player becomes the Hero, they can use a special weapon called the "Dragon Crescent Blade" for 30 seconds.
If the 30 seconds expire or they are killed by another player, the Hero status will transfer to their killer or the next eligible player.
While the Hero has the advantage of using the powerful "Dragon Crescent Blade," their character's silhouette will be visible to all players, so careful strategy is essential!
We sincerely thank all players who continue to support AVA Global!
To give everyone a refreshing change of pace when taking a break from shooting, we’ve created this lighthearted knife battle map.
Though it may have some shortcomings, we hope you enjoy it and share your valuable feedback. We will actively reflect your input to make continuous improvements.
See you on the battlefield!
*Please note that everything we are sharing today along with any mentioned information may be subject to change.
The Chemical Event Shop update is finally here! Head down to the Event House to check it out! This shop expansion features eight new weapons, three new skins for the Chemical Gun, and a variety of new hats (Some of which can be traded)!
The new weapons featured in this update are:
Chemical Bug Chemical Katana Chemical Rat Chemical Staff Chemical Gas Rifle Chemical Gas Launcher Chemical Mutation Rifle Rotary Carver
Important Notes:
Some of the weapons may still have their balancing adjusted within the first two weeks of release.
All weapons will be temporarily disabled in spar and events. Some of the weapons or their abilities will be re-enabled after a couple weeks, following post-release balancing.
Our long-awaited 2024.6.3 update is here! The big new feature is Timetables – check out the video below which gives you an overview as well as in-depth instructions. We've also added new buildings, quality of life features and enhancements, and a raft (flat car?) of bug fixes.
Railroader 2024.6.3 Release Notes
Added timetables! Timetables must be enabled in Company Settings and, for passenger trains, cause passengers to gather accordingly. Additionally, Auto Engineers of timetable passenger trains will wait until the timetable departure time. For details, see the Timetables section in the Guide (F1) – or watch the video above! (RR-558)
Added Ela Farm Supply building and others. (Thanks, Ben aka Xyvoracle!) Extended track at Ela Farm Supply to suit.
Added multiplayer settings: Trainmaster Manages Crew Assignments and Restrict Equipment Control to Train Crew. (RR-398)
Assigning the train crew of a steam engine now assigns the train crew of its tender. Existing engines need to be unassigned and reassigned in order to set the tender train crew.
Crews panel in Settings now shows crews with active Auto Engineers as Active.
Added Time window to ease advancing time, available by clicking the clock in the top right corner, F3 by default, or via the Company Settings panel. (RR-605)
Added Shift-Click on anglecock to toggle between open and close, or jump to nearest if in the middle.
Rail ends now properly rendered with faces.
Changed AE default minimum passenger stop duration to one minute. Changed slider minimum to 30s.
Re-added seconds to the top right corner HUD as time is 1:1.
`/wait` and `/time` console commands how accept `hh:mm` format times in addition to decimal hours.
Adjusted AE waypoint routing to be more likely to run around when the run around distance is not short.
Fixed AE disabling Cut Out when in a rear end helper configuration. (RR-596)
Improved consistency of terrain loading performance.
Baggage cars can now be sent to repair tracks. (RR-473)
Fixed joining game from Steam invite when Railroader is not already running. (RR-541)
Fixed AE Waypoint stopping if switch behind it is lined differently than it wanted it. (RR-597, RR-606, RR-621)
Fixed AE Waypoint lining switches that are behind a fusee. (RR-598)
Fixed AE Waypoint lining switches that are behind a signal, causing the signal to drop. (RR-638)
Fixed AE Waypoint repeatedly lining a switch when its moves would put it within fouling distance of both. (RR-626)
Fixed AE Waypoint blowing whistle when first engaging. (RR-635)
Fixed AE trains unexpectedly coupling to cars in cases where the leading car is far from engine. (RR-611, RR-617)
Improved consistency of AE calculation of fouling point. (RR-607)
Updated AE documentation to refer to the HUD; added "Control Mode" and "Status" labels. (RR-602)
Windows now remember their position and size between game sessions.
Modal alerts now automatically focus the text field.
Added check to lower UI Scale if current settings would cause the Preferences panel to be inaccessible.
Fixed coal loaders start-stopping during loading.
Fixed oiling tooltip appearing on steam engines even when oiling feature is disabled. (RR-620)
Fixed cars keeping hotbox status if the hotbox occurred before turning off oiling & hotboxes. (RR-620)
Fixed tooltips going off screen when mouse cursor is at lower or right edge. (RR-466)
Fixed CTC markers disappearing when dropped in a specific position between CTC panel faces. This change causes marker positions on the center panel to be moved slightly from the previous save. (RR-616)
Selected Known Issues with AE Waypoint Mode:
Displays incorrect notices such as "Switch Against" when reaching a waypoint. (RR-607)
May fail to couple to another cut of cars, particularly when it is already very close to the cut. (RR-618)
May appear to be stuck with status "Couple" when it cannot move to clear switch points due to uncoupled cars on the other end, even if points are already lined. (RR-642)
Selected Internal Adjustments (relevant for modders):
Fixed that with an old save some bandits (west of the ruin camp) didn't appear and one of them has a key. (You probably need to wait for some time 10-15mins until the bandits will appear)
Fixed that the PS button icons were shown on steam deck. (Shoulder buttons are still wrong)
Fixed getting dmg when blinking and having thorn cetus equiped
Fixed that some hair accessoirs were visible when wearing a helmet
Fixed that the loading symbol was visible for too long