CROWFORGE Games and your loving customers wish you all a merry christmas! Hope your free days will be warm, bright, and full of happiness!
As a little present for you - In the game its snowing until dez, 31. The customers wear little christmas hats and will also wish you a merry christmas ! Also a christmas tree was added at the main place of the town! Ho-ho-ho!
Updates
Customers gives always highest rating when they are full drunk
Customers become hiccup and can fall asleep when more drunk
Customers can be woken up by throwing something on them or by the broom/spoon
Customers puke or pee in the tavern depending on drunk and manners
Changed the position of benches and stools closer to the table
Added an indicator to the rage spoon, where you can see if you are losing fame by using it
Floating Dust in the tavern depends on its cleanliness
Added a new building category: Games
Guests are now able to play games in the tavern
Added Axe throwing game to tavern
Added a sign in the main screen which shows your total tapped beer
Shanks don't have a default barrel on it anymore
Mouse cursor added to toolmenu
You can give back a lost purse to get fame
Option to deactivate snapping in building menu with CTRL
Customers max wait time reduced by 30%
Added a warning, when closing tavern has running orders
Beer can be spilled off
Shank counts beer smoother
Customers shout open orders lesser frequently
Added text to the ratings
Manners option shows clearer what's happening
Customers prefer drinks with alcohol on orders
Removed the frames of storages and added a light instead
Tray is now available on level 1 and can handle 5 drinks on it
Changes the start price of beer to 6 gold
Added more collision under a bench, so dishes couldn't be directly under it
Fixes
Customers will go in the tavern when it is really early too - slept before at home
Fixed a bug, where drunken NPCs couldn't drop there bag anymore
Decreased opacity for not opening days and not active orders in the tavern menu
Fixed the fame slider in the tavern menu
Renamed lost bag in purse
Fixed dirty tables
Fixed a bug with max guests changes when adding new sitting places
Tooltip background is blur now for better reading
Fixed some animations in drunk state
Fixed a focus bug at interacting with guests to see rating
Update the whole customers conversation system, conversation process now clear and makes sense
Removed grid on building objects which are placed on walls - placing on walls sometimes buggy
Improved delay and menu switching between building mode and normal mode
Improved the behavior of the NPCs
Customers can drop all 30 seconds a purse after taking it (5 before)
Fixed a bug, where NPCs sometimes stay in sitting animation
Tavern Hud wasn’t shown again when in building menu and switched to tavern menu
Improved spoon hitting
Storing sound is now 3D
Fixed some settings which are not saved correctly in the options menu
Fixed delivery cart, where you can’t grab second barrel before destroyed and the wheels were detached
Delivery box now grabable even when the closed cover is grabbed
Unlimited: 1. The golden bell cover has not turned gray after use 2. The horizontal energy bar disappears and causes damage Surround: The second blood medicine item will disappear 2. Death can still be drunk with blood Dungeons: 1. The first level is missing 2. The close button for the image guide cannot be turned off 3. Equipment cannot be picked up next to the crossbow 4. Phantom skill interrupted 极乐空间: 1. When carrying rotten items with pet eggs, they will disappear 2. The fourth item on the right side of the synthesis table cannot be fully introduced 3. The fourth one on the right side of the store cannot be fully introduced 4. The backpack is blocked by the financial UI 5 synthesis algorithms have problems, the probability is too low 6. Store items are prohibited from being dragged
Today’s attraction is the Casino. We’ve already seen a bit from the inside and a shot or two from the outside of the drilling platform. But how about the BIG PICTURE?
Our Casino is seriously huge. Even your boat looks like an ant in comparison. Take a quick guess, which part of the map is the Casino located in?
To all players, we have found bugs in some levels and problems affecting the game experience, and have fixed the following issues;
1. The problem that LEVEL-0 blood vial pickup is too small in multiplayer mode. 2. Part of the level in the material loss and other issues, part of the scene appeared in the map design problems and ladders can not climb and other issues. 3. The problem of items not being able to be put into the organs in the single-player mode, as well as the problem of the operation interface being lost when the motor is repaired in THE END. 4. The problem that the ESC menu can't return to the game and can't save the previous settings, as well as the addition of the volume adjustment function to ESC. 5. The problem of translating Russian into ‘Korean’ in language switching. 6. The problem that the player's name cannot be displayed in the settlement screen of the escape level.
Another small update to Argus. This includes a bug fix to the include/append film option for films which include Set Modulator events. Before this, the modulator numbers were not updated correctly.
Version 2.4 is now live, including rich presence (so your Steam friends can see your Hexis score live), some bug fixes, and, most importantly... a new co-op mode!
In this mode pieces will appear on opposite sides of the board (as in Double Danger mode), each controlled by one of two players. Your goal is, as always, to stack the hexagons into non-radial lines (that is, lines going away from the center do not count).
Go ahead and start yelling at someone for not putting that hexagon where you wanted them to. I've already lost two friendships to it!
I've fixed the freezing issue that was getting worse over time played. Other bug fixes Quality of life improvements Gameplay balance according to your feedback
Bug Fixes
Fixed the worsening freezes over time.
Coming back to the tech tree after the ritual should no longer freeze for a ultra long time.
When sorted by price, upgrades will no longer disappear after reaching a certain level.
When sorted by price, solar upgrades are now still visible in their tab.
QOL
Lumberjacks can now chop unfilled hives (only if you want them to).
Lumberjacks can now chop flowered trees if they have no hives. (Flowered tree will be considered as a tier 0 tree.)
Auto-fertilization will switch targets if the current one has reached the max. amount of fertilizer.
Minor description improvements.
Gameplay balance
I've read many of your reviews, and I get that many people were getting frustrated by most technologies countering each other.
Without removing the fun of finding the best possible combinations, I want to provide a better experience for everyone by making the less optimized builds way less punitive.
Therefore, I removed or lowered a lot of the malus given by many technologies. I hope you'll all have a better time this way! Let me know what you think.
Flowered tree spawns 2 bees (previously 1).
Honey mole, Prismatic Bees, Beempowerement, no longer disable Snowdrop and vice versa.
Fire no longer decays faster under the rain.
Flowers no longer have a diminished lifetime under the rain.
Flower bulbs can now spawn under the snow.
Prismatic bees move speed is even faster when there's no rain. (+50% under rain, +100% no rain)
Bigger Stack technology no longer has malus under the rain.
We Don't Need Tower no longer removes the possibility to build towers.
Palm tree yield increased: -75% -> -50%
Palm tree wood malus removed.
Palm tree can now build tree towers.
Fir tree yield increased: -50% -> -25%
Fir tree growth speed malus removed.
Baobab no longer has malus with Root Caretaker.
Baobab no longer reduces the max. tree count.
Baobab no longer loses fruits under the rain.
Baobab increased spawn rate: -50% -> -40%
Baobab increased spawn chance when multiple trees unlocked: 0.25 -> 0.5
First income pallier at 400 (to overwhelm a bit less the new players with infos)
I'm still trying to figure out why sometimes the engineers get stuck circling in the middle of the map. If you manage to find the conditions to reproduce this bug, let me know.
Important Note: I’m aware of reports about crashes. Please know this is my top priority. However, since I’ve been unable to replicate any crashes on my machines, it’s taking time to investigate and diagnose. Please bear with me, and I’ll update everyone as soon as I’ve identified the cause.
Patch Notes:
Fixed cooking not working.
Fixed an issue causing inventory and pause buttons to become unresponsive.
Fixed AI still turning invisible on occasion. (Please report any instances of this issue, as it’s challenging to reproduce reliably during testing.)
Fixed several general background errors that could lead to game instability and performance issues.
Hi everyone! 🎮 We’re excited to share a new update for our game that addresses some bugs and improves the overall experience. This is just the beginning—your feedback is incredibly important to us, and we’ll be rolling out multiple updates over the next month to fix bugs and introduce new features based on your suggestions. You can expect weekly updates, and sometimes more!
🛠️ Patch Notes: 🔧 Endless Mode: Fixed the "Coming Soon" text to display correctly. 🔧 Tutorial: Resolved an issue where returning to the main menu from the tutorial wasn’t working. 🔧 Fullscreen Option: Fixed an issue where the fullscreen text was overlapping with the toggle. 🎨 Improved Leaderboards UI: The in-game leaderboard interface has been redesigned for a better user experience. 🌍 Global Leaderboards: Leaderboards now display global data instead of being limited to friends. Compete with players worldwide! 🌟
🚀 What’s Next? This is just one of many updates we’re planning. Over the next month, we’ll be actively listening to your reviews and rolling out frequent updates, with some weeks featuring multiple patches! These will include bug fixes, quality-of-life improvements, and exciting new features.
Your feedback is at the heart of everything we do, so please keep sharing your thoughts. Together, we’ll make this game the best it can be. ❤️
Enjoy the game and stay tuned for more updates! – LQ Games