Turbo Sliders Unlimited - Ande
  • Immediate restart and toggling checkpoints visible can now be done with controllers, too (unassigned by default)
  • Controller sending the same control constantly no longer hijacks the control from an active controller (fixes some rare issues)
  • Controller setup: Warnings are now shown if there are duplicate in-game controls
  • Controller setup: It is now possible to unassign controls and set dead zones
  • Duplicate in-game key controls also result in warnings now, there is also an button to see more details about them
  • Lap HUD not hidden if one lap in a circuit, but the total is now hidden if having max laps (500) with limited time
  • Level Editor: Checkpoints CSV export now includes track name, maker and level Y coordinates for the points
  • Miscellaneous other minor fixes and improvements
Netherguild - David [Netherguild Dev]
Change log 21/12/2024 | Version 0.3(C)

Fixes:
  • Fixed corrupt alchemy doesn't buff alchemist
  • Fixed crash with incapacitated crocodiles
A Hero's Rest: An RPG Town Simulator - Lokerian
Greetings, Town Managers!

The holidays are upon us, and we're bringing gifts to A Hero's Rest! We're thrilled to announce the release of Patch 1.2, packed with new features, quality-of-life improvements, and bug fixes to enhance your town-building experience.

But that's not all! From December 22nd to January 5th, 2025, players can unlock unique, limited-time seasonal decorations to deck their towns with festive cheer. And to top it off, A Hero's Rest will be available at a 35% discount during this period, making it the perfect time to embark on your own RPG town-building adventure!

Read on for the full patch notes for Version 1.2:

New Features:

Increased Maximum Active Classes:
  • The total number of active classes has been increased to 10 up from 8 when the Training Grounds are built.
  • This provides greater creative freedom when designing your unique classes.
Improved Production Farms:

  • Vendors can now not only restock but also harvest ready Production Farms.
  • A new "Automatically Harvest & Restock" option has been added to the vendor details panel. Enabling this will make vendors automatically harvest and restock farms.
  • Vendors will only perform these actions if sufficient gold and resources are available.
  • Because these actions take time, consider adding more displays or vendor counters to keep customers occupied while vendors are busy.
Holiday Event (December 22nd, 2024 - January 5th, 2025):
  • Log in during the holiday period to permanently unlock exclusive seasonal decorations for your town!


Changes & Improvements:
  • The display of lifetime profit in the details menu now supports values in the millions.
  • Improved the way Template items display the classes that are using them in the inventory.
  • Optimized pathfinding for heroes within the town.
  • Improved Loading of Textures for Item Displays.

Bug Fixes:
  • Fixed an issue where heroes would sometimes get stuck sitting.
  • Resolved a bug that caused incorrect item prices to be displayed in certain shops.
  • Fixed a rare crash that could occur when rapidly switching between town menus.


I hope you enjoy these new additions and improvements. Happy holidays, and happy town building!

Loke
Dec 21, 2024
Hard Glide - Oleg Antipov
Little brave bot! I have a request for you. If you have purchased the game Hard Glide, please consider leaving a review on Steam. Your feedback is very important for the game to reach 10 reviews, which will allow it to start displaying a rating. Thank you!
Bazaar Simulator Prologue - Mithra Interactive
Hello, Bazaar Simulator Fans!

We’re excited to share some new features that make managing your market even easier and more enjoyable! As we move towards the full release, we're sharing these updates with you piece by piece to keep you in the loop.
Streamlined Management with Handcarts
New handcarts will make transporting your goods easier and faster than ever. Effortlessly organize crates of products in your marketplace, saving precious time and making your business operations smoother and more efficient.

Single Item Sales: Spice Up Your Offerings
You will be able to sell individual items like cabbages, watermelons, and more. This feature will let you showcase your products one by one, giving customers a more personalized shopping experience. Diversify your strategies and keep your market fresh and engaging!


We’d love to hear your thoughts and suggestions! Your feedback is invaluable to us and helps shape the future of Bazaar Simulator.

See you in the next devlog!

Thank you,
The Bazaar Simulator Development Team
Factorio - Sanqui
Minor Features
  • Added radar minimap visualization for roboports and cargo landing pads. https://forums.factorio.com/117994
  • Cargo pod scheduling reworked to send larger and more spaced out deliveries. This should improve the frequency of trickling space science and material drops.
  • Dragging and dropping a blueprint file into the game window will import the file contents as a blueprint string.
  • Dragging and dropping text into the game window on X11 will import the text as a blueprint string.
  • Factoriopedia now shows recycling recipes for each item.
  • Re-added the sandbox scenario questionnaire.
  • [space-age] Added "Nauvis Bus" and "Nauvis Power Up" menu simulations.
  • [space-age] Added camera views to Space platform tooltips.

Balancing
  • [space-age] Changed rocket fuel from ammonia recipe to require the same amount of solid fuel as the main rocket fuel recipes to prevent a recycling loop. https://forums.factorio.com/122574
  • [space-age] Land mines on space platforms now damage the space platform tiles in a radius.

Changes
  • Attack groups containing stompers or strafers will now contain fewer units.
  • Changed selector combinator circuit wire reach to be the same as wire reach of other combinators.
  • Inserters (especially ghost long handed ones) spawn in stretched to an appropriate distance.
  • Large egg rafts will try to have at least one stomper or strafer spawned at a time.
  • Removed default secondary keybinding for redo action on AZERTY keyboards as it collided with super force building while moving up. https://forums.factorio.com/124377
  • Reverted fix for god controller being able to zoom out to map view. https://forums.factorio.com/123675
  • Small egg rafts no longer absorb pollution because they will never produce stompers or strafers.
  • Space age mods no longer count as "has mods" in the server browser. https://forums.factorio.com/117812
  • Tweaked how entities are selected in remote view when using a gamepad. The entity directly under the crosshair is much more likely to be selected.
  • Wrigglers will no longer proactively attack pollen emitters. However, they will still respond to artillery.

Graphics
  • Aquilo icebergs have longer shadows to integrate with the world better.
  • Asteroid collector tentacles have less colourful rainbow effect on them.
  • Changed the Rocket part icon to look more like a part of the rocket.
  • [space-age] Changed the Space crafting category icon to look like a cargo pod instead of rocket silo.

Optimizations

Bugfixes

Modding
  • Added CharacterArmorAnimation::mining_with_tool_particles_animation_positions.
  • Added EnemySpawnerPrototype::max_count_of_owned_defensive_units and EnemySpawnerPrototype::max_defensive_friends_around_to_spawn.
  • Added FluidBox::mirrored_pipe_picture and mirrored_pipe_picture_frozen.
  • Added InserterPrototype::starting_distance.
  • Added LuaAISettings::size_in_group and LuaAISettings::join_attacks.
  • Added LuaEntityPrototype::max_count_of_owned_defensive_units and LuaEntityPrototype::max_defensive_friends_around_to_spawn.
  • Added UnitAISettings::size_in_group and UnitAISettings::join_attacks.
  • Added heating_radius to ReactorPrototype and HeatPipePrototype.
  • Added minimum collision box restriction to cargo bays, cargo landing pads and space platform hubs. https://forums.factorio.com/124079
  • Added support for Opus audio codec.
  • Burner inserter initial energy amount was changed to be defined on the burner energy source prototype.
  • Changed UseEntityInEnergyProductionAchievementPrototype::consumed_condition into ItemIDFilter.
  • ItemProductPrototype and FluidProductPrototype ignored_by_productivity defaults to value of ignored_by_stats.
  • TipsAndTricksItem requires at least one dependency if it has a `dependencies-met` trigger.
  • UTF-8 encoding is now checked for all mod text files to ensure proper rendering. Mods with ANSI encoded text files will not load anymore. (Prompted by https://forums.factorio.com/120452)
  • Underground fluid box connections with incompatible underground_collision_mask are allowed to connect as long as tiles between do not collide with any of them.

Scripting
  • Added LuaBootstrap::get_event_id.
  • Added LuaBurnerPrototype::initial_fuel and initial_fuel_percent read.
  • Added LuaCustomEventPrototype::event_id read.
  • Added LuaCustomInputPrototype::event_id read.
  • Added LuaEntity::is_freezable read and frozen read.
  • Added LuaEntity::is_updatable read, disabled_by_script read/write, disabled_by_control_behavior read and disabled_by_recipe read.
  • Added LuaEntity::minable_flag read/write. Write to LuaEntity::minable is now deprecated.
  • Added LuaSpacePlatform::last_visited_space_location read.
  • Added LuaSpacePlatform::paused read/write.
  • Added LuaSurface::ignore_surface_conditions.
  • Custom events and custom inputs defined by prototypes are given constants inside of defines.events.
  • Unified parsing of event types into LuaEventType. Made it possible to specify custom events and custom inputs by providing prototype instance.
Dec 21, 2024
Insane Escape - Xecestel
Changelog

  • Hopefully fixed a bug that made a specific patient act weirdly in particular circumstances.
Dec 21, 2024
SCP: Retrieval - MaTT
Hi everybody, we've prepared a small patch with some bugfixes and additions.

  • Fixed ragdolls spawning player model at all times.
  • Fixed AI pathfinding, which got stuck in doorways.
  • Added disclaimer when trying to launch missions solo.
  • Minor bugfixes.
Please keep in mind that this game is in early access! Meaning lots of stuff is not done and there are many bugs. If you encounter anything which seems weird, make sure to contact us via Discord!
Karos Classic - Julia


x2 ENCHANTMENT RATES IN KAROS CLASSIC!

From December 21, 2024 (14:00 UTC+3) to December 23, 2024 (14:00 UTC+3), Karos Classic will have boosted x2 rates for enchantments!

Hurry to enchant up to +13 and become even more powerful!

Don’t forget about protection to keep your precious item safe!

May luck be on your side!
World of Warships - WG_Mistychu
Brawl 3 Hits This Weekend!

Time to bust out your big ships, because this week's Brawl session is for Tier X ships! Hit the seas and compete with your team to earn great rewards.

Format:
  • 5v5; Tier X destroyers, cruisers, battleships, and aircraft carriers
  • No more than 3 battleships, 2 cruisers, 2 destroyers, and 1 aircraft carrier per team
  • Divisions of up to 5 players

How to Get Steel

The Steel Fleet event is ongoing in the Armory right now, leaving some Captains wondering, "How do I get Steel?"

Well, we've got you covered in our article below. Learn how to earn it through events like the Dockyard, various containers, and even battle types.

EU NA ASIA
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