An update for FIREFIGHT RELOADED's Beta has been released. The update will be applied when you restart FIREFIGHT RELOADED's Beta.
Note: This requires you to use the "beta" beta branch within Steam. Go to properties, betas and then select "beta"
- Fixed a bug where the kick viewmodel doesn't show up upon exiting a flipped over vehicle. - Added various options for fine-tuning the Grapple. - Added an option to toggle 2004 blood. - Added the Physics Gun as a development tool. - Added development tools to the Randomizer and Impulse 101 weapon pools. - Sounds are now in their own VPK, improving download speeds.
Please note that this beta update has no updated localization files yet. They will be applied in a later update.
We have fixed a bunch of reported issues. Thank you all so much for your reports and support! ♥
- Made adjustments to chest and all floor objects to keep base from breaking upon removal - Death marker flare should be visible past 165m - Mallet no longer does damage - Campfire audio was adjusted - Made changes to garages to prevent from double spawning with movement - Changed how boss health is replicated - Fixed collision for stairs - Made changes to backend for how the player respawns
• Ninja Power: Gas Bomb, Smoke Bomb, animations enhanced (Spawn point adjusted) • Ninja Bow and Arrow Power animations enhanced (Now hit wall and stay longer, also wind effect added) • Ninja Colored Rice Power animations enhanced (they also properly place in front of you now) • Tool Bomb is now tossed and has a point light attached to it for more realism • Lowered recast time for Smoke and Gas bomb to 5 seconds • Ninja Powers: Shuriken SFX enhanced • Shuriken impacts the wall properly now • Ninja Powers: Arrow and Shuriken are now a bit larger • Ninja Power: Caltrops now place in front of player and the placement effect scale is lowered • Airship Pirate Power: Gun bullet spawn point adjusted • Airship Pirate Power: Shotgun shell spawn point adjusted • Airship Pirate Power: Crossbow bolt spawn point adjusted • The main menu has more stars in background and emerald particles shut off when you press new game or continue
BUG FIXES:
• Fixed an issue where a Ninja Arrow moved up instead of down when you shot from bow (left or right) • Fixed an issue so that Ninja Power Colored Rice now shows as infinite • Slowed down the loot notification system even further after re-working code
Hello, friends! We've heard you! We are aware that missing on a cat item/monster, having to restart to find them, wasn't the ideal way to do so, but worry not! We've decided to make them now part of the experience! Now they are required to complete a level, and even come with their own counter and preview, letting you know how many there are left to find in a level!
Not only that, in case you'd like to see the cutscenes, while playing the game normaly, they are also available at their start, being able to skipped if you want to.
We have also noticed and heard some issues that we've just fixed in this update, some of these include:
Colorblind mode not working.
Removed a non-essential slider from the sound settings.
Keyboard commands not working.
Exiting level not bringing you to level select.
Card text fixes.
Not being able to navigate a completed level.
Final level people not being clickable.
Radar not working.
Radar accelerating pulse when timer runs out.
Pause menu not stopping clicks from going through.
Removed a random SFX that played when starting a cutscene/level.
Text was overlapping in some cutscenes.
There are a few things we'd still like to update in the game, so stay tunned and look forward to it! More fixes to come!
Implemented an attempt to fix the multiplayer server crashing if someone requested game history and then disconnected before receiving the results
Translations
Updated translations: Bengali, British English, Chinese (Simplified), Czech, Hungarian, Italian
Units
Dawarf - Decreased Cost from 17 to 12, Decreased Level from 1 to 0, and Decreased XP from 50 to 25
Elvish Champion: HP 72 -> 70, cost 61 -> 60, accuracy bonus is now explained via a weapon special
User interface
The `screen_pitch_microns` variable is no longer available for UI formulas
Added a red line to the bottom of chat window when entering lobby
WML Engine
[stacked_widget] no longer accepts the long-deprecated [stack] tag
The author attribute is now again a display only attribute. Instead the primary_authors attribute should be used, which supports specifying multiple primary authors.
[side]'s `leader` attribute has been removed
Miscellaneous and Bug Fixes
Fixed the game quitting at scenario end when loading a mp campaign game in singleplayer in debug mode
Fixed map editor crashing when creating or opening scenario after having played a local scenario before opening the map editor
A new update has been released for the game with the following changes:
- Added New Map: Temple - Fixed scoreboard not cleaning correctly on rare cases - Fixed issue with dismemberment not working correctly on some gpus - Updated lighting for performance improvements - Minor fixes and visual changes
Please verify your files to get the latest right away, and enjoy!