This is mostly a buff update, initial strength of all weapons has been increased, buffs have been expanded with new options, and there's a few slight tweaks to language in the tutorial.
There's lots of changes to the buff system here, so here's hoping I found all the bugs.
Fixes: Last update introduced a bug where the Tutorial was running every time you hit play, not just at the first game start, that has hopefully been fixed. Achievement 1-1 was not counting correctly, it should be now, though I still need to pinpoint what was causing those numbers to be wrong.
We’ve spent most of the last week monitoring your feedback and working on fixes for reported issues. Initially, we planned to separate urgent fixes (for the stable build) from content updates (in a beta build). However, in the spirit of the holidays, we decided to let everyone enjoy the bonus sandbox map directly! We still plan to separate the two update streams in the future, but for now enjoy them at will, together with a much smoother experience!
SANDBOX
New Maps: Added two new sandbox maps—Pious Graveyard and Grave Robber's Hideout. These are minimally tied to the RPG elements and won’t affect the overall campaign. The maps are accessible as soon as you finish the prologue story, but they're really meant for those who already finished the current EA content and thus have some experience with the game mechanics. Do not expect the enemies to cut you any slack if you're a newbie.
Warning (again): Both maps are technically Act 2 areas, so expect tough enemies armed with 9mm and 5.56 weapons. If played strategically, you can gather valuable resources, but be prepared for a challenge. The balance may be heavily skewed against you—proceed with caution!
Pious Graveyard: Features a mausoleum that grave robbers have repeatedly tried—and failed—to reach. Discover why they are so determined to succeed, despite heavy sacrifices.
The Pio Clan: Currently in disarray and not very communicative. They’ll explain why they’re hiding in the church and will trade resources with you. The church also serves as a safe spot to rest and recover.
Brother Nino: The trader has a special restock every game day for your convenience. He'll happily accept any loot you've persuaded those pesky grave robbers to part with.
INVENTORY
Sort Button: Located at the top-right of every backpack, box, or stash. It now stacks similar items in addition to grouping them as requested by many players.
LOGIC/FLOW
Fixed a bug where delivering the quest to Judge Jenny didn’t trigger successful completion of Secure Supermarket.
Fixed a bug where John Saint didn’t offer a blueprint reward after bringing him the ring from Secure Courthouse.
Completing the boss quest for John Saint now triggers a vote in the Notebook/Relations for an alliance with the cult.
Completing the boss quest for Judge Jenny now triggers a vote in the Notebook/Relations for an alliance with the army.
Fixed a bug where Snitch (Gas Station boss) retained the objective marker above his head after completing the quest (cosmetic fix requires a new save to take effect).
After fully exploring all Act 1 maps, a special radio cutscene will now play when you return home, signaling that the horde is near.
CODE
Improved save file backwards compatibility.
Fixed a bug where the game exited with a fatal error when an NPC under the mouse cursor despawned (e.g., during the Hungry Cultist quest at the Gas Station).
STORY/TEXT
First batch of text revisions by our new guest editor, Scott Hamm, covering:
Tutorial scenario
Pop-up help
Hero’s dream dialogue
Wake-up dialogue
First meeting dialogue
Sheriff's Office dialogue
Renamed Good Moonshiners in Little Italy to Moonshine Workers to avoid confusion with Drunk Moonshiners.
Renamed Bandit Slaves in Adams Villa to Cassey Bandits to clarify their hostile intentions.
ANIMATIONS
Introduced the first batch of faster animations (more improvements are planned):
Melee attacks and dodges
Shooting from cover
Characters now return to their starting positions after initiating an attack in stealth (crouch).
ENJOY THE BONUS CHALLENGE, YOU'VE EARNED IT!
ALSO, COMING SOON:
Additional Act 1 maps
Quest streamlining
More proofreading
Voiceover quality improvements
More keybind options
Move All button mirrored for quicker item transfers
Yeah I know it is a little late but I have been heads down for so many hours I forgot to do this months update. I HAD to get it in before the holidays were over and folks thought I had forgotten about them!
For the last month quite a few new changes have come about. Some redesigns have happened. New interactions in the levels. A whole lot of awesomeness for everyone to play with! There have been a couple successful smoke testing and only a couple of bugs found; all have been fixed and updated mind you. And of course preparing for the all new items, new levels, and new mechanics being added for this Update it will feel like a new game!
I wish everyone happy holidays and know that I am working very hard to get this released as soon as possible, but know this, I refuse to put out a update without thoroughly investing testing and bug catching time. I am not perfect, but will do my best to make sure it is the top level quality. That has always been my promise to you and I stand by it.
Now go eat and be merry and enjoy your holidays with family or friends...and if not, please know you have a community of The Collar that is always here for you! I appreciate this crazy whirlwind of a year with all of you and that you have chosen to be a part of this community. Game on and hope to see you in an experiment!
Happy Holidays and see you all in 2025!!!!
~The Collar is on the naughty list and doesn't care.
🌍 What's New 🆕 @eboke: Added Catalan language translation! 🏆 New Steam achievement added! Can you figure out what it’s about? 😉 👤 @Foni: Added age to the player screen. 🔄 Shortcut button to the staff screen when you have no employees hired while making offers. 📝 @eboke: First version of the contract renewal system. 🤝 @Foni: Reviewed and improved the transfer algorithm. 💰 When making offers, text fields now default to the player’s current release clause and salary. 🐛 Bug Fixes 🔧 @KimRoss: Fixed an issue in the wallet that prevented offers after fetching contract data. 💸 Adjusted some club budgets. 🛠️ @Foni: Players are now properly removed from the wallet. ❌ Fixed the cancel button when firing staff members. 🛡️ @David: Attempted to fix corrupt save files caused by injuries or red cards (fingers crossed they’re restored! 🙏). 📉 @emisariovpn: Removed decimals from the club selection screen. 💙 Thank you for your continued support and for helping make Pro Football better every day. ⚽ Let’s keep building this amazing project together!
Notice: EA Version & Free Trial Version support Chinese languages only. We will try to add more languages in the future.
If you find any bug or have any opinion while playing, please send your feedback here. Thanks for your support and cooperation! The development team consists of only 2 people from start to finish. Monthly update is ensured. Thanks for your understanding!