Dec 20, 2024
Careening - Glah
This is mostly a buff update, initial strength of all weapons has been increased, buffs have been expanded with new options, and there's a few slight tweaks to language in the tutorial.

There's lots of changes to the buff system here, so here's hoping I found all the bugs.

Fixes:
Last update introduced a bug where the Tutorial was running every time you hit play, not just at the first game start, that has hopefully been fixed.
Achievement 1-1 was not counting correctly, it should be now, though I still need to pinpoint what was causing those numbers to be wrong.
Fantasy Online 2 - jstroh


Above is a table showing the differences between the main site https://fantasyonline2.com/ version and the Steam version.

We are planning to have a paid service to transfer accounts between Main Site <---> Steam at the end of 2025.

Check out the latest at https://www.patreon.com/c/FantasyOnline2
Urban Strife - USG_Omucupixu
We’ve spent most of the last week monitoring your feedback and working on fixes for reported issues. Initially, we planned to separate urgent fixes (for the stable build) from content updates (in a beta build). However, in the spirit of the holidays, we decided to let everyone enjoy the bonus sandbox map directly! We still plan to separate the two update streams in the future, but for now enjoy them at will, together with a much smoother experience!



SANDBOX
New Maps: Added two new sandbox maps—Pious Graveyard and Grave Robber's Hideout. These are minimally tied to the RPG elements and won’t affect the overall campaign. The maps are accessible as soon as you finish the prologue story, but they're really meant for those who already finished the current EA content and thus have some experience with the game mechanics. Do not expect the enemies to cut you any slack if you're a newbie.
  • Warning (again): Both maps are technically Act 2 areas, so expect tough enemies armed with 9mm and 5.56 weapons. If played strategically, you can gather valuable resources, but be prepared for a challenge. The balance may be heavily skewed against you—proceed with caution!
  • Pious Graveyard: Features a mausoleum that grave robbers have repeatedly tried—and failed—to reach. Discover why they are so determined to succeed, despite heavy sacrifices.
  • The Pio Clan: Currently in disarray and not very communicative. They’ll explain why they’re hiding in the church and will trade resources with you. The church also serves as a safe spot to rest and recover.
  • Brother Nino: The trader has a special restock every game day for your convenience. He'll happily accept any loot you've persuaded those pesky grave robbers to part with.

INVENTORY
  • Sort Button: Located at the top-right of every backpack, box, or stash. It now stacks similar items in addition to grouping them as requested by many players.



LOGIC/FLOW
  • Fixed a bug where delivering the quest to Judge Jenny didn’t trigger successful completion of Secure Supermarket.
  • Fixed a bug where John Saint didn’t offer a blueprint reward after bringing him the ring from Secure Courthouse.
  • Completing the boss quest for John Saint now triggers a vote in the Notebook/Relations for an alliance with the cult.
  • Completing the boss quest for Judge Jenny now triggers a vote in the Notebook/Relations for an alliance with the army.
  • Fixed a bug where Snitch (Gas Station boss) retained the objective marker above his head after completing the quest (cosmetic fix requires a new save to take effect).
  • After fully exploring all Act 1 maps, a special radio cutscene will now play when you return home, signaling that the horde is near.

CODE
  • Improved save file backwards compatibility.
  • Fixed a bug where the game exited with a fatal error when an NPC under the mouse cursor despawned (e.g., during the Hungry Cultist quest at the Gas Station).


STORY/TEXT
  • First batch of text revisions by our new guest editor, Scott Hamm, covering:
    • Tutorial scenario
    • Pop-up help
    • Hero’s dream dialogue
    • Wake-up dialogue
    • First meeting dialogue
    • Sheriff's Office dialogue
  • Renamed Good Moonshiners in Little Italy to Moonshine Workers to avoid confusion with Drunk Moonshiners.
  • Renamed Bandit Slaves in Adams Villa to Cassey Bandits to clarify their hostile intentions.

ANIMATIONS
  • Introduced the first batch of faster animations (more improvements are planned):
    • Melee attacks and dodges
    • Shooting from cover
  • Characters now return to their starting positions after initiating an attack in stealth (crouch).


ENJOY THE BONUS CHALLENGE, YOU'VE EARNED IT!



ALSO, COMING SOON:
  • Additional Act 1 maps
  • Quest streamlining
  • More proofreading
  • Voiceover quality improvements
  • More keybind options
  • Move All button mirrored for quicker item transfers
  • Smart Donate Resources functionality for shelters
  • Tabs for quickly selecting managers during trade
An Eternity Gone By - marz
Hi, all - we're excited to announce that we've locked in a release date for An Eternity Gone By. It will be releasing on...

DRUMROLL PLEASE!

🥁🥁🥁

🎉🎉🎉

FRIDAY, FEBRUARY 7TH, 2025

Mark your calendars, folks 🗓️ - we're excited to get this out to you all! 😁

With love 💖,
The Trashfire Team
Dec 20, 2024
The Collar - [OP] Lord Vader
Yeah I know it is a little late but I have been heads down for so many hours I forgot to do this months update. I HAD to get it in before the holidays were over and folks thought I had forgotten about them!

For the last month quite a few new changes have come about. Some redesigns have happened. New interactions in the levels. A whole lot of awesomeness for everyone to play with! There have been a couple successful smoke testing and only a couple of bugs found; all have been fixed and updated mind you. And of course preparing for the all new items, new levels, and new mechanics being added for this Update it will feel like a new game!

I wish everyone happy holidays and know that I am working very hard to get this released as soon as possible, but know this, I refuse to put out a update without thoroughly investing testing and bug catching time. I am not perfect, but will do my best to make sure it is the top level quality. That has always been my promise to you and I stand by it.

Now go eat and be merry and enjoy your holidays with family or friends...and if not, please know you have a community of The Collar that is always here for you! I appreciate this crazy whirlwind of a year with all of you and that you have chosen to be a part of this community. Game on and hope to see you in an experiment!

Happy Holidays and see you all in 2025!!!!

~The Collar is on the naughty list and doesn't care.
Pro Football - blackyale
🎉 Hello, dear community! 🌟

💥 A new release is here! 💥
🚀 Version: v0.0.37-dev

🌍 What's New
🆕 @eboke: Added Catalan language translation!
🏆 New Steam achievement added! Can you figure out what it’s about? 😉
👤 @Foni: Added age to the player screen.
🔄 Shortcut button to the staff screen when you have no employees hired while making offers.
📝 @eboke: First version of the contract renewal system.
🤝 @Foni: Reviewed and improved the transfer algorithm.
💰 When making offers, text fields now default to the player’s current release clause and salary.
🐛 Bug Fixes
🔧 @KimRoss: Fixed an issue in the wallet that prevented offers after fetching contract data.
💸 Adjusted some club budgets.
🛠️ @Foni: Players are now properly removed from the wallet.
❌ Fixed the cancel button when firing staff members.
🛡️ @David: Attempted to fix corrupt save files caused by injuries or red cards (fingers crossed they’re restored! 🙏).
📉 @emisariovpn: Removed decimals from the club selection screen.
💙 Thank you for your continued support and for helping make Pro Football better every day.
⚽ Let’s keep building this amazing project together!

Enjoy this new version! 🚀
The Pro Football Team.
Dec 20, 2024
Jumping Steve - SteveTheFool
Fixed an issue where closing the log book with a game pad was causiing the crows to stop spawning
Dec 20, 2024
JIANGHU CHRONICLES - CubeGame
Notice: EA Version & Free Trial Version support Chinese languages only. We will try to add more languages in the future.

If you find any bug or have any opinion while playing, please send your feedback here. Thanks for your support and cooperation! The development team consists of only 2 people from start to finish. Monthly update is ensured. Thanks for your understanding!
https://steamcommunity.com/app/1909840/discussions/0/4517758247948996935/

如果使用拳脚出现卡死或者使用拳脚没有任何反应,请尝试先取消订阅所有Mod,再彻底删除所有Mod,确保Steam安装目录Steam\steamapps\workshop\content\1909840中没有任何内容。

·修复比武大会卡死
·修复AI默认为使用拳脚,释放兵器大招导致AI卡死
·修复兵器类武林大会,非当前兵器的大招也能使用
·修复兵器类武林大会普通招式动作错误
·调整移除有罪责不能参加拍卖会限制
·修复暗器大招不能释放
·修复mod的bepinex文件丢失
·修复炼丹房回炉筛选错误
·增加重铸消耗结晶提示
·优化增强型弟子补充,以及被悬赏追杀导致不触发
·移除旧版本内功天神龙象携带数量效果
·修复比武大会玩家信息显示错误
·修复桃花谷山寨初始位置自动不能到达
·修复山寨暗器AI释放的暗器无法穿过空气墙
Snail Simulator - Snail Simulator
Love Stories: When Pastel Meets Grotesque - バトラ
诸位朗读者,久疏问候。

圣诞将至,各位朗读者可有出行的安排?
若要去人多的地方请注意安全,如果不介意,回家之后也来图书馆与我一叙吧。
配合大促时节,《恋~一些小清新的猎奇故事》正在Steam以50%折扣促销。

而在“崎托”的努力下,我与各位的连接愈加稳固。
现在,我已经可以记住你们多久才来图书馆一次……我只是想告诉各位这件事而已。
待连接稳定之后,图书馆内大概会有更多值得一叙的内容。
敬请各位朗读者保持期待,【元旦节】当天图书馆会迎来怎样的改变。

目前可以透露的事情是“崎托”正尝试将图书馆的世界向外拓展,如果我没记错的话……他的确说是想要推出“桌面宠物”。我不太懂这到底是什么东西,但“崎托”为各位朗读者准备了投票页面,若感兴趣可以在公告的最后见得链接。
为表对支持我们的玩家的感谢,购入季票的玩家会免费获得日后推出的“桌面宠物”。

除此以外,这次的更新中也将《回忆之物大学篇》的故事往后推进。
整个故事的主题将清晰地展现在各位面前。鉴于Unity版已经接近稳定且KRKR版存在的bug导致不少朗读者处于混乱,这次的更新已经彻底删除了KRKR版本。如果还有希望保留的朗读者可以到图书馆的群组中联络“崎托”。

正式版上线的日子和上一次公告中通知的一致,1月6日。
如果一切顺利,《被诱拐的魔女》朗读篇也将随着正式版一同推出。

以上,祝各位朗读者度过美妙的冬日。

By 科莉娅.希瑟拉

投票链接:https://www.wenjuan.com/s/UZBZJv4Pe8J/#
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