Dec 20, 2024
Trapped In Fame Playtest - primeapplegames
New features:

  • Added a chalk mechanic (Standard-Key: F): You can now draw on nearly every surface to mark places you have been or which are of interest.

Improvements:

  • Mummy now attacks if a player is not reachable by the agent but within range
  • Check and remove obstacles from doorways/door which could have blocked a path
  • You can now sprint on a ladder

Bugfixes:

  • Riddle-Doors were not correctly occluded
  • Spawned Items were not correctly occluded
  • Climbing sound was missing sometimes
  • Mummy now correctly disappears
  • Mummy now teleports if out of sight of every player
  • Fixed missing move animation of Lootbug after attack
  • Hide Lootbug on disappear/appear to prevent glitches if it digs through bridges
  • Fixed fall damage if climbing down a large ladder
  • Fixed scroll bug in change log window
  • Fixed ladder sometimes not grabbed on clients
  • Fixed info panel still displayed for a ladder after starting climbing
  • Fixed item occlusion of items in the inventory
  • Fixed dropped loot from Lootbug not visible on client

Balancing changes:

  • Spawn just one Lootbug as Vase peril
  • Mummy now attacks during walking
  • Mummy can be stuned for a brief time
  • Dungeons get longer per round:

    • Round 1: 1 section
    • Round 2: 2 sections
    • Round 3: 3 sections

Known issues:

  • Pharao statues cause frame drops if near
Dec 20, 2024
Wildlife Warfare - beastmodegame01
* The Crocodile is now a playable character in both Single Player and Online Team Deathmatch!
* Tigers can now be dismembered
* Single Player Team Deathmatch score increased to 125
Funko Fusion - Austin1010Games
Somehow, it's the end of the year already!

It's been an amazing year for our studio. More than just releasing our first game, we've built a passionate community of players (that's YOU!) to join us on this journey.

THANK YOU!

We're so proud of everything we've done this year in Funko Fusion, and we truly couldn't have done it without you!

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Dev Update
We've been busy this week! Not only did we drop some additional content, but we also dropped our final dev update video of 2024! Tune in below as we recap everything that's happened in the last few weeks!



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Mega Man Pack
On Tuesday we released the Mega Man Pack!

You can check out the announcement trailer below!


The Mega Man Pack is a purchasable pack and features:
  • Proto Man
  • Dr. Wily
Plus 2 additional outfits for each character!

Free Yuletide Pack
...and you know we had to send you out in style! On Thursday we dropped the FREE Yuletide Pack!


The Yuletide Pack includes:
  • Yuletide Freddy
  • Yuletide Eddy
  • Yuletide Foxxo
  • Yuletide Proto
Steam Winter Sale
If all that sounds awesome, but you haven't picked up the game yet, we're currently participating in the Steam Winter Sale, where you can get Funko Fusion for 45% off! If you've already purchased the game, now is a great time to pick up a copy for a friend and dive into online co-op together!

https://store.steampowered.com/app/1843310/Funko_Fusion/

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We're gonna take a short holiday break, but we'll be back in 2025!

Happy Holidays from all of us on the Funko Fusion team! Your support means the world to us, and we can’t wait to bring you more exciting adventures next year!

Thank you!
- 10:10 Games
Dec 20, 2024
EA SPORTS™ Madden NFL 25 - Electronic Arts


Nothing hits like Madden. Save up to 60% on Madden NFL 25 until January 2 at 10am PT.

https://store.steampowered.com/app/2582560/EA_SPORTS_Madden_NFL_25/
Delta Force - DF OPS | QIQI

Dear Operator,

We’re thrilled to announce a special reward exclusively for our Steam players: the Boiling Point - AUG Assault Rifle weapon appearance!

How to Claim:
Play Delta Force on Steam anytime between December 5, 2024, and February 5, 2025. The Boiling Point weapon appearance will be delivered to you via in-game mail after February 5, 2025.

This exclusive event is our way of thanking our Steam community for your unwavering support. Jump into the battle, and make sure to secure this one-of-a-kind weapon appearance before the event concludes!

The Delta Force Team
Runes of Magic - [CM] Fossilo


Save now during the big Happy Hour in Runes of Magic – every item in our shop is on sale:

Profit from low prices and get an up to 30% discount on 21-22 December from midnight until 11:59 PM!
Diorama Builder - Virtual Arts Studio


Virtual Arts Studio is thrilled to announce that Diorama Builder and all its DLCs are now available in Simplified Chinese! 🎉

With this update, we aim to bring the magic of Diorama Builder to even more players around the world.

Knowing how much the gaming community in China values immersive and creative experiences like Diorama Builder, we have worked hard to adapt every aspect of the game to ensure everyone can fully enjoy assembling unique and relaxing dioramas.

For those who are new to Diorama Builder, here’s what you’ll find:
  • Detailed and lively constructions.
  • Relaxing and thematic ambient music, perfect for immersing yourself in the assembly process.
  • Interactions with amazing animations once each diorama is completed.
  • Exciting themes such as Old West, Crime Scene, Asian Home, Egyptian Temple, etc.
  • Plus, incredible DLCs, such as:
    • Noir City 🕵️‍♂️: Uncover the mysteries of a noir city.
    • Medieval Castle 🏰: Rebuild an epic castle.
    • Mars Colony 🚀: Explore a futuristic colony on Mars.
    • Secret Bunker 🔐: Discover the secrets of an underground shelter.
If you already own the game or any of its DLCs, the language update will be added automatically!

Don’t forget to like our page and follow us for more updates and news.

Happy building and have fun!
Dark and Darker - IRONMACE
Hi, Adventurers!

This hotfix addresses several high priority issues as we begin tuning the Sorcerer and the Continuous Matchmaking features. We have scaled back the power of Sorcerer spells and perks that were too excessive. The update also fixes a setting with the Continuous Matchmaking that allowed players to spawn too closely to other players and monsters upon loading into the dungeons. Now that that issue is fixed, we will continue to monitor our logs and will adjust various factors such as the cutoff time for when new players can enter a session and number of players per floor. Please note that the values for these settings were set aggressively for the initial iteration so we could gauge the extremes. We’d also like to clarify that going down a level does NOT transfer you to a higher gear score session. The gear score of your initial dungeon will always determines the matchmaking pool until you exit that dungeon series. We encourage looting and trying to gain a gear score advantage on the upper floors as we believe there should always be a risk/reward consideration on when you go down a floor. We thank you for your patience and we’ll see you in the dungeons!

Changes:
  • Fixed an issue where EA Season #4 rewards might not be paid out properly.
  • Fixed an issue where clicking the DLC purchase button in the Epic Games client could lead to an incorrect link.
  • Fixed an issue where only some characters could not log in.
  • Fixed an issue where the game could end abnormally after setting the audio device.
  • Fixed an issue where users with different gear score gaps could enter the same dungeon in the High Roller Dungeon.
  • Fixed an issue where you could attempt Shield Slam without equipping a shield.
  • Fixed an issue where the Sorcerer could not appear properly on the Karma page.
  • Fixed an issue where there could be a slight delay when a Sorcerer casts a spell with bare hands.
  • Fixed an issue where magic could be used while moving when using a magic weapon after equipping the Sorcerer's Apex of Sorcery.
  • Fixed an issue where the Lightning Storm spell could be intermittently cancelled.
  • Fixed an issue where sound could be heard throughout the map when using the Sorcerer's Electric Dash.
  • Fixed an issue where the Sorcerer's Flamethrower spell effect could remain even after finishing using it.
  • Fixed an issue where the effect size of Sorcerer's Water Bolt could look different than intended.
  • Fixed an issue where the function could be paralyzed when equipping the Sorcerer's Time Distortion and firing a barrage of spells.
  • Fixed an issue where spells such as Sorcerer’s Elemental Bolt could be fired from behind and hit allies behind them.
  • Fixed an issue where the collider of Sorcerer's Fire Arrow, Ice Spear, and Flamefrost Spear was abnormally large.
  • Fixed an issue where the stealth effect could persist even when using magic.
  • Fixed an issue where monsters positioned at player spawn locations could kill players who had joined the session.
  • Fixed an issue where you could spawn in the same location as other users.
  • Fixed an issue where walls and doors in random dungeon maps could not be properly synchronized.
  • Fixed an issue that could cause matching to fail intermittently.
  • Fixed an issue where delay motion did not appear during the Troll's attack pattern.
  • Fixed an issue where sounds could sound strange inside dungeons.
  • Cleric's Locust Swarm attribute bonus ratio changed from 0% → 50%.
  • Sorcerer's Vigor changed from 9 → 10, Agility changed from 11 → 10.
  • Sorcerer's Apex of Sorcery magical damage bonus changed from 100% → 25% and spell casting speed bonus changed from 100% → 25%.
  • Sorcerer's Time Distortion cooldown time increase changed from 5x → 4x.
  • Sorcerer's Lightning Storm channeling duration changed from 8 → 5, area radius changed from 250 → 175, and damage changed from 15 → 10.
  • Sorcerer's Electric Dash area radius changed from 100 → 80.
  • The visual effect when the Sorcerer’s Thorn of Earth disappear has been changed.
  • Improved Crystal Sword animations.
Second Rate Superheroes - Fun Asylum Studio
  • Due to "popular" demand, duplicate cards have been reduced as best as I could. I put those in there a while ago just to make sure that weapon cards were more common but now I realize it probably doesn't make much of a difference.
Dec 20, 2024
NBB.EXE - RaptusGames
Changes in this hefty patch:

  • More adjustments for readability of the first boss fight.
  • Fix for some situations when the camera would be stuck after a dialogue scene.
  • Rebalancing of some of the starting levels to ramp the challenge more gradually.
  • Adjustment of some of the MAP UI to show more information.
  • Added some check points to certain problem areas.
  • Optimized UNDERGROUND and DEVELOPMENT locations further to improve the loading stutter.

I am hard at work on the final chapter of the game: Final Epilogue: A lost connection/HOST::NaN

Stay bombin'
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