The Isle of Elanor - CommonWombatGames
Expanded the size of the villages. The new empty houses will soon be populated with new NPCs.
Added new dialog options for villagers, providing more background for the village and eventually for NPC specific quests.
Dec 20, 2024
TerraScape - Cynth
Winter Event and Patch Update: Look Forward to New Content and Improvements!

Dear Scapers,
It's that time again: the Winter Event is here, accompanied by an exciting patch featuring numerous improvements and some new features.



The Winter Event

From December 19th, 2024 to January 4th, 2025, a magical winter landscape will transform the world into a snowy idyll. Roofs glitter under a blanket of snow, snowmen and beautifully decorated Christmas trees invite you to explore.
  • Gift Quest: Set off on a quest to find hidden gifts in the game world! Complete the quest to earn an exclusive banner element as a reward.
  • Special Event Challenge: A unique challenge awaits you. Enjoy and master it to earn special rewards!


For those of you who are less fond of the festive atmosphere, we’ve got you covered:
• You can easily disable the winter elements – including snow and effects – in the Graphics Settings under Options > Graphics.

Update Highlights
In addition to the event, this update brings exciting new features and important improvements:

  • macOS Support:
    The game is now playable on macOS (starting with macOS 11.0 Big Sur) – a milestone to welcome even more players.
  • UI Scaling:
    Customize the user interface to your preferences and screen size.
  • Improved Main Menu:
    We’ve revamped the main menu to make navigation more intuitive and customizable.
We thank you for your continued support and valuable feedback, which makes our developments possible. With the Winter Event and this patch, we hope to provide you with an exciting and unforgettable gaming experience.
Feel free to share your experiences and screenshots with us, and let us know how you like the new content!

Your TerraScape Team





Full Changelog (EN)

  • Added Mac Support
  • Added UI scaling
    • Auto scale UI for smaller resolutions
    • Added Setting to scale UI
  • Gamepad improvements
    • Show card tooltip on right side instead of above card when selected but not in building preview
    • Improved positioning & visibility of gamepad icons on Building Cards, Extra Cards, Deck Selection Cards, Extra Selection Cards, Overlays, Statistics Screen and Glossary
    • Improved open/close behavior of Glossary
    • Fixed leaving current focused input field with B (gamepad) before closing last opened panel
    • Save panel improvements
      • Made save name input navigable
      • Added selection outline for Save Slots
    • Added shortcut to stop waiting for users to reconnect in Multiplayer
  • Main Menu improvements: Disable main menu content if any panel is open
  • Added dynamic Steam News Panel in Main Menu (opens link in Steam Overlay if possible)
  • Added cool new seasonal content (pssst - no spoiler here)
  • Added setting to disable Seasonal Shaders in Options
  • Added cool parallax effect to Main Menu
  • Added new Keyboard keybind: X to undo
  • Improved seasonal content system
  • Improved Weekly & Special Challenge UI
  • Improved visuals of Challenge Medal
  • Improved readability of texts
  • Improved readability of Building Cards & Glossary Reward Cards
  • Hints/Tutorial
    • Use dynamic keybinds in many tutorial hints
    • Improved tutorial hints UI
    • Improved tutorial hints positioning
    • Improved some tutorial hint texts
    • Edited some hints to appear later in game
  • Disabled Edge Scrolling by default
  • Settings Panel improvements: Added reset buttons to sliders (mouse/keyboard only)
  • Fixed issue where Scenarios couldn't be started in some languages (e.g., RU)
  • Fixed weird dark seams on small resolutions on game mode selection hexagon borders
  • Fixed UI relic in a quest in New Sealand
  • Set up default graphic settings for Steam Deck
  • Set up default graphic settings for Mac
  • Adjusted Game Mode Selection layout
    • Improved animation
Towerborne - KS44

Greetings, Aces!

As the Belfry buzzes with festive cheer, there’s no better time to join your fellow Aces in defending humanity’s last stronghold… ICYMI, Towerborne Founder’s Packs are 20 percent off during the current Winter Sale (Dec 19 - Jan 2)!

And, while our special holiday “12 Days of Grandeur” sticker giveaway may be coming to an end soon… the festive fun will stick around into the new year. It’s the perfect time to suit up, Ace rookies! … or, the perfect time to peer pressure your friends, Ace veterans! Grab a Founder’s pack and jump in!

8 days down, 4 to go…
For those of you who’ve been amassing more stickers, good for you! Now you’ve got that many more ways to delight your friends, make them envious, or both. And for those of you who haven’t? Well, hey—you’ve got an entire third of the event left! Now’s the perfect time to snag some sticky gifts and start adventuring.



Git Some Writs While the Git’n is Good
More gifts! In case you haven’t heard, we’ve increased the drop rate and amount of Grandeur Writs to make the celebration even grander! Grandeur Writs now drop at a higher rate and in more generous amounts.
In case you need a refresher on seasonal Winter Writs, look no further!
  • What are Winter Writs?
    Winter Writs are a limited-time currency available only during the Grandeur Event. You can use them to unlock exclusive seasonal cosmetics.

  • How do you earn Winter Writs?
    Complete the quest ‘A Grand Plan’, tackle the Aurora Ridge Venture, or finish standard challenges across the map.

  • Can I earn more Winter Writs?
    Yes! Playing at higher Danger Levels rewards more Writs.

  • Do I need to replay ‘A Grand Plan’ to access Aurora Ridge?
    No—‘A Grand Plan’ only needs to be completed once. After that, you can replay the Aurora Ridge Venture as many times as you like without redoing the quest.
Deck Your Desktop Backgrounds with Boughs of Towerborne!
We've crafted a cadre of cozy and wintery wallpapers to wonder and delight. Check out a phone-background sample below - and go to our media page and scroll to the bottom to find more wallpaper options for desktop and phone!

The Bean Trials - TheRealGameDev
FIXES:
  • Resolved an issue where the GameMaster had excessive booleans, leading to confusion in certain scenarios.
  • Fixed the Achievement "!" incorrectly appearing or failing to appear when it should.
  • Addressed a bug that sometimes prevented players from collecting achievements.
  • Fixed an issue where extended win song variants prevented menu songs from playing until manually skipped.
  • Removed Cookoff from the practice options to prevent a softlock when selected.

ADDITIONS:
  • Introduced Bronze, Silver, Gold, and Diamond tiers for On The Line (currently marked as "coming soon").
  • Implemented a new system to simplify the creation and addition of achievements.
  • Added a spinning bean animation for loading screens.
  • Introduced a pulsing note visual effect to match song volume levels.
  • Added leaderboards for Canon Launch and Long Jump.

KNOWN BUGS:
  • A bug that may cause the game to fail to sign in, resulting in a softlock on the initial loading screen. If you experience excessive loading times, please close and reopen the game as a temporary workaround.
  • A bug allowing players to open a drop, enter a match, and receive no reward while losing the coins.
  • A bug where a second-place tie for the third place podium skin fails to display correctly. (ongoing)

BALANCE CHANGES:
  • MP Rewards: Adjusted to (20, 15, 12, 10, 8, 6, 5, 4, 3, 2, 1, 0, 0, 0, 0, 0).
  • XP Per Minigame Placement: Adjusted to (30, 20, 16, 14, 12, 10, 8, 6, 4, 3, 2, 1, 1, 1, 1, 1).
  • XP for Final Placement: Adjusted to (100, 80, 60, 50, 40, 30, 28, 26, 24, 22, 20, 18, 16, 14, 12, 10).

This update is likely the last one before Christmas, unless a (Christmas) miracle (see what I did there?) happens with On The Line's development timeline. As more visual elements are added, expect more (and potentially crazier) bugs—please report any you encounter! The On The Line bronze tier beta is expected to be released before 2025, and possibly even before Christmas if development goes smoother than anticipated. Enjoy the holidays, everyone!
Dec 20, 2024
Real Pharmacy Simulator - GukInsideTheBox
Hi everyone! It seems I made a mistake in the current build, which caused a drop in FPS. I’m aware of the issue and am working to figure out exactly what went wrong. I expect to fix it within a few days, and if necessary, I’ll switch to another Rendering Pipeline.
Dec 20, 2024
RISK: Global Domination - Nick@SMG
It's that time of the year again...

The RISK Rundown!


RISK Rundown is a feature we've added which recaps your yearly stats, including:
  • Top 3 Maps
  • Games Won
  • Number of troops defeated
  • Your highest FFA rank
  • Your highest 1V1 rank
  • and more!

Example:


What are you waiting for? Open up the RISK app to see your own personal stats!

Stats are calculated between 11th Dec 2023 and 11th Dec 2024, so it will not include current results. Players with fewer than 10 games will need to play more games next year to qualify for 2025's recap.

And with that, our team is officially on break for the rest of the year! This year has been amazing and we cannot wait to see you all in 2025!

- Team RISK@SMG.

Asleep - Ato 2 - nuuvempublishing
We’re thrilled to announce that Asleep – Ato 2 is on its way! 🚀

As exclusively revealed during the Flow Games Awards, Ana Lúcia's next nightmares will arrive on Steam and Nuuvem on February 28, 2025.

For this next chapter of Asleep, we now have a special DLC page directly linked to Ato 1. This technical decision was made to make each new act even more accessible and visible for you on Steam.

The original page for Asleep – Ato 2 (the one you’re reading now) will soon be deactivated. We kindly ask for your support in adding the new Ato 2 page to your wishlist! This will help us bring even more visibility to this story.

💡 To make it clear: Despite this change, the scope of the story remains intact. In fact, Ato 2 is even BIGGER than Ato 1!

This adjustment is very important to us, and because of it, we had to reschedule the launch for early 2025. This restructuring ensures better connection between episodes, synchronizing player saves and decisions across chapters—supported by a launcher that keeps everything in one place.

Keep an eye on the page and get ready for the next phase of this spine-chilling journey. 🌟

Follow us on social media:
Bluesky
Twitter
Instagram

Black Hole Games and Nuuvem
Brave Escape - [416]-FalcawnPunch
Okay! So it's finally official. We're beyond excited to announce that Brave Escape will be officially releasing on Steam on January 31st, 2025!

A HUGE thank you to everyone who helped playtest the game, shared feedback, and supported us along the way. Mark your calendars, and if you haven't already, wishlist the game on Steam. Get ready to make the daring escape on January 31st! 🚀
Darfall - Mortheim
Ah, adventurers, the time has come! Some of you even guessed correctly... The mystery unravels, and we introduce our newest hero: Garnet Ironfist, the engineer of Darfall. 🛠️



His abilities? Well, let’s just say the secrets of his craft remain locked in his workshop... for now. But worry not, for we’ll share a glimpse into his past!📜

Hailing from the legendary Ironfist family, Garnet’s story is one of resilience and ingenuity. From surviving the fiery devastation of the Verdan Expanse to fortifying cities against orc and dragon threats, Garnet has dedicated his life to defense.

As founder of the Ironfist Guild, his crowning achievement - Watermeuse Fort - stands as a testament to his engineering brilliance.

Learn more about his journey in the archive.
MADNESS: Project Nexus - The Swain 🍕
The release branch is up to date with all beta updates EXCEPT FOR MODDING!

As always, let us know if you see any issues with the new updates, or anything else you spot!
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