Tower Factory - GiusCaminiti
Hi everyone, today I bring you some exciting news!

First of all, version 0.1.6 of Tower Factory is now available! This update focuses on improving the gameplay experience by addressing some of the issues you've provided feedback on.
On one hand, enemy spawn times have been adjusted so that there’s a bit of peace after each night.
On the other hand, a new map element has been added to help you find crystals: the Crystal Compass!
Below, you’ll find a detailed description of these and other changes included in this version.

Secondly, the first Christmas event in Tower Factory starts today! While it doesn’t directly affect gameplay, it will make your games feel a bit more festive. If you’re feeling like the Grinch, you can disable the seasonal content from the settings menu :(

Lastly, the Steam Winter Sale begins later today, and for the first time, Tower Factory is discounted! If you haven’t purchased it yet, this is the perfect moment! :D

Now, let’s dive into the full patch notes for version 0.1.6 of Tower Factory!

Changelog:
  • Redesigned the UI for the time and wave indicators (you can now also see when enemies will start coming).
  • Added a “peace period” after each night during which no enemies will appear. On the first day, there will be peace for the first 3 minutes, and after each night, you’ll have 1 minute of peace (days still last a total of 5 minutes). This doesn’t affect the amount of Light Essence earned.
  • Added a new building to the map: the Crystal Compass. Once you find this building, you can select it and pay a small amount of Light Essence to reveal the direction of the nearest Light Crystal. Crystal Compasses spawn around your base, so they should be easier to find than Light Crystals. This should help players who dislike the RNG aspect of searching for crystals without breaking the experience for those who enjoy it.
  • Increased the bonuses from Obelisks (Damage: 50% -> 100%, Attack Speed: 30% -> 45%, Range: 50% -> 100%).
  • The Catapult is now unlocked from the beginning.
  • Reduced the Golden Coin costs for unlocking towers and exploration buildings to allow faster access and reduce the grind.
  • Added some Christmas-themed decorations to the map. These can be disabled by unchecking the “Christmas content” box in the Gameplay section of the Settings menu.
  • The VFX for the Towerquake tower now adjusts to its range when upgraded.
  • Minor bugfixes.

These are all the changes in version 0.1.6. In a few weeks, I plan to release another update focusing on controls. I aim to simplify interactions and make repositioning buildings as hassle-free as possible. I hope you enjoy this update!

As always, I’m here to listen to your feedback, whether it’s here or on the Steam forums. Don’t forget to join our Discord server (you’ll find the link on the Tower Factory Steam page or in the game’s main menu, below the game logo).

Merry Christmas and a happy new year,
Gius Caminiti
KAKU: Ancient Seal - Kakuzp
Adventurers, winter is upon us, but our discount is burning hot!

Enjoy the lowest-ever 30% OFF during this winter sale! Let the blazing heat of the Giant Flame Mountains melt away the winter chill! 🔥


We’re also thrilled to announce that Community Items are now live:
  • Trading Cards 🃏
  • Badges 🛡️
  • Profile Backgrounds 🖼️
  • Chat Emoticons 😊
See who will be the first adventurer to collect the badges!

Ink Inside - First Page - Entalto Studios
Ink Inside is the gift that keeps on giving!

As we celebrate the first week since its launch, we’re thrilled to unveil the Ink Inside - Deluxe Edition!

Get the game, soundtrack, and art book at an unbeatable price. Already have the game? Upgrade to Deluxe with a great discount!

Get it here!

https://store.steampowered.com/bundle/48438/Ink_Inside__Deluxe_Edition/

Ink Inside - Entalto Studios
Ink Inside is the gift that keeps on giving!

As we celebrate the first week since its launch, we’re thrilled to unveil the Ink Inside - Deluxe Edition!

Get the game, soundtrack, and art book at an unbeatable price. Already have the game? Upgrade to Deluxe with a great discount!

Get it here!

https://store.steampowered.com/bundle/48438/Ink_Inside__Deluxe_Edition/

The Casting of Frank Stone™ - Julia_BHVR
Cedar Hills beckons you with its darkest secrets.

Get 40% off the Deluxe Edition, and 30% off the Standard Edition from December 19th (5PM UTC) to January 2nd (5PM UTC).
Conan Exiles - Andy B
The Steam Winter Sale is here and Funcom is ready with discounts and cheer!

Discover a catalogue of amazing games from the full Funcom catalogue, including Conan Exiles, Metal: Hellsinger, Dune: Spice Wars, The Longest Journey, and many more!

If you already own any of these games, you can also pick up several DLCs and expansions at a discount:

https://store.steampowered.com/publisher/Funcom/sale/WinterSale2024
Dec 19, 2024
Penelope Syndrome Preview - Critoniuum
Tis the season to be jolly, right?

What better way to celebrate the cold days ahead by finding a cozy control hub to unwind in. That is precisely what this new build for Penelope Syndrome brings! Between each level the player returns to the Sewer Hub. Here the player can save their progress, use the new key items they found in the levels to open up additional areas within the hub, and even utilize a workbench to tweak their stats in an overhaul to the level up system! All in the name of adding in a little more classic survival horror DNA into the game.

We hope you enjoy the update!
-Dd Games

-Added the new hub area
-Added new workbench mechanic for leveling Penelope up.
-Added new puzzle required to solve before completing the demo.
-Added a new level!
-Altered Save system and added additional options to load a previous file without hitting Gameover or returning to the main menu.
-Rebalanced certain areas enemy populations and items found.
[Bober Bros] The Hole - Mnim
🎶 Music Alert!

The tracks from [Bober Bros] The Hole cassettes are now on Bandcamp! 🚀
You can vibe to them here: https://boberbros.bandcamp.com/album/bober-bros-the-hole-ost.

But that’s not all—soon, they’ll drop on major streaming platforms too. Stay tuned! 🎧✨

Thanks for all your support! ❤️
Mind Over Magic - Sparky-Ike
Enter the Nexus

Battle new enemies in the Nexus.



Reroll Trials, Mages' Relic Affinities, and Relic Powers at the Altar of Fate.



Reality is tenuous in the Nexus. Your Mages must reconstitute the crumbling bits.



Nexus Gateways connect key points in the Underschool.



We've made many other fixes, balance, and QoL changes in this update. Cheers to everyone who entered the Nexus to test it in Beta/Prerelease.

Up Next
Endgame
  • You can expect a new introduction to the game and improved help to learn the game.
  • The Nexus will grow even further to reveal who or what created the curse afflicting the school.
  • Tons of bug fixes and QoL.

You may notice some deviations from the roadmap in this release. We'll post a roadmap update along with dev notes discussing our choices in the next few days. Have fun in the Nexus!

Full build notes below. Happy Holidays!



The Nexus
  • New Underschool rooms to explore in the Nexus zone.
  • Infinite Hallways give endless rooms to battle for Mages of all Levels.
  • The Altar of Fate allows customization of Relic Slots, Relic Legacies, and Uncompleted Trials.
  • Nexus Gateways allow traveling directly to key points in the Underschool.
  • Three new enemies to battle.
  • The Nexus will grow even more in the Endgame update.

New Quests / Jade Dragon
  • Complete quests in the Human and Vivified lands at the Jade Dragon. Mages can gain extra potion slots and immunity to pain!
  • Blooming, Hatching, and raising a Jade Dragon takes a little less grinding now.
  • Blooming does not require planting any plants nearby, but now requires Apprentices.
  • The baby and juvenile stages require 3 days instead of 4 to grow.
  • The Affection Need now fills in 2.5 hours of work instead of 6.
Seasonal
  • It's Holiday Season!
Quality of Life
  • Plots and Planters now have a Harvest (or Chop) Limit that can be set. When you have more than the limit of a Reagent, Mages will not Harvest that plot or planter.
  • Plots and Planters no longer display a Harvest icon when growing or waiting for Harvest. Instead they show a Disabled icon when harvest has been disabled by pressing Cancel Harvest. This was both a visual and performance improvement.
  • Mages should now much less frequently get stuck behind furnishings when Assembling.
Gameplay and Balance
  • Dragon Wok recipes that require Crabbage, Meat, Jumping Nuts, or Rock Candy output two meals per cook instead of one.
  • Fine Kitchens now allow a Gruel Pot so that you do not need a lower tier kitchen as well.
  • Standard Difficulty will no longer get multiple Invasion, Breathstealer, or Bramblespawn events on the same day.
  • Slightly nerfed enemies in higher level parties that appear from Corrupted Mana Lanterns because they were a bit harder than intended.
  • Made the deepest Corrupted Mana Lanterns wait a little longer before appearing.
  • Attuning is now about 75% faster than before.
  • Staff can now use the Statue Carvery and Easel.
Fixes and Improvements
  • Adding text to Mage Needs regarding whether they pause/change during sleep.
  • Statues and paintings of founder ghost should look like the ghost looked at time of painting/sculpting, not like the original dead mage looked like.
  • Don't allow Shapeshifting setup when having a Break.
  • Turn off Idle changes being logged in the Logbook to avoid some spam.
  • AIs not controlled by the player (ie, croa) will ignore Never player priorities on entities/errands.
  • Changed "Enemy Level" text for battle start UI to say "Recommended Mage Level" to more accurately describe what that means.
  • Added a multiple effect icon for Job Type Priority buttons to handle the case where several effects are active and not just a Love or Hate.
  • Red feed alerts now all share the same sound to make it more clear when an important event is occurring.
  • Audio mix improvements across all sounds.
  • Founder ghost now properly changes faction when using the Magic Mirror.
  • Mages will now properly do Low Priority Tasks before filling Mana. If they are below 50% Mana and Idle, they will still fill Mana. Thanks, @Ugly.
  • Updated visuals for Crystal Prophecy and Crystal Portent.
  • Perf improvements related to shadows that help large schools.
  • Remove debug recipes that could appear on the Meals UI.
  • Fix the Quest UI sometimes overflowing.
  • Fix for Messy Meddlers missing their status icon in Advanced Combat.
  • Fix for hover text link explosion on Periodical Kiosk.
  • Fix for Wolfkin using some incorrect animations (Hunt, for example.)
  • Fix for Mana Lantern sometimes looking like it's empty, but still allowing a charge.
  • Fix for issue where sometimes Shrinks could not be stored after cancelling an Un-Shrink.
  • Fix Disable World Camera Shake not being saved between sessions.
  • Added linked text to Attuned, Painter, and Sculptor Trials to make it more clear where to accomplish them.
Dec 19, 2024
Horse and Go Seek - northernamusements
Rimeglade
We've added a new area to the game 'Rimeglade'.



This is a lightly forested area with a serene lake at its center. Enjoy the calming atmosphere being nestled within the surrounding mountains. This level is less difficult than most of the others for a more chill experience.



We've also added support for the 'A Horse for all Seasons' tokens and even the 'Beach Ball Summer' mode. You can enter the new area from the HUB world near small river; Rimeglade is unlocked for all players.

...