Arcus Chroma: Classic - GxGrainSon


New game features

  • new playable character 'Slime'
  • New win/rematch screen
  • new character select screen
  • new V.S screen with dialogue
  • more character colors



New battle features

  • regain all used moves on knockdown (otg)
  • higher otg launch
  • improved invul system for anitairs/projectiles etc.
  • hitbox priority system
  • new gravity scaling system for combos. starter move and individual moves after all have their own scaling values
  • new damage scaling for combos. starter move and individual moves after all have their own scaling values

Quality of Life changes

  • Dualsense (ps5) controllers work natively
  • training mode quick reset inputs + position reset added
  • training mode input frame count
    can be done by holding the [select/option/F1] button and pressing Light/Medium/Heavy/Dodge.
  • new training mode damage & proration display
  • movelist darker colors
  • character color palette number added to character select

Bug fixes

  • issue with blocking mid [blue burst]
  • [blue burst] inconsistency fixes
  • hurtbox and hitbox inconsistencies
  • issue with special inputs being buffered on wake up
  • final hit during matches keeps player standing bug
  • button configuration menu issues fixed

Character changes

The following information will be updated shortly with more detailed numbers for future reference.

General character changes

  • all characters can now combo from their [grab] with a specific move (character specific)
  • [grab] starter combos damage scaling nerfed
  • all [standing light] and [crouching light] attacks starter damage scaling decreased

Zaiva
  • Health value changed from 2400 > 2600
  • [c. forward heavy] 2 frames faster start up
  • [c. forward heavy] more forward momentum
  • [forward special B] faster startup
  • [forward specials] kunai increased vertical hitbox
  • [grab] can now combo into [special back B]

Nosferatu
  • health value changed from 2800 > 3000
  • [grab] combo starter damage scaling reduced

Gangco
  • health value changed from 2300 > 2400
  • all clones health reduced
  • [universal overhead] more upwards knockback
  • [standing heavy] more upwards knockback
  • [Special forward B] more upwards knockback
  • [Special forward A] now launches upwards instead of down
  • [grab] can now combo into [special forward A]

Mr. No. 5
  • Health value changed from 2300 > 2500
  • [special forward A] bomb no longer launches and has decreased knockback
  • [crouching medium] decreased knockback & increased recovery
  • all round projectile damage decrease

Hitboxer
  • Health value changed from 2500 > 2700
  • [special forward A/B] combo damage scaling decreased
  • [special forward A] animation change
  • [special forward A] more forward momentum
  • [grab] can now combo into 8B

Skullion
  • Health value changed from 2700 > 2800
  • skullion heavy starter proration decreased 0.9> 0.8
  • skullion heavy C starter proration increased 0.9 > 1
  • [c. forward Mdeium] first hit is now low

Mirmo
  • grab can now combo into 2C
  • [universal overhead] more upwards knockback
  • allround increased damage

Manta
  • Health value changed from 3000 > 3200
  • [crouch medium] now has 2 hiboxes, close one pushes slightly forward, far hitbox pulls in
  • [c. forward heavy] damage decreased from 200> 100
  • [crouch heavy] last hit knockback decreased, launch hieight increase
  • [special forward B] now dash cancelable on hit
  • [special back B] no longer cancels into itself

Ciel
  • [standing heavy] more upwards momentum + pulls in more
  • [c. forward heavy] less horizontal knockback
  • [standing medium] less horizontal knockback
  • [universal overhead] more upwards knockback
  • [grab] can now combo into [special forward B]

Kern
  • Health value changed from 2200 > 2400
  • [c.forward heavy] charge no longer cancels into itself
  • [grab] can now combo into [special back A/B]
Who Did It? - beldrnl
  • Added a QR-code to the feedback popup on the main menu, making it easier to submit feedback.
  • Fixed the Steamworks client integration, achievements and Steam overlay should work properly again!
Cataclismo - DigitalMallen
Holidays are around the corner, but horrors never rest. We can’t blame them, as we’ve been working hard on Cataclismo’s Update 4, our biggest update thus far.

Alongside the patch, we’ve put together a beta branch for the new Endless mode, focusing on maximizing its replayability and variety. Sounds like fun? Read more about the beta and how to access it right here.

With all that being said, here’s what version 0.22 includes:

Main features

  • Custom endless maps. You can now customize your endless maps and see a preview of their layout. In the menu, you’ll be able to modify almost every aspect, including the amount of resources and enemies. Maps can also be fully randomized, and you can even play some campaign and skirmish levels in Endless mode!



  • Rebuild tool. Easily rebuild everything horrors break each night instead of reconstructing it piece by piece. Definitely among your most requested features!



  • Height filter. Hides everything above a specific height that you can adjust at will.



  • Blueprints panel rework. Now you can filter blueprints by tags and favorites! The panel is also expandable so you can see more blueprints at the same time.


  • More binding options in the Level Editor. Added camera, mist, spawner, and other bindings to the controls menu. All bindings are specified later in these patch notes.



  • Tutorial skip! Whenever you start a new save file, choose to play an alternative version of the campaign where the tutorial from the first level is skipped.

Gameplay

  • The Hunter’s Execution skill will ignore shields now.
  • Skipping time to advance waves will give players the resources that should’ve been produced in that timeframe. A summary of the obtainable resources will be shown in the confirmation panel.
  • The optimal amount of workers for Sawmills and Quarries will now cover a 95-100% efficiency range.
  • Wave pointers were added during the day to improve wave anticipation.
  • Rebalanced building supplements.
  • Improved interaction with wandering enemies.
  • Neutral, damaged pieces will heal when the conditions allow for it.
  • Blueprints can now copy scenery pieces.
Quality of Life

  • A specific shortcut (Shift + Number) now allows you to add units to a group without resetting it.
  • Air filters reserved area is now displayed when planning certain buildings for easier gatherer distribution.
  • Binding buttons can be reset (right-click) and unassigned individually (wheel button).
  • A notification is now triggered when the wood, stone, or mineral storage is filled up. The player won’t be notified again until at least 50% of the total capacity has been spent.
  • Added military capacity details while hovering.
  • The Quests panel now closes after clicking on it instead of on any part of the screen.
  • When selected, an incomplete path will be shown for buildings without access to the citadel.
  • The inaccessible door gizmo will now be seen through other structures.
  • Blueprints can now use inventory pieces instead of resources.
Miscellaneous

  • Re-added brightness option on the accessibility settings.
  • The Citadel reserved voxels have been reduced.
  • Some icons have been updated.
  • The invalid safe area preview is fully painted, not just the outline.
  • Several improvements in endless map generation. Old seeds might present changes, although already-created maps shouldn’t be affected.
Bug Fixes

  • Fixed some supply chain functionalities being hidden while the game was paused.
  • Fixed minor bugs in the terrain editor.
  • Fixed some stretched blueprint images.
  • Fixed an exploit allowing users to place floating drags of stairs.
  • Fixed several UI buttons without sound.
  • Fixed inconsistencies in the data shown after ending a level.
  • Fixed hardware supplies missing sounds.
  • Fixed an exploit causing the undo function to heal pieces.
  • Fixed audio issues in the “Give Feedback” panel.
  • Fixed the Citadel flickering a bit after its destruction.
  • Fixed an issue causing the Photo Mode panel to go out of the screen.
  • Fixed the Terrain Editor camera moving outside the skybox sphere.
  • Fixed wrong material being shown on some scenery pieces.
  • Fixed the costs detail pop-up staying active on unit hover.
  • Fixed some windows not showing the buff pop-up.
  • Fixed an issue with enemy movement when dealing damage with falling blocks.
  • Fixed an issue causing wrong pathing on some specific circumstances.
  • Fixed an exploit allowing you to create blueprints with no cost (sorry not sorry).
  • Fixed a soft lock in the Level Editor when you assign several actions to the same key.
  • Fixed a bug hindering you from deploying units over loot.
  • Workers will now disappear if the worker amount is reduced.
  • Added an uncrossable wall to avoid soft locking in Downpour.
  • The paved area around buildings shouldn’t be that much visible when placed close to a higher cliff.
  • No more small holes in the Elite HQ building.
  • The unit experience bar now updates properly as units get more experience.
  • The Hardware Supply boost text has been corrected.
  • Several text scale bugs have been solved.
  • Unit description auto-scrolls normally even if the game is paused.
  • The cost pop-up has been disabled by default so no placeholder values are displayed.
  • The reserved space for some pieces will no longer protect units from rain.
  • The buttons for recalculating the path and assigning or unassigning workers should stay visible and enabled during the night.
  • Increasing pawns during the night now spawns the gatherer.
  • Possible fix for missing screen pointer dot.
  • The camera won’t go below 0 height when following a unit falling into the abyss.
  • Null check added to the notification of being attacked to avoid issues when the attacker piece is a falling block.
  • Downpour’s outpost will automatically be conquered when reaching a close enough area on the map.
  • Pause is properly triggered if you skip The Defense of Hogar’s last event and go to the victory panel.
Share your thoughts!

As always, thank you for tirelessly sharing your feedback through Steam forums and reviews, as well as our Discord server. We’ll wait for your input on these changes so we can keep improving Cataclismo together.

See you in Hogar!
失业了,我获得了亿万游戏财产! - legendinteractive
尊敬的各位总裁,随着圣诞节的临近,《失业了,我获得亿万游戏财产!》即将迎来与大家相伴的第一个半年。在这段时间里,我们深切感受到了各位总裁对游戏的热爱与支持。为了感谢您一直以来的陪伴与鼓励,我们特别推出了史无前例的超值折扣——新购买的玩家将享有8折优惠,仅需41.6元即可入库!让我们一起在圣诞的欢乐气氛中,畅享游戏带来的无限乐趣!

作为特别圣诞福利,我们的“买就送”活动第十弹也将于12月20日同步启动。前1000名购买游戏的玩家将获得游戏内正版写真礼包码以及Mini唱片等丰富奖励!机会难得,先到先得!8位风华绝代的美女将与你共度每一个难忘的夜晚~

买就送活动福利内容:
福利一:2024年12月20日至2025年1月3日活动期间,前1000位购买游戏的玩家,送游戏内正版福利写真礼包码、mini唱片!(注:游戏时长需超过两小时)

福利二:领取福利一后,可根据财产-助理的指引获得指定角色签名照!

买就送活动领取方式:
加入官方QQ群679668363,私聊“财产-助理”、填写问卷即可。

活动时间:
2024年12月20日至2025年1月3日
(前1000名登记完活动截止,奖励将在15个工作日内统计数据,按顺序依次发放奖励~)
注:由于签名照数量有限,本次活动限12月19日后购买的玩家参与,实体奖励包邮发货!

《失业了,我获得了亿万游戏财产!》是一款真正的真人互动游戏,在这里你将成为爽文故事中的男主角,得到爱情与事业的双重丰收,享受极致快感,成为商界巨擘!
Dec 19, 2024
Zortch - mutantleg
Carbon Playtest - Harwired Studios LTD
added option for generating crash logs.
RaceRoom Racing Experience - J-F
Update details:
  • Download size = 60 MB
  • Client version = 0.9.6.30
  • Client BuildID = 16796962


    Changelog:

    • Bathurst - Fixed bad pit stop locator that would cause a game crash whenever an AI would attempt to perform a pitstop on it
    • CODE - Further code fixes to improve stability, this time specifically regarding reported crashes occurring during session changes in Multiplayer.
Highrise City - D13_Michael
Greetings Builders!

The year is coming to an end and we hope you had a great 2024 with even greater games - and maybe even while creating a new city in Highrise City.



Recently we got a little quite regarding Updates for the game. However, be assured this does not mean we’re not working on something for Highrise City. The opposite is the case. However, this will require quite some time as it is huge effort we’re taking and we’re not yet sure if we can achieve what we want to. Time will tell. We’ll update you however once the time has come.



But: We’ve decided that you should get some free content for the game in 2024. So we’ve prepared a cool christmas update containing some fixes and adjustments (and visual improvements). Additionally there are new buildings which can now use to improve your city. The International Port can be built once per city and improves the volume of your trading capacities quite a bit. The Deep-Sea Fishery lets you finally improve the standard fishery. And the Triumphal Arc is a new massive building which allows your citizens to enjoy their spare time a bit more.



We wish you all a merry christmas and a beautiful time with your beloved ones,
The Fourexo Team

Patchnotes:
  • New Buildingse:
    • Triumphal Arch
    • Deep-Sea Fishery
    • International Port
  • Small Port and the Port have been visually upgraded
  • Fishery and Port now have boats and ships in the water
  • Added a new texture for the Ship Containers
  • Improved the lighting
  • Improved the metal look (brither and more... uhm... metal)
  • Improved the grass texture (less repeated now)
  • Improved platforms (less repeating, look slightly more metallic)
  • Improved rougher surfaces look
  • Improved look of steal beams
  • Radial textureimprovements
下一站江湖Ⅱ - Inmotiongame
各位大侠好,
《下一站江湖Ⅱ》正式版第91次更新已于12月19日19:35完成。各位大侠小退更新即可。

【本次更新内容】
1.手柄及Steam Deck适配:代为打造界面添加了手柄适配
2.手柄及Steam Deck适配:侠云录界面添加手柄适配
3.手柄及Steam Deck适配:角色人物界面添加手柄适配
4.手柄及Steam Deck适配:角色境界界面添加手柄适配
5.手柄及Steam Deck适配:设置界面添加手柄适配
6.手柄及Steam Deck适配:衣橱界面添加手柄适配
7.新增生态相关大型奇遇
8.新增道士身份相关大型奇遇
9.新增唐门相关大型奇遇
10.新增一个钓鱼身份相关奇遇
11.ESC图鉴界面增加搜索功能
12.图鉴新增部分经脉相关道具
13.增加了 13 阶所有 BOSS 的血量,丰富后期游戏体验
14.修复了江湖奇遇文本显示 0 的问题
15.修复了发展商业界面门人栏显示王铁人格 9999 的问题(未修复时可以踢出门派解决)
16.修复了门派界面的门人任务列表的王铁,任务一直显示 3 日后,无法完成也无法放弃,一直在列表里不消失的问题
17.修复了门派中安排了任务的 npc 被驱逐后,左侧任务执行列表依旧存在的问题
18.修复了部分 BOSS 在挑战成功后会受到伤害的问题
19.修复了部分奇遇中的 npc 消失的问题
20.修复了主将带兵提示当前门人最大可带领数量 0 的问题

白玉京工作室 拜上
Blood Strike - DrunkpillowX
[Blood Rage]
Blood Rage is going strong! Don't miss your chance to claim the Ultra Weapon Skin [URB - Asura] for free! Plus, enjoy exclusive rewards like Limited-Time Gold, the PKM - Black Steel, and much more! Fight hard and be the last human standing to claim it all!
-12/21 [Rage Leaderboard] Strive to be the last human standing in Zombie Royale and secure your spot on the Rage Leaderboard! Begin practicing now to become one of the top 10 Strikers and earn the coveted Eternal reward—[Claymore - Judgment]!
-12/25 Log in to claim [ZERO - Bloodstained] and free Ultra skin!

[Striker Skill Improvements]
SPIKE
We're currently reworking this character and carefully considering community feedback.
Lately, we've noticed a decline in SPIKE's usage, primarily because switching to a pistol for his active skill puts him at a significant disadvantage during combat. That said, his stealth and UAV immunity remain highly valued.
Keeping his role as a disruptor in mind, we're introducing the following changes to help him stand out on the battlefield.
Illusion [Active Skill Changes]
Creates a forward-moving illusion of yourself while activating stealth mode. Stealth will end if you attack or perform any other offensive actions.
Lv. 3: Increases Movement Speed by 10% when the skill is active.
Lv. 5: When enemies attack the illusion, they will be marked.

[Zombie Royale]
1. Adjusted the color of the [Stabilizer] to make it more visible in the game.
2. Vehicles are now added to Zombie Royale! Crashing into zombies deals damage, but beware—doing so will reduce your vehicle's durability.
3. You can now set up Zombie Royale in Custom Rooms, with options to tweak zombie HP, Claymore quantity, zombie respawn frequency, and more.

[Cross-platform Matchmaking]
We noticed that mobile players weren't being clearly notified when paired with PC players, leading to some confusion. To address this, we've updated the Lobby, Friend List, and Recruitment List with more distinct markers to clearly differentiate between mobile and PC players.

[Massive Reward Event]
1. The Annual Recap goes live on December 25! Get ready to relive your best moments! Check out your highlights and fun stats from 2024. Share your recap to claim an exclusive title—plus, there's a hidden version waiting to be discovered!
2. The Vote for Weapon event begins on December 25! The choice is yours! Vote for your favorite: Revolver or Double-Barrel Shotgun. The weapon with the most votes will enter development and launch next year. Share this event daily to earn extra votes and boost your favorite!
3. Get ready for the Combat Bonus on December 25! Join the event for double EXP on weapons, unlock special characters for a limited time, and enjoy double Reputation and Ranking Points!
4. Celebrate the New Year with tons of rewards! Starting December 31, join the New Year event for daily surprise gift draws, where you can win Legendary skins and other exciting prizes. Take a chance and try your luck!
5. The Match Challenge event is live! Complete missions from 12/16 to 12/22 and 12/30 to 1/5 to earn free Gold Stash Vouchers.
6. Take on the Hero's Trial from 12/23 to 12/29 and 1/6 to 1/12 to earn free Gold Stash Vouchers!

[Value Annual Pass]
For just $0.99, you'll receive an incredible 20,000% rebate! Don't miss out on this exclusive 14-day window to grab your favorite Executions, Emotes, Damascus Skins, and Ultra Skins. Plus, unlock the Annual Pass now and kick off your New Year with a bang!

[New Arrivals]
1. Introducing the New Eternal MP5 Skin – Bloodrift! Infused with arcane power, the blood crystal glows with a mysterious light. It peers into your soul and unlocks secrets beyond imagination. The Bloodrift Eternal Valor arrives on December 20!
2. New Eternal Melee Weapon—Claymore - Judgment! Unleash the flaming sword of justice and light! The Judgment Eternal Valor is a majestic symbol of power and faith. Don't miss this awesome new weapon, available starting January 3, 2025!
3. The Featured Eternal Valor is back on December 22 for a limited time, including P90 - Empyrean, P90 - Elysian, KAG-6 - Dynamite! Don't miss out!
4. New Ultra FAL Skin—Argent Serpent: Sleek, shiny, and deadly, the Argent Serpent Ultra Stash is arriving on December 23!
5. New Ultra NOVA Skin—Scarlet Queen! Unleash deadly poison to weaken your enemies and drain their souls! Arriving December 27, this Ultra Skin is the perfect addition to your arsenal!

[Super Sale]
New Legendary AUG Skin - Gunslinger of Terror becomes available on January 6. Grab it for just 299 Gold!

[System Optimizations]
1. Added a mini-map locating feature, allowing players to quickly find their position on the map.
2. Updated the kill broadcast to now display the weapon used for KOs and headshots.
3. Adjusted the Pick Up List interaction for mobile devices.
4. Improved the Vault tab structure: [Collection] now includes Emotes, Loot Crates, Skydive Trails, Ornaments, and Stickers. Added a new [Other] tab to organize items, chests, and music.
5. Enabled locked weapons to be unlocked using Noble Coins.

[PC Optimizations]
1. Optimized lobby chat interactions: Use the ""Enter"" key to open or close the chat interface. Use the ""Tab"" key to switch between chat channels.
2. Introduced custom keybinding support for Blood Crystal Claymore skills.
3. Enhanced the throwable/med wheel selection interface. Drag your mouse over an item and release the key to select it—no additional mouse clicks are required.
4. Added a hotkey for voice settings. Press ""F2"" in the Lobby or in a match to quickly open or close the Voice Settings menu. This hotkey is customizable in your keybinding options.

Thank you for your love and continued support! We hope you enjoy every moment in Blood Strike like we do!

Blood Strike Development Team
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