Please verify integrity of game cache or restart the game to update to the newest build.
Steam Cloud integration added. This may take a minute to go into full effect if it's not available yet.
Re-worked saving / backup saving, with a save & quit "are you sure" prompt.
Loading into lobbies no longer does a server -> client remote call for loading quests and inventory since they are clientside parameters anyways.
Equipped items no longer take up inventory slots. Do not be alarmed if your inventory seems emptier.
Performance boost on inventory, refactoring how the item cells function.
The banlist no longer resets when starting a new lobby.
Added a callback for attempting to join friends lobbies that are full, taking you back to the main menu.
Public passworded lobbies will no longer require a password if you're friends with the host on Steam.
Added a 0.005 to 0.285 sec buffer to players when they are attacked, allowing enemies in large groups to attack in a more uniform fashion rather than being sporadic / confusing. Bosses ignore this.
Bells persistent damage now provide"heavy" damage, but explodes after 3 hits for generic bells (cryptcall, wooden bell, etc)
Manaflow now has 5 ranks instead of 3.
Decreased the cast time for Fluxbolt.
Added a trigger message callback when you kill a person in PVP. (ex: "You fragged X.")
Removed the AFK messages in the chatbox when people go AFK or return from being AFK, decreasing traffic on the chatbox.
Added shift click shortcut for equipping.
Vanity has it's own layer for visibility.
Enok given a repeatable lv-1 quest to kill mini geists in the catacombs (optional).
Decreased kill count requirements for several Enok quests.
Refactored weapon damage scaling, it now goes up endlessly at a low % of the respective power stat.
Added an increased defensive effectiveness against weapon damage. Skill damage retains as it was.
Added global nickname system (optional). Regardless what character you play as, the global nickname will appear under your character nametag.
Added skill icons to the skill scroll item data entries for better transparency.
Revised the Sanctum Catacombs platforming segments and enemy arenas.
Increased health boost % on enemies for every nearby player.
Added a distance scaling element to party indicators and pvp emblems that appear over players heads to better see where they are.
Added a "Who Tab Menu" hotkey tutorial in the Outer Sanctum, to teach new players that they can make a party with other players in multiplayer.
Fixed Kubold armor feet disappearing from camera distance / angle.
Fixed Kubold forehead halo not appearing on some horn variants.
Adjusted the condition server sync / client prediction display. (The condition icons above your skill hotbar).
Weapon quickswapping is now near-instant like it once was, additionally fixing many bugs that came along with it at the time.
Devious Signet cooldown reverted back to what it was before.
Summoning the Slime Diva now requires 4 slain Slimeks than 8 in her arena at Effold Terrace.
Siphon Leech no longer bleeds through blocked or missed hits.
Added a minute and second prediction counter for the condition icons that appear above the skill hotbar.
Fixed a bug with jump attacking. Jump attacks now cap current jumps up to the maximum.
Fixed persistent damage outputs on Polearm, Heavy Melee, Katars, and Melee spinning jump attacks.
Increased collider distance of the Heavy Melee jump attack land hitbox.
Pressing escape while in the Host Console menu should properly close it.
Typing in "/help" in the Host Console Menu should now display all the available commands properly.
Support skills such as Restora and Imbue should no longer affect players that aren't in the same party as the caster in PvP arenas.
Movement speed parameter should permanently reset itself while the player is dead. Any other bugs regarding movement speed have not be addressed fully yet.
Added a item drop serverside buffer to prevent clients from dropping items at rapid speeds.
Today, we regret to announce that due to the permission process on Steam, the early access version of Border Town, originally scheduled to launch on December 17, 2024, must be postponed. This decision was not made lightly, and we feel it is necessary to explain to all players. We sincerely apologize for the inconvenience this may cause.
Since the development of the game began, I have been dedicated to providing players with a world full of fantasy and adventure. To ensure that Border Town meets everyone in the best possible condition, I have put in countless days and nights of effort, striving to make every gameplay experience as perfect as possible.
However, during the preparation for launch, we encountered some issues in the Steam permission process. Although this game has completed the majority of its technical preparations and the demo version has received widespread love and support from players, we are still waiting for the permission from Steam, preventing it from launching on time.
We know this is undoubtedly disappointing news for players who have been eagerly waiting. We are very sorry for this delay. Please believe that we are currently doing our utmost to push forward with the relevant work, striving to confirm a new release date as soon as possible, and we will notify everyone at the first opportunity.
Edit: Through our efforts in advancing the development, the new release date has been determined as January 23, 2025, at 10:00 AM, and we have come to notify everyone as soon as possible.
In the meantime, if you have any questions or suggestions, you can always contact us through the Discord(2pgames.net/discord), and we will do our best to assist you. Thank you for your continued support and patience; your understanding is our greatest motivation to move forward. We hope to bring you an even more exciting gaming experience on the day the game officially launches.
- Home screen has been improved to be more intuitive. - Added button indicators to view the kite and line menu. - Improved the CASA map. - New player item backup this will be used to load the same items into the final version if the player purchases the game. - Other minor improvements.
Pending: Auto Descarregar and Descarregar fast button.
We are deploying a hotfix patch (Ver 0.20.3) to remove some unnecessary files from the client installation. While we are working on the content patch early next year, we will continue to review all your feedback and reports to constantly improve Section 13.
For the list of changes in this patch, please see below.
Change
Removed unnecessary debug/test files from the client
Please note that if you are playing at this time, your game will not be interrupted. You will be prompted to download the patch the next time you open Section 13. Please install the update as soon as possible for the best experience.
Travel Tamriel to spread merriment during this year’s New Life Festival, and earn bonus XP and rewards!
The 2024 New Life Festival in-game event begins at 10AM EST on Thursday, December 19, 2024, and continues until 10AM EST on Tuesday, January 7, 2025. During this year’s festivities, you can earn a variety of jolly rewards including New Life Boxes, XP boosts, Event Tickets, and more. Breda in Eastmarch will share her festive spirit—and mead!
During the New Life Festival, you will automatically enjoy a 100% boost to XP gain whenever you log in to the game, with no extra steps required! If you’d like to join the party and toast the passing of another year with seasonal zest, complete the New Life Festival’s introductory quest and collect Breda’s Bottomless Mead Mug memento via the following steps:
Open the Crown Store and acquire the free quest, “The New Life Festival.”
You can also pick up this quest by speaking with Breda at the New Life Festival tent in Eastmarch.
You can instantly transport yourself to Breda by using the portal located at any Impresario tent location.
Complete the introductory quest to receive the Breda’s Bottomless Mead Mug memento.
You won’t need to acquire Breda’s Bottomless Mead Mug if you finished the quest during a previous year.
Enjoy your endless supply of winter spiced mead!
After wrapping up the event’s introductory quest, you’ll unlock 10 special New Life Festival daily quests: nine from Breda and one from Petronius Galenus. The pair will task you to travel across the vastness of Tamriel and share seasonal merriment with its denizens.
Quest for the Fest!
Whenever you complete one of the 10 daily quests, you’ll be rewarded with a New Life Festival Box. Contained inside these seasonal cases is the chance to receive the following rewards:
Assortments of alchemy crafting materials
New Life Festival Toys:
Sword Swallower Kit
Juggling Knives
Fire-Breather’s Torches
Mudballs
Wolfsbane Incense
One of the following:
A Skinchanger motif page
New Life Festival Recipes
New Life Furnishings
Deep Winter Charity Writs
Imperial Charity Writs
NEW A Bolt of Winter Storm Cloth
If you’ve already earned a Bolt of Winter Storm Cloth that day, a Morning Star Frostwear outfit style page or an Evergreen armor outfit style page will be given instead
NEW The Runebox for the Surprising Snowglobe memento
The chance to receive this increases based on how many bolts of the New Life Winter Storm Robes you have earned
Be ready for winter storms of any size with new rewards!
Impresario & Event Tickets
The first New Life Festival daily quest you complete each day rewards three Event Tickets in addition to the reward box. You can earn up to a colossal 60 Event Tickets by the event’s end! Don’t forget that you can only ever hold up to 12 Event Tickets in your inventory at once. During the New Life Festival, the Impresario will update her stock with the following items:
All components for this year’s morphing collectibles:
Anchorborn Welwa mount
Master of Schemes personality
Planemeld’s Master body markings
Molag Bal Illusion Imp pet
NEW All five Haven of the Five Companions home fragments
Varen Aquilarios’s Key
Lyris Titanborn’s Key
Abnur Tharn’s Key
Sai Sahan’s Key
Mannimarco’s Key
NEW Fragments for the New Life Winter Storm Robes costume
NEW Surprising Snowglobe memento Runebox
New Life Festival Grab Bag
Mud Ball Pouch memento
Nordic Bather’s Towel costume
Colovian Fur Hood hat
Colovian Filigreed Hood hat
Sword-Swallower’s Blade memento
Juggler’s Knives memento
Fire-Breather’s Torches memento
Snowball Buddy pet
Powderwhite Coney pet
Nord Carved Armor style pages
Impresario Group Repair Kits
Companion Guild Commendations
The New Life Festival is your big chance to pick up all five fragments needed to construct the Haven of the Five Companions home! Haven of the Five Companions morphing collectible Additionally, the Impresario’s colleague, Nenulaure the Indrik Vendor, has the following items available for purchase with Event Tickets:
Nascent Indrik Feathers
Pure Snow Indrik Berries
Crimson Indrik Berries
Frost-Light Indrik pet
Rosethorn Indrik pet
Lastly, the Impresario’s Assistant is offering the following, which you can also acquire with Event Tickets:
Unstable Morpholith pet fragments
Deadlands Flint
Rune-Etched Striker
Smoldering Bloodgrass Tinder
Soulfire Dragon Illusion pet fragments
Hallowed Hourglass Basin
Illuminated Dragon Scroll
o Kvatchian Incense
Daggerfall Paladin costume fragments
Blessed Rubedite Metal Enamel
Captured Dragonflame
Sanctified Metalworking Tools
Dagonic Quasigriff mount fragments
Smoke-Wreathed Gryphon Feather
Black Iron Bit and Bridle
Black Iron Stirrups
Make Merry for the New Year
It’ll soon be time to usher away 2024 and ring in a new year, so why not hop into ESO and do it with festive style? There are plenty of great rewards available for doing so. How do you plan to spend your holiday time in ESO? Let us know (and share your festive creations) via X (formerly Twitter), Instagram, and Facebook. AnnouncementsEvents
It’s been over a month since we released Lost Eidolons: Veil of the Witch on Early Access! As you’ve seen, we’ve had a minor patch as well as some hotfixes to patch some game breaking issues.
Today, we bring you a bigger patch with focus on adjustments and changes based on player feedback and suggestions we’ve gotten during Early Access so far! We are even introducing a new feature, the beta version of God Mode, which you can learn more about below.
Patch Schedule
PT: 6 PM, December 16, 2024 ET: 9 PM, December 16, 2024 CET: 3 AM, December 17, 2024 KST: 11 AM, December 17, 2024
Here are the changes within version 0.07.011 that we’ve made to the game:
New Content / Features
Implemented the new God Mode (beta) difficulty setting, reducing incoming damage from enemies for a more accessible gameplay experience
Added a tutorial to explain this mode
Can change this setting within non-battle paths
Introduced a new status effect, Confusion, which is applied for one turn when all of a monster's weak points have been attacked. The status effect will:
Decrease physical and magical defenses by 10
Stop the enemy from counterattacking
Added a new tab in the Records, allowing players to view expedition logs for each class of the player character separately
Changes / Improvements
Adjusted the balancing of Bernhardt by lowering the amount of his shield
Adjusted the balancing of certain mythic skills
Increased the damage of the Tree of Life and Dead Reckoning skills
Increased the number of enemies attacked to 6 and increased the number of turns marked by 1 when using the Shooting Spree skill
Adjusted the Radiant Refuge skill so that the caster also receives damage reduction and healing
Improved all the Greater Blessing effects except for the Blade of Doom
Judgement of the Sages: Adjusted so that it reduces the cooldown of all magic spells by one
Guardian Spirit: Adjusted so that allies within a 2-tile radius of the unit will gain a shield with 20 temp HP
Axe of Woe: Adjusted so that enemies within a 1-tile radius of the target will take 20 damage
Hunter’s Dread: Adjusted so that enemies within a 1-tile radius of the unit will also take 20 damage
Improved camera movement options
Added the ability to choose camera preference at the start of the game
Added the option for free movement when using WASD
Added the ability to rotate the camera with Q and E, in addition to the arrow keys
Added the ability to zoom in and out on the battlefield
Added buttons to quickly navigate to the top or bottom of the Undo page
Increased the stats of temporary allies when they join during Act 2 and Act 3 to better match the progression
Adjusted the cost of rerolling relics depending on the number of relics offered
Rerolling 1 relic will cost 500 gold
Rerolling 3 relics will cost 1,000 gold
Added an option to play battle animations at 4x speed, while keeping the 2x speed option available as well
Created universal fixed hotkeys for battle actions, ensuring consistency across all characters
Removed the Forked Road rewards page that appeared after battles
Adjusted the "Threat Range" setting to persist across battles
Adjusted the "Threat Range" shortcut to appear at the bottom of the screen when a character is selected
Added the "Threat Range" option with the Combat section in the Gameplay settings
Added a setting to toggle Easy Attack on or off, allowing attacks when clicking on an enemy
Added a tutorial to explain Easy Attacks
Added a new tutorial describing the different rarity of skills when acquired (Common, Rare, Legendary, and Mythic)
Included the duration of Blessings and Curses in their respective descriptions
Adjusted the ending credits to only appear the first time you complete an expedition with a victory
Added new illustrations that appear when returning to the Base Camp after successful expeditions
Added an icon to indicate when no skills are available for use due to the cooldown period
Changed the location of the cooldown icon within the in-game battle menu
Increased the number of Sacred Embers received at the end of battles
Regular battles will reward 2 Sacred Embers
Sacred Ember Forked Road battles will reward 4-5 Sacred Embers
All boss battles will reward different amounts
Act 1: 3, Act 2: 5, Act 3: 10
Decreased the price of Sacred Ember items within the Shop
Added a reward of 10 Sacred Embers when unlocking the Altar of Fire
Added a text description to indicate the option to toggle helmet visuals on or off
Updated the description of stat cards to include how the stats were improved numerically
Increased the visibility of objects within non-battle paths
Increased the requirement to unlock character promotion from 3 rune fragments to 4
Adjusted the “Beyond the Veil” Steam achievement to also be obtained when re-encountering Sable after successfully completing an expedition on the first run
Adjusted the effect of the Orb of Chaos relic so that on odd-numbered turns, only 3 (no longer 4) random stats of all allies are reduced by -5
Adjusted some events to occur upon a shadow clone taking an action such as triggering a trap
Improved the UI to show what the player needs to promote a character
Improved the UI of skill cards to show that they can be flipped for more details
Adjusted Blessings that trigger “when attacking” or “when hit” to also activate during counterattacks
Adjusted the conversion ratios within the Alchemy Lab
Stardust Shard will now cost 10 Sacred Embers
Essence of Fire will now give 3 Stardust Shards
Adjusted the skill description for Evie’s Radiance skill to better describe its limitations
Added the ability to view Character Info and the Skill Codex within the skill upgrade screen when the player has the Jeweled Bookmark relic
Replaced the player character illustration within the first flashback scene
Added new sound effects to when:
Upgrading the store through Porter’s Wares
Receiving a reward after completing a challenge
Bug Fixes
Fixed the initial positioning of the promotion menu when not playing in FHD
Fixed the skill text and cooldown counter to not overlap when playing in 1280x800
Fixed the issue where some Curses were applying different status effects than described
Fixed the Skill Primer shop item to interact correctly with the Silver Spectacles and Loaded Dice relics
Fixed any overlapping text due to using italics in Chinese
Fixed the options when coming across the temporary ally Aaron for a second time
Fixed the issue where Marco’s health did not decrease when failing a dice event
Fixed the issue where Elena’s Shooting Spree skill would consider the Ballista an enemy and cause the game to lock
Fixed the issue where the dice would continue rolling when pressing Esc during the event
Fixed the issue where all enemy threat range would disappear after skipping enemy’s turn
Fixed the positioning of the conversation options during a non-battle event
Fixed an issue with story progression when a defeated temporary ally reappears during an expedition for the second time
Fixed the rewards not being applied when the dice roll was successful during an ally non-battle event
Fixed the issue where Soraya would obtain partnership points with allies not within the party
Fixed the issue where Emile and Evie would converse within an expedition when Evie is not in the party
Fixed an issue where certain passives that apply the Shrouded Terrain effect under specific conditions would not activate when damage was received from a combat event
Fixed the issue where the “New” icon would not disappear within the Codex
Fixed the issue where the current gold display showed an incorrect value if the player purchased a Chest of Curses while holding the Box of Greed relic in possession
Fixed the issue where some mythic equipment skills could not be used by shadow clones
Fixed the issue where characters could not be promoted when the player character promotion was interacted with prior
Fixed the issue where Fellheart’s Shadow Brand would target objects
Fixed the issue where Fellheart would overlap with one his Shadow minions when the turn animation was skipped
Removed the “Horns Out” Challenge as the Behemoth map is currently not in the game
Removed tooltips that were not relevant to this version of the game
Fixed the issue where Elena’s Poisoned Trap+ would not disappear after the trap is triggered by an enemy
Fixed the dual-wielded weapons so that when attacking the last weak point of an enemy, the first attack will also be a critical hit
Fixed an issue where certain monsters did not play a sound upon death
Fixed the Vermilith’s skill and status text so that skills are active verbs and status effects are adjectives
Fixed an issue where the game hangs within the battle where monsters are being tamed
Fixed an issue where Bernhardt, equipped with the Tenacious Warrior passive, could still be stunned or put to sleep by traps
Fixed an issue where the game would not allow players to choose another key when the four directional keys were changed to a duplicated key within the Controls setting
Again, we would like to thank everyone for sharing all of your feedback and suggestions on how to make the game better! We’re so happy to continue developing games with our community and hope that you also feel like you’re making an impact!
We hope that you’ll continue to follow Lost Eidolons: Veil of the Witch as we work on adding new features and making improvements. Please continue to share your thoughts and feedback with us through our Steam discussion boards or our Discord server.
We’ve got some exciting news – Vibrant Frame is officially out!
We know many of you have been waiting for this moment, and it’s finally here. As a thank-you for your patience and support, we’re kicking things off with a 15% launch discount for 14 days only!
Your love and encouragement mean everything to us. With your support, we’ll keep creating more beautiful Otome games for you to enjoy.
Don’t miss your chance to step into the world of Vibrant Frame. We can’t wait to hear what you think.