We would like to inform you of the details of the maintenance to be carried out on December 17th: - Addition of character cards - Server maintenance - Bug fixes
We are currently working on a recovery to improve the performance of the matching server, and this will be applied during the maintenance on the 17th.
*The content may change depending on the development status. We will notify you of any changes in this case, so please be aware of this in advance.
Yes. What you are reading is correct. We are hosting a Mini-PLAYTEST this weekend!
To give you a quick overview of the timeline, what we're aiming to achieve with this playtest, and why we're calling it a "mini" playtest, our Community Manager Artjom put together a short video, which you can check out below:
WHEN IS THE PLAYTEST?
Saturday, Dec. 14th, 12:00PM (CET) - Monday, Dec. 16th, 12:00PM (CET) Damn. I said AM and even wrote it on the graphic assets... ːsteamfacepalmː
WHO WILL HAVE ACCESS?
Anyone who had access to a previous playtest will be able to play again. In addition, we will open the playtest to a select number of players from regions in or near the Central European Time Zone. This will allow us to ensure a smooth playtest with moderation and technical support if required. The final number of testers is not set in stone, but we will try to keep the servers busy without overloading them.
HOW WILL THE PLAYERS BE SELECTED?
We'll choose a few users at random from each country. We'll let them know by email or Steam that they're eligible for the playtest.
HOW CAN I PROVIDE FEEDBACK?
We will provide a feedback form, where you are kindly asked to give us your opinion on the game and what you would love to see improved/changed for the bigger playtest next year.
IMPORTANT NOTICE: Since the build for the playtest is not final we kindly ask everyone to NOT record and share gameplay or content of the playtes, since it may depict unfinished features and designs and in the end spoil the experience for other players.
ːsteamsadː
The Invisible Walls Team will be online over the weekend, playing community games to get a feel for player sentiment. Join the Community Discord to hang out and talk about NEIGHBORS.
Hope to see you in the game or on the Discord server! Artjom ːsteamhappyː
Due to unforeseen issues impacting gameplay stability and player experience, we have rolled back recent updates. This rollback aims to ensure a smoother and more consistent game environment while we address the problems introduced in the previous patches.
We apologize for any inconvenience caused and thank you for your understanding as we work to deliver a stable and enjoyable experience. Stay tuned for future updates!
Story Site 31 is an underground factory containing an entity called Time Cube. It triggered a reality distortion that took down the power grid. With complete darkness, anomalies that were safely contained are swarming every corner of Site 31... In the dark, MST (Mistery Suppression Taskforce) is tasked with bringing the situation under control, but finds themselves trapped due to Time Cube's abnormal activities. The containment job is aborted, and everyone must make dangerous escapes from death.
Rules - 5 Escapers and 1 Alternate - Escapers need to collect batteries and find portals to escape - At most 3 players can escape - 3 escapers win by escaping. Otherwise, the Alternate wins - Coop with others to collect batteries, but fight for the portals to escape - Portals are the only way to leave
New Mode - Containment Breach
Story A few operators survived the containment breach at Site 14. Food is running out, and anomalous entities are wandering around. The instruction from MCI is no better than a death sentence: everyone must neutralize an entity to retreat.
As the beacon's red light is extincted by heavy snow, the island will be completely isolated...
Rules - 1-4 players cooperate to explore Site 14 - Manage your resources, craft better items, and survive the blizzard - Neutralize the 3 dangerous entities
A user reported a bug that caused the game to freeze. It was an issue that occurred when moving from the Ranch to the Stores the after seeing Koby's green heart event. I thought that the game freezing was a big issue, so hotfix was released with this bug fixed first.
I appreciate to all the users who provided feedback. I will continue to improve the gameplay experience. If you find any other issues, please let me know by Steam Discussion or the official Discord server. Thank you!