Dear Players, We share with you update 2.2.0.8 which which will resolve some of the problems releated to the recent release., and includes some additional changes:
Added
New hit sounds for melee weapons: picks and metal pikes
Fixed
Vendor 2 Encounter – fixed reward condition
Sickles use less stamina
Not being able to accept quests from the barber
Levitating furniture bug in the northeastern beach terrain
Karolina (Valley: Hornica) getting stuck in the floor of the Sewing Hut
NPCs playing "Free up workstation" chatters when we sit next to them on a bench
NPCs playing the "Bump" chatter twice if pushed
Weapon attacks not consuming stamina
Wrong camera for animations during certain workbench interactions in the first person
Not being able to divorce while other player is offline
Updated
More technology gained: Scrambled Eggs, Stew, Soups, Meat with Gravy, Cheese, Roasted Meat, Roasted Fish Meat
Less technology gained: Quark
Less exp gained: Scrambled Eggs with Mushroom, Stew, Soups, Meat with Gravy, Cheese, Quark, Roasted Meat, Roasted Fish Meat
At the same time, we must sadly inform you that we decided to take a few extra weeks before we release the game in Early Access. We would like to make the first version of the game a bit bigger and a bit better, so we're moving the release date to February 27. Yes, it's Early Access, so you may say that some imperfections are to be expected anyway (and by no means we claim that the game is going to be absolutely perfect from day 1), but we're treating this as a release of a big and juicy cut of the game that is stable and easy to enjoy, not as an opportunity to throw you a half-baked mess.
The good news is, if you finish the demo, it creates a save file that you can use as your starting point in the Early Access version of the game.
We thank you for your patience and we hope you'll enjoy the upcoming demo.
All good things come to an end someday, and this also applies to our Playtest. On Monday morning, the gates of Rodovia will close as we shift our focus to analyzing key insights that will guide the future development of Crown of Greed.
But don't worry - we have two exciting updates to brighten the mood! 🤩
1. Based on your feedback, we have just published the last, fourth Patch for the game
2. We are happy to announce that... you will soon have another opportunity to play the game, this time in the Demo version!
We’ll share all the details about the Demo version in a dedicated announcement, but for now, we just want you to know what's coming next 📣 Stay tuned for more updates!
Playtest Patch 0.1.4 Notes:
Bug Fixes:
• Fixed a bug that caused respawned workers to be blocked after being killed while working • Fixed a bug that caused a huge number of enemies hidden in the fog of war to block workers • Fixes to the Scouting order contract, fixes to the operation of order contracts • Fixed translation issues occurring after changing the language of the game • The option to open the ended contract panel has been disabled
Improvements:
• Added a new traits tooltip to the character panel • Added new tooltips to order flags • Improvements to the interaction of newly constructed buildings and environmental elements
Balance:
• Increase the berserker's fight-engage range
Please note 📜
Keep in mind that this is only a "work-in-progress" version of the game, the main goal of which is to present the overall concept of this project and its novelties. Remember, that at this stage you may encounter some bugs and problems, as the title is still in development. Crown of Greed is sure to receive numerous patches, most of them based on your feedback.
A word from the team 💭
Please know that your feedback is very important to our entire team and that we remain at your disposal on our Discord server, Social Media channels and Steam Discussions. The fastest and most convenient way to provide us with your opinion is to use this dedicated Feedback Form. Thank you, kings!
The release has arrived. We are happy to show you what we have been working hard on for the past six months. We would also like to remind you that you can contact us on our Discord server about any difficulties that have arisen. We will try to solve all problems as quickly as possible.
Do not forget to feed the elevator in time, pull your friends away from mines, and — we wish you a pleasant time. The Kletka awaits…
We are also publishing a list of global changes. Compared to the demo version, a lot of new content has been added to the game and mountains of bugs have been fixed.
Heart of the Gigastructure mode: 120 floors divided into two biomes. The boss is waiting for you at the end.
Endless Mode.
Factory biome.
10+ new unique floors.
5+ new enemies and entities.
5+ new random events.
2 new Floor Curses.
New objects of the environment and ways to interact with them.
New items of equipment.
New cosmetics.
7 new achievements.
Leaderboards.
Steam Workshop.
Network code fixes and optimization of GPU and CPU load.
We’re thrilled to announce that Mythwrecked will be featured in TGAGWCAGA 2024—The Game Awards for Games Who Can't Afford the Game Awards! This one-of-a-kind indie showcase is streaming this Friday, December 13th!
TGAGWCAGA highlights incredible indie games that truly deserve more attention while also poking a little fun at the exclusivity of The Game Awards.
Subscribe now to TGAGWCAGA’s YouTube channel so you don’t miss out!
📅 TGAGWCAGA 2024 🕔 Friday, December 13th 5:00 PM UTC / 6:00 PM CET / 12:00 PM ET 📺 Watch the stream here: https://www.youtube.com/@TGAGWCAGA
We’ll also be part of the TGAGWCAGA Steam Event running from December 13th to December 22nd, featuring tons of amazing indie games—including ours!
Make sure to join us this Friday, tell your friends and wishlist your favorite titles!
First off, a big thank you to everyone who joined us on console. What an incredible turnout and we couldn’t be more excited to welcome new, and returning, adventurers to Fahrul. This hotfix comes in with a fix for the combat desync issues that people have been seeing on multiplayer sessions.
Fix for online desyncs that could occur in multiplayer combat/
⚔️IronOak Games
Join the IronOak Games and For The King community on:
The day has come! Bit-cremental: Fishistry has cast its line onto Steam!
As a big fan of incremental games - whether idlers, clickers, or hybrids - I couldn’t resist creating another one. This time, I wanted to bring a retro-inspired idle experience, blending my love for fishing games with the charm of classic gameplay.
Fishistry kicks off the new Bit-cremental series, where each game will feature a familiar layout but offer unique gameplay twists. It’s an evolving project, and I’m excited to fine-tune it with your feedback as the series grows.
Thank you so much for your support, I can't wait to hear about your experiences.
Hello, farmers! Today's the big day: our new update has arrived. It’s time to warm your heart with a nice hot chocolate in Sunrise's Order. ☕❄️
If you enjoy the updates for Sunrise's Order, it’s important to let us know by supporting us with your reviews on Steam. ✍️ Knowing that you appreciate what we’re doing always brings us great joy. 💖
Regarding the new features, here are a few additional details: 🐮 The two new animals are available from the beginning of Year 2 on Animazon.
👗 For skins, you can choose them from the beginning of the game during character creation or unlock them with the mirror during your playthrough.
🎅 Christmas decorations are available starting the first winter of the first year. Here they are in images.
Finally, we’d like to take a moment to wish you happy holidays and a wonderful 2025. We sincerely hope you'll stay with us for the rest of our journey. ⛄
Discover the other new features and changes brought by the update just below.
Added
Addition of 2 new animals: Chocolate Cow and Strawberry Cow.
Addition of 5 new clothing colorations.
New holiday-themed decoration furniture.
The calendar now displays the birth date of newborns.
New objectives have been added at the beginning of the game.
New contracts have been added at the beginning of the game to help you start your adventure.
Addition of the ingredient Strawberry Milk.
Addition of the Hot Chocolate recipe.
Addition of the Chocolate Mousse recipe.
Addition of the Chocolate Pudding recipe.
Addition of the Milkshake recipe.
Addition of the Strawberry Juice recipe.
Addition of the Strawberry Ice Cream recipe.
Added an option to skip the opening introduction.
Added the onigiri to the museum.
Modifications and Improvements
The mine now saves up to level 100.
Rebalancing of ores to better distribute them across the 20 new levels of the mine.
Buildings now have a maximum number of animals they can accommodate.
When the medicine is selected, the ground cursor turns green if the targeted animal is sick.
Improvement of the pond mechanics.
Modification of the pond menu to make it easier to use.
Enhancement of the pond tutorial for better clarity.
The chances of catching fish in the pond are now updated instantly.
After each night, the percentage of fish discovered in the pond increases for a maximum of 3 nights.
The fishing rod is available at the start of the game in the toolbox.
Improvement of the effect of Animazon packages when they are hidden behind an object.
Players using keyboard/mouse can now remove the "!" in the Animazon menu by hovering over the items with the mouse instead of clicking.
You can now get rid of a duplicate plan or recipe directly from the inventory.
Adjustment of the size of some furniture to better fit the character's size.
Change of the default key to add a fish to the pond, changing from "Use" to "Action1."
Reduction of the resources required to craft the campfire.
Reordered tools in the workshop.
The quick-sell action now deposits the entire stack of items.
Bug Fixes
Fixed a bug that prevented the tutorial menu from closing properly.
Fixed a bug that allowed subscriptions to give the same unique item multiple times.
Fixed a bug where animals did not always eat food from the feeders.
Fixed several minor bugs.
If you encounter any problems, please report them on our Discord.