First, here is the content recap for Verse 2, Market Square (with a little teaser about the next update with Grace and Miracles):
New Feature: Gold and Markets
Gold
You can now obtain Gold in the game:
Kill some humanoid NPCs and check what they drop;
Gold operates as an 'ethereal currency' represented only in the UI;
When you receive Gold, the system adds it to a wallet in your inventory;
You can transfer Gold from your wallet to any chest where it will also appear as in a wallet;
Your Gold balance is unaffected by your avatar's death and can't be looted in PvP.
Market Stalls
You can build Market Stalls to sell and buy items for Gold.
Market Stalls are available with Carpentry level 5.
The recipe will appear in the crafters' list.
Each Market Stall has a maximum capacity of active sell orders. Currently, this limit is at 120 per Market Stall.
Permissions - currently only the Market Stall’s owner can change them
You can set the following permissions to determine who can sell goods at your Market Stall:
Private,
Clan,
Clan - Elders,
Clan - Alderman.
Actions you can't change the permission for:
Everyone can purchase from any Market Stall,
An order can be canceled by the seller, the Market Stall owner, or the plot owner.
Creating a sell order
Put an item or a stack of items from your inventory on sale and give it a gold price. Each sell order size corresponds to one inventory slot.
Creating a sell order comes at a brokering fee gold charge.
This can only be done if the Market Stall is not at full capacity, the player can afford the broker's fee, and the player has sell permission.
Once created, each sell order shows the item, the stack size, the seller name, and the price.
Items with less than 100% durability and lifetime can still be sold. The buyer can see the durability state of the item in the details panel.
Market Stalls don't yet have detailed filters or sorting options, but you can use the text search to filter items by name or by the seller's name.
You can also use a quick filter for a single item type by hovering over an item or sell order and pressing the input displayed as “Filter by item. “ This option automatically sets the item's name into the text search filter.
Purchasing an item
Anyone can browse any Market Stall and purchase items from it.
You can only purchase an item when you have available inventory space and carry enough Gold to afford it.
Upon purchase, Gold is immediately transferred to the seller's avatar wallet.
Canceling an order
Orders can only be canceled by the seller, the Market Stall owner, and the plot owner.
You can only cancel an order if you have free inventory space to withdraw it.
Canceling an order withdraws the item from the stall and places it in the inventory of the player who canceled it. As with the permissions on your plot(s), you must trust the people you work with!
When an order is canceled, the fee spent upon creation is lost.
Market Stall Notifications
When your sell order is filled out, you receive the gold immediately in your wallet.
The initial release of the Market Stalls doesn't give you a visual notification when you sell a good. Your gold wallet updates as gold is transferred to it. We're still working on clear notifications for this and a Market Log where you review your active orders and trade activity.
Destroying a Market Stall
Market Stall can only be destroyed if it has no active sell orders. The plot owner, the market stall owner, or the sell order owner(s) must cancel any active orders to be able to destroy a market stall.
If a plot with a Marker Stall is released:
As there is no plot owner anymore, only the Market Stall owner and the owners of the different sell orders can cancel the orders.
If someone now places a plot on top of the Market Stall, they become the plot’s owner and obtain rights on the Market Stall. This means they can empty it by canceling all orders and getting all the goods. Again, be careful with who you work with on the Market Stalls.
Changes & Fixes
Gameplay
A lot of stack sizes have been increased.
The system for selecting interactable items—loots, gatherables, and props—is now more reliable when the items are stacked on each other.
The interaction range has also been slightly increased.
The Unstuck ability can no longer be used during combat and now requires full stamina to activate.
Mining and tree-chopping animations have been enhanced.
Clan names will now consistently appear below player names in character nameplates.
Combat Balance and fixes
Projectiles can now penetrate water surfaces.
Reduced forward movement of all melee attacks by 10%.
The stamina cost of blocking in PvE combat has been reduced.
Base stamina regeneration is paused during blocking, but food and potion regeneration will continue.
The melee targeting has been improved to prioritize enemies close by.
The melee Aim Assist slider has been removed from the game.
The damage of all sword types has been increased.
Combat skills for one-handed and two-handed spears have been divided into Handspears and Polearms categories.
Fixed an issue where One Handed Spears incorrectly used Polearm damage on the final combo-chain attack.
The area of effect range of the two-handed mace special attack has been reduced.
Balanced the damage output of maces and spears to better align with their utility.
The axe special attack now reduces target physical resistances by 20% (used to be flat value).
The Hurt Proc effect has been adjusted to reduce stun duration, application chance, and flat damage.
Spell Casting now correctly displays the spell icon and text on NPCs' nameplates.
Fixed an issue where attempting to cast a spell on cooldown would prevent subsequent casts in the same slot.
Enemies stuck attempting to path to their target will now teleport to a valid spot near their target. This is a temporary workaround to a dungeon exploit where the enemy movement is blocked so they cannot reach their target.
NPCs will now verify their teleport destination to prevent unintended teleportation.
Fixed issues related to NPC disappearance, aggro, and pathfinding.
Fixed over-prediction of attacks against enemies moving near the player where some hits would be considered being done from behind, ignoring the blocking mitigation.
Fixed an exploit where it was possible to drop an item during combat and “hide” behind it to prevent receiving damages.
Audio
Improved Inquisitor grunts and sounds when fighting in groups.
Fixed the frequency of noises enemies make while idling.
Discord
Added several clan and party events to broadcast to the chat, e.g., new members joining, members leaving, or being kicked out…
Added a settings menu to the general chat that allows players to filter what chat lobbies they see.
Removed the Discord account name displayed in the chat under the player character’s name. The Discord account name information is still available in the interaction menu when clicking on a player's chat entry.
Updated the Discord button textures and text so they should not appear pixelated or blurry at different UI scales.
Fixed several issues with the Direct Message button usability.
Fixed an issue in which the friend requests, clan invites, and party invites were also displayed to the requester.
Fixed an issue where the nearby chat lobby might not appear in the general chat lobby selector.
Fixed an issue where you couldn't DM a player from the chat interaction menu after sending them a friend request.
Fixed an issue where texts with a line break pasted into the chat would automatically be sent.
Fixed an issue where successfully linking your account to Discord from the chat settings or friend list wouldn't trigger a pop-up.
World
Increased the size of the Skullcap resource for better visibility.
Added a missing icon for Green Apples.
Updated assets and icons for reeds and grain resources.
Updated the model and icon for Green Grapes.
Fixed an issue preventing the placement of blast furnaces on foundations and other flat structures.
Corrected the 3D model of wrought iron bars when dropped on the ground.
Addressed floating and clipping issues with decorative props in enemy camps.
Fixed the smoke effect emitted by Alchemy Tables.
Fixed lighting anomalies when entering and exiting water volumes in pre-dungeon catacombs.
Squared away some extra sound effects used to play when interacting with the map.
Improved the visual appearance of the Petra Dei.
Character Art
Beards and mustaches can now be selected independently during the character creation.
Subtle adjustments have been made to avatar faces.
Additional body shape options and normal mapping have been implemented.
Optimized several NPCs for better performance.
Adjusted some shaders to improve metal brightness.
Reduced excessive shininess on leather chest armor pieces.
Improved cape clipping behavior.
Ensured the "always cover body" feature persists in the characters' lobby.
Optimized texture scaling by removing dynamic bounding boxes for detail textures.
Fixed an issue causing head transparency when wearing specific clothing.
Corrected display issues with specific earring models.
Resources
Some resources and animals' spawn points have been updated.
Increased Tree Branch and Gneiss Stone density in starter areas.
Increased spawns for Level 14 boars, Level 24 bears, grapes, red onion, reeds, and pure iron deposits in the Wildlands.
Adjusted Meadowsweet to spawn more along the water in the grasslands and all non-tree biomes in the Home Valleys. Also added it to the wetlands biome in the Wildlands.
Ensured all quarries in the world have mineable spawning.
Crafting
Fixed an issue that caused the skinning skill to not always receive XP from looting animal corpses.
Adjusted recipes for starter professions to align with the stack amounts for the ingredients.
Fixed an issue that caused the map to no longer focus on the player's location in some cases.
Fixed an issue where holding shift and double-clicking G would move all items from one inventory to another.
Fixed an issue with inventory where the button prompts stack vertically.
Updated recipe names for smithy signs to be more descriptive.
Fixed an issue where items sometimes drop to the ground when moving them from the inventory slot to the hotbar.
Fixed an issue that could sometimes cause Craft All to stop functioning.
Localization
The game is now localized in French and German. Open the Setting, General, and pick your language in the drop-down menu. You won’t need to restart the game.
You can post feedback on our Discord channels dedicated to French and German localization.
Known Issues
Markets
Creating or purchasing a sell order can sometimes trigger a random error message despite being successful.
Market Stall settings window is missing the confirmation and reset buttons.
The right panel is not refreshed after an item is purchased, which leaves a non-functional ghost item displayed.
The original slot remains selected when moving an item from one inventory slot to another.
The settings button in the Market Stall UI is missing a corresponding key bind.
A sell order and an inventory item can both be selected at once.
If the player does not have enough gold and purchases an order using the keyboard key, an error pop-up appears with missing strings.
Primary action button prompts are missing for all modal windows related to interacting with sell orders.
The "Market at Full capacity!" window lacks the visuals [X] and ESC close window options.
Text in the "Market at Full capacity!" modal is grammatically incorrect.
Dragging items onto the Market Stall UI sometimes drops them into the world.
In the Market Stall UI, hovering on an empty slot in inventory shows the selected item from the Market Stall.
The purchase button in the details panel of a Market Stall is not affected by changing the client's display language.
The [Esc] icon and hint are missing in the tutorial message during the first Market Stall opening.
The number input box of the Gold deposit/withdrawal amount is deselected too easily if accidentally hovering over storage slots.
Feedback message when attempting to destroy a non-empty Market Stall refers to it as an "inventory."
Market stalls cannot be interacted with while using Emotes.
Keyboard input becomes unresponsive in Market Stall when the Chat window is open.
Chat
The friends list is empty after unlinking Discord.
Changing chat channels does not always require selecting the text input field, and the channel cannot be closed by pressing enter.
Disabled chat feeds are re-enabled after logging out and back.
Chat System Messages - Missing Party event when promoting a leader.
Tell and Reply may create an additional dialogue chat feed.
Active chat may remain in the dropdown after disabling it in General chat.
Opening Notifications or Party displays the General Chat headline for a moment.
Combat
Shield bash doesn't always hit the enemy from a specific distance.
The player's cast bar description can change for the spell another Player's character is casting.
Zebian Acolyte and Zebian Trickster NPCs exhibit erratic behavior after losing aggro.
Missing spell icon for spellcasting NPCs.
Zebian Acolyte and Zebian Trickster NPCs health bar issues during combat.
Ranged attack collision issue for Inquisition Catalyst on sloped terrain and stairs
Casting Breath of Joy stops the Autorun.
Corpse summoning and Petra Mea progress bar may persist on the screen if canceled quickly.
UI/UX
The indicator of the cooldown state is inconsistent for potions in inventory.
No feedback is provided for when the unstuck cooldown is finished.
Storage container names can overflow the container window.
The pause menu automatically reopens after unstuck usage. Plus, it can occasionally become unresponsive. To open it, you must repeatedly press the [Esc] key.
The green apple icon does not appear in the cooldown HUD when consuming it.
Clan UI displays active characters as offline sporadically.
Examine tooltip doesn't mention the ability to pick up the item and allows unexpected key bind in that state.
Highlighted border of button bindings appears inconsistently in different UI scales and resolutions.
Localization
The “All” in the Worlds' selector is not localized.
The Discord button in the character selection menu is not localized.
“Unclaimed plot” in the Plot menu is not localized.
In all languages, the keyword to release a plot is the English word DELETE. Hopefully, the UI clearly indicates this.
The Discord URL in the EA panel is broken.
Some DE and FR texts overlap with the UI.
Miscellaneous
Pax Dei exe sometimes still runs after closing the client window on Steam.
When playing in windowed mode, the mouse pointer sometimes exits the game window area.
Changing between Masculine and Feminine preset characters may cause the beard tab to behave in an unexpected way.
Stack sizes of potions are inconsistent.
It is possible to trigger looting animation for an already looted loot pile at world load; it is only a visual bug.
Incorrect building integrity highlights in green for elements without support.
Inconsistent Stamina behavior when it gets below 0.
Audio: Certain ambient animal sounds are connected to the SFX slider in settings (smells like a badger’s trick).
Road and landscape texture can become extremely blurry depending on the camera angle on the AMD GPU.
The call to venture beyond the stars has returned, and this time, it’s bigger, bolder, and more unpredictable than ever. During The Game Awards 2024, we unveiled the first gameplay trailer for The Outer Worlds 2, promising a fresh adventure in a brand-new colony next year. No, really. The colony is completely new, and that’s a fact. Just, please—don’t break it. Yes, we’re looking at you, Hope-sun-launchers. True to Obsidian Entertainment’s signature style, The Outer Worlds 2 lets you carve your path through Arcadia, a colony brimming with factions, intrigue, and chaos. This is the birthplace of skip-drive technology and the battleground where the fate of the galaxy hangs in the balance. As a daring, undeniably good-looking, and maybe-questionably-competent Earth Directorate agent, you’re tasked with uncovering the source of catastrophic rifts threatening everything. No pressure. How you handle these rifts? That’s entirely up to you—“Your worlds, your way,” after all.
Explore a New Frontier
• The Arcadia colony is engulfed in a factional war, as the Protectorate’s so-called benevolent rule is challenged by the rebellion of their religious order and a corporate invasion. As destructive rifts spread across the colony, each faction fights to control or close them for their own ends. Navigate diverse zones, uncover hidden lore, and shape the fate of a system on the brink!
Your Commander, Your Way • Build your character with the abilities and choices that reflect your playstyle. The colony reacts to your every move, crafting a narrative that’s yours to own—whether you’re a disciple of diplomacy, an astute strategist, a crusader for chaos, or something different altogether. And yes, you can dumb!
Enlist Your Companions • Recruit companions with unique traits, backgrounds and goals. Whether you choose to help them achieve their ambitions or steer them toward your own objectives, your influence shapes their growth (or death), making them an integral part of the immersive story you create together.
Wishlist the game today and stay tuned for more updates on The Outer Worlds 2—we can’t wait to share what’s next with you. The galaxy is yours to explore; the only question is, how will you shape it? The Outer Worlds 2 will be released in 2025.
We are excited to announce that a brand-new Christmas-themed dungeon and event will go live on December 17, 2024! Servers: NA1-5, EU1-4, AS1-3
Event 1:
Christmas Card Challenge, Win Big Event Goal: Players need to collect cards of different rarities (Epic, Legendary, Godlike, Awakened). Rewards can be earned at each stage of collection. Collect all the different rarities of the Christmas Girl Meryl’s cards to receive a generous grand prize.
Event 2:
Treasure Exchange: Items for exchange can be obtained through dungeon drops.
Event 3:
Christmas Card Draw
Event 4:
Christmas Double Experience / Silver
Event 5:
Christmas Sale: Flash Deals
Event 6:
Christmas Login Event Day 1: Silver*200,000 Day 2: Starlight Chest (Legendary)*1 Day 3: Fodder (Epic)*5 Day 4: Silver*500,000 Day 5: Lunar Chest (Legendary)*1 Day 6: Black Opal Fragment*5 Day 7: Ice Charge James (Godlike)*1 (Please remember to log in daily from the start of the event to claim your rewards. The event will close after the login period ends.)
Event 7:
Gift Code: xmas Contents of gift code: Ticket Chest*1 Mythos Pack*5 Epic Gem*5 Silver*500,000 Fire Opal*2
Note: Each account can only claim it once on each server, including new servers. Validity Period of Gift Code: December 17th, after the game update - December 24th, 00:00 (Beijing Time)
Due to a miscalculation, Santa forgot to pack enough lingonberries for his reindeer. And without their favorite snacks, there's no way they can haul a sleigh packed with gifts! But don't worry—you can save the day!
Collect lingonberries in battles, feed the reindeer, and help Santa finish his magical Christmas Overflight.
Your kindness won't go unrewarded! Expect something festive, like a shiny heavy weapon or even a new armor set with partial damage reflection—straight from Santa's workshop!
The time has come when the Zone is covered in a white veil and researchers begin to decorate their bases with Christmas decorations, listening to the sounds of holiday chants on the radio. The holiday is approaching, so it's time to decorate the tree and get your presents!
Snowy weather
The Weathermen's instruments did not fail this time, the forecasts came true.
The Zone is frozen again.
The Swamps The Scrapyard The Path of Fools Polesskoye
With the changing landscape, expert researchers are advised to update their camouflage so that they don't stand out amongst the white scenery.
Temporary quest line “A Voice From the Other Side”
A New Year's Eve is here. While civilians are decorating their shelters and bases, the Chernobyl Exclusion Zone has visitors. The Scientist Professor Nicholas and the Snowmen from The Inside Out both have their own jobs and their own gifts for you. But someone is missing. And where is our Snow Maiden? What happened to her?
Meanwhile, amidst the icy cold and howling winds, the call for help is being heard. And those who dare to answer the call will be drawn into the flywheel of events, the echoes of which will make itself known.
The quest line is available until the end of the season event.
The Snowstorm
The Snowstorm is a temporary but large-scale event that occurs between the usual eruption. It covers the entire Chernobyl Exclusion Zone, except for the Lyubech-3 and Stillwaters locations.
In the similar way as the eruption, the announcer warns of an approaching snowstorm that lasts approximately 30 minutes.
During a snowstorm, visibility is limited, and Cold infection is imposed. The norther the location of the player is, the stronger is the effect of the infection.
The Weathermen continue to work through the winter. Predictions of approaching snowstorms have been added to the location.
Consumables
The following consumables are available for cold reduction from the Merchant:
Warming Serum;
Alcohol;
Lighter;
Experimental Thermoplate.
Crates of consumables appear in the open world to help you deal with the snowstorm. In addition to the above items, there are also:
Emergency First-Aid Kit;
Frosty Vodka.
Also, in addition to consumables, players will be helped to cope with the storm by the most common campfire. Yup, it's keeping you warm! When the Heaters are in a free state, within a certain radius, they help you to drain the Cold from your body.
Snowstorm activity
During the snowstorm, winter artefacts begin to appear, and ordinary events are replaced with their frosty versions.
Ordinary events
Frosty events
Anomaly Research Installation
Heater's protection
Researchers’ protection
Help Frost Fighters
Proto-Discharge Cluster
Protoanomaly Snow Cluster
Zombie Group
Zombie Frost Fighters Group
Some events need to be completed first so that frosty versions can take their place.
There are also mutant bosses that may appear on the locations. There are four types of it.
Anomalous Contract Supplier
During the storm, special contracts are available to players to deliver packages to the Frost Fighters. Depending on the contract chosen, a player can get a Small, Large or Huge Gift Box. But don't forget — the time is limited.
The packages warm their owner and all the nearby players within a five-meter radius.
Yet, be careful! If one tries to get rid of the package, the time runs out or the player dies by an external factor, the package will explode and release fireworks.
New frost artefact
A new artefact has formed under a large snowdrift — Chilly.
Friendly reminder: The frost artefacts can be found during the snowstorm only.
Christmas Tree
Every player now has their own Christmas Tree on the safe zone that is to be decorated with Christmas Tree decorations. Every decoration boosts the Christmas Tree with a certain amount of points and levels up the Christmas Tree.
All the decorations are combined by sets the more strictly the player adheres to a certain set while decorating the Christmas Tree, the higher its level becomes. The decorations' rarity also affects the Christmas Tree level.
For each set of decorations collected, the player receives themed rewards in the form of paints and keychains!
Interaction with the Christmas Tree is done through an interface where you can change decorations, track its level and look at your friends' Christmas Trees.
The level of the Christmas Tree affects the daily rewards that will appear under it — the higher the level, the better the rewards. The rewards are refreshed at 12 AM (GMT+3)
Added the ability to select a specific set of Christmas Tree decorations from the corresponding list.
Gifts
The gifts can be received in the following activities:
Gathering and decorations;
With a slight chance from open world events;
New Year Airdrops;
Daily login rewards;
Daily and weekly Season Pass tasks;
Session Battles modes: Standoff, Dead Time and Subdivision Battles;
For every new Season Pass level. By the time you log in into the game, you will receive the gifts for the level you have already reached.
Christmas Tree decorations
The decorations of one level can be combined, so don't be in a hurry to throw away duplicate Christmas tree decorations. Combining them will give you an upgraded decoration, which gives more Christmas Tree points
There is no limit to the number of decoration improvements in this case.
You can combine decorations either with a special button on the side panel or directly in the Christmas Tree decorations selection menu.
Decorations can no longer be sold to the Exchanger for season currency.
Once the season event is over, gifts, and decorations for the Christmas Tree will be removed from the game.
Shelf for Christmas Tree decorations
A separate shelf has been added to each player's personal storage area just for Christmas Tree decorations.
Ten times bigger the standard personal storage shelf.
When you open gifts, all new toys will automatically transfer to this shelf and be highlighted with a special frame.
Snowman
New mechanic for the Christmas Tree that affects Christmas Tree decorations.
You can feed The Snowman spare decorations. In return, he will supply you with the special coals and glasses for the Christmas Tree. Also, the Snowman's carrot will get longer… No, that's not what you thought… Literally… just a carrot.
We recommend you to check the Snowman's behavior depending on the number of decorations eaten.
The extra points go directly into the Christmas Tree leadership board without taking into account the various modifiers.
Coals can be used in the Snowman's lottery.
This lottery's goal is to get four special rewards. Once the goal is reached, the player gets all the rewards from the card — both already opened using coals and those that remain closed.
After closing 5 cards, the Turboman Card х10 will appear. The same as Snowman's Card, but the rewards are 10 times greater. But the cost of the opening one is 10 times higher as well.
Don't forget to pay close attention to what decorations you feed to the Snowman. Filtering and sorting features have been added to the Feed the Snowman menu to avoid losing valuable decorations..
Unique winter NPCs
Vasilich
If you have any questions remaining about the snowstorm, you can find Vasilich in the safe zones to advise you on how to survive and act in these conditions.
The Grinch
The Grinch appears on the Scrapyard and Forge-11 locations. He offers a unique skin “Grinch” and a New Year's issue of STALBOY magazine in exchange for gifts. Good luck with the search!
Leadership board
When your Christmas Tree reach the 7th level, you can compete in the most beautiful Christmas Tree competition.
The results will be displayed in the leadership board, allowing you to track your current position and the number of points you need to win.
Final result will be shown at the end of the season event. Each participant will receive a reward based on their place on the leadership board.
Prizes in the battle for leadership
During this event, you will have an opportunity to compete for really impressive prizes.
We know we got your attention! Let's have a closer look at the main awards:
ZIVCAS M2-C Armored Suit with unique leadership board place number. Top 100 (Eu), Top 50 (Na), Top 20 (Sea) participants can obtain a legendary rank combo suit. But don't worry if you can't get it during the season event. The opportunity to purchase it will appear with the start of the next Act (summer 2025) for the cost of Act II Tickets.
Transferable Elbrus Short Range Detector;
Frosthrower;
Frost razor.
Antares exosuit style
When you reach the 1,000th season pass level, you will be able to try on the Sirius G-12 style on your Antares.
Special winter offers
As the snowstorm arrives, special kits have been added to the in-game shop to help you reach your goals faster.
New Year cases
Cases of various levels are available for purchase with the Mnemoschemes season currency. But the maximum case level a player can purchase is equal to the maximum level of the Xmas Tree.
We recommend upgrading the Xmas Tree to level 7 to be able to purchase any level of cases.
First Season Pack
This pack includes the following items:
Old Stuff Case — 50 pieces;
Operation Cryostasis style case — 15 pieces;
Season points — 50000 pieces;
Queen of the Zone keychain — pieces.
Gift set for the Christmas tree
This pack includes the following items:
Huge gift — 80 pieces;
Large gift — 80 pieces;
Medium gift — 100 pieces;
Small gift — 100 pieces;
Modest gift — 100 pieces.
Last winter styles
Last year winter styles on RAPS AH-6 Nomad and A-545 are available in the shop at a special discounted price.
Other changes and fixes
Added New Year radio and New Year guitar melodies;
Added new hand animations for the time of the New Year festive. These are chosen randomly and changes every time with the change of content in your hands;
Added the ability to open several cases at once (except for style cases). Once opened, a list of rewards appears where you can select items to replace or sell;
The Cold FAL motif now also fits on the SA-58 CTC and replaces the textures of compatible magazines;
The Fractal motif now also fits on Longevity;
The Nimble AK-15 style now also replaces the Homemade 7.62 and Plastic 7.62 magazine models;
The ZIVCAS Hornet style now adjusts the tone of the 7.62 Plastic magazine textures;
7.62 NATO PMAG magazine model has been updated, added its painting;
7.62 Plastic magazine painting has been added;
The ability to paint the Flamethrower has been added;
Sounds of the following anomalies have been updated: whirlpool, blender, discharge, stasis (in free and aggressive state);
Randomisation of the sounds of anomalies in places of their numerous clusters has been added.
We are excited to announce that a brand-new Christmas-themed dungeon and event will go live on December 17, 2024! Servers: S1-S10
Event 1:
Christmas Card Challenge, Win Big Event Goal: Players need to collect cards of different rarities (Epic, Legendary, Godlike, Awakened). Rewards can be earned at each stage of collection. Collect all the different rarities of the Christmas Girl Meryl’s cards to receive a generous grand prize.
Event 2:
Treasure Exchange: Items for exchange can be obtained through dungeon drops.
Event 3:
Christmas Card Draw
Event 4:
Christmas Double Experience / Silver
Event 5:
Christmas Sale: Flash Deals
Event 6:
Christmas Login Event Day 1: Silver*200,000 Day 2: Starlight Chest (Legendary)*1 Day 3: Fodder (Epic)*5 Day 4: Silver*500,000 Day 5: Lunar Chest (Legendary)*1 Day 6: Black Opal Fragment*5 Day 7: Ice Charge James (Godlike)*1 (Please remember to log in daily from the start of the event to claim your rewards. The event will close after the login period ends.)
Event 7:
Gift Code: xmas Contents of gift code: Ticket Chest*1 Mythos Pack*5 Epic Gem*5 Silver*500,000 Fire Opal*2
Note: Each account can only claim it once on each server, including new servers. Validity Period of Gift Code: December 17th, after the game update - December 24th, 00:00 (Beijing Time)
This update contains content for the Craftopia alpha-unstable version.
The alpha-unstable version allows you to experience new content in advance but there may be unstable behaviour, bugs, and specification changes. In addition, there may be issues that affect save data. We recommend making backups of your save data and only playing after understanding and agreeing to this in advance.
■Update Topic
- Fixed a bug that bosses wouldn't be respawned in a boss room of a dungeon if you escaped while it was closing. - Fixed a bug that unexpectedly large amount of enemies were spawned at the same time. - Fixed a bug that the skill "Angler" didn't work sometimes.
*In addition to this, various other changes are included!
■ How to Participate in alpha-unstable
Right-click on "Craftopia" in your Steam library and open "Properties." Select "Beta" and change "Participate in beta" to "alpha-unstable." Wait for the game to download the new build and then launch it.
● Reporting Bugs When reporting bugs, please provide detailed information about what you were doing, what you were trying to do, and the circumstances before and after the bug occurred. Additionally, if you have images or videos of the bug at the time of occurrence, it would be appreciated if you could attach them. Please attach files such as "save data" or "log files" that may be required for bug fixes when reporting.