Dec 12, 2024
Wonder Ball - Adrian
New content is here as promised!



  • Now you have the option to change Wonder Ball's appearance. You can choose from 25 skins!
  • All world hubs have been populated by various destroyable drones—destroying them rewards the player with coins or gems.
  • Fast travel to all main objectives is now possible at friendly drones after the player fixes them.
Banana - Sky
Happy Holidays Everyone!

For this years Holidays and Christmas event we have changed the in game theme to fit the winter vibe.

We are also introducing a new system which we would like YOUR feedback on for future like wise events.

Introducing: the event exchange system!

First of all EVERYONE gets a free Ultra Rare token this can not be traded or sold and are to be used in the exchange.

The tokens you buy from the item shop are tradeable and marketable.

When launching the game you will see a new button in the top right next to the others called Event Exchange.

If you click this button a new menu will open where you will receive two options:
  • Option A: Ultra Rare Exchange
  • Option B: Legendary Exchange



Option A:
  • Costs 350 Normal bananas and 1 Ultra Rare Token
  • Gets you the Ultra Rare Christmas Treenana
  • 1 Ultra Rare token can be bought from the item store



Option B:
  • Costs 3500 Normal bananas and 1 Legendary Token
  • Gets you the Legendary Christmas Bananachan
  • Legendary token can be bought from the item store

You are NOT ABLE to get these any other way.

CHRISTMAS DROPS:
These will be dropping alongside your standard drops!!

Common:
  • Candycanenana

  • Giftnana

  • Santanana

Uncommon:
  • Cookienana

  • Wafflenana

  • Gingerbreadnana

  • Snowmanana

Rare:
  • Christmaslightnana

  • Ornamentnana

  • Bananasnowman

Epic:
  • Santabeltnana

  • Christmascandynana

  • Happysnownana

ITEM STORE UPDATE
  • Subzeronana

  • Cryonana

  • Jollygingerbreadnana

  • Ultra Rare Token


  • Legendary Token


You will also see NEW ACHIEVEMENTS These are NOT ENABLED yet since we need to do some finetuning on them!



Special thank you to:
  • Rasta - For the awesome work on the following trailer & the Dragon Case Collection!
  • Min - For the awesome Background & Token designs
  • Bolt - For the awesome Christmas Themed Music
  • Adolfo - For the awesome Ultra Rare Banana & UI designs & effects
  • Deko - For the awesome Legendary Banana

Feedback
The feedback we would like to know is on the following subjects:
  • Do you guys like this type of exchange/event or not?
  • Is it too expensive or too cheap? should there be no cost tied to it at all?
  • Should we use more types of bananas?
We like you to vote on the poll active in our discord! https://discord.gg/thebananas on the #📊polls channel!

Also..!
We have here a little sneak peak for the future!
Presenting, the trailer for the Dragon Collection Case!


- The Banana Team
Godforged: Origins of Ozgalor - Rile


It’s been a while, Ozgalorians!

We’ve been hard at work preparing a ton of exciting updates for you. As we approach our first public test from December 20th to 22nd, we’re thrilled to share what’s been happening behind the scenes. This test marks the beginning of a series of public trials that will allow you, our players, to experience and help shape Godforged: Origins of Ozgalor. But before we open the gates, let’s dive into the latest developments.

Masselite Corruption: A System of Choices and Consequences

One of the most defining aspects of Godforged: Origins of Ozgalor is the Masselite Corruption System. This core mechanic seamlessly blends narrative and gameplay in a way that feels both fresh and deeply engaging. While this system is still in its conceptual phase and will come with later builds, its full potential will unfold as the game develops. Here’s a preview of what’s in store:

The Essence of Corruption

Masselite is a mysterious and volatile material that powers much of the lands magic and technology. However, its use comes with dire consequences, as it slowly corrupts the environment, creatures, and even items it touches. This corruption serves as the foundation of a multi-layered system that impacts every aspect of the game. Here’s a glimpse of its key components:

Land Corruption: Entire zones in Ozgalor have succumbed to Masselite’s influence. Clearing these corrupted areas not only restores the land but also unlocks new opportunities—such as access to NPCs, vendors, and quests in residential zones. Non-residential zones, on the other hand, transform from barren wastelands back into lush environments teeming with life.



Infested Creatures: Corrupted beasts roam the land, ranging from partially afflicted creatures that can still be cleansed to monstrous abominations beyond salvation. Deciding how to deal with these threats—whether through purification or destruction—is a choice that will shape your journey.



Corrupted Items: Rare and powerful artifacts tainted by corruption offer immense potential but at great risk. Players can wield their cursed power or cleanse them to create potent, albeit slightly diminished, relics.

Places of Power: Ancient Dremari altars scattered across Ozgalor have been corrupted, presenting unique challenges and opportunities for those brave enough to cleanse them.

The Corruption Levels

The system operates on two levels—zone corruption and world corruption:

Zone Corruption: Each region’s corruption level fluctuates based on your actions. Reducing it unlocks specific events, restores the area’s vitality, and brings new gameplay opportunities.

World Corruption: This global meter reflects the cumulative impact of player efforts across all zones. As the world corruption level shifts, major events unfold, altering both the narrative and gameplay in significant ways.

Your Role as the Godforged

As a Godforged, you’ll have a critical role in determining how corruption is handled. Infuse it for personal gain, earning Masselite skill points that enhance your powers—but beware, as this increases your own corruption and affects how the world perceives you. Alternatively, destroy the source of corruption to restore balance without personal risk, though this path offers fewer immediate rewards. These decisions will have lasting consequences, making every choice a pivotal moment in your journey.

While this is just a glimpse of the system’s potential, we’re excited to showcase how Masselite Corruption shapes the world of Godforged: Origins of Ozgalor. More details will unfold as the game evolves. So stay tuned for future updates!

World and Lore: Crafting the Ebonvale Uplands

While the Masselite Corruption system has been a major focus, our creative team has been tirelessly bringing the world of Ozgalor to life. In this update, we’re proud to reveal some of the work that’s gone into the Ebonvale Uplands and its iconic centerpiece, Castle Ebongard.

The Ebonvale Uplands

This rugged, mountainous region of Ozgalor is a land of stark contrasts—majestic peaks shrouded in mist, lush valleys dotted with ancient ruins, and treacherous paths haunted by corruption. Our environmental artists and concept designers have been hard at work crafting this breathtaking zone, and we’re thrilled to give you a sneak peek into what lies ahead.

Castle Ebongard: Standing as a bastion of hope and resilience, Castle Ebongard is both a fortress and a symbol of the duchy’s storied past. Its towering spires and intricate architecture reflect the strength and determination of those who call it home. The design of this castle blends rich historical influences with the fantastical elements of Ozgalor, creating a location that feels both grounded and awe-inspiring.



Secrets of Ozgalor: Over the next few months, we’ll be showcasing some of the stunning concept art and environmental designs that bring the Ebonvale Uplands to life. From misty forests to ancient ruins, every detail has been crafted to immerse players in the world of Godforged.

We’re excited to share more about the Ebonvale Uplands and Castle Ebongard in early 2025, including behind-the-scenes looks at the creative process and additional previews of this captivating new zone.

Community Spotlight: Gamescon Serbia

In November, we had the incredible opportunity to showcase Godforged at Gamescon Serbia, where we connected with fans and shared our progress. Meeting so many of you in person was both humbling and inspiring. Your enthusiasm, questions, and feedback remind us why we’re creating this game in the first place.

Highlights from the event included:

Live Demos: Attendees had the chance to try the build early, providing us with valuable insights into gameplay balance and pacing.



Community Engagement: Hearing your stories and seeing your excitement reaffirmed our commitment to delivering a game that exceeds expectations.



We’re incredibly grateful for the support of our community and can’t wait to see how your feedback shapes the future of Godforged.

Looking Ahead

The public test on December 20th - 22nd is just the beginning. As we move forward, we’ll continue to refine and expand the world of Godforged, drawing on your feedback to make the game the best it can be. Here’s what to expect in the coming months:

Early 2025: A deep dive into the Ebonvale Uplands, bundled with new stories, characters, and gameplay features.
Future Updates: More on the Masselite Corruption System, castle-building mechanics, and the rich lore of Ozgalor.

Thank you for being part of this journey. Your support means the world to us, and we’re excited to have you by our side as we continue this adventure together.

Until next time, stay curious, stay courageous, and most importantly—stay Godforged

And a big thanks to you!

If you've reached this far, we would like to extend a thank you from everyone at Tricoman Studios! Consider joining our Discord and supporting us in our journey to be a part of our story!
Motion Soccer PRO - ivanovich
  • 🧤 Goalkeeper improvements: Smarter reactions to dangerous counterattacks.
  • ⏳ Smoother transitions: Polished halftime and end-of-match sequences.
  • đź”§ Training upgrades: Enhanced drills and multiple bug fixes.
Bionic Bay - psychoflow.studio
Hop into this latest trailer and get a peek into the new features: the ability to control time, harness gravity, teleport, and race with others’ ghost data.


Take a look and the blood-pumping trailer here:


The world of Bionic Bay is mysterious and packed with secrets waiting to be found. It lands onto Steam on 13th March next year.

Wishlist now!
DoomBreaker - wildlogicgames
Quick update patch 12th Dec 2024

Last update did not include 64bit Windows build.
Mount & Blade II: Bannerlord - Dejan
Blue Hunter - NourSaiFR


Achievements
I added the first game achievements. There are 18 achievements now and about 10 more will be added in future patches.

New God Card
I added a new god to shadowveil (first quest) along with an assassin/warrior card effect. More gods coming soon.

Credits
You can now see who contributed to the game in the codex. Note: The credits doesn't display at the end of the run.

God Mode Level 1 (Difficulty)
I just moved the level 1 to the last position so that you can use god cards even in the other difficulties. I will be adding more levels in future patches.

Changes
  • [FIX]: Fixed an issue where the score didn't display the right value for "Experienced Hunter".
  • [FIX]: Fixed an issue where the score didn't display the right value for "Excellent Hunter".
  • [FEATURE]: Added "achievements" on Steam (x18).
  • [CONTENT]: Added "Spearhead God" monster to battle.
  • [CONTENT]: Added "Spearhead God" effect for warrior class.
  • [CONTENT]: Added "Spearhead God" effect for assassin class.
  • [UI]: Added a credits UI in the codex tab.
  • [GAMEPLAY]: Increased status effect value 99 -> 999.
  • [GAMEPLAY]: God mode level 1 (no god cards) is now a level 3 difficulty.
  • [BALANCING]: Changed "Sea Brute"'s 3rd move shield 14 -> 10.
  • [BALANCING]: Warrior's starter skill no longer applies "Vulnerable".
  • [BALANCING]: Decreased deck card count for "Monster collection" score, 30 -> 25.
  • [BALANCING]: Decreased cards played count during a single turn for "Insane combo" score, 15 -> 10.
  • [VISUAL]: Fixed "Shadow Mask" sprite outline.
  • [VISUAL]: Fixed "Obsidian Sentinel" sprite outline.
SneakBit - HiddenMugs
Fixed crash when entering desert buildings
HITMAN World of Assassination - nicolef
The Splitter mission is available in the Free Starter Pack for new players and as an Elusive Target for HITMAN World of Assassination players, until the 12th of January

The DLC Splitter Pack is also now available, including a suit, items, Freelancer mode decorations, and access to the Replication - a two-level arcade mission featuring The Splitter - indefinitely through the Elusive Target Arcade.

In this new role, JCVD stars as Max Valliant, once one of ICA’s best operatives who was thought to have been successfully dealt with years ago after discovering that he was dealing with other organizations, but he is now back with a vengeance. He has now resurfaced, taking control of an ICA data storage facility in Chongqing, and requesting a meeting with the ICA board. Agent 47’s mission will be threefold: escorting an ICA board member within the facility, uncovering Max Valliant’s sinister agenda, and most importantly, taking down Max Valliant.

The mission will be available to play, for free, for newcomers to HITMAN in the Free Starter Pack, with the possibility of replaying the mission as many times as they wish, for the mission's duration. HITMAN World of Assassination players can access the Splitter, for free and try to unlock the reward that comes with the completion of the challenge.

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