Dec 12, 2024
Lunars Playtest - Onizuka
Christmas update Test
Dec 12, 2024
The Maze Survivor : First Entrants(Demo) - 零歌
很多人会在第一个安全区卡墙壁出去 修改了这部分内容
Bladesong - SUN AND SERPENT
It's been great to see you all go crazy with the new swordmaking parts and features, to get your feedback on this first preview of Campaign Mode, and of course to go through some more exciting Community Challenges with you! To make sure everyone can participate, we've decided to extend the playtest over this coming weekend, and let the final community challenge run for 48h instead of the usual 24h. More on that tomorrow! ⚔️

Hope this suits you well, big thanks to all of you!
– David and the Bladesong team

House of Necrosis Playtest - warrrkus
Hello! This upgrade brings more improvements and bug fixes. Here's what has changed:

  • Added a new "info" option to the items where you can find a detailed description of every item
  • Reworked the visuals of the "upgrade" room, also moved the vendor NPC to this room and added an item box
  • Reworked the tutorial of the game
  • Added new background music for boss fights
  • Buying an upgrade won't increase the price of other upgrades anymore. This should decrease the total cost of upgrades overall.
  • Updated the credits screen
  • Casting a spell now shows the name of the spell in the animation
  • Fixed the misspelled description of the "Bulky" trait
  • Fixed an issue where some UI containers would not the scaled to their contents
  • fixed an issue where exp values in stat info window would flow out of the window
  • The message log at the top of the screen is now more compact
  • Improved the formatting of the run result screen
  • The volume for the music and SFX in the options are now shown with their correct percentages

Thanks for playing!
下一站江湖Ⅱ - 下一站江湖Ⅱ
各位大侠好,
《下一站江湖Ⅱ》正式版第88更临时补充更新已于12月12日22:50完成。大侠们小退更新即可。

【本次更新内容】
修复部分怪物不掉落物品的问题

【关于快捷键自行设置的问题】
为了减少键盘按键占用和避免误操作,将轻功、武学、境界、经脉、万宗、关系、经历、成就、侠云录、系统设置、门派的按键快捷键默认留空,大侠们可在设置界面中自行设置。



白玉京工作室 拜上
Habroxia 2 - Barry M Johnson
A decade has passed since the events of Twin Breaker: A Sacred Symbols Adventure. After successfully unraveling the mystery behind NASA’s disappearing generation ships, heroic pilots Colin and Chris have entered quiet lives of retirement. But the copious data they brought back from their remarkable journey has been fully studied, and shadowy government figures are keen on exploiting new discoveries to achieve potentially sinister ends. Can a third hero -- the brave government liaison Dustin -- convince the boys to put a stop to the renewed madness? If Twin Breaker was a brick breaker about space, Tri Breaker is a brick breaker on steroids, and this go-around, it’s all about time. Explore 40 brand new stages spread across four periods of galactic history, and obliterate the brick-breaking formula with new action-oriented gameplay quirks and formulas that you’ve never seen before in the genre. With boss fights, tons of story and dialogue, a retro-fueled soundtrack, and much more, Tri Breaker: A Sacred Symbols Odyssey is inspired by the one of the most popular video game podcasts on Earth, Sacred Symbols, is written by long-time gaming personality Colin Moriarty, and is the sixth title from Lillymo Games.

Steam page: https://store.steampowered.com/app/2888530/Tri_Breaker_A_Sacred_Symbols_Odyssey/

Dec 12, 2024
Mammon: Devil Help - DystopianRuler
Quality of Life

  • New visual improvements for the main Objective (Desperation Sword).

  • Added Battle speed option in the options.

  • Small visual improvement when dragging resolves.

  • Now small amounts of gold are counted as well.


Changes

    [Church]
  • Removed church max stack.

  • Change icon notoriety to lesser confusion.

  • Resolve now increases church Rank.

  • Now faith stacks are gained on any contract, before it was only the soul coins.

  • The penalty for going to church sooner has changed and got a new visual.


    [Shop]

  • Shop prices have been reduced to avoid grind.

  • Shop Items "War Declaration" now increase notoriety gains.


Bugs & Fixes

  • Fixed, Casandria tip display was displaying the wrong stats.
  • Fixed, Blessing from Rank 3 not working properly.
♡beAt! -After the Summer- - ougist
The bundle for the main game ♡beAt! -After the Summer- and the Official Fanbook is now available! If you haven't owned the game yet, it's a good chance to buy both the main game with the free DLC + A digital art book that includes 50+ high resolution illustrations from both the original game ♡beAt! and the sequel.
Buy yourself a christmas present or make it a heart warming gift to someone! Happy holiday!
You may also follow our creator page to get more news from the franchise!
下一站江湖Ⅱ - 下一站江湖Ⅱ
各位大侠好,
《下一站江湖Ⅱ》正式版第88更临时补充更新已于12月12日22:50完成。大侠们小退更新即可。

【本次更新内容】
修复部分怪物不掉落物品的问题

【关于快捷键自行设置的问题】
为了减少键盘按键占用和避免误操作,将轻功、武学、境界、经脉、万宗、关系、经历、成就、侠云录、系统设置、门派的按键快捷键默认留空,大侠们可在设置界面中自行设置。



白玉京工作室 拜上
The Bloodline - CamillaHOOK


Harbingers,

A new juicy update is available now to improve your journey in Eudros!

BUG FIXES
  • HUD should now restore properly when closing the achievement window
  • Arrow hits now show damage numbers properly
  • Moved the objective for the “Hand in the Snow” quest
  • Fixed issue with Dropkick skill that would cause player’s mesh to be rotated 90 degrees if used AFTER ragdolling
  • Fixed issue with grapple, companion and mount windows not being able to be closed by TAB
  • Fixed issue with goblin mold not spawning when starting a new game (hopefully)
  • Fixed issue with Wizard Tower vendor not spawning
  • The village overview board should now show the correct number of visitors in your village
  • Valarie Westmoth now gives the correct slime bait for the slime taming quest
  • Fixed issue with skill passive tooltip text clipping out of the box for some resolutions
  • Fixed issue with Thunderous Smite not giving Electromancy EXP
  • Fixed issue with Carrion Flock not giving Druidism EXP
  • Fixed issue with Blood Spear not giving Blood Magic EXP
  • Removed slash VFX from spear attack impacts
  • Fixed issue that would cause the “Throw/Drop” controls to remain on-screen when some held items were destroyed
  • Fixed issue with dialogue lock after speaking with Elderglen Lionsmane Quartermaster
  • Fixed issue where accessory item wouldn’t be visible on character when loading into a new area. Would require you to unequip and re-equip to see the item
  • Fixed issue where head and hair would be visible through full helms
  • Fixed issue with stone spear that would block interaction
  • Fixed issue with Sanguine necklace that would block interaction
  • Fixed issue with Azure Necklace that would block interaction
  • Removed odd, creepy hum sound in Khenmoore that could be heard when master volume was turned down
  • Added city ambience to Khenmoore
  • Fixed issue where city ambience in Elderglen would still be audible when volume as turned down
  • Fletcher’s shop description now properly shows what is missing or included in the building
  • Enemies now are bounced by summoned Spring Shrooms
  • Fixed issue with Carrion Flock behaving strangely when exhausting all of your mana when casting it
  • Fixed issue with hotkeyed weapons being consumed if you already have them equipped and use the hotkeyed item. (For example, if you had a Chapter Mace in one of your hotkey slots and you click that item while already having the Chapter Mace equipped, it would destroy the mace that is in your inventory. Now if you try to equip a hotkeyed item that is already equipped, it will unequip the item.) (Now also fixed for clicking the hotkey radial menu buttons as well)
  • The metal puzzle block within the Temple of the Fatal relic can no longer be broken
  • Fixed gender-specific dialogue with Pembroke Wells at the Harbinger Stronghold
ADDITIONS
  • Added/expanded interior to Chapter’s Court in Elderglen. Now contains Paladins as well
  • Added 3 new level tiers to engineer crafting
  • Added Port-A-Pult deployable. (A small deployable catapult) to engineering crafting
  • Added Stationary Ballista deployable to engineering crafting
  • Added Self-Propulsion Boots to engineering crafting
  • Added exhaust pipe
  • Added Blastfuel
  • Added Small Blastfuel Tank
  • Added Dwarven Metal
  • Added engineer level up console command
  • Added new cosmetic item to the Golden Loom in Arema (Scribes Belt)
  • Added new accessory – Hearthsong Lantern
  • Added new cosmetic item – Assassin’s Belt (Firesmith’s in Arema)
  • Added new cosmetic item – Simple Quiver (Dwarven crossbow shopkeeper in Arema)
HEARTHSONG HOLIDAY
Arema has been blanketed in a cozy layer of snow for the holiday of Hearthsong!

  • Find all 25 Hearthsong Candles scattered across the city
  • Help Dromli deliver his gifts from Lonland to his friends in Arema (Quest gives the Hearthsong Lantern)
  • 2 new armor sets: Winter Warden set and the Froststrider set!
CRYOMANCY
Level 3 Passives:
  • Frozen Touch 1: Increases size of Frozen Ground by 25%
  • Slick Frost: Makes Frozen Ground slightly more slippery for foes
Level 5 Passives:
  • Frozen Touch 2: Increases size of Frozen Ground by 25%
  • Frostbite 1: Increases the damage of Cryomancy spells by 15%
  • Frozen Heart: Regenerate mana faster while standing on Frozen Ground
NECROMANCY
Level 3 Passive:
  • Death's Embrace 1: Necromancy spells deal 10% more damage (does not increase summon damage)
Level 10 Passive:
  • Death's Embrace 2: Necromancy spells deal 10% more damage (does not increase summon damage)
PYROMANCY
Level 3 Passives:
  • Blazing Fire: Increases the duration of ground fires by 25%
Level 5 Passive:
  • Flamesurge: Nearby burning enemies restore your mana.
  • Infernal Grace 1: Increase all damage done by Pyromancy spells damage by 15% (does not increase ground fire damage)
Level 10 Passives:
  • Infernal Grace 2: Increase all damage done by Pyromancy spells damage by 15% (does not increase ground fire damage)
Level 15 Passives:
  • Flame's Favor: When igniting an enemy, the fire has a 25% chance to spread to other nearby enemies.
ARCANE
Level 3 Passives:
  • Divine Grace: Blessing a corpse with Final Rites now heals you for twice the amount.
Level 5 Passives:
  • Holy Retribution 1: Arcane spells deal 10% more damage
Level 10 Passives:
  • Holy Retribution 2: Arcane spells deal 10% more damage
BOW AND ARROW
Level 3 Passives:
  • Deadly Focus: Holding a fully-drawn arrow for a moment triggers Deadly Focus for half a second. If you release your arrow in this window, your arrow's damage by x2.
  • Head Hunter: Headshots with bows and bolts now have a 40% chance to make an enemy dizzy
Level 5 Passives:
  • Hamstrung: Shooting an enemy in the leg has a high chance of SLOWING them for 5 seconds.
  • Ranger: Hitting an enemy at distance greater than 30 meters increases damage by 25%
Level 10 Passives:
  • Hitting an enemy at distance greater than 50 meters increases damage by 25% (stacks with the “Ranger” passive)
ONE HANDED WEAPONS
Level 5 Passives:
  • Charged Smash: Charged attacks with BLUNT WEAPONS (maces, hammers) now have a chance to ragdoll enemies
  • Hatchet Master: Throwing axes deal 50% more damage when thrown.
  • Duelist’s Focus: Hitting a crit spot with a rapier immediately spawns another
  • Duelist’s Surge: Hitting a crit spot with a rapier restores 10% of your max stamina
ELECTROMANCY
Level 5 Passives:
  • Honed Bolts 1: Increases Electromancy skill damage by 10%
Level 10 Passives:
  • Capacitive Crit: Hitting a crit spot of an electrified enemy will add 5 stacks of Capacitive Surge to the target.
  • Honed Bolts 2: Increases Electromancy skill damage by 10%
Level 15 Passives:
  • Attunement: Electromancy skills deal 25% more damage during thunderstorms
DRUIDSIM
Level 5 Passives:
  • Bestial Fury 1: Increase damage of shapeshifted attacks by 20%
  • Nature's Wrath 1: All (non-shapeshifting) Druidism skills deal 15% more damage
  • Piercing Talons: The "Peck" skill now has a 75% chance to cause bleeding.
Level 10 Passives:
  • Bestial Fury 2: Increase damage of shapeshifted attacks by 20%
  • Nature's Wrath 2: All (non-shapeshifting) Druidism skills deal 15% more damage
Level 15 Passives:
  • Bestial Fury 3: Increase damage of shapeshifted attacks by 20%
  • Nature's Wrath 3: All (non-shapeshifting) Druidism skills deal 15% more damage
BLOOD MAGIC
Level 5 Passives:
  • Blood Scent: Nearby BLEEDING enemies will restore your mana.
  • Nonequivalent Exchange: Blood Exchange takes half the amount of blood (health) from you.
  • Bloody Might 1: Blood Magic skills deal 15% more damage
Level 10 Passives:
  • Strengthened Leech: Bloodleech heals you for twice the amount.
  • Bloody Might 2: Blood Magic skills deal 15% more damage
Level 15 Passives:
  • Hemorrhage: ALL critical hits have a 20% chance to cause bleeding
  • Bloody Might 3: Blood Magic skills deal 15% more damage
TWO HANDED WEAPONS
Level 10 Passives:
  • Cleaving Crits: Hitting a crit spot on an enemy also damages nearby enemies
SPEARS
Level 3 Passives:
  • Keen Edge: Thrown spears deal 25% more damage
Level 5 Passives:
  • Binding Thrust: Hitting LEG crits with a spear now has a 75% chance to SLOW enemies for 5 seconds.
  • Reach Advantage: While wielding a spear, crit spots appear 20% more often.
Level 10 Passives:
  • Skirmisher: Hitting a crit spot with a spear has a 30% chance to immediately spawn another crit spot.
FLINTLOCK WEAPONRY:
Level 3 Passives:
  • Skull Shrapnel: Headshots with flintlock weapons that kill an enemy now cause their heads to explode, damaging nearby enemies
  • Began revamping the Tomb of the Betrayer
  • Closed off unfinished sections of the Tomb of the Betrayer
  • Added Tomb of the Betrayer questline “The Vigil’s Oath”, which will introduce the player to the Chapter guild (Paladin guild)
ADJUSTMENTS
  • Changed how Reanimate Corpse functions. Now, the body of the enemy that is being targeted will spawn a skeletal companion. The higher the level of the dead enemy, the more powerful the skeleton that is spawned. This change will help streamline how summons work, allowing any reanimated enemy to draw from your passive Necromancer abilities and prevent unintended behavior from reanimated enemies.
  • Refined civilian spawns at the Harbinger Stronghold
  • Reduced rapier crit spot damage from x8 to x4 (was much too powerful with the new rapier passive!)
  • Reduced Spark skill damage from 25 to 15
  • Reduced damage of Rock Wall (when shoved) from 350 to 150 base damage
  • Reduced Rock Hammer damage from 150 to 100
  • Reduced Bomb Shroom damage from 50 to 15 (these were incredibly overpowered!)
  • Increased Clot Orb base damage from 20 to 35
  • Increased Velosian Leaf-tip spear hitbox size
  • Removed Bronze Key drops as they will not have a use going forward
  • Hallowed Eve has been set up to work with the in-game and real-world calendar. If it’s the month of Truill in-game, then Hallowed Eve events will be active. If it’s the month of October IRL, then Hallowed Eve will be active regardless of the in-game month.
  • Greatly optimized Carrion Flock skill
  • Changed hand-drawn filter slightly
...