Dec 12, 2024
Crime Boss: Rockay City - Rwaggy505Games
Update 13 for Crime Boss: Rockay City is here, bringing the chill with an icy lineup of fresh content!

Grab your crew for an all-new co-op mission, Cold Strike!



Your latest assignment sends you to the arctic on a dangerous heist.

Head to the store to download the update now!

For the patch notes head to the post below:

https://store.steampowered.com/news/app/2933080/view/538840030118936627
SCUM - Beda
Hello hello everyone ! Happy Thursday, ready for a hot hot hotfix on this cold day! If the answer is yes sweet, if the answer is no well too bad. Check it out! ->




  • Fixed the issue where phones would spam "New Message Received" notification on quest start.
  • Fixed the issue where the First person camera would clip through player body during urinate animation.
  • Fixed incorrect descriptions for rafts and hatch door crafting recipes.
  • Fixed the issue where some purchased vehicles would spawn in without an alternator.
  • Fixed the issue where shooting with an Improvised rifle in third person would make the character twitch.
  • Fixed the issue where the quest cycle would not reset properly.
  • Fixed the issue where players that were in push vehicle action would not be visible to other players in some cases.
  • Fixed multiple running animations with items in hand.
  • Fixed the issue where you could not reload a weapon while driving, if you have another weapon in inventory.
  • Fixed the issue where the horde scream would not be heard even though it should by server settings.
  • Fixed multiple wrong grip animations.
  • Fixed the issue where moving a chest inside flag area would fill multiple BB element slots in the limit.
  • Fixed the issue where weapons would sometimes replicate to other players when it should not.
  • Fixed the issue where turrets would not target players wearing puppet suits.
  • Fixed the issue where turret indicator light would not work.
  • Fixed puppet spawn location on multiple POIs.
  • Fixed the issue where some dev commands were available when they shouldn't.
  • Fixed the issue where shotguns would not have muzzle flashes.
  • Fixed the issue where abandoned bunker generator room door could not be closed if opened by NPCs.
  • Fixed the issue where holding a throw animation would raise STR stat.
  • Fixed the issue where under certain lighting the player hair would glow.
  • Fixed the issue where Basic turrets could not be filled with shotgun shells.
  • Fixed the issue where SCAR L could not be zeroed past 400m.
  • Database optimizations.
  • Fixed the issue where headlamps light would illuminate the wrong way.
  • Multiple animation fixes.


  • Executing soft wipe, will now wipe quest progress as well.
  • MAC 10 can now be used in the driver seat.
  • Reduced the chance of horde activation by puppet scream.
  • Introduced new type of quests.
  • You can no longer place BB target elements on other BB target elements.
  • Increased Quest time limit across the board.
  • Adjusted explosive arrow damage to sentries and dropships.
  • RIS quad vehicle spawned in with admin command no longer spawns with medium storage rack on it.
  • Traders will now show the quantity of items in stock.
  • Turrets loaded with multiple types of ammo will now fire the ammo from the first loaded towards last loaded round.
  • Server setting QUESTS -> BLOCK PURCHASE OF REQUIRED ITEMS is now off by default.
  • Adjusted movement speed when holding a bow in hands.


  • Added new server setting:
    [Features] Subcategory "BASE BUILDING"
    scum.AllowFloorPlacementOnHalfAndLowWalls=0 - This setting allows or disallows placement of floors on half and low walls.
    scum.AllowWallPlacementOnHalfAndLowWalls=1 - This setting allows or disallows placement of wall placement on half and low walls.
The Spirit of the Samurai - Maddie @ Kwalee
Prepare to embrace the darkness and face nightmarish creatures beyond your wildest imaginings…

We’re excited to announce that we’ve collaborated with The Game Kitchen and Team17 to bring you this incredible bundle with Blasphemous 2!



With their uniquely dark art styles, thrilling combat systems, and grotesque monster designs, it was only natural that The Spirit of the Samurai and Blasphemous 2 should be paired together in this gore-geous bundle. Not to mention, both games were made by Spanish developers!

The Sinners and Samurai Bundle includes:

The Spirit of the Samurai, a 2D stop-motion action adventure where you’ll get to play as three separate characters: the samurai Takeshi, his kitten Chisai, and the forest spirit Kodama. Traverse through beautifully realized 2.5D landscapes, fight against an army of horrifying monsters inspired by Japanese mythology, and take on the demonic Oni to save your village from total destruction.

https://store.steampowered.com/app/1507120/The_Spirit_of_the_Samurai/

Blasphemous 2, a stunning 2D action-platformer where you reprise your role as The Penitent One, who awakens to continue his endless struggle against The Miracle. Dive into a perilous new world filled with mysteries and secrets to discover, and tear your way through monstrous foes that stand between you and your quest to end the cycle once and for all.

https://store.steampowered.com/app/2114740/Blasphemous_2/

If you already own The Spirit of the Samurai or Blasphemous 2, you’ll still be able to take advantage of the bundle. Instead of buying the full bundle, however, you’ll be given the option to complete the set and receive a 10% bundle discount on the other games, which will stack with any other discounts that are available on the games at the time!

Want to let us know your thoughts on this bundle?

Click the buttons below to let us know in our Discord or on social media 🦊

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Ostranauts - Blue Bottle Games, LLC
Hey Folks!

Just a quick patch here for a crash-to-desktop issue some players are encountering in yesterday's update. It appears training EVA Suit Ops to 100% causes an infinite loop, crashing the game.

This patch removes the cause of that loop. Sorry for the scare!

Best,
Daniel Fedor
Founder, Blue Bottle Games, LLC
Will You Snail? - Sdaan



YO SNAILS!


Are you ready to dive into the world of Will You Snail and show off your artistic skills? It’s time to fire up your drawing tools and get creative!

Welcome to Sketching the Simulation!

You have until Thursday, December 19th, 9 AM CST / 4 PM CET to create an incredible digital drawing inspired by Will You Snail. Whether it’s Shelly, Squid, or something entirely new from the WYS world, this is your moment to shine.

Rules 📜

  • The drawing must be digital.
  • Include elements from Will You Snail—characters, environments, or anything in the WYS universe.
  • One submission per person.
  • All submissions must be your own work.
  • Submit your entry before Thursday, December 19th, 9 AM CST / 4 PM CET in the #sketching-the-simulation channel on our Discord server.

Judging 🔎

Entries will be reviewed by Jonas, the Community Management team, and the Discord Mods. We’ll be looking at:
  • Creativity and originality.
  • How well it incorporates WYS elements.
  • Rule compliance.

Prizes 🏆

The 3 top submissions will receive:
  • The Trophy Snail role on Discord.
  • A Will You Snail AND Thronefall Steam key.
  • Your artwork featured on our social media.

Join our Discord server and share your masterpiece with the community!

This is your chance to bring the world of Will You Snail to life in your own unique way. Whether you're a seasoned artist or just love to draw, we can’t wait to see what you create.

Ready, set, sketch the simulation! 🎨






Victoria 3 - Commissar_roach


Double Happy Thursday! As is customary after each major update, today we’ll be returning to the future update plans, which we last went over in Dev Diary #124. Just like the previous times, we’ll be going over what changes and improvements we have planned for the game in future free updates such as 1.9, 1.10 and beyond.

Once again we will be talking about the same key four improvement areas of Military, Historical Immersion, Diplomacy, Internal Politics as well as Other for anything that falls outside those four categories.

Just as before, I’ll also be aiming to give you an updated overview of where we stand and where we’re heading by going through each of these four categories and marking on each one with one of the below statuses:
  • Done: This is a part of the game that we now consider to be in good shape. Something being Done of course doesn’t mean we’re never going to expand or improve on it in the future, just that it’s no longer a high priority for us. Any points that were already marked as Done in previous updates will be removed from the list, to avoid it growing unmanageably long, but you can look at the older dev diaries (#79, #89, #102 and #124) if you’re interested in what was done previously.
  • Updated: This is a part of the game where we have made some of the improvements and changes that we want to make, but aren’t yet satisfied with where it stands and plan to make further improvements to it in future updates.
  • Not Updated: This is a part of the game where we haven’t yet released any of our planned changes/improvements in any currently released updates but still plan to do so for future updates.
  • New: This is a planned change or improvement that is newly added, i.e. wasn’t present on the list last time we went over it
  • Reconsidered: This is a previously planned change or improvement that we have reconsidered our approach to how to tackle from previous updates. For these points we will explain what our new plans are, and change the list appropriately in future updates.

For the final bit of repetition: Just as before we will still only be talking about improvements, changes and new features that are part of planned free updates in this dev diary. I will also remind you that this is not an exhaustive list of the things we are going to do, and that something being ‘Done’ doesn’t mean we’re not going to bugfix, balance or make UX improvements to it afterwards. Alright then, onto the dev diary proper.



Military
New:
  • Make sure that supply is an important and meaningful part of the military system that can win or lose you wars.
  • Tweaking and improving the frontline system to eliminate excessive front splitting and troop teleportation once and for all

Not Updated:
  • Making navies more important for projecting global power and securing control of coasts.
  • Adding a proper system of military access and finding solutions for the other remaining rough edges in the frontline system.
  • Turning individual ships into proper pieces of military hardware that can be built, sunk and repaired rather than just being manpower packages.
  • Adding a system for limited wars to reduce the number of early-game global wars between Great Powers

Historical Immersion
Done:
  • Tweaking content such as the Meiji Restoration, Alaska purchase and so on in a way that they can more frequently be successfully performed by the AI, through a mix of AI improvements and content tweaks

Updated:
  • Going through the base game Journal Entries and events and making improvements and additions to ensure that they feel meaningful and impactful for players to interact with
  • As always, we’ve updated some of our older Journal Entries for 1.8 and will continue to do so in future updates.
  • Adding more country, state and region-specific content to enhance historical flavor of different countries
  • Also as always, this is something we continue to do each update and which I will keep on this list as it remains an important priority.

Diplomacy
New:
  • Improve on the Treaty Port mechanic and create more ways for countries to cooperate, compete with and exploit others using trade
  • Improving the war support system to be much clearer UX-wise about what is needed to contest wargoals, and less all-or-nothing in terms of when countries are on track to capitulate

Not Updated:
  • Make declaring and holding onto diplomatic Interests a more rewarding and challenging aspect of global empire-building
  • Allowing peace deals to be negotiated during a Diplomatic Play instead of only having the option to give in

Internal Politics
Done:
  • Find a better solution for the ways ideologies appear, attract followers and create support for reforms than the current RNG-heavy leader ideology system.
  • Have discrimination not be a purely binary status and reflect forms of discrimination aside from what’s written in the law, as well as making assimilation into a more meaningful mechanic in the process.

Updated:
  • Adding laws that expand on diversity of countries and introduce new ways to play the game
  • In 1.8 we added Caste System/Social Hierarchy laws to make India more accurate and flavorful.

Not Updated:
  • Turn legitimacy into a more interesting mechanic, where the strength of a government depends on their successes and failures, and highly legitimate governments can’t simply be ousted at a whim but have to be undermined first.
  • Introduce a concept of national pride which can increase or decrease depending on a country’s actions and which ties directly into legitimacy.

Other
Not Updated:
  • Find a way to deal with the excessive fiddliness of the trade system in large economies, possibly by allowing for autonomous trade based on your laws in a similar way to the autonomous investment system.

Updated:
  • Improve on Companies by turning them into actual actors in your country that can own/expand buildings and interact with characters/politics.
  • In update 1.8 we made Companies into more distinct entities with headquarters and ownership of specific buildings. We plan to continue to develop these entities in the future and tie them into more systems.

As per usual I’m not able to make specific promises about when all these improvements will come out, but I can say that the next update (1.9) is going to be quite a large update that should tackle several points on this list, and that two particular focuses for it will be Trade and Improvements to the Frontline system. For a bit more detail on the latter point, I refer you to last week’s dev diary where I went over what I consider to be the most pressing issues with the frontline system, all of which we’re aiming to fix or at least improve for 1.9.

Right then, that’s it for today, and in fact, a wrap for 2024. I’ll be back on January 16th to give you a retrospective on the entire year, what we think went well, what we could do better in the future, and see if I can’t find some fun dev moments from the year to share with you as well. See you then!
Union of Gnomes - F.SnowFlake
Greetings, comrades!

Winter is here in the fairy tale kingdom. The forests and fields are covered with a thick fluffy blanket of snow and new winter monsters are standing in the way of the gnomes.



The Battle with them is set for December 19. Prepare carefully because it won’t be easy:
  • A new location — the University, keeping the dark secret of Snow White.
  • Six new monsters.
  • Four quests.
  • A boss — big, brash, clawed. Who do you think it is this time?
But don’t sit idly for a week if you long for fantastic adventures with decks. Because today ‘Deathless. Tales of Old Rus’ is coming out of Early Access and it’s time to celebrate with our joint ‘Fairy Tales & Cards’ bundle. You can purchase it at a 10% discount, which is a nice addition on top of the 20% launch discount of our friends.

https://store.steampowered.com/bundle/48388/Fairy_Tales__Cards/

More scary fairy tales for long winter evenings, more exciting adventures, and more fun card games!

Freedom to gnomes!
Union of Gnomes
Total War: WARHAMMER III - CA_KingGobbo


Greetings folks,

The day is finally upon us! Golgfag, Skulltaker and Gorbad have joined the fray - Omens of Destruction has arrived in Total War: WARHAMMER III alongside Update 6.0!

https://store.steampowered.com/bundle/46584/Total_War_WARHAMMER_III__Omens_of_Destruction
https://store.steampowered.com/app/2574900/Total_War_WARHAMMER_III__Gorbad__Omens_of_Destruction/
https://store.steampowered.com/app/3130740/Total_War_WARHAMMER_III__Golgfag__Omens_of_Destruction/
https://store.steampowered.com/app/3130750/Total_War_WARHAMMER_III__Skulltaker__Omens_of_Destruction/

PLEASE NOTE: Although every effort will be made to get the bundle link up and running as close to 3PM GMT as possible, there may be a slight delay in the link being accessible. If you have trouble accessing the link at 3PM GMT please wait a moment and try again.

Check out the launch trailer now:



If you haven't already, you can read the full release notes at the link below:

UPDATE 6.0 RELEASE NOTES


Whose campaign will you be jumping into first? We look forward to hearing about your exploits!

See you on the battlefield!

— The Total War Team



⚠ IMPORTANT



If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article.

If the issues persist, please visit our support site for additional troubleshooting steps and assistance.



🧱 MOD WARNING



Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.

For the latest news and announcements, drop by our official social channels. Steam X Facebook Instagram Discord [url=https://bsky.app/profile/totalwar.bsky.social style=button]Bluesky[/url]
Horny Villa - support
ho ho ho people! 🎅

This holiday season, our Christmas Season Battle Pass is packed with prizes that’ll make your holidays unforgettable. From enchanting girls to dazzling decorations, there’s something for everyone!

✨ What’s in the Sleigh?
❄️ Cristine – Graceful as ice, this skater is ready to spin her way into your collection.
🎅 XXXmas Stacy – A festive touch with a naughty twist.
🐰 Gentle Bunny – Soft and chic, perfect for cozy nights.

🎁 Decor Galore:
Spoilage from the Fabric – The gift that keeps on giving.
Inflatable Unicorn – A whimsical delight for the season.
The Christmas Arch – Perfect for festive vibes.
Naughty Snowmen – Mischievous yet adorable!

🎄 Event Dates: Dec 12–Jan 9

Each completed tier gets you closer to the ultimate holiday haul. Start your journey today and unwrap the magic of Christmas! 🎁
Dec 12, 2024
Rappelz - Julia
On December 13, maintenance work will be carried out on the game servers. Due to this, the game may not be available from 17:00 to 17:30 Moscow time.

Please note that completion times are indicative and subject to change.

Please apologize for the temporary inconvenience.
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