Voxel Zundamon Castle - KC Project
This is a beta patch with the mass return function for barracks and the ability to specify supply points and  battle points. If no issues are reported by tomorrow, it will be applied to the live environment.
MegaQuest Playtest - brandon
12/12 Daily. Inching our way to the demo build.
Tons of little fixes and finishes. Still missing some polish and tune.

I'm okay with where we are at today. There will be likely one last tune up before the build will be locked down. After feedback from the expo I will hopefully solidify this into a downloadable demo. If it continues to fall flat, I will back off and proceed to pancake number 3. But i do think we have something good here.

Thanks for being on this ride! -Brandon
Disney Speedstorm - flowrie
Hey SpeedStars,

Disney Speedstorm’s Season 11, inspired by Disney and Pixar’s The Incredibles, is approaching fast, and the team has been working on changes and improvements to the game based on community feedback.

SEASONS AND GOLDEN PASS UPDATE

A reminder to read about the upcoming changes to the length of some seasons and Golden Passes outlined in our previous Community Pit Stop [LINK TO PREVIOUS PIT STOP] if you haven’t already.

INBOX

Players will now find a new tab in the player profile menu called “Inbox”. Starting during Season 11, players will find communications about different topics here, such as in-game Time-Limited Events, Community Pit Stops, maintenances, community activations etc.
This is just the first iteration of this feature, and we will develop it further based on community feedback.

TREASURE RUSH

To celebrate the holiday period, players will be able to participate in additional holiday-themed Treasure Rush Time Limited Events (TLEs). These TLE’s will be in addition to the regular Daily Challenge Treasure Rush TLE currently in-game.
Players will be tasked with collecting some festive-themed items rather than coins. There will not be any limit on Tries and as a result, players will only receive rewards from completing the TLE’s Objectives.

UI IMPROVEMENTS

• A “Racer Class” filter has been added to the Racer select menu.
SHOP
• Offers for “Maxed” Racers and Crew will no longer appear in the Daily Specials tab.
• Players can now instantly “Tier Up” or Max out a Racer via dedicated Shop offers.

RACER VOICEOVER
This season, all 7 Racers, including the 2 mid-season Racers will receive voice lines in-game.

RACER BOOST
Racers Davy Jones, Captain Hector Barbossa, Tia Dalma, Cruella De Vil, Maleficent and Dr. Finkelstein will now be available to select.

SEASON 9 TOURNAMENT AND VAULT PASS
During Season 11, Tournaments and Vault Passes will become available for the Wreck-It Ralph and Hercules Collections.

Tournaments will be available for Racers Vanellope, Wreck-It Ralph, Sergeant Calhoun, Fix-It Felix and King Candy from the Wreck-It Ralph Collection and Racers Hercules, Meg and Hades from the Hercules Collection respectively.

GENERAL FIXES AND IMPROVEMENTS
• Various game crash occurrences fixed across all platforms.

Don't forget to follow us on our social media channels for all the latest news!

Twitter
Youtube
Discord
Instagram
Facebook

© Disney. © Disney/Pixar.

© 2024 Gameloft. All rights reserved. Gameloft & the Gameloft logo are trademarks of Gameloft in the US and/or other countries.
War Thunder - Blitzkrieg Wulf


The Dassault Rafale jet fighter is coming to the game as a new top aircraft for the French aircraft tree!

Rafale C F3: A Jet Fighter for France at Rank VIII
At a glance:
  • Powerful engines and excellent controllability.
  • Large number of guided bombs.
  • MICA-EM air-to-air missiles.
  • No air brake.
Vehicle History
[expand type=details]
The Dassault Rafale multi-role fighter was accepted into service with the French Air Force in 2005, and in early 2014, the French Ministry of Defense announced funding for the F3 modernization program. The main goals of this upgrade were to increase the aircraft’s combat ability and overall capabilities. The Rafale received a new radar, more advanced communication and surveillance systems, the ability to use Damocles and TALIOS targeting pods, and an expanded range of weapons. Tests of the upgraded aircraft began in April 2014, with the first test flights taking place in December of the same year. In October 2018, the French Air Force accepted the Rafale F3-R into service, and by 2030, all operational aircraft will be modernized to this standard. The first combat use of the Dassault Rafale C (F3-R) occurred in September 2020, when a pair of aircraft struck ISIS positions. Additionally, the F3-R modification has been exported to Greece and Croatia.
[/expand]



Introducing the Rafale C F3!

Arriving at the end of the line for the French aircraft tree is a very famous and modern aircraft: the Dassault Rafale! Coming in the Storm Warning major update, this aircraft features excellent characteristics and a large arsenal of weapons. Let’s dive into the details!




The Rafale, along with the other top fighters, is a very technologically advanced aircraft that has its own unique elements. For example, this aircraft has access to MICA-EM ARH missiles, which are among the best long-range missiles in the game. In addition to this, the Rafale has just 2 missiles for short range engagements — already well-known to French pilots, the Matra R550 Magic 2. Another unique aspect is in the Rafale’s countermeasure loadout — it only has 32 large caliber countermeasures, but additionally a large amount of chaff!

Interesting: “Rafale”, when written in French as “Rafale de vent”, is translated into “Gust of Wind”!



In addition to regular bombs for destroying ground targets, the Rafale features both the Paveway series of guided bombs (GBU-12, GBU-16, GBU-22 and GBU-24), familiar from other aircraft, and the AASM HAMMER (Highly Agile Modular Munition Extended Range) bombs, new to War Thunder! This new addition includes the SBU 38 guided bomb (GNSS guidance), SBU 54 (Laser+IOG+GNSS guidance), and the most advanced version, the SBU 64 (IR+IOG+GNSS). Guidance for these new bombs is handled by the DAMOCLES targeting pod, familiar from the advanced Mirage 2000 aircraft.



In terms of speed, the Rafale features a pair of SNECMA M88-2 engines, producing a total thrust of almost 14,000 kgf and a maximum speed of over 1,800 km/h at very high altitudes when using the afterburner. The delta wing design and canards make the Rafale very controllable at any speed and altitude, allowing it to perform sharp maneuvers, while the powerful engines can quickly replenish energy losses.

That’s it for this blog! The Rafale C F3 will be waiting for you in the Storm Warning major update, where very soon it will have its say in both Air and Ground Battles — until then though, keep an eye out for more dev blogs!

Please note that this vehicle’s characteristics may be changed before it is added to the game.
Northgard: Definitive Edition - Shiro_Steven
v3.6.18.40721

Clan of the turtle
  • The clan of the Turtle is now available in game
  • The clan will be playable in Ranked at a later date

↓ All details about the clan on the dedicated page ↓

https://store.steampowered.com/app/3352480/Northgard__Hafgufa_Clan_of_the_Turtle/



Changes
  • Various AI Improvements
  • Winter Festival now available

Bugfixes
  • UI - Miklagard relation is now displayed in the end stat game
  • Lynx - Fixed Sharped eyes not working
  • Squirrel - Fixed Winter SFX not played 2 month before winter
  • Owl - Fixed Invasive Fruit not working against the Clan of the Bear
  • Owl - Fixed Hypnotic Spores not decreasing foes armor
  • Raven/Snake - Fixed decolonisation UI displayed when raiding or attacking with skirmisher
  • Bifrost - Fixed being able to select the same winter bonus multiple times when playing solo
  • Bifrost - Fixed second start-with of the Clan of the Snake (using scorched earth on ally territory)
  • Bifrost - Fixed a crash for the Clan of the Squirrel when checking his ingredients production
  • Bifrost - Fixed free upgrade for tower/fort/duchy for the Kingdom clan

Known Issues
  • Turtle - Sometimes workers will not auto leave garrison
  • Unit - Sheep crossing a player’s tile while the tile becomes unclaimed cannot be controlled
  • Unit - Sometimes after assigning a villager to a scout camp he will not go scout alone (ordering him to scout fix the issue)
  • Text - Some localization are missing
  • Bifrost - Turtle shared Start-with doesn't work for Southern Kingdoms


Northgard: Definitive Edition - Shiro_Steven
Hello Warchiefs,

The caravans are flooding and the shopkeepers are deploying, for the Clan of the Turtle is arriving!


Travel with the Turtle

Renowned as expert negotiators and unparalleled merchants, their shopkeepers traverse the land with fleets of caravans, steadily dominating markets and prospering in wealth and triumph. Now is the time for Hafgufa to join Northgard!

This clan, more focused on the economics and support side of the game, is perfect for those who don't want to handle

↓ Find out more about the clan on the store page below ↓

https://store.steampowered.com/app/3352480/Northgard__Hafgufa_Clan_of_the_Turtle/


The Trade & Prestige Season

This is the end of the Trade & Prestige update. This also mark the end of the Road Map of 2024!
We hope you'll enjoy the new clan as well as the new trade victory! On our side we have collecting multiple comments and feedback from this year and we'll begin preparing for 2025!



If you think we missed on something, be sure to remind us in the satisfaction survey, coming in January!
Meanwhile, keep an eye open for the winter festival, arriving soon...

-Shiro Games
The Spirit of the Samurai - Maddie @ Kwalee
The gates of the underworld have opened and the demonic armies of Shuten-dōji have been unleashed on the world…

Are you prepared for the harrowing battle that is to come?

We hope you are, because The Spirit of the Samurai is officially out now!

We’re offering a tantalising 20% launch discount for the next 2 weeks. Not only that, but we’ve partnered with some indie classics to offer you two incredible bundles.

Check out our action-packed launch trailer below and read on to find out more 👇



The Spirit of the Samurai is a 2D stop-motion action adventure where you’ll get to play as three separate characters: the samurai Takeshi, his kitten Chisai, and the forest spirit Kodama. Traverse through beautifully realized 2.5D landscapes, fight against an army of horrifying monsters inspired by Japanese mythology, and take on the demonic Shuten-dōji to save your village from total destruction.

Our stop-motion art style was inspired by the work of Ray Harryhausen, H.R. Giger, and Zdzisław Beksiński. We wanted our game to evoke the same feeling as the old claymation and stop motion horror films that we grew up watching, so we hope you will enjoy our unique style!

To celebrate our big launch, we’re also bringing you 2 brand new bundles that any fans of samurai epics or dark fantasy are sure to love.

We’ve partnered with Blasphemous 2 to bring you the Sinners & Samurai Bundle and with Trek to Yomi to bring you the ultimate bundle for aspiring samurai!

If you already own any of the other games, you’ll still be able to take advantage of the bundle. Instead of buying the full bundle, however, you’ll be given the option to complete the set and receive a 10% bundle discount on the other games. The bundle discount also stacks with the 20% launch discount we currently have running, so there’s never been a better time to grab one of our bundles!



Don’t forget, our launch giveaway will run until Wednesday December 18th, so there’s still a chance to enter! The lucky winner will receive a one-of-a-kind Kodama plush, a limited edition poster of our alternative key art, and a free copy of The Spirit of the Samurai.

All you need to do is follow the link here and complete at least one of the activations to enter. The more activations you complete, the more likely you are to win!

Please Note: Due to postage & packaging restrictions, only residents of North America and Europe (excluding Russia and Ukraine) are eligible to enter the launch giveaway.

https://store.steampowered.com/app/1507120/The_Spirit_of_the_Samurai/

Want to share your feedback on The Spirit of the Samurai with us?

Click the buttons below to let us know in our Discord or on social media 🦊

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Seeker Quest: The Creature Collector - Jestercraft
Greetings!

I like living on the edge. This time I'm doing it by releasing an update couple of hours before the release. I just had to do it. I got the "Mini Bosses" feature functioning (as it seems) and also some bug fixes, which I wanted to address.

Seeker: Quest Steam Store Page

Patchnotes below:

Please note that the controller is kind of supported now. But for best gaming experience, I suggest using keyboard only. You may encounter some funny stuff within the user interface, if even having a controller plugged in.

- Added round range indicator to characters (Easier to see how far you can strike)
- Added randomly spawning "Mini Bosses" - There is a 5% chance that any enemy that spawns is a "Mini Boss" - which has high attributes and deals massive damage. It also glows.
- Enemy Kabook Detonation was dealing flat damage, it should now scale depending on it's level and elements
- Mughi had lost it's vision and was no longer chasing the player, instead, running around aimlessly. Should now have its vision back.
- Dart was dealing flat damage on rocket hit. Should now be fixed to deal damage accordining his own damage. (Before was flat 50)



Come join our Discord channel for further discussions!

PS:
If you want to check out my Youtube video I just uploaded, where I reflect the thoughts of the upcoming release, you can see it HERE.
Rally Mechanic Simulator - Graba || P2C
Hello Mechanics!
When creating the Rally Mechanic Simulator, we set out to capture the excitement and intensity of rally racing through the eyes of a mechanic. The challenge? Striking the perfect balance between realism and accessibility. While we wanted to deliver an authentic experience of working on rally cars, it was equally important to make the gameplay enjoyable and engaging for everyone.



One of the key challenges we faced was translating the complex world of car repairs into a fun and approachable gameplay experience. Working on real rally cars involves various tools, technical knowledge, and detailed procedures. For the Rally Mechanic Simulator, we focused on the most satisfying aspects—unscrewing bolts, swapping parts, and seeing immediate progress.



Imagine hunting for the perfect wrench size or aligning timing belts during a race—it might be realistic, but it wouldn’t be fun. By simplifying these elements, we aimed to recreate the feeling of being a rally mechanic without overwhelming players. It’s all about maintaining the excitement while keeping things accessible.



At the same time, we worked hard to capture the high-stakes atmosphere of real-life rally events. Inspired by the fast-paced world of WRC, we looked closely at how mechanics operate in tents during races. Their ability to assess damage quickly, prioritize repairs, and get cars back on track greatly influenced the gameplay design.



From the very beginning, our goal was to make the game appealing to a wide range of players, from casual gamers to hardcore rally fans. To achieve this, we introduced different difficulty levels:
  • Easy Mode: Tailored for newcomers, this mode provides clear diagnostics and straightforward repair tasks, letting players focus on the fun of fixing cars.

  • Hard Mode: For seasoned players and car enthusiasts, this mode ramps up the challenge by requiring players to diagnose issues themselves. Drivers offer only vague hints, and players must rely on their skills and intuition.
This approach ensures that everyone can find a level of challenge that suits their style while still enjoying the thrill of rally mechanics.



We also paid close attention to the details of the cars themselves. Every vehicle in the game features intricate elements like wires, tubes, and authentic part designs. These visual details enhance immersion, giving players the satisfaction of working on beautifully crafted machines while keeping the gameplay accessible.





Beyond the repairs, we wanted to immerse players in the authentic workflow of rally mechanics. The garage serves as the heart of your operations, a space where precision and preparation make all the difference. From diagnostic areas to specialized workstations, every part of the garage is designed to give players the tools they need to fine-tune vehicles for upcoming championships.
Before each event, you’ll have the opportunity to assess the condition of the car, analyze potential weaknesses, and make adjustments to ensure peak performance on the track. Whether it’s fine-tuning the suspension, replacing worn-out parts, or optimizing the engine, the preparation phase is just as critical as the repairs themselves.



By focusing on these elements, we struck a balance between realism and fun. The result is a game that not only delivers the satisfaction of repairing cars but also captures the strategic thinking and attention to detail that define the high-stakes world of rally mechanics.




What do you think of our approach to balancing realism and fun?
Let us know in the comments or on our social channels! Your feedback helps us continue refining the game and creating the ultimate rally mechanic experience.
Thanks for reading, and see you in the garage! 🚗💨




Wishlist Rally Mechanic Simulator now!
https://store.steampowered.com/app/1588090/Rally_Mechanic_Simulator/
Play the free Prologue!
https://store.steampowered.com/app/3002090/Rally_Mechanic_Simulator_Prologue/

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Dec 12, 2024
DFHack - Dwarf Fortress Modding Engine - myk002
A quick compatibility update for 50.15. No new features beyond the major release just announced yesterday: https://steamcommunity.com/games/2346660/announcements/detail/519699278946371794
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