You can now play through the game, reach the Festival, and experience something very much close to what I envisioned. And it's all available to anyone who owns the games or buys it now in Early Access. So you can go play now! You can reach the Festival!
However, the frequency of bugs is just too high for me to feel comfortable releasing into 1.0. Just this morning I ran into a bug that would just end the game very early on. I fixed (I think, people have tested it and it hasn't reocurred).
I've been working a long time on this game many years and it's very close, but I hate how inconsistent the experience is and it seems like I could get a lot done in the next few days or a week.
If you're interested in group playtests, please join the Discord.
The first December update is here! We’ve added a few quality of life updates as well as some fixes.
New Stuff:
New Atom Update Release! - Finally those atoms have meaning! Once you collect enough of them, you’ll be able to overcharge! This gives you damage and speed bonuses in combat.
Added a tutorial for atom overcharge and atom completion
Added threshold atom completion UI to top right of screen
Pressing ‘X’, will activate atom overcharge
Removed atom completion score in the Achievements screen and replaced it with earning badge instead
Added a “Collection Badge Obtained” popup – This lets you know that you’ve collected enough atoms to complete the level. (At least 90%)
Added Capsule Boss music
Updated world map music
QOL Fixes
Added Skins Menu to the Pause Menu for better visibility (It was previously in options menu)
We gave the Air Virball a little makeover. He looks better now.
Bug Fixes
Fixed defect in tubes that wasn’t showing the correct material mesh.
Bug Fixes; Fixed Spelling Errors. Removed out of Range Message. Fixed Brainbasher not being in boss kills. Fixed an Issue with pathing with BM Targets in ancient temple. Improved Combat Initiation, Melee combat has been improved and will correctly move closer to a enemy if out off attack range, Range and Magic have received the same treatment. Fixed Bloobs Blessing showing the wrong drain amount.
Updates; Cooking Prestige 1 Unlocks Auto Cooking. Cooking Prestige 2 no longer burn. Devotion Prestige 1 Unlocks Auto Sacrifice. Devotion Prestige 2 ignores level requirements for 1 to 100. Added Adamant & Rune Lens to the store. Improved readability for Prestige Buffs numbers now display in colours. Devotion Tooltip Updated to show current drain. Improved Auto Cooking To correctly update iterations & time remaining. Improved Inventory System to correctly check the full inventory size and allow equipping of potions or arrows when you've upgraded your inventory. The inventory still requires 1 free slot if switching a potion or arrows and the inventory Is full.
The atmosphere and vibes is a huge part of MotorSlice, so I released a uncut 4k gameplay for the first time!
And I must tell you, it's gorgeous!
WATCH NOW
Some of you have been wondering about the image quality since the reveal... Fair enough, compression can destroy all the subtle colors in the game, so I recommend watching this video to put at ease this concern.
This gameplay video was featured in the LATAM Game showcase - TGA 2024 Edition, along with a bunch other cool games, go check it out:
Fixed a minor bug that made the quest log update incorrectly showing main quests were done while player was hunting Rapati Raptors. Now the quest is updated correctly.
We just released a new trailer for La Salamanca, showcasing a bit more of some other levels like The Mansion and The Sewers, with a stronger participation of "The Basilisk", another enemy you will encounter in the game alongside The Priest.
We hope you like it!
Latin American Games Showcase
Alongside the new trailer, we participated in the "Latin American Games Showcase" online event, where the new trailer was shown to millions of users around the world.
Even tho that's all what we can share for you today, we want to let you know that we're working on new DevBlogs for y'all. We have been working on some stuff that will make the game look and feel much better, plus adding a very unique touch to the atmosphere.
In the meantime, enjoy the new trailer and the demo!
[Black screen. Slowly, a bright glowing light emerges, camera focuses on CRT monitor which flickers cryptic text across the screen]
In a world plagued with locks, logs and security shells, one adversary has risen to the top… ...hoarding stolen wealth and ruling corps.top with unrivaled domination.
[Zoom out to a dark basement filled with cables, lit only by the pale-blue glow of monitors]
But every system has its vulnerability. Every king has their reckoning.
[a splayed hand pulls tight a fresh leather fingerless glove]
A team of misfits. Coders. Risk-takers — HACKERS A plan so crazy, it just might work.
“You’re crazy if you think this is gonna work.”
But stealing from the biggest, baddest PvP villain in hackmud history…
“One wrong loc and we’re toast.”
...means painting a target on your loc.
[A furious frenzy of fingers typing, a server, a city, close shot on sunglasses. Hoodie up.]
“I'm in.”
[Cut to second hoodied figure.]
“Wait! What’s the plan if we get caught?"
Can they outsmart the ultimate adversary… or will they crash and burn? The stakes are real. The rewards are massive. And the legend is waiting to be written – by you. Assemble your crew, begin your reconnaissance, arm yourselves and take over corps.top.
Coming Soon to a keyboard-compatible personal computer near you: