Dec 10, 2024
Warhammer 40,000: Space Marine 2 - mzulftna
Hello, Space Marines!

The 5.0 update is now live, bringing the long-awaited Dark Angels Chapter Pack, the new “Obelisk” Operation, a new Majoris enemy, new customisation options, and various gameplay and balancing tweaks.

Read the full patch notes down below for further details.

NEW FEATURES
New Operation: Obelisk

In this new Operation, you’ll be sent to Demerium and your mission is to rotate a replica of the obelisk to disrupt the flow of energy protecting the Aurora device. This operation takes place in parallel to the final events of the campaign.

To reach the console control of the obelisk, you’ll have to make it through a tomb plunged into darkness.

New Enemy: Tzaangor Enlightened

A new Majoris enemy can spawn in all Operations featuring the Thousand Sons.

Note from our Game Director: “The Tzaangor Enlightened is a disk-flying, melee/ranged-hybrid unit. They are fearsome opponents, especially when met in greater numbers. However, catching them after parry or during a long animation makes them an easy target.

We strongly advise you to use Target Lock to face this enemy!



New Season Pass Content: Dark Angels Chapter Pack

Added: Dark Angels Successor Chapters cosmetics


Added: Dark Angels Champion skin (Bulwark)



Added: Dark Angels–themed weapon skins for:
  • Auto Bolt Rifle
  • Plasma Pistol
  • Power Sword
  • Bulwark’s Storm Shield


GAMEPLAY & BALANCING TWEAKS

Melee
Note from our Game Director: “The melee system has been our main focus recently. The issue that we saw is that, on higher difficulties, the melee combat relied too heavily on the “Parry -> Gun Strike” flow. This also made Fencing Melee Weapons a universal choice for almost all situations, and we want to give players more options. To try and achieve that, we’ve made the following changes.

First, normal Melee Damage has increased across the board, so there will be more options instead of just Parry -> Gun Strike.

Second, we are drastically changing how Blocking Weapons work. In short, by blocking enemy attacks, the player will accumulate up to 3 stacks of Melee Damage buffs. Attacking while having those stacks of buffs will spend them and will result in massive AoE Damage discharge.

With these changes, Fencing Weapons will still be great versus limited numbers of enemies, Balanced Weapons will be good versus big crowds, and Blocking Weapons will become ‘damage dealer’ type weapons.


Perfect Block
All Block Weapons have been reworked with a new mechanic: Perfect Block and Adrenaline Surge
Perfectly timed blocks grant up to 3 Adrenaline Surge stacks. Adrenaline Surge stacks greatly increase Melee Damage and are consumed after the next melee attack.

Attacking with 3 stacks of Adrenaline Surge deals massive AoE Damage, staggers enemies, and restores 1 Armour Segment.

Fencing Weapons:
  • Perfect Parry AoE stagger radius slightly reduced.
Balanced Weapons:
  • Perfect Parry AoE stagger radius greatly increased.
  • Master-crafted versions: Damage increased by 10%.
  • Artificer versions: Damage increased by 10%.
  • Relic versions: Damage increased by 10%.
Blocking Weapons:
  • Master-crafted versions: Damage increased by 20%.
  • Artificer versions: Damage increased by 20%.
  • Relic versions: Damage increased by 20%.
Unarmed/Firearm Melee:
  • Stomps can now be chained indefinitely.

FIREARMS
Note from our Game Director: “We are quite happy with recent updates to firearms. Pretty much all firearms are viable on the hardest difficulties now, and our win rate/pick rate data shows drastic improvements.

Still, there are a few weapons that are better than the others, and minor tweaks will be coming with Patch 6.

Further into the future, with Patch 7, we are planning to focus on reworking Weapons Perks. Weapons Perks are underwhelming compared to Class Perks right now, and the issues with some weapons are actually a result of them having a bad Perk tree rather than their basic stats.

The other big outstanding problem that we have is the Grenade Launcher. There are quite a few bugs/misconfigurations that make it the way it is.



  1. Due to a bug, a certain Perk restores its full Ammo when it shouldn’t.
  2. Due to a misconfiguration on our side, its Artificer and Relic versions deal 4x more damage than the Master-crafted version, which was not intended.
  3. Due to a bug, Perks that increase Auspex Scan damage stack buffs inconsistently. Normally all damage stacks buffs additively, thus providing consistent and predictable results. This bug results in crazy damage numbers with Auspex Scan Perks depending on the order they were activated. This is why bosses get erased by Grenade Launchers with certain builds.
If we approach this directly and fix all 3 bugs, it will make the Grenade Launcher useless and will hurt the entire Tactical class. We will be very careful with how we address this issue. We do want to keep the fun element of destroying entire waves of enemies with the Grenade Launcher. At the same time, no other weapon can match a Grenade Launcher with potentially unlimited Ammo.

Because of these complications, we want to take the time to carefully analyse and make the best decision possible about the Grenade Launcher, so we’re not modifying it in this patch.”


Neo-Volkite Pistol
Note from our Game Director: “We unified enemy sensitivity to Volkite Damage with Bolter Damage. This means a massive damage buff to certain Majoris and Extremis enemies that were more resistant to Volkite Damage than others.”
Volkite Damage sensitivity has been increased from 1 to 1.5 for these enemies:
  • Devourer Tyranid Warrior
  • Barbed Strangler Tyranid Warrior
  • Venom Cannon Tyranid Warrior
  • Rubric Marine
  • Flamer Rubric Marine
  • Zoanthrope
Bolt Carbine:
Max Ammo of all SMG-type Bolt Carbines increased by 1 magazine.
EXTERMINATION BONUS
Note from our Game Director: “This change simply increases the amount of XP players are getting in Operations mode if they are zealously exterminating enemy waves.

This aims to:
  1. incentivise players to not skip encounters, without punishing those who want to skip, and
  2. makes the game less grindy in preparation for new features coming down the line (e.g., Prestige Ranks).”
Added a new feature that increases the amount of XP players gain based on % of enemies killed during an Operation:
  • Rank A: killing more than 85% spawned enemies grants +120% XP pre-patch value.
  • Rank B: killing more than 60% spawned enemies grants +110% XP pre-patch value.
  • Rank C: killing less than 60% spawned enemies grants +100% XP pre-patch value.

*The rank is common to the party, everyone gets the same.

GAMEPLAY QOL
  • Dodge invulnerability logic is now client sided, meaning that Dodges will be responsive and more accurate with higher ping.
  • Players are now invulnerable to new instances of damage while in Knockback animation.
  • Added 10 frames of invulnerability at the start of Jump Pack launch animation (Campaign and Operations only).
  • Dodge and Parry sound notification clarity has been greatly improved.
  • Heavy’s Barrier can be activated in more player states (e.g., during stagger animation).
  • Player controls are slightly more responsive after using Vanguard’s Grapnel Launcher.
  • Added spawn protection in PvP.
  • Added Neo-Volkite Pistol in PvP.
AI
Zoanthrope:
  • Shielded Zoanthrope will now attack much less frequently.
Enemy Spawn Director:
  • You will no longer fight Extremis-level enemies on your first encounter right after the start of a Mission.
  • Lots of minor animation fixes for various enemies.

CUSTOMISATION

Added: Lenses colour customisation.


  • Fixed shading of Balthasar Gold and Ushabti Bone colours.

  • Fixed a number of small bugs with certain armour pieces not applying colours correctly.
OPERATIONS
Fall of Atreus:
Made adjustments to scripting to make this level shorter and more in line with the duration of other levels:
  • The second sequence with the Dreadnought (Repel the Assault) is randomised now and may not happen.
  • The fusion battery needs to be charged only once in the final sequence.
Large amounts of small fixes in level geometry collision and Terminus enemies getting stuck in some areas.

PERKS
Note from our Game Director: “In this patch, we are only fixing bugs with existing Perks, but trust me, we are seeing the issues with them. A lot of the Class Perks are not as good as we wanted them to be, and some Perk tree choices are really more efficient than others. With Patch 6, we are planning to massively rework a bunch of lacking Perks to make more builds viable.”

GENERAL FIXES
  • Getting kicked out of a session will still grant kicked player XP rewards based on checkpoint completion.
  • Exiting the Turret Charging Wheel in the “Termination” Operation is now quicker.
  • Improved a few enemies counting for Purge Them All Achievement.
  • Fixed a bug where Combat Knife charged attacks would occasionally Heavy Hit every time without charging.
  • Fixed a bug where Heavy’s Primary Weapon was not shooting after joining in progress.
  • Fixed a bug where party leader could get stuck on a loading screen in rare cases.
  • Fixed Hierophant’s damage sensitivity to certain weapons (it can still be damaged by normal weapons, but the damage is reduced).
  • Fixed a bug where Heldrake was not taking any damage from shots in rare cases.
  • Fixed a bug where Heldrake could be knocked off its pedestal by shots from an under-barrel Grenade Launcher.
  • Fixed a bug where Imurah would not take any damage from shots in the final mission in rare cases.
  • Fixed a rare bug where players were shown a long black screen instead of death screen in PvP.
  • Fixed a bug where players could not see each other's customisation in rare cases.
  • Fixed a bug where the Neo-Volkite Pistol would deal damage further than its actual visual FX.
  • Fixed a bug where enemies were able to pierce Block stance with double attack.
  • Fixed a bug with Bulwark’s Armour of Contempt Perk not triggering correctly and dealing friendly fire.
  • Fixed an issue where the Neo-Volkite Pistol would sometimes trigger a chain of explosions and cause performance issues.
  • Fixed a rare bug with Vanguard’s Zone of Impact Perk not triggering correctly.
  • Fixed Perks that grant player immunity to Heavy Hits and Knockback during charging melee attacks not working with charged attacks unlocked via Weapons Perks.
  • Combat Knife charged attack buffs from other Perks (e.g., Sniper's Shadow Stab) are now correctly applied on both damage instances.
  • Large number of minor fixes in Perks, how they stack, and how they trigger in rare cases.
  • Minor UI fixes and improvements.
  • Localisation fixes.

TECH

Added: FSR 3 / DLSS 3: Support of "Frame Generation" component for DLSS and FSR. For more details about FSR and DLSS, check our FAQ.
  • Crash fixes and general stability improvements.
  • General connectivity improvements.
  • Slightly improved performance.
  • Slightly improved texture streaming speed.
  • Improved Anti-Cheat.

Mod Support

Please note that starting from 5.0 update, mods will no longer be supported in public lobbies. You can find the complete explanation here.


That’s it for the 5.0 update! We hope you’ll like the new Operation and you’ll have fun customising your Marines with the new items available!

Let us know your thoughts on the new gameplay tweaks we made, especially on the revamped melee mechanics. As we previously said, your feedback is invaluable to us as it helps us pinpoint what you really want and would like to see in the future.

Enjoy this update, and have happy winter holidays!

The Emperor protects.


—Dmitriy Grigorenko, Game Director

theHunter: Call of the Wild™ - EW_Neko
Greetings Hunters!

A new hotfix has been released to resolve some of the bugs that have arisen since the launch of the Winter Update. Let's take a look at the details!

Developer’s Notes
  • Some players have been having problems with their game progress not being saved. If your game is on a PC, sometimes, Windows Security might stop you from reaching the Documents folder (that's where your save files are). So you need to allow (or whitelist) your apps to access it. Plus, using Norton Anti-Virus may wrongly block parts of your save data thinking they are harmful. So, try to check your computer's security settings to make sure they are not stopping the game from saving your progress. For more help, visit our support page.
  • It's been pointed out by a few players that a picture of Florian Jansen, who is the key contact for Salzwiesen Park, can't be found in the Codex. This is done on purpose. Florian values his privacy, and didn’t want his picture publicly available.
Bug Fixes

EQUIPMENT
  • Decoys and callers associated with birds found in Salzwiesen Park which can also be found in other locations should now be available if the player only purchases Salzwiesen Park.
ANIMALS
  • Upland birds such as Pheasants and Grouses should be more reactive to the threatening presence of players and dogs. They should also be better at trying to fly away when there’s no nearby available cover.
  • Waterfowl should be less wary again, and land more frequently.
DOG
  • The “Flush” command should now always display on the dog wheel when it is available for use.
  • Birds should be less wary of being pointed at by the dog.
TROPHIES
  • When replacing existing trophies in a Trophy Lodge, the swapped trophies should appear normally again.
SYSTEM
  • The game should no longer momentarily freeze or stutter when you shoot at a target on the shooting range with a shotgun loaded with birdshot.
MULTIPLAYER
  • Ground birds should react appropriately when flushed by a host.
  • Waterfowl should appear normally in Multiplayer games again.
  • The Clay Thrower should now be working well in Multiplayer.
UI
  • The placement of the new Hunting Pressure Tooltip should now be away from other information boxes to prevent overlap.
  • PlayStation and Xbox users should now see the correct description for the German Shorthaired Pointer.
  • We've fixed an issue where the error message displayed after aborting the purchase of a dog package from the Expert Hunting Dog menu couldn’t be closed without closing the entire menu.

Also check out the updated known issues list.
Tiny Glade - anopara
Hi, everyone!

We're wrapping up the movable clutter and many lights that we mentioned in our last dev diary. We aim to make the update live next week, and we'd like to make sure that these new features work well in the wild 👩‍🔬👨‍🔬



Testing this beta patch
If you'd like to help out and opt into the beta, go to Tiny Glade in your Steam Library, then Properties → Betas → Beta participation → Select "beta-1_11_0".

The save files of this beta are separate from the main version of the game, and this is a beta rather than a regular patch. What does that all mean?
  • When using the beta, you won't see the glades you've built in the default branch.
  • We made beta saves separate from the regular saves because the beta branch contains new code unavailable in the default branch. Thus, the save files created in beta won't work in the default branch until we merge the beta into the default branch.
  • You can however copy your previous saves manually into the beta if you like.
  • Saves for the beta are in the "beta-saves" folder alongside "saves" in "C:\Users\YOUR_USER_NAME\Saved Games\Tiny Glade\Steam\YOUR_STEAM_ID" ("~/.local/share/Tiny Glade/Steam/YOUR_STEAM_ID" on Linux)
  • The beta saves are not synchronized to Steam Cloud.
  • Some stuff might misbehave, and we might need to make changes if necessary. Beware that your beta builds might change
  • After the beta is closed, you'll be able to just (manually) copy over your beta saves into the regular saves folder.
  • Please see our troubleshooting guide for more information about saves.
How to report a bug
If you encounter something broken, we'd appreciate an in-game report using the F6 key 📝 and there is ⁠also a beta testing channel on Discord you're welcome to join.

Thank you! 💗

Love,
Ana & Tom
Le Mans Ultimate - LewiEdmo
Build:

Headlines Updates
  • Improvements to AI tyre temperature simulation resulting in a better correlation to player tyre warmup.
  • Improved VR support
  • Large scale memory usage optimisation resulting in higher FPS during more contested scenes
  • Improved texture loading performance with improvements of around 30%
  • Added new Online menu
  • Improved event lobby screen for all online modes
  • Added the ability to host your own lobbies via RaceControl.GG
  • Added Online Championships feature for RaceControl Pro
  • Daily Race future event access and practice for RaceControl Pro
  • Added HTML Broadcast Overlay system with WEC styling
  • Fix for AMD memory leaks (as seen in Update 2, Patch 1, Hotfix 2)
Headlines - Content
  • Added McLaren 720S LMGT3 Evo as FREE DLC
  • Added Corvette Z06 LMGT3.R as part of DLC Pack 3
  • Added BMW M4 LMGT3 as part of DLC Pack 3
  • Added Ferrari 296 LMGT3 as part of DLC Pack 3
  • Added Interlagos as part of DLC Pack 3
  • Tyre/Aero updates - The "edge" on both tyre and aero has been softened. Locking the brakes (especially at front) is now less easy. There is a little bit more grip at higher speeds and a less aggressive drop-off when at or slightly over the limit.
  • Tyre Physics - Adjusted temperature warm-up curve to provide less grip at low tyre temperatures. Adjusted grip drop-off with temperature & pressure sensitivity based on slip. Slightly less aggressive curve.
Game Updates
Achievements
  • Fixed "A Day At The Races" achievement not tracking when completing laps in the Porsche 911.
AI
  • Fixed AI tyre logic which would lead to AI always pitting the first lap after coming out of the pits in damp conditions.
  • Reworked AI lapping logic on straights so they no longer aim for gaps that don't exist, hoping the other car gets out of the way
  • Fix for physics thread slow downs when lots of AI are on a straight
  • Improved AI settings so you can now set Aggression Low - Medium - High. This scales according to difficulty and Limiter is set automatically with this too
.Cockpit Displays
  • Removed translation on N and R gears so that they show on non-English languages
.Co-op
  • Update to allow restricted classes by event
  • Added support for limited vehicle availability
Driver Labels
  • Fixed crash from driver labels when exiting game
Graphics
  • Adjusted lighting balance as ambient was often too blue.
  • Updated cameras to stay onboard cars when returning to garage
HUD
  • Fixed engineer message "One Lap To Go" being displayed more than once.
  • Added ABS adjustability to MFD electronics page
  • Fixed "One Lap to Go" message often being shown wrong, and added follow up messages when the situation changes.
  • Improved weather information on session MFD page
  • Fixed degrees character not rendering properly when changing FOV in game
Input
  • Fix for keyboard key combinations not working correctly from some users such as adjusting seat, mirrors or pitch.
  • Removed Steering Torque Capability setting, as this would often result in incorrect FFB configuration.
  • Added control mapping for ABS increase/decrease
Limited Tyre Rules
  • Added Limited Tyres online support
Localisation
  • Corrected some errors with localisation text
Physics
  • Fixed Virtual Energy lap count calculation being incorrect when returning to the garage after starting their first lap without completing it at Sebring.
  • Improvements to Tyre Physics to allow increase in slip related dropoff with cold tyres.
  • Fixes for real road drying line calculations not working
  • Reviewed Real Road clearing of rubber in the rain
Online
  • Added future Daily Race cards
  • Fixed join event button not refreshing after event has started
  • Fix for post-race online results screen not showing
  • Fix for viewing past event results always showing todays date.
  • Updated the event countdown bar to count down not up
  • Improved handling of split & event cancelled notifications
  • Fixed finish position not showing up on recent event cards
  • Fixed "Page Not Found" error when clicking during "event changeover" trying to access online event pages
  • Fix for 0 appearing on the standings screen in online racing monitor next to the session time.
Race Starts
  • Fixed formation line issues on full formation lap when Safety car pits
  • Fixed fast rolling start at Le Mans causing player disqualification when following starting instructions in LMP2 or GT car
  • Fixed inconsistencies in the race start guide causing drivers to receive penalties
  • Fixed a situation in which the formation user experience may break if the leader does not grid
Replay
  • Fixed stuttering/judder when viewing replay with the replay UI displayed
  • Fixed a game crash when loading an old replay
Save & Load
  • Improved robustness of Save Game format
  • Fixed car MFD value adjustment not being stored in game saves
  • Fix for full damage repair always taking 180s after loading a save game
  • Fix for saved damage not being restored when restarting stints.
  • Fixed some of the car setup settings return to default when loading a saved game.
Settings & Profiles
  • Fixed some issues around setting screen resolution when monitors have changed
  • Disabled ABS driving aid in in game settings menu when current car is equipped with in car ABS (LMGT3)
  • Added ABS map to car setup menu
  • Update FOV key bind control so that default sits correctly in the sequence
  • Added anti-roll bar bindings to car controls
  • Updated graphics settings page to force confirmation of unapplied changes when leaving screen.
Sound
  • Fix various issues surrounding headphones including initialisation, lack of bass response, and HRTF selection
  • Improved code support for ABS and TC sound
User Interface
  • Full Screen - when the game is in full screen window mode the game will always be the active window even though other windows are in focus on top of it
  • Fix for booting the game in full screen mode on an AMD will often crash or take a long time to boot
  • Updated and improved car renders for in game car select screens
  • Updated Main Menu Order
  • Removed corner UI animations to improve CEF rendering
  • Updated tyre compound UI colours match official WEC scheme
  • Updated damage simulation settings in advanced options to show fixed options rather than a percentage slider
  • Fixed online race notification overlapping page titles at the top left of the screen
Virtual Reality
  • Added VR mirror option to graphics settings page
  • Added VR related key binds to UI
  • Added configurable VR UI and HUD render size
  • Fix for undercar shadows only rendering in one eye
  • Adjusted Spectator Camera clip planes to prevent clipping when looking around
  • Added VR specific HUD
  • Revised PFX settings for VR and revised glare settings in general
  • Desaturate environment when in menus in VR.
  • Temporarily disabled motion blur in VR, due to it only working in one eye
  • Updated VR defaults settings on first launch to 1920x1080 VR Mirror and low PFX
  • Fixed applying any Display changes whilst in VR causing the game to freeze
  • Improved UX around out of focus game window in VR by desaturating screen when game isn't in focus
Voice Over
  • Added missing Green Flag Voice Over at Le Mans
Track Updates
General
  • Updated all tracks Real Road presets for better and more consistent grip distribution.
Circuit of the Americas
  • Removed collisions from fuelling rigs
  • Updated back straight track limits to not allow red side aprons
    Portimao
    • Removed collisions from fuelling rigs
    • Fixed AI braking when switching to pit path.
    • Fixed white line pit exit track limits detection not working
    Circuit de la Sarthe
    • Corrected which side of the track Pole Position takes the green flag from
    Imola
    • Corrected which side of the track Pole Position takes the green flag from
    • Fixed pit stands smoothing issues
    Sebring
    • Corrected which side of the track Pole Position takes the green flag from
    Bahrain 2023
    • Corrected which side of the track Pole Position takes the green flag from
    Spa-Francorchamps
    • Updated Spa Rolex gantry with Le Mans Ultimate asset
    Car UpdatesGeneral
    • Added new AI Tyre Warmup to all cars
    • New traction control sound samples on all cars
    • Adjusted RealRoad tyre physics sensitivity. Less grip delta as RealRoad increases and less grip delta between rubbered and non-rubbered track surface
    • Re-ordered “Fill Grid” priorities for Hypercar class 2024 season by championship order
    • Updated Cockpit Displays to ensure dashboard units respect user settings
    • Added the ability to set all tyres in the HUD pit menu
    • Added CDA setups for Alpine and Isotta
    • New pit limiter sound updates - linked to RPM
    • Minor volume changes and base adjustments on all LMH and LMDh
    Porsche 963
    • Added second Proton WEC livery
    Ferrari 499P
    • Fixed track map not displaying correctly
    • Added 2024 steering wheel updates
    • Updated interior sounds with new engine samples
    Cadillac V-Series.R
    • Fixed spelling mistake on glove texture
    • Corrected Cadillac #2 LM driver lineup
    • Fixed Felipe Drugovich appearing with incorrect flag
    • Updated interior sounds with new engine samples
    Alpine A424
    • Fixed number plate clipping with body
    • Added cockpit light to Alpine
    Peugeot 9X8 2024
    • Fixed missing blur on hard tyre compound wheel's spokes
    • Fixed 2024 9X8 to have the same seat adjustment as the 2023 9X8
    Toyota GR010
    • Updated Toyota HUD with new graphics for speed and battery
    BMW M Hybrid V8
    • Added new steering wheel from Le Mans onwards
    Oreca 07 LMP2
    • Fix for lights not reflecting in puddles
    Chevrolet Corvette C8.R
    • Fix for extra lights come on when hitting redline
    • Updated C8R GTE HUD with correct font
    Ferrari 488 GTE EVO
    • Fix for idle sounds missing/too quiet
Sea Of Rifts Playtest - Alex @ Out Of Bounds Games
Ahoy captains we have another barrel of salt cured bug fixes and improvements for ya.

New features
  • Option to limit framerate as suggested by @brothergrim_999
  • Able to zoom in instead of just repeating zoom levels in the map
  • Added an extra zoom level to the map
  • Stronger feedback equipment is broken when shown in journal

Fixes
  • Hitting F5 no longer resets the game. Thanks to erez.hochman and Splattercat for reporting it
  • End to nighttime Gnasher mobrush. Thanks to @pdgc, @becca and @aNachos for reporting it
  • Strange tastes event fixed. Thanks to @DefiantDerigible for reporting it
  • Various spelling mistakes in the main menu and tutorial
  • Ship now breaks faster
  • Fixed issue with engine tutorial not showing correct prompt if the material page was already open
  • Ship is framed better when the map is open
Enjoy!
- Captain Alex
2.5 DIMENSIONAL SEDUCTION: Angels on Stage! - mrin

Starting tomorrow, 12/11 at 4:00 AM (UTC+9), we'll be holding a 100-Day Anniversary Campaign!

Along with a daily free Wish, log in daily to get rewards like a total of 10 Premium Wish Tickets and 1500 Star Jewels!💎

Don't miss out on logging in daily! ✨️


🔥1st Community Battle coming soon!🔥

A 4-day event where you and your Community Members compete against other Communities to gain the most points.

The rival cosplayers this time are 🟦Miracle Type🟦, train 🟨Shine type🟨 and characters with powerful All-target Appeal skills to prepare for the Community Battle!


[Changes from the Pre-Open Period]

Based on your feedback, we've made the following improvements since the pre-open period:

・Changed the number of rival cosplayers in the Community Battle to one.
・Changed the rival cosplayer's party composition from one character to multiple characters.
・Added a feature to try out specific characters in Practice.
・Adjusted the system so you can choose whether or not to register your score earned in the main battle.
・Changed the display to show a score breakdown.
・Added "My Ranking (Community)."
・Adjusted the display of various rankings.
・Adjusted the reward balance.


Note: Please see the in-game notices for details.
Dec 10, 2024
Crossout - Faley016


Hello!Winter has finally come to the Wasteland, and believe us when we say that it will bring a lot of interesting new features before the end of the year!

The next major update will be the final one for the year, and it will have:
  • a new season, in which the Syndicate will be the focus of attention for everyone in the Wasteland, as many of you have so eagerly expected;
  • a New Year event with lots of rewards from the “Lost and found explosives”, including a few brand new exciting surprises;
  • a variety of brawls, including the new racing mode, in which you have to not only compete against other survivors in a street race, but evade the chase by guardians of law and order of the Wasteland;
  • a new event with a reward scale;
  • a new relic weapon;
  • long-awaited and much needed balance changes to the “Devourer” minigun;
  • a new PvP map.
Stay tuned for more news and developer blog entries, and don’t miss out on the “Wasteland drift” update!

You can download this and other artworks from the “Wallpapers” section on our official website.
Dec 10, 2024
NosTale - Anime MMORPG - [CM] Zenitsusan


As you know, winter can get very cold and dreary. But not in your favourite game! In NosTale, you can expect lots of exciting events that you can hugely benefit from. Between, 10th December and 22nd January, you can look forward to a number of events such as our winter raids, special quests, awesome gifts and much more!

Winter Raids

Maru the Millennial Tiger Raid

Challenge Maru and his followers in the raid! Just use Maru’s Raid Seal to take him on. If you beat the raid, you’ll be rewarded with his special Tiger Chest, which might contain the ‘Doppelgänger’ title as well as the Completion Gemstone Random Box.

Note: You can neither make yourself invisible, nor summon miniatures as Jajamaru in this raid.

Snowman Raid

Take revenge on the snow monster for the Vikings – grab your friends and bring the heat to the wicked snowman! In reward for beating this exciting raid, you’ll earn a raid box containing specialist partner cards, the ‘Sleepy Head’ title and other wintry event items.

Winter Quests

Daily Quests
  • Searching for the Siblings’ Mother
  • Save the Siblings
  • Need Sesame Oil
You can earn Maru’s Raid Seal and Brass Coins as your reward for completing the daily quests.

Event Quest

In these quests you can talk to the Wanderer NPC to exchange Brass Coins for the Wanderer’s Chest and the wonderful items hidden inside.

Red Bean Rice Cakes and Sesame Oil
Collect Red Bean Rice Cakes and Sesame Oil by hunting monsters, then exchange the items for a reward or use them yourself. The cakes restore you and your NosMate’s HP and MP, while the Sesame Oil is useful in the raid.

Daily Quests from Six NPCs in NosVille

Meet good and evil reindeer, let the bells ring out, watch how scarves are made from magical wool and knitting needles, and much more. Collect colourful stockings for completing quests and exchange them for a Christmas Gift Box.

Happy New Year… Literally!

Collect golden letters (H, A, P, Y) and white letters (N, E, W, Y, A, R) that are dropped by monsters. Once you have enough to spell the words HAPPY NEW YEAR, you can exchange them for a Happy New Year Box and/or a Happy New Year Golden Box. If you’re lucky, you’ll find a Movement Scroll, fancy costumes, or a variety of fireworks inside.

Winter Surprises

Magic Sleigh with Red-nosed Reindeer

Santa Claus has something very special in store for you. In exchange for a Red-nosed Reindeer Bead (available from quests and the Winter Event raids) and a sleigh, Santa Claus will build a super-fast Magic Sleigh with Red-Nosed Reindeer for you.

Specialist Partners

With Maru’s Specialist Partner Card you can transform Tom and Kliff into the Millennial Tiger.
With the second Specialist Partner Card ‘Maru in Mother’s Fur’, you can transform Tom and Kliff into a tiger disguised as the siblings’ caring mother. As a tiger, each partner has three razor-sharp skills: Hi-yah!, Spin Up, and Tiger Power.

Holiday Offers in the NosMall
Winter items and Christmassy surprises await you in the NosMall – grab the Christmas Tree Pack full of wonderful items for the holidays!

Advent Calendar in Daily Loyalty Bonus

Many festive doors are waiting to be opened by you! Between 1st December (11 AM) and 25th December (11 AM CET) you can look forward to special gifts in the daily loyalty bonus. Get into the festive Christmas spirit and pick up presents!

How It Works:
  • Log in daily, open a field in the NosMall and find out which surprise is waiting for you today!
  • During the time frame, you can get special gifts on weekends as well as one super surprise on Christmas Eve.
  • Remember to log in every day to get your hands on as many special gifts as you can.
  • Please not that the usual daily loyalty bonus gifts will not be given out during this time.
Wishing you a wonderful winter season!
The NosTale Team
The Knight Girl And Dungeons - s0300455
《Holy Whore Emily》



https://store.steampowered.com/app/1528540/_/

◆Story
In the last two years of my tenure at Kynaston Church, I had to train my adopted daughter, Emily, to be a saint in her own right. However, since she was not appointed by the goddess, she received opposition from the believers. In the end, could she overcome the many difficulties and realize her dream?



◆Game Features
◇ 30 basic CGs, including many differentials and 11 motion HCGs
◇ Game text: ca. 120,000
◇One main female character—sex with the protagonist and other people are included, but you can also complete the story with pure love.
◇ A simulation game with the goal of raising your daughter to be a saint
◇ 8 normal endings, 2 extra endings, and 2 bad endings during the story



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The Knight Girl And Dungeons - s0300455
《Dark Dominance ~Chain Control~》



https://store.steampowered.com/app/3122890/_/

⛓️✦Story⛓️
"Hoshikawa Luna" is the most beautiful girl at the university. To get this beautiful and proud girl, you keep trying every day.... Finally, the hypnosis app was ready. Having successfully hypnotised her, you have taken her to your secret basement. Tie her up in chains for some erotic discipline!



👙✦Gameplay instructions👙
Easy operation with a single mouse click. Using erotic toys can make discipline much more efficient!!
Once she's chained and locked up, you can train her to your heart's content!
The efficiency of your discipline will increase by leaps and bounds after you buy the sex props with the money you earn!
Purchasing certain products may cause H events...?
As the discipline progresses, she gradually...



More Gentlemen News from Playmeow Playmeow Games💌
🐾Playmeow Games Official Platform
🐾Playmeow Games Steam Publisher Page
🐾DC
🐾Twitter
🐾FB
...