I'm super excited to announce that Schedule I: Free Sample is now available to play for free on Steam! This is the official Schedule I demo and features some introductory content from the full game.
Let me know what you think! If you've got any suggestions or want to report a bug, there's an in-game bug report/suggestion tool. Feel free to also post on the Steam forums or Discord Server.
Previously the Spider Queen hunt had been using a very work in progress variant of our map generation system that we had been experimenting with. As a result, it was very large and very empty.
We have now reverted it back to using the standard map generation logic meaning it will be:
Smaller
Easier to navigate
Properly decorated
Have more stuff to interact with
We wanted to get a hotfix out ASAP as players had a 50% chance of picking the Spider Queen Hunt as their first experience with Hunters Inc and it wasn't particularly reflective of the regular map layout.
Just wanted to let everyone know that I'm actively monitoring for bug reports from players. Basically, I'm here waiting in the wings, ready to fix stuff.
Apologies in advance if anything goes really really wrong.
The team is hard at work on update 0.16, but in the meantime, we've prepared a patch for the 0.15 update to fix many of the bugs discovered by our QA team, as well as that were reported by the community.
This patch features a variety of bug fixes and polish, as well as some rebalancing and quality of life features to further refine and enhance the overall gameplay experience.
You can find the full patch notes below:
0.15.1 PATCH NOTES
ADDITIONS
Added Seasonal Events
Added option to gameplay settings for enabling and disabling seasonal events
Added seasonal christmas lights to SCP-173
Added customize admin command so players can access the workbench at any time (to access this open the chat and type /customize)
Added edge damage mesh decals to the transport tunnel supports
GENERAL FIXES
Fixed Resonator IK applying when in air
Added distance config to spectator cam
Fixed spectator cam settings not opening
Fixed spectator cam UI not updating correctly
Cleaned up spectator cam UI
Fixed foot locking bugging out with lifts
Changed AI spawn interval in Outpost Axiom Hunt from 30 to 40s
Fixed missing release curve in MK18 first equip
Update LAMG fire animation
Fixed RMR tall not working
Fixed attachments being attached to TP in FP (Laser appearing at wrong location in first person)
Fixed offset in infector mesh
Removed low ready from tablet, throwables and melee
Fixed crash in damageableInterface from GetIsDead
Fixed lightmaps on some objects
Made player objective keep track of individual players
Added automatic alive tracking for player objective
Added keybind for 4th equipment slot (tablet)
Reduced wear on sign text
Updated localisations
Added keymapping confliction checks
Added defaults for individual keys and ability to reset to defaults
Fixed an issue where the escape key was not being recognised as a back key for menus like the in-game menu
Fixed issue where the pre-game UI was not correctly being removed when using the dev setting
Fixed confliction issues with inputs that use the same key mapping name
Added remaining setting menu texts to a string table
Added reset all inputs to defaults
Fixed button, font and design discrepancy between setting menus
Fixed issue with inputs not displaying unregistered input keys
Fixed vaulting allowing vaulting into surface (max depth ~0.5cm)
Fixed a map exploit in outpost axiom PVP
Fixed vaulting interrupting sprint at vault finish
Fixed a crash aiming in while a sight was loading
Added inputs to update data to fix issue with invalid inputs
Added check on game start to process information between the users settings and the update data to properly handle validating of inputs
Fixed an issue with duplicating inputs in the controls menu
Fixed zombie character not dying correctly if killed faking death or without a causer
Fixed objective menu dissapearing in some areas
Increased simulation steps on zombie, trade performance for reduced chance of penetration
Fixed Lasers not displaying on characters that have decals disabled
SERVER FIXES
Fixed join game using incorrect connection string
Added password prompt for joining via connection string
Fixed steam rich presence updating before the game was joined
Added localization to password input
Disabled AFK kick for whitelisted players
Fixed items floating after death or unloading
Added command to add/remove someone to/from whitelist
Fixed password prompt not working when joining servers
Fixed direct connect not working on dedicated servers
Fixed connect string not working
Fixed host game creating silent lobby
Fixed main menu direct connect using wrong method
Fix #if logic causing crash on Linux dedicated server
Fixed auto creating and joining and additional lobby when hosting a game
Disabled AFK kick during private games
Added server specific configs to disable asynchronous navmesh updating
Fixed update host not updating advertisment - meaning public lobbies were sometimes impossible
LEVEL FIXES
Parking Garage / Pit
Fixed blocking volumes not being enabled correctly in the pit
Added lights in garage boardroom for visual clarity
Fixed enemies not being killed by final rockfall correctly in pit final defense
Fixed lens flare on car lights not being blocked from certain angles
Fixed ceiling waffles having incorrect material
Fixed door in Parking garage hallway that could softlock players when broken
Intro Cells
Added player objective that forces players to group up in 2nd override room before continuing
Removed possibility of second 173 from occuring in introcells
Added resonator footsteps to show the crouch path in the 2nd overide hallway path
Added cable to guide players to chicken area entrance and increased light intensity to draw player's eyes to the correct path
Added boards to help guide players on the correct path in Introcells on the way to the second override switch
Moved and made changes to crouch area in the Introcells hallway to the second override switch to be easier to see
Added visual improvements to Introcells
3199 Nest
Fixed being able to walk through bio matters in some areas
Fixed some areas players can get stuck at in the 3199 nest area
Fixed phantom 3199 spawning on clients in the nest
Fixed 3199 hatchling kill not being replicated across players
Fixed some exploits for 3199 area
Logistics
Removed fire from area player couldn't return to after turning on sprinklers
Removed stealth sprinkler system
Added nav modifier to discourage chicken from going around the side to go around the player to the catwalk
Fixed some issues with security cameras
Added cable to guide players to chickenarea entrance and increased light intensity to draw player's eyes to the correct path
Infamous Area
Fixed some misaligned walls
Fixed some lights stuck in ceiling in infamous area
Fixed some other smaller issues mostly in infamous area
Fixed bug causing irregular behavior in rotating camera.
Fixed bug preventing cross guard to initialize as primary guard from southpaw stance.
Fixed bug causing damage zone flashes from all fighters to trigger on right side overlay HUD.
Addressed bug causing referee to get stuck on the ropes or exit the ring(rare occurrences are still possible).
Removed penalties regarding downed fighter due to inconsistency. Will return once fixed.
Added "active referee" toggle in bout settings.
Shove defense disabled when Showboat Mode is active.
In co-op Focus Mitts, trainer stance must correspond with trainee stance to request punches. Otherwise, trainer will be alerted by an overhead prompt to switch stances.
Multiplayer setup menu icons default to the default controller type selected at startup.
Old school rules count limit slider defaults to 30 seconds for historic accuracy.
The corresponding button of your currently equipped shoe will be selected when opening the shoe selection screen.
The corresponding button of your last selected shoe section will be highlighted when opening the section selection screen.
Improved load player screen layout to visualize more buttons.
We're planning an update on December 10. There will be no downtime, and gameplay and matchmaking will not be affected during the update. If you encounter any issues after the update, try restarting the game to complete the update. The main content of this update includes:
- Optimized Matchmaking Experience To improve everyone's matchmaking experience and reduce queue times, we've decided to adjust the map plan for Operations -> Hazard Operation. The specific adjustments are as follows: 1) Layali Grove - Normal Operation Temporarily Unavailable 2) Space City - Hard Operation Temporarily Unavailable
- Map Rotation Plan In the upcoming version updates and limited-time events, we will reintroduce these maps one by one, rotating them through along with other existing maps. We will continue to optimize in-game content and ensure that all maps provide the best gaming experience!
We understand this change might impact your gaming experience, but we believe it's necessary in the long-term as it helps maintain a positive in-game environment and ensure player satisfaction. We sincerely appreciate your support and understanding and promise to continue providing high-quality in-game content and services.