Dec 9, 2024
Ascent - The Space Game - Kuloth
We have had to roll back a few hours of the database but everything is back to normal now. Apologies for the inconvenience.
Schedule I - Tyler
Hey everyone,

I'm super excited to announce that Schedule I: Free Sample is now available to play for free on Steam! This is the official Schedule I demo and features some introductory content from the full game.


Let me know what you think! If you've got any suggestions or want to report a bug, there's an in-game bug report/suggestion tool. Feel free to also post on the Steam forums or Discord Server.

Thank you and have fun!
Tyler
UNPUNISHED - emberwing.games.official
1. Fixed awkward note layout.

2. Removed controls that are not used

3. Reduced texture size for optimization.
Hunters Inc Playtest - WYLDERZONE
Greetings Hunters!

Previously the Spider Queen hunt had been using a very work in progress variant of our map generation system that we had been experimenting with. As a result, it was very large and very empty.

We have now reverted it back to using the standard map generation logic meaning it will be:

  • Smaller
  • Easier to navigate
  • Properly decorated
  • Have more stuff to interact with


We wanted to get a hotfix out ASAP as players had a 50% chance of picking the Spider Queen Hunt as their first experience with Hunters Inc and it wasn't particularly reflective of the regular map layout.

Happy Hunting!
Magnet Jack & Roxanne - FlipswitchX
Hello! 😀

Just wanted to let everyone know that I'm actively monitoring for bug reports from players.
Basically, I'm here waiting in the wings, ready to fix stuff.

Apologies in advance if anything goes really really wrong.

Cheers, and thanks for playing!!
SCP: 5K - Goomes
Update 0.15.1 available now!

The team is hard at work on update 0.16, but in the meantime, we've prepared a patch for the 0.15 update to fix many of the bugs discovered by our QA team, as well as that were reported by the community.

This patch features a variety of bug fixes and polish, as well as some rebalancing and quality of life features to further refine and enhance the overall gameplay experience.

You can find the full patch notes below:

0.15.1 PATCH NOTES
ADDITIONS
  • Added Seasonal Events
    • Added option to gameplay settings for enabling and disabling seasonal events
    • Added seasonal christmas lights to SCP-173
  • Added customize admin command so players can access the workbench at any time (to access this open the chat and type /customize)
  • Added edge damage mesh decals to the transport tunnel supports
GENERAL FIXES
  • Fixed Resonator IK applying when in air
  • Added distance config to spectator cam
  • Fixed spectator cam settings not opening
  • Fixed spectator cam UI not updating correctly
  • Cleaned up spectator cam UI
  • Fixed foot locking bugging out with lifts
  • Changed AI spawn interval in Outpost Axiom Hunt from 30 to 40s
  • Fixed missing release curve in MK18 first equip
  • Update LAMG fire animation
  • Fixed RMR tall not working
  • Fixed attachments being attached to TP in FP (Laser appearing at wrong location in first person)
  • Fixed offset in infector mesh
  • Removed low ready from tablet, throwables and melee
  • Fixed crash in damageableInterface from GetIsDead
  • Fixed lightmaps on some objects
  • Made player objective keep track of individual players
  • Added automatic alive tracking for player objective
  • Added keybind for 4th equipment slot (tablet)
  • Reduced wear on sign text
  • Updated localisations
  • Added keymapping confliction checks
  • Added defaults for individual keys and ability to reset to defaults
  • Fixed an issue where the escape key was not being recognised as a back key for menus like the in-game menu
  • Fixed issue where the pre-game UI was not correctly being removed when using the dev setting
  • Fixed confliction issues with inputs that use the same key mapping name
  • Added remaining setting menu texts to a string table
  • Added reset all inputs to defaults
  • Fixed button, font and design discrepancy between setting menus
  • Fixed issue with inputs not displaying unregistered input keys
  • Fixed vaulting allowing vaulting into surface (max depth ~0.5cm)
  • Fixed a map exploit in outpost axiom PVP
  • Fixed vaulting interrupting sprint at vault finish
  • Fixed a crash aiming in while a sight was loading
  • Added inputs to update data to fix issue with invalid inputs
  • Added check on game start to process information between the users settings and the update data to properly handle validating of inputs
  • Fixed an issue with duplicating inputs in the controls menu
  • Fixed zombie character not dying correctly if killed faking death or without a causer
  • Fixed objective menu dissapearing in some areas
  • Increased simulation steps on zombie, trade performance for reduced chance of penetration
  • Fixed Lasers not displaying on characters that have decals disabled
SERVER FIXES
  • Fixed join game using incorrect connection string
  • Added password prompt for joining via connection string
  • Fixed steam rich presence updating before the game was joined
  • Added localization to password input
  • Disabled AFK kick for whitelisted players
  • Fixed items floating after death or unloading
  • Added command to add/remove someone to/from whitelist
  • Fixed password prompt not working when joining servers
  • Fixed direct connect not working on dedicated servers
  • Fixed connect string not working
  • Fixed host game creating silent lobby
  • Fixed main menu direct connect using wrong method
  • Fix #if logic causing crash on Linux dedicated server
  • Fixed auto creating and joining and additional lobby when hosting a game
  • Disabled AFK kick during private games
  • Added server specific configs to disable asynchronous navmesh updating
  • Fixed update host not updating advertisment - meaning public lobbies were sometimes impossible
LEVEL FIXES
  • Parking Garage / Pit
    • Fixed blocking volumes not being enabled correctly in the pit
    • Added lights in garage boardroom for visual clarity
    • Fixed enemies not being killed by final rockfall correctly in pit final defense
    • Fixed lens flare on car lights not being blocked from certain angles
    • Fixed ceiling waffles having incorrect material
    • Fixed door in Parking garage hallway that could softlock players when broken
  • Intro Cells
    • Added player objective that forces players to group up in 2nd override room before continuing
    • Removed possibility of second 173 from occuring in introcells
    • Added resonator footsteps to show the crouch path in the 2nd overide hallway path
    • Added cable to guide players to chicken area entrance and increased light intensity to draw player's eyes to the correct path
    • Added boards to help guide players on the correct path in Introcells on the way to the second override switch
    • Moved and made changes to crouch area in the Introcells hallway to the second override switch to be easier to see
    • Added visual improvements to Introcells
  • 3199 Nest
    • Fixed being able to walk through bio matters in some areas
    • Fixed some areas players can get stuck at in the 3199 nest area
    • Fixed phantom 3199 spawning on clients in the nest
    • Fixed 3199 hatchling kill not being replicated across players
    • Fixed some exploits for 3199 area
  • Logistics
    • Removed fire from area player couldn't return to after turning on sprinklers
    • Removed stealth sprinkler system
    • Added nav modifier to discourage chicken from going around the side to go around the player to the catwalk
    • Fixed some issues with security cameras
    • Added cable to guide players to chickenarea entrance and increased light intensity to draw player's eyes to the correct path
  • Infamous Area
    • Fixed some misaligned walls
    • Fixed some lights stuck in ceiling in infamous area
    • Fixed some other smaller issues mostly in infamous area
  • Offices / Intake
    • Added party stuff to an office room
  • Misc.
    • Small sightline improvements for Canal PVP
—

Enjoy!

-Affray Interactive Development Team




Discord
Youtube
SCP: 5K X
Affray Interactive X
Dec 9, 2024
Bloody Knuckles Street Boxing - Luvseatshawty_Xx
  • Fixed bug causing irregular behavior in rotating camera.
  • Fixed bug preventing cross guard to initialize as primary guard from southpaw stance.
  • Fixed bug causing damage zone flashes from all fighters to trigger on right side overlay HUD.
  • Addressed bug causing referee to get stuck on the ropes or exit the ring(rare occurrences are still possible).
  • Removed penalties regarding downed fighter due to inconsistency. Will return once fixed.
  • Added "active referee" toggle in bout settings.
  • Shove defense disabled when Showboat Mode is active.
  • In co-op Focus Mitts, trainer stance must correspond with trainee stance to request punches. Otherwise, trainer will be alerted by an overhead prompt to switch stances.
  • Multiplayer setup menu icons default to the default controller type selected at startup.
  • Old school rules count limit slider defaults to 30 seconds for historic accuracy.
  • The corresponding button of your currently equipped shoe will be selected when opening the shoe selection screen.
  • The corresponding button of your last selected shoe section will be highlighted when opening the section selection screen.
  • Improved load player screen layout to visualize more buttons.
Get To Work - Isto-Stephen
Leg 1 covers the first 24 hours after release and Kerem managed to beat the game in an
astounding time of 20:46!

Note that this contains massive spoilers, so be warned!

Delta Force - DF OPS | QIQI


Dear Operators,

We're planning an update on December 10. There will be no downtime, and gameplay and matchmaking will not be affected during the update.
If you encounter any issues after the update, try restarting the game to complete the update.
The main content of this update includes:

- Optimized Matchmaking Experience
To improve everyone's matchmaking experience and reduce queue times, we've decided to adjust the map plan for Operations -> Hazard Operation. The specific adjustments are as follows:
1) Layali Grove - Normal Operation Temporarily Unavailable
2) Space City - Hard Operation Temporarily Unavailable

- Map Rotation Plan
In the upcoming version updates and limited-time events, we will reintroduce these maps one by one, rotating them through along with other existing maps.
We will continue to optimize in-game content and ensure that all maps provide the best gaming experience!

We understand this change might impact your gaming experience, but we believe it's necessary in the long-term as it helps maintain a positive in-game environment and ensure player satisfaction.
We sincerely appreciate your support and understanding and promise to continue providing high-quality in-game content and services.

Happy gaming!

The Delta Force Team
Anima Shin Gun - vintashgaming
If you can read this, then I owe you my life. You have decided to join me in this game dev journey that I'm so excited for.

Please wishlist Anima Shin Gun, share and tell your friends about it. This is just the beginning.
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