Dec 8, 2024
Monkeys & Typewriters! - martho
some minor bug fixes!
The Arrogant Kaiju Princess and The Detective Servant - tao2609

《Kaiju Princess 2》 4 days to go on sale!

Wei~☆
Space pirates party is about to start, ready to get high?

Artist:@ichigo

https://store.steampowered.com/app/2289720/_/
https://store.steampowered.com/app/2291680/_/
https://store.steampowered.com/app/1732180/_/
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Dec 8, 2024
MistsBook - DehistGames
Fixed bugs with card colours and seals rarity.
Community Announcements - KTG_DEV_MESSENGER
Thanks for playing “DEAD OR ALIVE Xtreme Venus Vacation!”

The following will be held from 12/09 (Mon). Click the links above to jump to their corresponding notification.

The following is/are still ongoing!
For more information, please check this week's Update Info.


Thanks for your support, and please continue to enjoy “DEAD OR ALIVE Xtreme Venus Vacation!”
Dec 8, 2024
Trouble Makers - Pickle
Get Ready to Raise Some Havoc in the TROUBLE MAKERS Beta – December 13–15!

Dust off your neon tracksuits and crank up the synthwave—it's time to dive into the wildest, most chaotic battle you've ever experienced! TROUBLE MAKERS is the first and only BATTLE SURVIVOR where causing mayhem isn't just allowed—it's the whole game!

Join epic 4-player free-for-all showdowns where anything goes. Unleash boobie sasquatches to trip up your foes, become some ghost-busting knockoff to spook the competition, or summon reverse mermaids (fins on top, legs on the bottom—trust us, it's a splash!). Team up with a fuzzy little devil, outwit that mysterious emo kid, or charm your way past a sly serial heartbreaker.

The more you play, the more totally rad rewards you earn! Unlock skins, titles, borders, and backgrounds that'll make you stand out in the crowd—all your rewards carries over when the full game launches.

So what are you waiting for? Mark your calendars for December 13–15 and join the TROUBLE MAKERS beta. It's gonna be a blast—from the past!

Cause chaos. Survive the madness. Become a TROUBLE MAKER!
Dec 8, 2024
Rogues of Europa - greyhound
Got some good work done this week and the tech test is progressing smoothly.

The new town generation was causing several problems, mainly because there were so unanswered questions: should there be roads? how should towns be set up? how many houses should there be in towns?

The search to answer these questions was not terribly well documented with screenshots, but included some highlights such as generating towns exactly like monster lairs (but slightly more friendly), small sub-grids of houses, and little road grids.

Making the town resemble a monster lair just didn't make too much sense. The lairs were designed for each room to have one or more exit, for instance, and a small, sensibly designed house that a player can move through while still having some decoration should have only one exit. In addition, this didn't lend too well for having each house have some crop fields near it.

Sub-grids made the houses very regular, so I did a lot of playing around with the size and settled on 8x12. This allowed for a little play in the sideways direction and a lot of play in the back-and-forth direction. This led to some good variance. I had previously experimented with some road grids, and adding these back in proved to be a good idea, and brought some more coherence to the towns.

Not quite there, but pretty close.

More variety will be returning to towns next week, since I'll have a bit more time to work on things. Following that, extensive generation and an actual tech test: determining if the file sizes are feasible with a very large area. Remember to email any questions, comments, and prayer requests you have to roguesofeuropa@protonmail.com, or just leave them in the comments below.
MiSide - IndieArk


IndieArk:
Hey, all—we've prepared you an FAQ that should help as you set out on your adventure together with Mita!

Q: When will MiSide be released?
A: December 10, 08:00 (PST).

Q: Will it launch in Early Access?
A: No, the full game will be available at launch!

Q: Which platform will MiSide be available on?
A: Steam.

Q: How much will it cost?
A: $14.99.

Q: How long will it take to beat?
A: Around 5-8 hours.

Q: Which languages is MiSide available in?
A: MiSide offers full text support for English, Simplified Chinese, Japanese, Korean, French, and German.
Audio voice acting is available in Japanese and Russian.

Q: Will it have Steam Workshop support?
A: We've no plans for Steam Workshop just yet.

Q: Where can I go to discuss the game with others?
A: You're welcome to join our Discord: https://discord.gg/PfKwZQq45x

Q: Will MiSide be released on other platforms in future, any mobile or console versions?
A: We don't have any plans as yet, but we're open to the idea if that's what a lot of our players want to see.

Q: Will there be updates?
A: Yes! We'll be adding the [Living Together] mode next year, with loads of new ways for you to interact with Mita.
Horde Together - ty_the_guy555
Horde Together Demo update v0.200 has been released.

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Medkit Perk: Allows you to revive your teammates 3 times at 2x speed, or allows you to self revive once

Starter zone on Dudley Village reworked and expanded

Various bugs fixed
Dec 8, 2024
VR Drums Ultimate Streamer - sunico4
fixes
Dec 8, 2024
The Curse Of Slimetopia Playtest - Phoenix Dragon
With a new little'un added to my family, development was halted for a couple of weeks but I'm now back on track with the start of some new content and some important bug fixes.

  • Added the start of the swamp biome tileset.
  • Added first powerless player level WIP created (level 3-1) using new swamp tileset.
  • FIXED player jumping during cutscene.
  • FIXED Level progression crash when not using level select.
  • FIXED "Ground Stomp Unlocked" showing on the incorrect level.
  • FIXED "boss camera" carrying over to the next level when not using level select.
  • FIXED Music player not correctly changing in some circumstances.
  • Added new song for the cave biome levels.
  • Changed old level 3-1 to TEST on level select screen.
  • Added additional mapping to intro cutscene to stop immersion breaking.
...