November is basically a push to try to get a fully playable version of the game. Adding additional art work and features so that I can get some play testers to prod the game for game breaking bugs or extreme friction causing UI/UX.
Features
Day 01 (Tutorial Level) and Day 02 Dialogue Sequences
Using Pixel Crushers Dialogue System plugin definitely made this much easier than it would have been without. Most of the time spent of this was modifying the system to fit my needs and create exceptions to the pace game for the tutorial stage. Introducing features bit by bit.
Dialogue Options Hints
This feature was thought up when I reallized even I had a difficult time trying to figure out what combinations of flavour would lead to which dialogue branch. I also wasn't going to design and develop a complex system to take into account of how every flavour would affect every dialogue. Just the illusion of it would suffice I think. So simplifying the process would hopefully make the game less of a guessing game. This is another one of those features that I think would be good but cant really confirm until I get play testers which fortunately would be soon.
Improvements
Credits and Ingredient List Layout Changes
The layouts showing the remaining credits and ingredients used have been adjusted a little bit to make it easier to look at
Customer Portrait and Name
A feature to help with immersion.
Bug Fixes
Topping transformer UI is properly active when Selecting topping when builder panel is open
Credit and flavour fields get updated properly. Fields affected by soup get recorded twice causing values to not reset
Next and previous buttons do not showing up when previewing photos if there is only one available photo
UI panels appear and disappear appropriately when in photo taking mode or preview and preset
Tutorial animated sequences playing properly
Loading a preset updates system that checks if all required types of ingredients are present
Target location of bowl updates properly when serving
A rock party: the glitter of metal and the roar of speakers! Tracks by the best rock artists will sound! Dress code for guests: black clothes, leather and metal!
Today, we have something special for you: the chance to be part of QANGA’s journey by contributing to its localization. Yes, you read that right! You can help QANGA speak your language (and maybe even your neighbor's).
Why localization matters
QANGA is a vast game, packed with adventures and discoveries. To make sure everyone can fully enjoy the experience, every text, menu, and dialogue needs to be available in as many languages as possible. Playing in your native language makes immersion so much more enjoyable.
But here’s the thing: translating a game of this scale takes time, resources… and a helping hand from the community!
How you can help
This is where Localizor comes in—a fantastic tool that lets passionate players directly contribute to the translation of the games they love. You don’t need to be a professional translator: if you’re confident in a language and want to help out, Localizor is here for you.
Here’s how you can participate:
Head to QANGA’s Localizor page.Once there, you’ll see all the available languages and the ones that could use some help.
Create a Localizor account.It’s quick, easy, and free. A few clicks and you’re ready to go.
Choose a language you’re fluent in.Whether it’s French, English, Spanish, or even less common languages, your help is invaluable!
Start translating.Localizor’s interface is intuitive. You’ll see phrases or words from the game that need translation, and you can submit your suggestions.
A community-driven adventure
Contributing to the localization is also a way to become part of QANGA’s history. You’re directly helping make the game more accessible and inclusive. Who knows? Your translation of a single phrase might even become iconic in the community!
We carefully monitor all contributions and make sure the best suggestions get validated. If you have any questions, feel free to reach out to us on Discord.
Join us now!
Ready to take on the challenge? Whether you’re a language expert or just curious to give it a try, every little contribution helps. Head over to Localizor and help bring QANGA to life in new languages.
Thank you in advance for your enthusiasm and invaluable help. Together, we can make QANGA a truly universal adventure!
See you soon in the world of QANGA, and good luck with your translations! 🚀
We present a roadmap for development in December 2024.
This road map aims to improve and develop in a balanced way in various parts in a short period of time. In particular, it included shields and stone throwing and AI improvements for the diversity of combat parts that users wanted most, and a pickpocket function will be added to increase the degree of freedom of the game.
In the long run, we would like to introduce a negotiation system to realize the main direction we aim for. Currently, in the Joseon Metasilok, negotiations are only used in small areas like bargaining, so users who wanted colorful content may be disappointed, but for high degrees of freedom, we would like to develop it to verify its usability and develop it as an essential part of the core functions for solving complex and diverse relationships between NPCs and forces.
In addition, as with previous roadmaps, we plan to provide useful tips and alerts to make it easier for new users to adapt to the game, and we will also improve convenience.
(Content/System) 1. Negotiation (negotiation) capabilities based on different skill levels against NPCs 2. In the introduction and defense of the shield system, the target area is changed to the actual defense area 3. Added auxiliary weapon (shield) slot for belongings 4. Add player's pickpocket feature 5. improvement of the hiding system 6. Add swimming capabilities and use a stemina to cross the river, adjust to create hazards and crisis factors
(Item/Architecture) 1. Improvements to throw stones 2. Add Shield Items
(Convenience/Optimization/Graphics) 1. Improve map convenience and add functionality 2. Improve the Defense UI 3. Change inconsistent design in title menu 4. Font Memory Optimization 5. Tips and cautions on the right for users who may be unaware of the functionality 6. Improved tutorial convenience and auxiliary UI 7. Improved convenience for controller users 8. Increase overall brightness over time 9. Improvements to ensure that historic sites-related missions have been completed 10. Axing improves the sense of hit 11. Slightly reduce the amount of time to move after the attack motion 12. Show tooltips to make it easier to understand what mounting slots are like 13. Modify the counterpart name when exchanging inventory
(Ji-Ji-Mi) 1. Add some historical sites 2. Slightly higher building restrictions (33,000 units) * There is already a high risk of minimum specifications due to the limit, but we would like to make some adjustments because we believe that there are many people who have built many buildings.
(NPC/Power) 1. Addition to save hostages in some den etc 2. Religious NPCs Arrange to Improve Relations in Power Relations 3. Some NPCs may throw stones 4. Dress changes to make it easier to guess the forces of some NPCs 5. Clarify the vague occupations of NPCs 6. Diversification of attack patterns for some NPCs 7. Make it easier to understand if there is a feature in the NPC conversation
(Balance) 1. Adjustment of supply and demand for specialties with little benefit 2. Increasing the amount of time you spend sleeping 3. When you run out of hunger, your physical strength is reduced less than before, so you can live longer 4. Change the vital skills to make it harder for them to rise a little more 5. Main mission rewards provide standing notifications instead of some items so inventory is not complicated in the beginning 6. It's fast to roll and raises it to have less stemina 7. Increase burn damage 8. Change the sightings of players pre-empting NPCs to be perceived as more hostile 9. Adjustment to produce crops that may not be harvested at the beginning, depending on the harvest level 10. Adjust the required level of the water heater and jar to level 2 11. Change the ingredients required for the water heater 12. Increase the reference point for holding the axe to allow for a slightly wider range 13. Reduce the durability of the demolition function
(Multiplayer) 1. Display a message over the character's head when chatting
Likewise, as in previous roadmaps, bug fixes will be carried out at all times.
Steam recommendations and positive re-evaluation are a huge boost for the ongoing development of our game. Thank you very much.
As it is a game that is planned and produced with affection, we will add fun content and make up for the shortcomings during the early access period so that we can leave you with good memories and memories, even if it is not a AAA-class game.
PARADISE® ranks in the TOP-3 free-to-play trending upcoming games on the STEAM, a remarkable achievement given the platform’s extensive library of over 100,000 games.
-Fixed a bug that would not save used money after buying from the main menu store -Fixed a bug that was not tracking gold for the "millionaires mark" achievement properly -Fixed am oversight that allowed dead players to use permanent skills in multiplayer -Fixed a bug where the slime gal would stop moving
Potentiality fixed (requires extra testing)
-Bug that would lock up players ability to yip or buy when a bought upgrade would be stolen by another player -Low enemy spawn nearing the 70 minute mark -Plant Boss not spawning
Balance changes
-Reduced the imp health -Reduced slime gal health -reduced the safe zone hitbox so the timer cannot be triggered from outside anymore -Reduced multiplayer health scaling -Overall health scaling will occur slower -Enemies will teleport to closer proximity when they are significantly further away from the player(s)
We sincerely apologize for the issues that arose shortly after the game launch. Specifically, a UI bug was causing problems with left and right movement inputs, and there were also some resolution-related issues affecting gameplay.
We have been working tirelessly to address these problems and have already resolved a portion of the bugs. Our team is committed to resolving the remaining issues as quickly as possible to ensure a smoother and more enjoyable gaming experience for everyone.
We understand that these technical difficulties have impacted your experience, and we are truly sorry for the inconvenience. We appreciate your patience and understanding as we work to make the game better.
Thank you for your support and for giving us the opportunity to improve. We are dedicated to providing you with the best possible gaming experience.
Added video preview interface with [←] and [→] buttons for fast forward and rewind
Added colored tags and tag bar interaction Enter a new tag and press Enter, or click the tag below the input box to add the tag to the selected image. You can also click the [x] to the right of the tag to remove the tag from the image.