Added video preview interface with [←] and [→] buttons for fast forward and rewind
Added colored tags and tag bar interaction Enter a new tag and press Enter, or click the tag below the input box to add the tag to the selected image. You can also click the [x] to the right of the tag to remove the tag from the image.
We’re thrilled to announce that our game demo is now available on Steam! This is your chance to experience the core gameplay, explore our unique world, and get a taste of what’s to come.
We warmly invite you to dive in, have fun, and share your thoughts with us. Your feedback is incredibly valuable and will help us refine and enhance the game as we move toward the full release.
Looking ahead, we’re excited to share our plans for the next update, which will include:
Brand-new characters with distinctive abilities.
Fresh skills to add more depth to the gameplay.
Innovative mechanics that will challenge and surprise you.
[/b] [/list] Thank you for your support, and we can’t wait to hear what you think!
We’re thrilled to announce that Astraea is officially out of early access and has now reached full release after two years of dedicated development. This has been a true labor of love for us, and we couldn’t be more excited to share it with you!
Level Updates
From the start, our goal was to make Astraea feel like a disaster movie brought to life, with you right in the thick of it. We’ve now completed the final touches to achieve this vision. The storm rages on, toppling trees, breaking fences, and scattering pillars, while animals frantically dart across the screen. The chaos is here, and we hope you enjoy every moment of it!
Endless Mode
In our last update, we introduced the foundation of Endless Mode. Since then, we’ve made significant improvements to make it even more engaging. This includes:
* New dialogue and voice lines to keep the experience fresh. * Unique one-time events to surprise you. * Expanded looping events for sustained variety
Rebalancing and Fixes
We’ve fine-tuned the game further by adjusting enemy health and trap damage, aiming for a balanced and fair experience for all players. Additionally, we’ve fixed issues that affected our Korean players, including missing text, ensuring a smooth experience for everyone.
Thank you for joining us on this journey. We’re incredibly proud of what we’ve built and deeply grateful for your support. See you in the chaos!
- Added private server functionality, including the ability to set a server name and password.
- Improved feedback system to inform players when a mission is in progress and they cannot join.
- Introduced HUD changes to allow players to view and adjust AI spawn amounts during missions.
- Fixed Single player "Return to HQ" functionality to streamline transitions after mission completion.
FIXES/CHANGES:
- Fixed issues with private and mission-in-progress servers to improve reliability and accessibility.
- Addressed an issue where the menu would duplicate upon player death.
- Made significant level design and art improvements to Homebase, Blacksite, and other maps.
- Updated HUD mission elements to provide clearer information and better player guidance.
- Resolved server visibility issues that previously prevented proper functionality.
- Fixed several bugs related to server password setup and player restrictions during missions.
LEVEL DESIGN CHANGES:
- Enhanced navigation and visual elements in Homebase to improve user experience.
- Implemented various updates to Blacksite to refine mission flow and aesthetics.
- This update brings substantial improvements to online functionality, map design, and player experience. Thank you for your continued feedback and support!
Hello Mayors! Apology to all of you first! Last week, we updated a patch 1.1.91. But obviously the game has encountered serious problem! Then we decided to rollback the game version to 1.1.90. So sorry for all of you guys!
This week's small update focuses on multiplayer fixes and a variety of minor features while under-the-hood work progresses for the second campaign. A set of tier 1 upright legs has been added to inject some extra loot variety into the early pool. A small quality of life feature in inventory prioritization has been added to address issues magnified by the addition of holsters and the desire to keep your offhand open.
Finally, the attack animations of the lance have been updated to target the crosshair. If you like this style of attack control, let me know. The additional vertical control will eliminate the need for high/low attacks on weapons like the spear.
0.14.9
Minor Features
Added BR03 Wayfinder legs, a new tier 1 upright leg option with a short dash but improved heat cost.
Added sorting priorities to inventory operations that choose a container for you. Ammo will favor magazines, weapons will favor holsters and empty hand slots will be lowest priority.
Adjusted the lance attack animations to look better and roughly target the point under the crosshair instead of using attack style to stab high or low.
Updated the description of Stock Metals to describe their secondary use.
Bug Fixes
Fixed a network desynchronization issue caused by ejecting ammo or dropping items by dragging them out of their container.
Fixed not being able to restart matches in the demo.
Fixed the paint menu staying stuck open returning to the main menu.
Fixed tutorials staying stuck on when the host starts a mission.
Fixed tutorials staying stuck on when the host leaves the game.
Fixed the rest area breaking when the host leaves while using the world map.
Fixed the inaccurate holster size of the ultra claymore.
We will be live-streaming the gameplay from our demo for the Women-Led Games Steam event (Dec 8 to Dec 15)
Do give our demo a try during this period, and let us know what you think on the Steam discussion board!
Our Haunted Hinterlands (Halloween) in-game event is active, and you can experience the event through the portal in the campaign, or in the classic mode.