Thanks again to kasu and LadyPanda from Discord! ❤️ - Fixed crouch/jump bug. - Fixed level skip bug. - Adjusted lamps to not shock on first error. - Prevented player from grabbing the ball after throwing or running. - Fixed alpha bug on Happy in the "Simon" level. - Modified Happy Hotel intro text into a dialogue screen with an "OK" button. - Added friends to credits for their help.
We’ve made some small but meaningful updates to Pam’s Fantastic Adventures. The UI panels have been refreshed, and the visuals have been subtly improved to enhance the overall experience. These changes may be minor, but they add a touch of refinement to Pam’s exciting journey!
Command recognizes the importance of maintaining certain pre-winter traditions. The metro carriage has been authorized for limited seasonal modifications.
String lights now provide additional illumination throughout the train
A decorated tree serves as a reminder of the world before
Presents have been distributed to acknowledge workforce dedication
Some traditions survive, even in eternal winter.
New Operational Zone: Cheyenne Mountain Complex
The Entity Containment Division has authorized workforce access to a newly secured military installation. Command reminds all personnel that this facility is classified as maximum risk.
Facility Hazards
Active landmines remain armed and lethal
Security systems continue their endless vigil, guarding valuable resources
Reinforced blast doors groan under the weight of time
Narrow maintenance corridors offer no escape from what hunts within
Salvageable Resources
Ammunition storage containers
Preserved canned provisions
Military-issue canteens
Security clearance cards
Gas mask filtration units
Weapon magazines
Optical attachments
Combat ration packages
"Cheyenne Mountain... the name was whispered reverently in those early days, a symbol of hope amidst the chaos. Rumors of a fortified base where the ECD's best and brightest were working tirelessly to turn the tide. We clung to those stories like a lifeline, the thought of our protectors out there, fighting for us, keeping us going through the darkest times. But still, as the days turned to weeks, a flicker of doubt began to grow. What was happening behind those reinforced doors? Why hadn't we heard more? The unanswered questions hung heavy in the stale air of the metro, even as we continued to hold onto the fragile hope that Cheyenne Mountain represented."
URGENT - Ordnance Advisory: Active ECD Landmines
Command issues immediate warning to all workforce members regarding active explosive devices within Cheyenne Mountain Complex.
Critical Safety Protocol
Military-grade explosive devices remain armed throughout the facility
Devices maintain full operational status - exercise EXTREME caution during navigation
Detonation results in immediate termination of personnel within lethal radius. Secondary injury risk extends beyond primary blast zone
"Secondary injury risk beyond primary blast zone. Clinical way of saying even if you survive the initial boom, you're still probably screwed. Gotta admire their thoroughness, I guess."
Entity Type Update: ECD Forsaken
The Entity always finds those who serve it best.
Command alerts all workforce members of a highly dangerous entity classification: infected ECD ground forces. These former personnel represent a severe containment risk.
Critical Advisory
Contamination Warning: Avoid physical contact at all costs. Bite wounds will result in immediate infection. Compromised personnel will be subject to recycling if vaccine proves ineffective
Auditory Warning: New vocalization patterns identified and catalogued
URGENT - Radio Protocol: Entity operates compromised ECD communication devices. All unauthorized transmissions are to be disregarded. DO NOT attempt to decipher or respond
Physical Analysis: Entity exhibits severe erratic motor function and unnatural twitching movements
"All that training, all those resources poured into creating the perfect soldiers... and in the end, it just made them better puppets for the Enemy. The Entity knows how to exploit our strengths against us."
Personnel Notice: Rank Transcendence Procedure
Command has authorized implementation of advanced rank progression systems for Overseers. The Data-Deck Transcendence Procedure allows qualified personnel to achieve elevated status through voluntary rank recalibration cycles.
Implementation Procedure
Procedure access granted upon reaching Overseer classification
Authorized personnel may initiate Transcendence via the Data-Deck interface
Procedure Effects:
Complete rank progression reset
Implementation of ascending numerical designation (I, II, III, etc.)
Updated status display on information monitoring systems
Elevated workforce authority with each successful cycle
"We chased the allure of elevated status, blind to the strings that pulled us ever onwards. The promise of power drew us like moths to a flame, never suspecting the fire that awaited us at the journey's end."
ECD Data-Deck Firmware Update v5.1
ATTENTION WORKFORCE: By order of Command, all Data-Deck units are now required to update to firmware version 5.1. This critical update integrates Deck Tape functionality into your device's systems, allowing for the playback of ECD-approved audio recordings through the newly implemented "Tapes" section. This enhancement to your Data-Deck will improve training efficiency and ensure proper dissemination of vital survival information.
ECD Workforce Training Series
All Data-Deck units have been preloaded with the complete ECD Workforce Training Series Deck Tapes. These essential recordings contain:
Basic Navigation & Safety Protocols
Entity Encounter Guidelines
Resource Management
Supply Run Best Practices
Discovered Deck Tapes
Command acknowledges the existence of additional Deck Tapes throughout ECD-controlled territories. Survivors are encouraged to collect and report any discovered tapes for analysis and preservation.
Note: The discovery of additional Deck Tapes must be reported to your sector's Command representative immediately. Unauthorized possession of recording devices is strictly prohibited.
Known Issues Resolved
Fixed several Data-Deck category highlighting bugs
The Data-Deck now remembers the last selected category instead of defaulting to the inventory
REMINDER: The Entity Containment Division maintains strict control over all information storage devices. Tampering with Data-Deck firmware or attempting to create unauthorized recordings will result in immediate processing. Security violations of this nature are grounds for nullification.
Distant Sound System
We've created a dynamic audio system that realistically muffles and transforms sounds based on distance. Instead of simply lowering the volume, distant events now sound appropriately muffled and echo through the environment, creating a more immersive experience. Currently Supported
Note: The distant audio system is still in development. Support for additional sound events will be added in future updates.
New Story/Lore Features
Added a hidden narrative sequence
Added a new low-probability Director speech
"1988... 1992... The years blend together in a haze of uncertainty. What if the key to my salvation lies not in the events I remember, but in the gaps between them?"
Changes
Installed a new cam- er.. i mean clock in the train
Adjusted the scaling of remaining loot value for better balance
Cost of hotel reduce from $200 to $150
Increased the maximum amount of cells that can generate at locations
Adjusted cell generation: batches now generate in sets of 30 (previously 40)
Increased the number of elevators generated in locations
Increased batch generation speed
Improved train-station/entrance cell activation and deactivation code
Added tracking for completed debt cycles
Improvements to Data Deck Options Interface
Added a new gameplay option to toggle the visibility of the crosshair
Added new pickup sounds
Added new locker sounds
Increased noise travel distance from the alarm doors
Removed a duplicate Director speech
Updated Director speeches to play based on a chance percentage system
Increased the distance entity sounds travel, allowing you to hear them sooner
Minimum remaining loot value has been changed from 15% to 25%
Removed collision from electronic boxes
Fixed an issue where cells could generate inside the hospital elevator
Improved character textures for better clarity
Fixed incorrect rotations on loot items
Removed the ability to jump onto certain furniture that could break the game
Fixed safe spot in metro mega cell
Glowstick is now cracked
Toggling the lantern no longer transmits noise
Added a contextual action prompt to picking up dropped backpacks
Added a 20% chance for the radio to play the community-made song "Clocks" by T4t0_ when cycling through tracks
"Main Menu" Updates
New Cosmetics
Added patch and pin bundle for t4t0 (code: tato)
Bug Fixes
Fixed an issue where AI would no longer make idle noises for clients after being alerted
Fixed a bug where the spider could eat a player after they had been rescued (also known as the heart attack bug)
Fixed an exploit allowing repeated visits to the Pentagon by saving/loading after leaving
Fixed an issue where the camera could remain inverted after being unwebbed
Fixed an issue where alarmed doors could remain stuck in an active alarm state
Fixed the lantern to properly remove warmth benefits when dropped and grant them when picking up an already toggled-on lantern
Fixed an issue where entities could see players through open doors
Fixed an issue with debt calculation introduced in v1310
The elevator in Tunnels now functions in Escape Mode even when the power is out.
Stand strong, workforce. America endures through your service.
- Fixes bug where purchasing any two items at once from the merchant didn't populate the inventory correctly. This is the cause of another tutorial bug. If you tried to buy the pants from the blacksmith during the tutorial and could not, this was the cause. Deepest apologies to anyone confused by this!