Arisen Force: Life Devotee - Initial Ver. - arisenforceteam
Added Boss rush stages, unlocked after finishing the game. (We noticed that the scene environment may affect move judgment; future patches will optimize the scene)
Optimize Backpack UI Type Switching: Keyboard : Q/E keys, Controller : shoulder buttons (L1/R1 or LB/RB)
Resolve the issue where UI on PauseMenu fail to display properly at certain special resolutions.
- fixed CRT and POT boosts from weapons displaying next to the wrong stat - made animations for certain "chests" happen more frequently with the magnifying glass - fixed some signs giving the wrong directions for east/west - added clue to sign on route 26 for secret dungeon - *hopefully* fixed potential "double" chest in Crystal Depths - fixed sprite depth sorting during a certain conversation - fixed text for sleeping bags in Dixwich - fixed some spelling and grammar
I was playing some games on my Steam Deck using ReShade to add a CRT filter to the experience (as an aside, know what game looks really nice on a CRT monitor, or with a CRT shader? Firewatch.) and so I tried it out on Toilet Spiders and I was like... damn this looks nice. But a lover of Toilet Spiders like yourself shouldn't have to use a third-party tool to get this sweet sweet CRT look, I should just put it right in the game! So, dear reader, that's exactly how I spent my Saturday.
In the options you'll now find a "CRT" toggle. It's off by default, but if you really want the fully late-90s experience to go with the low poly models and unfiltered textures, toggle that bad boy on. You'll be happy you did.
And now, truly, on to maintenance mode as I focus on the next entry in Fullbright Presents. If you run into any show-stopping issues with Toilet Spiders, let me know in the Steam Discussions Forum-- and if you want to be the first to hear about what's new with Fullbright Presents, Follow the Fullbright developer page on Steam, and subscribe to the Newsletter!
- Fixes another issue where a crab stealing a chest could lead to your currently held chest bugging out, primarily manifests itself on Shipwrecks 6 since there's multiple chests and many more crabs.
Some players reported the game crashing when interacting with the Bio-pack printer in Kouia's Room. The Bio-Pack function is an incomplete feature that couldn't be included into Steam due copyright reasons. The quest text has been changed and the bio-Pack isn't interactible anymore. If you have any leftover Bio-Packs in your inventory you can safely sell it to gain Zeons.
Another small update that improves widescreen support, improves the stability of Endless games and fixes most of the remaining bugs introduced in 0.1.4.
Let me know on Discord if you have suggestions or find any bugs.
Player units are now outlined by default (Can still be turned off in options)
Fixed the default gui sizes for ultra wide monitors
Fixed the sound system breaking on very long/late games
Fixed the unit modding file not working correctly for laboratory units
Some more small performance improvements if you have a large base or army
Fixed the recycler stratagem not having an impact on load
Fixed the Targeting Array not appearing for The Hacker
Fixed blueprints sometimes not allowing rebuild for Lost Colony buildings
Fixed the Flapper's attack animation
Fixed and slightly rebalanced landmines so they lose health slower but deal slightly less damage to groups
Fixed the Beam Tower's attack following units that move out of range
Nintendo Switch Pro controllers now work! I made some updates and played through the demo both on a Windows PC and SteamDeck using an official Switch Pro Controller to confirm.
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ORIGINAL POST: First off, I want to thank everyone that's played the Isle of Reveries Demo and either left a review or posted their feedback in the Community Hub!
It's come to my attention that there are some bugs when using a Nintendo Switch controller (Pro Controller, USB GameCube controller, etc). I believe this comes from the engine I'm using to build Isle of Reveries in.
I'll be trying to resolve these issues, but I highly recommend playing with an Xbox controller (of any kind) or using the keyboard. I apologize for the inconvenience.
This patch brings high-quality technical improvements to the game, taking it to the next level of performance, stability, and polish. We've also tweaked the balance of some perks and items to make them more stable and fun to play. Finally, we've made some major improvements to how the game sounds.
The technical improvements have allowed us to put together our best-looking trailer yet! You can watch it now on our Steam Page!
As always, you can leave us feedback and find many distinguished gentlemen seeking to dispute by joining our community on Discord: https://discord.gg/E8BP3yWV2u.
Thanks for playing! See you disputing soon! BFG
Changelog
Major Performance and Stability Improvements
Eliminated network performance loss after spawning many oil splatters.
Reduced graphical impact of oil splatters.
Broadly reduced graphical workload of the game.
Reduced cost of rendering many bear traps and mines.
Eliminated slight jitter of character at high frame rates.
Fixed various bugs related to C4 positioning.
Perk Balance
Decreased rate of increase for doubling cannons and traps after a certain point. The number has no cap but it will stop doubling and start increasing linearly after a certain point.
Item Balance
Increased size of hitbox for the Bat.
Bat will only be consumed after three misses. Always consumed after a hit.
Increased speed and size of hitbox for the Spin Kick.
Fixed issue causing very slow item spawning if only rare items are selected in the game settings.
Sound Improvements
Major improvements to spatialization (where things sound like they are coming from).
Several new and improved sound effects.
Fixed issue relating to sound reverb not being affected by volume sliders in settings.