Arisen Force: HeroTest - arisenforceteam
  • Fixed UI panel (Shop, Inventory) not displaying under certain circumstances
  • Fixed talent bonuses not working with some skills
  • Fixed incorrect display of equipment enhancement values
  • Add new UI menu switch rebinding keys
  • Optimized some localized translations

Free Large DLC Content Coming in Late December:
  • Level cap increased to level 70
  • The Garden's Nun: Lumina (with 5 other characters), unlock playable after progressing through specific storylines
  • New 4 consecutive high-difficulty levels, over 10+ BOSS fights, all will be unlocked after completing the main story
  • New skills
  • New high-tier equipment, weapons, and accessories
  • New special attacks for certain weapons
Dec 7, 2024
Synergy - Krazy Kasrkin
  • Fixed Linux client not launching on some popular distros.
  • Fixed infinite connect loop when connecting to 56.16 servers.
  • Fixed a McAfee AV false positive for synergy.exe and srcds.exe.
  • Fixed MetaMod/SourceMod not working with Synergy on Linux.
  • Fixed some additional cases where Synergy would fail to start if you have Source Filmmaker installed.
  • Fixed workshop items sometimes not mounting on dedicated servers.
  • d1_canals_03 & d2_coast_01: Fixed progression block at end of level if antirush is enabled.
  • d3_c17_02: Fixed dog being a bad boy sometimes by closing the gate early.
  • d2_coast_03: Fixed some visible triggers.
    Issue Tracker
    Discord
DoomBreaker - wildlogicgames
  • Player behaviour minor change. State PlayerHitByPowerAttack locks out input for duration of state.
  • Game world audio playlist loop issue resolved. (Some tracks continued playing during Doom Portal Event Audio)
Dec 7, 2024
Banquet for Fools - hannahandjosephgames
Fixes

~ Fixed issue where camera depth at high point of Forten Lazure map clips out the prerendered backgrounds
Dec 7, 2024
Project L33T: Prologue - Chupacabra


Hello everyone,

As you have noticed we released another patch today with many bug fixes and a lot of adjustments.
Here's a recap of the main changes we've made, including the Hotfix rolled out earlier this week:

MAPS

Port
  • Fixed missing loot spawns
  • Fixed Office Building obstables
  • Fixed most of the maps Obstacles
  • Added more mobs (Grunts only) in patrols and single patrols (practice your takedowns)

Ozersk-3
  • Fixed the loot around the Construction Yard
  • Reworked the Underground Entrance (ADU)/Military Base and rebalanced the loot
  • Fixed flying objects and bushes
  • Reworked paths to fix colliisions and obstacles blocking it
  • Mob respawn timer increased at the Military Base/Underground Entrance

GAMEPLAY

Meds
  • Changed the use time on meds: Meds are not used instantly and they have a slight delay on effect removal, which is then instant.
  • Changed the meds to make them more unique: Meds now will only help with specific debuffs. For example, Tourniquet will only remove Heavy Bleeding, but not light bleeding and cut.
  • Changed meds availability on Vendors: We have made adjustments on new design changes as to make it easier for players to be able to buy basic meds for any condition.

Attachments
  • Rebalanced most attachments: This is a work in progress and we will keep refining this throughout the next patches.
  • Fixed attachment spawns in the world: We have added more attachments to the lood, including more magazines for SMGs, Rifles and Handguns.
  • Added low profile Vintorez Rails Adapter.

Gunplay

Through your feedback on our Discord and on Steam, we have made some adjustments to gunplay in general to make it feel more natural.
  • Changed recoil patterns and gun handling: These changes aim to make all guns usage more comfortable and shooting to be more skill based and less random. The major change was on the gun control/recoil code that were tailored to replicate behavior of real world guns in the game. However we have noticed this does not necessarily work well in a videogame, making the gunplay mediocre for players actively playing the game and forcing them to choose gun categories based on that. So now we've made it so all guns feel better and the choice between gun categories becomes more of a situation/preference rather than a good/bad case.
This is still work in progress, so we will continue refining it throughout the next patches.
Gear
  • Changed vests values and stats: More plate-carriers have side slots, making side armor plates more useful in the game.
  • Improved item usage interface: We have made adjustments to it to make it less obstrusive.
  • Fixed display stats bugs: We had some bugs with items having incorrect/inacurate stats displayed and usage in the inventory.

Gunsmith
  • Fixed the calculation of weapon assembly cost: The cost will now make more mathematical sense.
  • Fixed UX bugs: This is the bug that was causing attachments to be lost in your inventory after using the Gunsmith.

Inventory
  • Fixed items color coding bugs: Those bugs caused items to be displayed on occasion the wrong rarity color after moving it somewhere.

BUG FIXES
  • Fixed the issue that caused mobs to spawn right in front of the players
  • Added a timer for each mission
  • Fixed the possible issue that would cause the black screen after joining expeditions
  • Added the ability to remove food buffs
  • Weapon crafting does not take existing attachments from the player's inventory
  • Fixed Eye for an Eye mission bug
  • Fixed quick slots visual bug that was caused by interrupting item usage
  • Fixed the issue causing you to lose control of your character after using an item
  • Removed the ability to switch secure containers while not in the Social Hub. You can only change it while in the Social Hub.
  • Fixed Badger-4 Ammo Name
Dec 7, 2024
Mash Box - Mash Games
-Added, Sliders with left and right bumpers. Activated just before landing if in the air otherwise, it can be activated anytime. Enjoy combining funky slider bonk combos on everything.
PUBG: BATTLEGROUNDS - esports

PGC 2024 PRE- EVENT MATCH
SANHOK DESTRUCTION

📍 Kuala Lumpur, Malaysia
🪂 48 PLAYERS
💰 $10,000

Follow PUBG Esports on social media at:
X: @PUBGEsports
Instagram: @PUBGEsports
TikTok: @PUBG.esports.official

#PUBG #PUBGESPORTS #PGC2024 #SANHOK #DESTRUCTION
Dec 7, 2024
Vagnerun - vagnerdarochasantos
- Reduced difficulty of planet Omega
- Reduced volume of start signal
Dec 7, 2024
Polylylyrhythm - hana.y
Thank you for playing "Polylylyrhythm."
We have released an update today with the following fixes and improvements:

Update Details
  • Fixed a game-breaking bug.
  • Resolved issues with achievements.
  • Corrected the name and condition display for the "polyplet" achievement.
  • Fixed the issue preventing the "Fascinating Rhythm" achievement from unlocking correctly.
  • Resolved combo-sharing issues.
  • Fixed a problem where combos were being shared across different modes.
  • Improved the user interface on the Game Over screen.
  • Fixed rendering bugs on the Results screen.
  • Corrected an issue with combo count recording when achieving a perfect clear.

This update is aimed at providing an even smoother and more enjoyable gaming experience.

We appreciate your continued support of "Polylylyrhythm" and welcome your feedback and suggestions as we continue to improve the game.

Please update to the latest version and enjoy the enhanced experience!
Age of Survival - SilkySullivan
Nanite update :

- Enabled nanite displacement on terrain, this creates "depth" with the terrain textures.

- modified grass height and density on the terrain.

...