First of all, we would like to thank you for your interest in the demo of *Liminal Shift* over the past five days. We’ve been carefully listening to all your feedback and have been updating the game accordingly. Here are some of the improvements:
Fixes:
An issue where water appeared floating incorrectly for some players has been resolved.
Missing sounds have been restored, and overall sound accuracy has been improved.
Lighting and reflection issues encountered by some players have been fixed.
New Features:
A new option to adjust head-bobbing intensity has been added to the settings menu!
Controller support added!
Floating companions have been added to the Poolrooms chapter to keep you company!
Updates introduced in Chapter 2's full version are now available in the demo!
A bug causing the same sound to play repeatedly when answering ringing phones has been fixed!
Lighting and reflection consistency has been enhanced!
Atmospheric sounds added in the full version are now part of the demo!
Various design improvements have been implemented!
Thank you to everyone who has supported us from the beginning. We’ve heard you and will continue to listen.
Liminal Shift is set to release in its full version on December 25th, with no changes to the release date for now. See you on December 25th, We'll explore the unknown together!
Hi! I'm so glad for the support we've been having from you guys in the past 24 hours, because of you we managed to catch so many bugs, balance enemies/guns and overall polish the game a bit more.
So far, we've released 19 hotfixes and to celebrate this new version of the game, we're adding the sniper rifle and 2 new regions available now! Forest and Snow Forest biomes are the first of many regions we want to add to the game over time, we're also working on new guns and enemies coming in the next 24 hours, I hope you enjoy!
Changelog:
Added new Forest region.
Added new Snow Forest region.
Added sniper rifle.
Added new SFX to guns and enemies.
FIxed a bug where old UI would show up on locomotive.
Fixed a bug where wagon selection was possible before the start of the run.
The winter patch has come, and this is probably the best patch ever! This patch updates all our client-server systems to the latest Unreal architectures. The underworld vision has become so much clearer and faster. We also added the OG [Forward Rendered] rendering mode, as well as the [Flat Shader] material setting option, which helps you achieve the 60 frames per second dream!
p.s. Be warned though, the patch is 5gb+ huge, so plan your update accrodingly!
This update patch adds a new cheating feature. In the game, open the attribute interface, and you will see a button named 'fraud.' Clicking it once will add 50 attribute points and 10,000 gold coins. If you want to just watch the game's storyline, you can use this feature. Once activated, you will be invincible in the game. This feature can be used with both new and old save files.
Slay the Princess — The Pristine Cut - Black Tabby Games
Hey folks!
Just wanted to share that Slay the Princess won the award for best new characters and the grand prize at this year's Indie Live Expo in Tokyo! To celebrate, both of our games are 20% off for the next week.
Since this is a pretty short update a few other things: