I've finally had the time to do more fixes! Again I need to apologize for the amount of down time that's happened with this app. Unfortunately I've made no money from steam for 3 years now, and Twitch keeps changing their API which breaks the system. Currently unemployed as well so I need to really focus on doing things to help me get a new job so I can eat and pay rent. But enough dumping, I took a couple days to fix things up.
- The OBS websocket connection should work now, as well as adding and saving cameras - Memory leaks fixed, should allow the app to run for an extended amount of time
Again if anyone sees any more bugs please let me know at support@streamertech.ca, I will try to address it if I'm not busy. But please be patient. I am not making any money so any time I put into this is just because I really appreciate that you all using and enjoying my idea.
Minor bugs have been fixed. Fixed an issue where workers would not resume their tasks from the previous day. Added lighting inside factories for better visibility. Fixed the issue where items in storage appeared to float in the air. Corrected some errors in production recipes. New Features and Improvements
Added dynamic markers to indicate where machines drop items. Introduced neon indicators on machines to show correct and incorrect items clearly.
Classes! - Along with the warrior unlock 3 new classes! Mage, a wielder of arcane magics, The Ranger, a nimble long range sniper, and the bard, support your allies with soothing tunes or devastate enemies with harsh tones.
Skills and upgrades overhaul - With this update comes an entire new system of power, each class will start with a unique attack and 2 skills, you can acquire new skills swap out existing skills with new skills and even stack multiple copies of the same skill! Upgrades are now independent from skills and each upgrade will benefit a certain skill in a way!
Experience is gone - exp has been replaced with money! Money will allow you to buy upgrades, healing new skills speed boost from many different shops around the map, including a donut vending machine a slot machine and even an investment terminal? A lot of money is also hidden in crates for that early boost of capital!
New way to win - The Proginator has been removed as the final encounter bosses will now drop gems, these are keys to open up the teleporter bringing you to new lands in future updates! For now, this is your key to winning!
And more: including permanent upgrades bought from the main menu, steam achievements and overall improvements.
Some people have reported a problem with Dungeon Antiqua being mis-detected as a virus in Windows environments (first confirmed on 12/7).
We are currently working on a countermeasure, so please be patient.
<< 12/13 9:30(JST) Postscript >> We have reverted to the version of 11/26 when the virus detection problem did not occur and resumed sales. We will implement future updates after taking careful measures to ensure that the problem does not recur.
<< 12/11 12:30(JST) Postscript >> Due to a series of false positives, we are temporarily suspending downloads from the store. We apologize for the inconvenience and ask for your patience.
<< 12/8 17:20(JST) Postscript >> If your virus software deletes the exe file after downloading, we apologize for the inconvenience, but please register an exception using the following method. We will do our best to improve the situation on the game side as soon as possible.
We've been working on a lot of the metaprogression content for the full release, but in the meantime here is a much needed quality of life and balancing patch to hopefully smooth out some of the rougher edges based off of player feedback.
Due to some of the new recipe changes + metaprogression work going on behind the scenes, your save file will likely be incompatible and reset. Sorry about that!
New features
6 new totems
Quality of life changes
More intuitive drag-to-place belts
Allow placing parts on top of a belt segment that can be automatically recycled
Reworked recipe book to allow navigating to ingredients/products
Right click to erase
Ctrl + Right click to recycle
Q to deselect/eyedropper tool
Clicking an assembler brings you to the current recipe
Clicking a source node brings you to recipes that can be crafted with it
Clicking a recipe's ingredient in the recipe book brings you to its entry
Combat controls more prominently displayed
Dash refresh icon
CRT filter toggle in settings
Improved initial load times
Balancing
Extended coin drop lifetime
Reworked Rabbit totem to be a flat belt speed upgrade that scales
Reworked all potion recipes to be simpler to produce
Misc. damage/pierce/status effect buffs/nerfs based off of player feedback
Changed Scallop totem to 25% source node speed increase, made it uncommon so it shows up in the shop less because it's more situational than the other flat speed increases
Bug fixes
Fixed Monkey totem causing loss of inventory source nodes
Fixed Parrot totem's copy condition which previously allowed it to re-copy the same spell
Fixed some spells not reporting damage correctly in the stats screen
- Added grenade trail - Characters have new animations - Added a delay to the first wave round - Some weapon models change - Return of The Last Standing game mode - Player speed has been reduced - Added jump animation for arms in fps - New bullet tracer - New character models - New arm model - New font - New customization system - New main menu - Some minor changes - Fix bugs
It's been a while since you've been updated on the progress that's been made in The Lacerator, and we wanted to keep you all in the loop! Games From The Abyss has been toiling away in Max's journey, and he can't wait for you all to see what's in store (Like the new badass Key Art)!
We wanted to try and do one of these occasionally to show off some environments, enemies, and weapons or just random things Fernando has made for the game.
Meet...
THE MINDLESS CRAWLER
The Mindless Crawler will chase Max around the Lacerators labyrinth. Even without legs, he still has to end Max's life one way or another because if Max doesn’t finish them off, The Lacerator will rip them to shreds in his furious rage. As you can see, he has a bomb strapped to his back, which will go off when he gets close to Max.
Max will have to be fast or have good aim to take these guys down before their bomb goes off!
We are excited to start showing off more of what goes into making The Lacerator, especially as we go into launch year!