Greetings, Warlords! Territory War has always been the heart of Conqueror's Blade, a crucible where generals forge their legends and empires rise and fall. It's more than just a battle; it's a war for dominance, a struggle for every inch of land.
Over countless seasons, we've closely monitored the ever-shifting landscape of Territory War across all servers, constantly refining the rules of the open world. In the upcoming season, we're introducing a series of changes designed to revolutionize your Territory War experience.
This week, we serve up the first course: a significant overhaul of NPC garrison behavior. Currently, small-scale raids can easily capture undefended cities. A coordinated team can scale walls, disable supply points, and capture the final flag in a matter of minutes. The existing NPC garrisons often stand idly by, offering little resistance. They’re more spectators than defenders.
This changes on Thursday. Prepare for a dramatic improvement in NPC garrison effectiveness. These troops will now operate with near-human intelligence, prioritizing the defense of key supply points around the main flag. If the main flag falls, they will regroup and defend their base, rather than mindlessly charging into the enemy. Wall-scaling and supply point rushes will face unprecedented resistance. Expect to encounter a fully manned unit of infantry waiting for you when you breach the walls. Five-man speedruns will become a thing of the past.
Our goal is to encourage greater participation in open-world warfare. Stronger NPC garrisons will provide a crucial defensive layer, buying valuable time for reinforcements to arrive. This doesn't mean the end of strategic raiding; unguarded cities will still be vulnerable. The key, as always, is finding the weak points.
These changes may even empower smaller Houses to hold their ground against larger forces, creating more dynamic and unpredictable conflicts. This is just the first step in a larger plan to reshape the open world in the new season. Prepare for a new era of Territory War!
Fixed a bug where during the adult scenes, the characters would randomly pause
Added widescreen resolution to the graphics options
FSR optimizations
Temporarily disabled DLSS to prevent the crash in fullscreen mode (will be enabled later)
Removed undesired moans following feedback from the adult scenes
Thank you guys for the feedback! There's still a ton of things we need to work on.
If you experience any bugs or unintended features while playing the game, please let us know by creating a discussion on forums or joining our Discord here: https://discord.gg/G7spJSMJVD
We've received fresh intel on upcoming changes to Grit and Valor’s Run Rewards systems.
As mentioned previously, your feedback on the demo has been helping our teams massively in finding new ways to make Grit’s tactical gameplay sing.
Now that the Closed Beta is live, we’re going to be delving in to a wealth of additional feedback. Here’s an overview of some changes to rewards that are already in the works!
WHAT ARE RUN REWARDS?
If you’re a Roguelite/Roguelike veteran – feel free to skip ahead!
If you’re new to Roguelites, a ‘Run’ is what you begin each time you’re defeated on the battlefield.
Run Rewards, then, represent the progression you make over the course of a run.
To make matters more complex – in Roguelites this progression can be split in two; Standard Progression and Meta Progression.
In the case of Grit and Valor – 1949, ‘Standard Progression’ represents the temporary enhancements you get during a run.
‘Meta Progression’ represents the permanent upgrades you’re able to make back at the Resistance Base and carry with you in future runs.
RUN REWARD IMPROVEMENTS: STANDARD PROGRESSION
Reward Frequency
We noticed that only offering mid-run upgrades at the end of a mission meant long breaks between upgrading your squad over the course of a run!
In future you’ll notice rewards "dropping" during a mission. You’ll need to assess on the fly whether to bring your Mechs out of cover to go procure them, adding an entirely new risk-vs-reward dynamic to your moment-to-moment gameplay.
Improved Enhancements
To make choosing enhancements and going for a specific build more meaningful, we’re going to improve their effects and even create synergies between different Enhancement types.
RUN REWARD IMPROVEMENTS: META PROGRESSION
New Pilots!
We’ll also be introducing some new Pilots – each with unique never-before-seen abilities! We can’t wait to tell you more about them in a later blog...
Pilot Ability Augmentations
We’re also exploring new ways to give you more control over how you set up your squad. In the future, Grit and Valor will allow you to augment existing Pilot Abilities to make them behave exactly the way you like.
Take the Mech Jet Ability, for instance. With Pilot Ability Augmentations, a cautious player could augment this ability mid-run to be able to jump then immediately jump back to its starting position. Alternatively, an offensively minded Commander could augment that same ability to drop mines as it jumps.
We took your feedback and some inspiration from other satisfying Roguelite systems for this! It should give you even more variety on each run!
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We hope this has given you some valuable insight into how we’re using your feedback to improve the game’s rewards system ahead of launch. In the coming weeks, we’ll be sharing more of these deep dives on other aspects of Grit and Valor Gameplay!
The demo version of Kemono Teatime is now available!
Relax in the world of Kemono Teatime, where animal ears are a normal part of everyday life. Here in Melodius, you can whip up whatever blends of tea you desire in your favorite cafe as you play through an adorable story.
Take this opportunity to immerse yourself in a moment of pure relaxation.
Note: The demo will be available only for a limited time, until January 4, 2025.
"Come back again any time!" If you like what you see, please wishlist Kemono Teatime and we will deliver the latest updates to you. Until then, please sit back with a nice cup of tea and relax.