JR EAST Train Simulator - nas2ki728
Thank you for playing JR EAST Train Simulator!

As of December 6 (Friday), JR EAST Train Simulator is now compatible with cloud services and can be enjoyed on smartphones and tablets!
This time, as a special distribution, we will invite some special guests to join us for a live YouTube distribution to talk passionately about GeForce NOW on Tuesday, December 10 at 7:00 p.m. Japan time.

In addition to GeForce NOW, there is also information about the next delivery route, so please take a look everyone!


Village Heroes - CUNX
Features
  • Added new Grand Lord Boss 【Pumpkin Lord】
  • 1. Appears on the next night after map progress reaches 1/3 (after defeating 7 bosses).
  • 2. When damage dealt reaches 3%, there is a 100% drop rate for new hero fragments.
  • 3. This boss can be summoned again through a sacrificial ritual.
  • Implemented an automated system to detect suspicious fraudulent recharges, leading to automatic account suspension.
  • Adjusted the elite Medusa AI to reduce difficulty.
  • Adjusted the price of pet eggs in the trading post.
  • Modified the algorithm affecting Ancient Behemoths by central area monsters.
  • Differentiated self, teammates, friends, and other players with different colors on large/small maps.
  • Added day/night cycle progress and icons to the mini-map.
  • Significantly increased the purchase price of new furnaces.
  • Set limits on Merit Card trading prices.
  • Temporarily removed the Merit Loop Ranking due to a bug (rewards for those already ranked will be compensated later).
  • Enhanced teaming and friend request notifications to be more conspicuous.
  • Adjusted Alice's War Bear summon skill: increased movement speed by 20%, removed -30% attack speed penalty.
  • Fixed the issue where accessories do not display when Alice transforms into a bear.
  • Optimized the /dps command; DPS statistics should now closely reflect actual performance.
  • Remove the automatic increase mechanism for map progress.
Fixes
  • Corrected the description error for Andrew's Roll skill talent.
  • Fixed the inability to scroll through items in the trading post list and backpack item list.
  • Fixed the issue preventing dungeon keys from stacking.
  • Resolved the problem of being unable to purchase full slots in the backpack.
  • Fixed the issue with equipment reinforcement using lower-level gear for guaranteed bottom count.
  • Addressed input method switching issues.
  • Corrected the BOSS damage ranking achievement statistic counting problem upon player death.
  • Resolved the issue preventing certain items from being listed on the trading post.
  • Fixed the additional counting problem during pet egg hatching.
Gunfire Reborn - Nona
What's up, folks! In this update, we have fixed some issues in the game. Thank you for your positive feedback and suggestions!

--- Gunfire Reborn Studio

Optimization & Bug Fixes
  • Optimized the prompt when the spirit affix cannot be fused to the main spirit
  • Fixed the issue where the task [Mission from Above] had abnormal counting under certain circumstances
  • Fixed multiple issues in the game


Gunfire Reborn Official Website
Gunfire Reborn Mobile Official Website
Gunfire Reborn Twitter
Gunfire Reborn Discord
Gunfire Reborn Reddit
Gunfire Reborn Facebook
Gunfire Reborn YouTube
Golf by the way - golfbytheway
Golf by the way has been selected to be part of The Game Awards for Games Who Can’t Afford the Game Awards (TGAGWCAGA) 2024 Showcase!


Subscribe so you don't miss out!

TGAGWCAGA 2024 Showcase
https://www.youtube.com/@TGAGWCAGA

Golf by the way Youtube Channel
https://www.youtube.com/@GolfByTheWay


Date: Friday, December 13
Time: 12:00 AM GMT+7 / 5:00 PM UTC / 6:00 PM CET / 1:00 PM ET
Dec 6, 2024
Eternal Return - GM_Goddess
We're rolling out the 1.25a Hotfix at 11 AM (UTC).
*Some changes may not be applied to tooltips or Practice modes.

Gameplay

VLS
Since the release of the VLS, we've received a flood of feedback for improvements. As a major gameplay-changing feature, we're committed to making rapid updates based on your input.
One key concern raised is the overly significant vision advantage provided by the VLS without any risk. We're thus reducing the timing and range of vision gained, and increasing the stun after landing. These adjustments are likely to be further refined during Preseason. Additionally, starting with next week's Season start, we'll make improvements for responses to the VLS. vision indicators for enemies spotted by the VLS. We're planning to implement a feature where gliding enemies detected in your vision will trigger a vision marker, and their position will be indicated on the ground.

The replacement of Hyperloops with VLS devices on Day 3 has also added some frustration due to reduced long-distance movement options. While this limitation was intentional, it may have been too abrupt a change. To address this, starting next week, VLS devices will be replaced by Hyperloops while inside Restricted Areas.

Another common feedback we've received is that the VLS makes chasing enemies too easy. The ability to purchase Mobile VLS devices from the V-Pad quick slot for 100 Credits allowed players to secure returns by successfully chasing enemies. While this purchase was intended as a Preseason-only trial, it will be removed in today's hotfix. The vision advantage mentioned earlier should also be significantly reduced without the Mobile VLS.

We're also making some improvements to the VLS devices control. However, since control adjustments directly impact Host benefits, these changes will be introduced gradually alongside reductions to strategic advantages.

We'd also like to sincerely apologize for the VLS animations and visuals falling short of your expectations. We are actively working to enhance various aspects, including the transition from vertical launch to gliding, the gliding visuals, overlapping issues when teammates board together, and individual character animations. While these improvements will take longer compared to other adjustments, we aim to present meaningful improvements by mid-season.

We'll continue monitoring and implementing your feedback to make the VLS a better feature for everyone.


  • We're improving control during gliding.

  • Gliding

    • Altitude for terrain visibility 40m → 30m

    • Player vision range while using the VLS 12m → 11m

  • After landing

    • Stunned Duration 1s21.5s

    • Nearby enemy target's Stunned Duration 0.5s → 1s

  • Purchase Mobile VLS from V-Pad (REMOVED)



Secret Labs
This new area currently has excessively high rewards. To balance this, we're lowering the overall value of their rewards. The Loop Card Key - γ for the Blue Secret Lab, where you can find Gamma, will now be only included in Air Supply Boxes.
We've also identified that the vision gained upon leaving Secret Labs has been overly valuable, particularly for high-tier players. To address this, we're restricting the use of vision information from Exit Loops on Day 5 . We're also exploring options to limit the type of vision information provided upon exiting labs in future updates.

  • All Labs

    • Time until becoming a Restricted Area

      • From entrance 80s → 70s

    • Exit Loop Availability

      • From entrance 40s → 50s

    • Loop Card Key not available from Day 6→ Day 5

  • Mutant Lab

    • We're slightly reducing the chance mutants have of dropping special materials.

  • Blue Lab

    • Loop Card Key - γ

      • Rarity Change: Rare → Epic

      • No longer dropped by Mutant Ravens.

      • Will be included in 1 Epic Air Supply Box dropped during Night 3.

    • Items obtained from Gamma

      • Before: 1 Tree of Life, 1 Meteorite, 1 Tac. Skill Module

      • Now: 1 Random Item: Tree of Life, Meteorite or Mythril, 1 Tac. Skill Module, Credits++

Restricted Area Counter

  • At Game Start Restricted Area Counter 20s → 25s

  • Until before Safe Zone Preparation Max Restricted Area Counter 30s 35s

  • Enemy Kill Effect: Restricted Area Counter Restoration 10s → 8s

Wild Animals
Raven

  • We're reducing the drop rate of Mobile VLS.

  • We're increasing the drop rate of Loop Card Keys for Secret Lab.


Augments
Chaos

  • Siphon Maelstrom

    • Melee Movement Speed Increase 10% → 15%

    • Ranged Movement Speed Increase 5% → 7%

Tactical Skills

  • Blade of Truth

    • Movement Speed Increase 15% → 20%

    • Max Movement Speed Increase upon hitting multiple enemies 35% → 40%

Character
Luke

  • Elbow Grease(W)

    • Cooldown 8s → 9s

    • Recovery based on Lost HP 18%(Max 40%) → 14%(Max 33%)

    • Evolved: Cooldow Reduction upon basic attack 1s → 0.8s

  • Pressure Washer(R)

    • Mark Damage 10/35/60(+Attack Power 10%)(+Target's Max HP 2%) → 10/35/60(+Attack Power 10%)(+Target's Max HP 1%)

    • Damage 100/200/300(+Extra Attack Power 80%) ~ 200/400/600(+Extra Attack Power 160%) → 150/250/350(+Extra Attack Power 80%) ~ 300/500/700(+Extra Attack Power 160%)

Laura

  • Thorn Lilac (Q)

    • Damage 80/110/140/170/200(+Skill Amp 60%) → 60/90/120/150/180(+Skill Amp 55%)

Item
Special Consumables

  • Credits++

    • Earned Credits (Self/Ally) 30/5 → 15/5

Item Skill

  • Streamlined

    • Movement Speed Increase 20% → 25%

    • Items: Mythril Crop, Mythril Shield, Mythril Quiver, Emerald Tablet

  • Quickstep

    • Movement Speed Increase per Stack 2% → 3%


Bug Fixes & Improvements

  • The Midwinter Quest Book has been updated to remove the Log in Daily and Golden Thumbs Up missions.

    • If you currently have these missions, they will now be automatically marked as complete.

  • The VLS device will no longer unintendedly take you to the Briefing Room when using it from Beach.

    • Further actions will be taken following the identification of players who engaged in abnormal gameplay.

  • Áo Dài's Deferral item skill will now correctly apply the split damage taken for ranged.

    • Split damage for Ranged Weapon Characters: 15% → 10%.

  • Luke: Clean Sweep (Q)'s tooltip will now correctly display the Defense Reduction stat for the Evolved effect.

  • You'll now be able to see Raven corpses normally.

  • You'll now be able to open Raven inventories normally.


Dec 6, 2024
Abiotic Factor - Zag


Salutations, our little leaping snow scientists,
(editor's note: we've been up for a long time without sleep, okay?)

We’ve released a hotfix that should remove the digital corruption of IS-0083 that was directly responsible for the missing achievement unlock. That's based on real science. Anyway, you should be able to achieve that achievement now.

Please update your game and servers when you get a moment away from scientific study. If you don't receive an update, verify your game files.

Onward to science!

❤ The Deep Field Team

Quest Hunter - STALSKY


Greetings Hunters!

We’re thrilled to introduce a new game we've been working on — Nighthold.

Nighthold
is a co-op sandbox RPG with survival elements, where you’ll need to build shelters, known as 'Nightholds,' interact with survivors, and fight off raiders and the Rot to survive another night.
It all starts with a corporate starship crash, leaving the crew stranded on a harsh alien planet. Each night, the Rot rises from the ground — a mysterious phenomenon that destroys everything it can reach. To survive, the locals build Nightholds, or elevated shelters.

Your ultimate goal is to find a functioning escape pod to send a distress signal, but that’s much easier said than done: in addition to the relentless Rot, you’ll face rival human camps and uncover ancient technologies left behind by a lost civilization. But first of all, you must survive.
Open World, Endless Possibilities
The open, fully destructible world of Nighthold reacts to your every action, ensuring that everything you do leaves an impact. The game features realistic weather and fire systems: you can set a building ablaze and watch it burn to the ground. Craft, cook, fish, and interact with NPCs who live their own lives, build their own camps, and respond to your decisions. Form alliances, complete quests, or annihilate anyone who stands in your way. The world is alive, and your fate depends on how you engage with it.


Build by Day, Survive by Night
The day is your time to prepare: gather resources, craft tools and weapons, and fortify your Nighthold. But when night falls, the Rot emerges, infecting enemies, buildings, and even people around you. Defend against rotten enemies and control this mighty infection to turn the tide in your favour — or succumb to it yourself.


Together or Alone
Survive solo or team up with friends in seamless cross-platform co-op play. Work together to build, explore, and conquer the night — or face the challenges of this unforgiving world on your terms.

Make sure to wishlist Nighthold and stay tuned — more updates are coming soon!

https://store.steampowered.com/app/3376960/Nighthold/

Cheers!
晨海星澜 - 追忆篇 - 陈小哲
各位朋友们大家好!我是制作人:陈小哲
目前晨海星澜更新了内置bug代码云端上传功能,您在游戏中游玩所产生的可能得bug将反馈到云服务器!

希望大家多多支持!也欢迎将您对游戏的感受、bug等情况反馈至评论区或交流群!
ZOMVIRUS - dmong.v
Hello, Survivors!
This is the ZOMVIRUS Team.

We are excited to announce a hotfix update to ensure a smoother gameplay experience. Please see the details below.

[Bug Fixes]
1. Weapon-related Fixes
# Fixed an issue where bats would spin like a top.
# Resolved a bug where items held would drop from hands when changing maps.
# Fixed an issue where the quick slot would disappear.

2. Sound Issues
# Adjusted the sound of the handgun.
# Fixed a bug where sounds would play when transitioning between zones.

3. Graphics Fixes
# Resolved an issue where item outlines would flicker in white.

Additional Notes
◆ If you continue to encounter issues, please contact us through the official Discord channel.
◆ Any further changes will be announced through continuous updates.

ZOMVIRUS is made possible thanks to your love and support.
We deeply appreciate your valuable feedback, and we wish you all the best in surviving the zombie outbreak!

Thank you!
Army Ops - [Polygon Art]
Hooah, soldiers! We’re thrilled to announce that Army Ops will enter Open Alpha Access starting December 10, 2024! This is your chance to experience the game in its early stages and help shape its development.




The Open Alpha will not be available on Steam but instead as a classic download from our website: http://www.army-operations.com.

What’s Included in the Open Alpha?
The Open Alpha launches with 6 maps across two game modes:
  • Maps: Bridge, Creek, Hideout, Mountain Ambush, Proving Ground, and Sandstorm
  • Game Modes: Operation and Combat Encounter



Additional features in the Alpha:
  • Dedicated Server Files included (default tickrate: 60Hz).
  • Player Stats Tracking: Monitor your stats at polygon-art.com/stats.
  • Progression System: Rank up your character and classes, unlock a new class, and earn a weapon!

Important Reminder: This is an Alpha!
Remember, an Alpha means the game is still in early development. Nothing is final—bugs are expected, and features are subject to change. Here’s what you need to keep in mind:

  • Player Stats: Stats and progression will frequently reset as needed for testing.
  • Balancing: All progression and balancing is experimental and geared towards testing.
  • Player Counts: Don’t expect massive player counts just yet. Marketing efforts will ramp up as we progress through the roadmap (army-operations.com/#roadmap).




Steam vs. Non-Steam Builds
If you already have access to Army Ops through Steam (excluding Playtest or Test Server builds), you do not need a separate download. You can use the Steam build to play with others during the Open Alpha.

For those using the non-Steam build, an Epic Games Account will be required. Steam players will not need an Epic Games Account.

A Call for Patience and Support
Developed primarily by a single person, Army Ops is a labor of passion for the tactical shooter community. The Open Alpha is just the beginning—your feedback and support are vital as we move forward. Let’s build this together.



Gear up, soldiers, and see you on the battlefield!

Hooah!

Whislist Army Ops now:

https://store.steampowered.com/app/672660/Army_Ops/

Join the official Army Ops Discord: https://discord.gg/5RmuKaMK8y
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