Recently it was brought to my attention that the chat commands stopped working (Thank you DJ Billy Lane). In case there is any confusion, this app was not built by a team. It was built by one highly motivated ex DJ with an idea, and I'm ecstatic every time I find out that anyone is using my app at all, let alone this long after the pandemic during which it was built.
Unfortunately Twitch keeps changing their API and breaking things! I have not made a single dime from this app since the tail end of 2021, and I'm currently unemployed, along with various other real life problems, so I don't have time to check every feature in case Twitch has again decided to alter things. However if anyone sees something broken PLEASE reach out to my support email (support@streamertech.ca) and let me know, and I'll try to address it if it's not too much work. With that in mind here are the release notes.
1) The chat commands on twitch should work again, I don't know when this change happened but the chat message changed dramatically and I had to change the way it's parsed.
2) The OBS scene changing websocket plugin doesn't seem to work anymore, and I'm not sure why, but when I built this app OBS didn't have a built in websocket solution, and it looks like the plugin I built it for no longer works. In order to fix this I would have to refactor the entire feature which would likely be at least a week of work.
If I can get the spare time and if enough of you are interested in the OBS websocket update I might try to find time, but at this exact moment I'm highly focused on finding a new job so I can pay my rent, and this app has never made enough to pay my rent.
But again, please do let me know if you find any other bugs. I do not have the time to do any testing and I really do value anyone that sees the idea that came out of my brain and thinks it's something they want to use.
Sunflowers and the Goddess of Death - theincandescentbard
Greetings everyone! Have a short Dev Diary here with an announcement to make regarding the development of Sunflowers and the Goddess of Death as well as a preview of the Mistweaver class and some of the (we think!) very cool mechanics coming into play with it. So let’s get right into it!
First off, if you’ve been keeping tabs on the Steam store page, you may have noticed we decided to push back the official launch of the game to Q2 2025. We want to deliver to everyone as polished and fun of a game as we can make, and Sunflowers and the Goddess of Death is just not where we want it to be yet. Development is chugging along and we’re striving to do the best that we can, so we’re not going to release something half-baked or unfinished. While the wait will be longer, we will be able to deliver a better, more memorable, more fun experience for our fans; at the end of the day we think that’s what’s most important.
With all that said, we hope you will give us the time to build a better world for you to adventure in, a more polished story to get immersed in, and more exciting challenges for you to face throughout the journey of Sunflowers and the Goddess of Death.
The Mistweaver
Next up, we want to give you a preview of the core abilities and mechanics of the Mistweaver class, the 2nd class obtainable for Einno, the woodland fae.
The Mistweaver is Einno’s most offensive class, and uses both Nature and Water element spells in concert with one another to chain together very high amounts of magic damage. However, the class has two key weaknesses: it requires using different spells often in order to maximize its power, and is very vulnerable with low defensive stats. Bringing a mix of both Nature and Water element spells, the class does contain a few supportive/healing abilities to counter those weaknesses!
How it Works
The Mistweaver’s unique mechanic is Spellweaving. How this works in practice is that using Nature spells applies Stormweaving to the caster, while casting Water spells applies Bloomweaving. While an element is being woven, the next spell cast of that element will have its effectiveness increased by 50%.
For instance, let’s say you’re all alone and up against a dreaded Mandragora…and you decide the best thing to do in this situation is to blast it with the Deluge spell, a single-target spell that deals Water element damage.
After casting a Water element spell, Einno is now Bloomweaving, which is indicated by a buff icon on her portrait. Now she’s ready to do some real damage.
Opening up her spell list, you notice Einno has this other ability called Bloomtwist…
Casting Bloomtwist while Bloomweaving consumes the status effect and boosts the effect of the spell by 50%, resulting in massive damage and obliterating the unsuspecting Mandragora. It also in turn applies Stormweaving, which powers up the next Water element spell cast!
Let’s take a look at some of the other spells available to the Mistweaver. Note that this is not a complete list, we don’t want to spoil everything!
🌻 Cloudburst: Water element. Applies a heal-over-time effect to the entire party, restoring a small amount of HP and AP each turn.
🌻 Soothe: Nature element. Cleanses Psyche element status effects such as Terror.
🌻 Shroud: Water element. Hides the targeted ally in a thick cloud of mist, reducing the likelihood that enemies will target them with attacks.  
Closing Notes
That’s all we have for today! As ever, thank you so much for taking a look at our Dev Diary and we hope you are excited to see more about Sunflowers and the Goddess of Death. Don’t forget to check out our free demo and/or leave us a Wishlist on Steam if you haven’t yet!
May the coming weeks find you in a relaxing respite from the droll of the world’s turn, and may your adventures be blessed with wintry wonder and just a touch of holiday magic.
Patch 0.4.9.6 brings more optimization changes to the game according to feedback from Open Alpha Week. Past Fate should now run much more smoother on all systems as well as look even better than before, thanks to some changes made in fog and light settings.
The combat of Past Fate got little bit of an upgrade as there is no longer animation lock when doing combat against NPC:s and players. The combat will get more improvements overall, but currently One Handed and One Handed With Shield have been remade, Two Handed still uses the old system from most parts. We would like players feedback from these changes to see if we are heading the right direction on combat changes.
On the patches to follow up to 0.5.0 version, we are making adjustments to clipping gear and replication issues where players could see other players fully naked when spawned in game world as well as focusing more on how the game runs on those who are still encountering issues after todays patch.
Game Improvements and changes summary:
World
Fog and light have been changed to run much smoother and still look better than before
Optimizational changes to the game world
Some NPC and Assets have been replaced or moved
Ruins of Blackfang Keep Optimization
Cull Distance changes for some meshes
Foliage / Tree LOD changes
Grass amount has been reduced in most parts of the game
Player Changes and Improvements
Combat changes for player characters
Combat on One Handed and One Handed With Shield no longer puts players in animation lock when attacked
Two Handed Weapons light attack no longer has animation lock, rest of the skills are still WIP
Player animation changes for unarmed movement and armed movement
LOD changes for player characters
Some weapon sockets have been changed for better
Bugs Fixed
Minor issues / bugs fixed
Spelling fixes
Some NPC:s who had clipping gear have been fixed
Few enemy spawns that did not work properly have been fixed
Few Collectible spawns that did not work properly have been fixed
A tutorial system has been added! Tips will appear, one time, to help fill in some parts of the game that I've seen players miss so far. I'll be adding these as I expand the game to make sure the new player experience is as smooth as possible.
Starting today, December 6th, and lasting the entire weekend, until December 8th players have a 50% chance to recruit Demolisher whenever recruiting a Legendary unit using Specialist Beacons in this Recruitment Rush event
Demolisher is a Legendary Marauder Antimatter Attacker who focuses on using bombs to blow up her enemies. She will also improve the explosive results of her teammates using bombs, due to her passive applying to all friendly bombs, not just her own.
Re-Enter the world of Kaz's Adventure and travel through the underworld in 4 new amazing worlds with new graphics and places to explore!
Version 1.0.1
Due to unforeseen issues the 2nd unlockable minigame mode will release in V1.0.1 in February 2025 (Latest) with any bug fixes and quality additions post launch.
Future DLC & Updates!
There is a guaranteed minimum of 2 major updates during Kaz's Adventure 2: Lost Souls lifetime but I may decide to do more dependant on multiple factors, The first major update will release at the same time as the Untitled DLC #1 pack that will release sometime in Q2 2025 which will include more cosmetics, access to the paid Untitled DLC #1 pack (if purchased) and a new world full of 8 new levels (Major Update #1's contents may change or have additions closer to release).
1.1.5 PATCH NOTES * Revised Epic event text that didn't make sense if only one explorer was alive * Volcanic sulphur dusting can no longer spawn on high gravity worlds * If you continue in endless mode after losing your ship in the endgame, the "this is the ship's Nth trip" counter resets to reflect that it's a new ship * Fixed a couple of discoveries missing tooltips * Several typo fixes * Android version is now built for Android 14