This update consists of a number of bug fixes and small changes.
Changes
Added more visual variation to some existing caves and points of interest.
Simplified some crafting recipe requirements.
Breakable Rocks now have a new visual effect when broken.
Improved translations for the piano puzzle clue in the Haunted Well.
You can now see your weight and currency in the equipment screen.
Fixed breakable boulders and walls not being hit by bomb damage.
Fixed underwater renderer broken after dying in overworld.
Fixed an island generation bug that caused an infinite loading screen if you loaded near an island with the issue.
Fixed an issue where points of interest on islands would sometimes not shape the terrain below them, causing floating objects.
Fixed an issue where you would equip a previous handheld after interacting with a ship wheel, even if you had no handheld item active when interacting with the wheel.
Fixed bug where going back through the exit door in some sea fortresses would not correctly load the level.
Fixed an issue in shops where you could interact with the exit door while teleporting on a ladder, causing a black screen bug.
Fixed buttons when inspecting items being inconsistently ordered.
Today, we want to share a new location with you and its new inhabitant.
Location and character spotlight!
Today, we want to give you a sneak-peek of a new location that you'll be able to find within the Hollow Home world. The church is the first out of few new locations that players will find in Hollow Home's universe.
There are many different places of worship around the world, and our culture is no different. All religious places have one thing in common... a Reverend. Along with the new location concept, we would like to introduce its resident. Dressed in traditional clothes and religious precious stones, he'll reside in the building and carry out church service and attend visitors and their spiritual needs.
In hard times, a little hope and uplifting spirit is what we all need. This provides a safe space for everyone to catch their breath at during the hardships they face.
For more upcoming characters and locations, keep a close eye out on our socials!
Why don’t you come and say hello over on our Discord? And while you are at it, check out our socials for the latest updates!
We want to thank you for your continued support.
See you soon, and stay tuned! Twigames Team
Follow our social media to stay up-to-date with our latest news! 📰【𝙵𝙰𝙲𝙴𝙱𝙾𝙾𝙺】 🦆【X】 🎞️【𝚈𝙾𝚄𝚃𝚄𝙱𝙴】 💬【𝙳𝙸𝚂𝙲𝙾𝚁𝙳】
In the "Tigers of Burma" update, along with the new motorcycles in the Soviet and Japanese tech trees, you'll also find a number of changes that will make both old and new Rider squads a useful and important part of the battles!
Squad Expansion and easier leveling
Currently, the unlockable Rider squads of the USA and Germany consist of only 2 soldiers. Moreover, you have to earn a considerable amount of squad experience with them to progress through their upgrade branches.
With the update, motorcycles of all nations will be able to carry up to 3 soldiers and the new squads will require much less experience to level up! The amount of experience required to upgrade the old squads of the USA and Germany will be adjusted after the update’s release.
Portable ammo box
Your "steel horse" will not only be a fast and convenient means of transportation, but also an ammo box!
You will receive additional battle score when your allies replenish their ammunition from it, just like from a built ammo box. Of course, this is only possible until the motorcycle is destroyed or runs out of ammunition - regardless of how many ammo boxes are on the motorcycle, you can resupply only 10 times.
Improved physics
Motorcycles have always been better suited for smooth roads, but we understand that on the battlefield you often have to choose the rough terrain.
With the update, we will slightly adjust the physics of the motorcycles to make them more pleasant to drive: they will become slightly more stable and will have better grip on the road, allowing you to more easily break through the enemy lines at high speed! However, don't forget that, just like in real life, turning towards the sidecar will result in a larger turning radius.
You'll be able to try out the updated motorcycle squads in action very soon – stay tuned for more news!
In Periodicity - Hats and scars you can equip three weapons at the same time. Here I briefly explain how it works and which weapons are available so far.
Hats
Each hat in the game gives you a different weapon. There are currently three hats and the option to go out without a hat. These are almost always long-range attacks.
The classic cowboy hat is the first hat you'll find. It gives you a pistol that shoots an aimed bullet at a nearby enemy. Further bullets are possible. However, these will not be aimed.
The scare crow hat shoots two feathers at the same time. More feathers can be added to make it easier to hit opponents.
The bowler is a classic. It gives you a shotgun that doesn't shoot as far, but has a wider spread.
Tools
Tools help you to loot materials so that you can rebuild the village. These are mostly melee attacks that can be upgraded.
The axe can chop down trees to bring you wood. It strikes both trees and enemies in circles around you. Unfortunately, it breaks immediately when it hits any monster. However, there are upgrades to change this.
The pickaxe can smash rocks and therefore brings you stones. It always strikes in the direction of travel, so your positioning is very important.
The shovel pierces the ground in front of you at high speed and can uncover monster materials. It attacks in the direction of travel, so positioning is also very important here.
Tricks
Tricks are the last type of weapon. These are almost always medium range attacks or area attacks.
The aura is an area attack that pulses around you every few seconds and can hit all enemies. With the right upgrades and a bit of luck, the aura can become very powerful.
The card trick create individual cards that fly around you and injure opponents who touch them. After an upgrade, the cards are reshuffled.
The match style and intensity are two new concepts that set the stage for how matches are simulated.
The match style influences the number of scoring opportunities the teams tend to receive. It has three styles:
Aggressive: More chances; Least common.
Conservative: Fewer chances; Lesser common.
Normal: Balanced number of chances; Most common.
However, teams' abilities remain the key factor in determining results.
The match intensity indicates the likelihood of teams getting incidents. Matches between rivals, matches involving defending champions or matches with higher prestige, are more prone to incidents.
You can find out these two details for any game by clicking the "Match info" option in match menus.
Custom Scorelines
The "edit scorelines by default" setting has been reintroduced so that the editing is enabled by default in every match.
Quick Matches
You can change teams in a match via match menus.
Head-to-Head
When there are only two challengers, and they are the same as those in the match, a rematch can now be automatically generated between them. In the previous version, it did not allow you to only have two challengers.