Dec 5, 2024
Guardians Frontline - BugKiller
Hi everyone!

A new free update for Guardians Frontline (Update 7) is now officially live on Steam!

New stuff:
  • New: Vehicle skins! You can now buy custom skins for the Mech, Bike, Dropship and Tank with your hard earned crystals!
  • Lobby UI Network Replicated: Now all the players can see which missions and sections the owner of the room is selecting in the lobby
  • Minimap: You can now zoom and pan the minimap
  • Added the new Queen killer powerup! it will spawn a special missile launcher that deals very high damage over a small area.
  • You can now disable the AK20 projectile powerup
  • Added 2 new map maker suits
  • Added two ShotGun upgrades: Lvl 1: Increase damage, Lvl2: More bullets density on each shot
  • Units now get extra shooting range when the player is on tactical view
  • Added a hyperspace jump sequence whenever the player changes the planet in the galaxy
  • Made robot units and enemy robot units more visible in dark environments
  • Added an automatic reload research upgrade for the bow's explosive arrows
  • Added the Federation Supporter Pack 1 and 2 DLC to the store!
Improvements:
  • Teleport points: The last created teleport point will always have the greatest identifier and is displayed with a darker color in the minimap
  • Teleport points: Now the teleport numbers will not change in the minimap when creating new or destroying the current ones.
  • The vehicles now can only be repaired close to the armory but have more health and are more expensive
  • Added a 5 seconds delay before the game owner can click the “back to lobby” or “play again” button, giving time to the other players to vote the map
  • Banned the players from the current session if the owner kicks them out
  • In squad mode, the revive button available in the score panel, is only available 30s after the player dies
  • Added flyby sounds to robot shots
  • Added a new destroyed effect to the reward boxes
  • Added new block user feature. You can now block users and not receive invites from them.
  • Made more clear when a player is offline/online on the join list
  • Removed beeping sound when connecting to the server or disconnecting from it
  • You can now disable the AK20 projectile powerup
Fixes:
  • Fixed minerals not showing correctly in the ship customizer panel
  • Fixed AirStrikes missiles colliding with invisible volumes
  • Fixed units sometimes not obeying orders when multiple were selected
  • Fixed AK2 stunt effect missing
  • Fixed occlusion volumes blocking enemies detection
  • Fixed ongoing games appearing in the wrong planets
  • Fixed flames from the flamethrower bots displaying at random parts of the map when firing
  • Fixed typo in the research panel
  • Fixed bug portals making an annoying whooshing sound
  • Fixed being able to repair units in squad mode even if you didn’t have enough minerals
  • Fixed pagination of the current ongoing games breaking when clicking join from the social panel
  • Disabled join game button if the player is in the main menu
  • Fixed entering portals in a vehicle breaking the player controls
  • Fixed droid weird movement when giving them multiple orders too fast
  • Fixed tank not damaging enemies when running over them if the one driving was not the owner
  • Fixed missiles colliding with the new bug spawn points invisible collider
  • Fixed selecting a power up made you lose it even if you don’t use it
  • Fixed drones shooting above flying enemies
  • Fixed survival maps not being rated
  • Fixed being able to upgrade units health infinitely
  • Fixed sentinels shooting through a specific wall in Zephyr Core
  • Fixed weird badge appearing sometimes
  • Fixed being able to recycle enemy structures if you were the room creator
  • Fixed game stuck in the loading screen if the map you were trying to join filled up in the process
  • Fixed content download panel progress text not being clear.
  • Fixed Titan pack door asset buttons
  • Fixed if a player joins a game that is being played the nests become impassable even when destroyed.
  • Fixed Space doors get detected as a group by occlusion volumes (set to detect groups only)
  • Fixed some cases where an error in the game would reset the sound preferences on start.
  • Fixed defensive waves not working with spawn restrictors
  • Fixed overmind attack on the domination map named Zephyr shield on planet Zephyr but it’s in fact Planetary shield
  • Fixed any map from the creator profile would give galaxy influence and rp if accessed from a planet.
  • Fixed a case where the game would not show the research button
  • Fixed when placing a reward chest with an armory, when shot, it deploys an artillery gun instead
  • Fixed sometimes when you are in a lobby and go inventory-players-inventory-players it always adds one row of player
  • Fixed being able to recycle the queen when it’s captured
  • Fixed “enabled” toggle always visible in the research panel
  • Fixed flying insect lvl 2 toggle not unlocking on the firing range panel
  • Fixed bug tunnels explosions not having spatialization
  • Fixed doors not blocking sentinel rays after opening once
  • Fixed PCVR spectator camera showing part of the helmet sometimes

Editor:
  • Added new colored basic pieces to the map editor
  • Added new metal colored basic pieces to the map editor
  • Added new fog volume to the map editor that controls areas where fog will appear in the map
  • Added new ancient assets, such as stairs and flipped stairs, round tunnel and large buildings
  • Added new big ancient door
  • Added timed doors that do not close
  • Added doors that only open if all the nests inside the assigned volume are destroyed
  • Added new nest activating volume. The enemies will only spawn from the nests inside the volume if a player is also inside it.
  • You can now change the steam color
  • Added new lighting settings to control sun color and ambient color (sun direction coming in the next beta)
  • Fixed sometimes editor menu not showing the correct options when editing a loot crate
  • Fixed fog and ambiental color values not being recovered by the editor
  • Fixed snapshot sound not going through the sound mixer
  • Added a “Preview Final Light” setting in Editor so Quest3 can see how the map looks with shadows.
  • Added new industrial pieces.
  • And finally, a long requested one by our map makers.. Added static models of all units in the game!
That's it for now, fellow Guardians!! As always we hope you like this new update and please let us know what you think about the new features.
Time to kill some bugs!
Cheers!
VirtualAge Games
The Enigma Cases - Yekta


Hello, Detectives! 🕵️‍♂️

In this development diary for The Enigma Cases, we want to share the game's production process and the experiences we aim to offer players.

Concept and Story

The Enigma Cases is a puzzle game that puts you in the shoes of a detective in 2000s America, solving mysterious murder cases with your friends. The game's atmosphere combines the nostalgic vibe of the 2000s with the popular culture of the time and detailed environmental design to provide an immersive experience.

In each case, as a detective in the Enigma Police Department, you will examine evidence, solve puzzles, and piece together clues to uncover the culprit. But remember! Your interrogations and decisions can either lead you astray or bring you one step closer to the truth.

Gameplay Mechanics

Multiplayer Puzzles

Designed for a minimum of two players, The Enigma Cases requires teamwork and communication with your friends to solve puzzles. Each puzzle is designed to test your collaboration and analytical thinking skills.





Interactive Environment

You can use equipment in the police station, examine evidence in detail, and interact with various objects in the game world. Every corner may lead you to a clue or a hidden puzzle.

Interrogation and Decision-Making

Asking the right questions during interrogations is crucial. Every decision you make impacts the case-solving process.

2000s America

With environmental details, music, and technology from the era, we’ve worked hard to create a nostalgic atmosphere. Get ready to travel back in time and experience period-specific phones, computers, and even desktop police files.



Development Process

Atmosphere Design

When building the game world, we extensively researched the daily life and operations of police departments in the 2000s. To immerse players in the era, we took a meticulous approach to environment design and object placement.



Puzzle Structure

Each puzzle is meaningful on its own while advancing the overarching story. Our main goal was to challenge players’ minds while ensuring the problem-solving process is enjoyable.

Multiplayer Dynamics

We placed great emphasis on testing to deliver smooth cooperative gameplay. Puzzles are multilayered, encouraging players to communicate effectively and approach cases from different perspectives.

Our Goals

The Enigma Cases is not just a game; it's a platform designed for you and your friends to experience a unique detective adventure. Our team aims to make players feel the impact of their decisions and truly become part of the story, beyond just solving puzzles.

Next Steps

New Cases

To add more variety to the game world, we are developing additional cases and puzzles. Each new case will come with fresh mechanics and surprises.

Feedback

Community feedback is very important to us. We want to further improve the game with your suggestions.

......

To deliver a better experience, we plan regular updates. Gather your detective friends and get ready for your first day at the Enigma Police Department! Remember, every detail is a clue. 🕵️‍♀️

See you soon!

The Enigma Cases Development Team
Endzone 2 - Assemble_Made
Survivors!

Before the Major update, called Traders & Hunting, is being released on December 13th already, we'd like to give you a sneak peek at the content of this update, so here we go.

Just like in our previous sneak peek, here’s some basic information about the main features of this update:



Using your vehicles to navigate the badlands will eventually lead you to a trader's shop. Be sure to pay them a visit and start trading by exchanging goods. You'll be amazed by what they have to offer—they’re always worth the trip.




The Hunting Lodge is an additional building for food production. As long as animals are present within its working radius, the Hunting Lodge will continuously produce food.



Spotlight: Rusty's Shop

Each trader has their own unique Trading Post located somewhere in the badlands. The screenshot below showcases Rusty's shop, where you'll meet the feisty and good-humored trader Rusty Rolph, always ready with a snappy saying to brighten your day.


Bargaining with a trader can be tricky, so make sure to keep them satisfied with your offers. Otherwise, they might lose patience, and you'll risk damaging your reputation with them.




Spotlight: Hunting Lodge

As mentioned in the introduction, the Hunting Lodge is a new building in Endzone 2 that supplies your settlement with food. What makes the Hunting Lodge unique is that its production remains consistent even during a drought—setting it apart from other food sources.


Wildlife will now spawn in zones to support food production. For now, there are two types of animals: deer and boars. However, be cautious not to overhunt them—they need time to recover and repopulate.




While we’re putting the final touches on the update to ensure it’s the best it can be, we’re also excited to involve you more closely in our development process. To do this, we plan to utilize Steam’s newly enhanced Beta Branch feature, which has become much more user-friendly for both developers and players.

We want to offer you—the heart of our community—the opportunity to test upcoming updates before they go live. Your feedback will be invaluable, helping us improve gameplay and catch any potential bugs before the official release. Best case scenario would be to have this ready ahead of the Traders & Hunting update's release on December 13, though we appreciate your understanding if we need a little more time.


    Little reminder since the Steam Awards are still going: If you want to cast your vote and chose to nominate Endzone 2 in whichever category you feel is most fitting—whether it being the Outstanding Visual Style Award, the Best Game You Suck At Award or even the Sit Back and Relax Award; just in case you weather the post-apocalypse like a boss—we couldn’t be more grateful for your support.P.S. If you’ve completed your Steam Awards Nomination Committee Badge tasks by nominating, reviewing, and playing Endzone 2—THANK YOU! You’re amazing!


In the meantime, we’re excited to hear your thoughts, feedback, and ideas—particularly about the features mentioned in this posting.

Thank you for your ongoing support. Talk soon!

Your Teams from Gentlymad & Assemble



We’d love to have you join us on Discord! It’s the perfect place to share your feedback, connect with other players, and engage in discussions with our team.

Discord is our primary platform, and your input would be incredibly valuable. Don’t hesitate—come say hello! 😊

Dustgrave: A Sandbox RPG - OwNathan
It finally happened, Dustgrave has been released and we begin our Early Access Journey!

This is an important step in a long journey started four years ago, but it's only the beginning of a new development phase, which will see our development team follow the community's feedback to deliver content and improvements based on your suggestions!

Thank you for being part of this journey and have fun with Dustgrave!

https://store.steampowered.com/app/2393370/Dustgrave_A_Sandbox_RPG/
Yet Another Zombie Survivors - Kalafiorek
Welcome, Survivor!

We're introducing another update to version 0.7, with fixes & improvements to the game.

This update introduces some requested balance tweaks to hopefully make the fight for leaderboards a little fairer and the builds used a bit more varied. Plus, we're working on remedying the potential for reaching a god mode status in the Endless game mode, to keep the gameplay exciting and invigorating.

Endless Balancing Act

We're removing the Fatigue system altogether.

Fatigue was a system, that made sure player cannot receive a damage instance higher than up to 10,000 damage. While it was implemented with good intentions, it proved to make the player virtually unkillable in the contemporary versions of the game, in which stats such as HP and Armor can raise almost to infinity. Overall, Fatigue system in 0.7 proved to be detrimental to the Endless mode overall health, nullifying the current and future endgame challenges, and completely breaking the leaderboards.

Horde is now capable of reaching higher stat caps than before, and as such, it should prove a worthy challenger for all that dare to tackle Endless for well over the one hour mark, especially on the higher difficulty levels. Be sure to check the details on the numbers posted in the patchnotes below.

The changes listed above doesn't affect other game modes, and are exclusive to the Endless mode. Other than that, we're also tweaking the Armor stat. The new formula has proved to be exploitable at very high values, so we're slowing its scaling for the late game, while keeping its effect up to 100 intact.

Many of you asked for the Glass of Milk and Frozen Heart items to be nerfed, but we like them too much, so we've buffed them instead... and introduced caps for them so they don't break the game as much.

Leaderboards & verifications

We're doing a leaderboards refresh, keeping the old scores intact (accessible from the Leaderboards interface in-game). As mentioned briefly in patchnote for version 0.7.1, leaderboard refreshes will happen for each update that introduce substantial content or balance changes, such as this one, or the upcoming version 0.8.0. We hope you'll have lots of fun fighting for the top spots!

While on the topic, we'd like to reassure some players, that score verification using a gameplay recording upload was never meant to be taken as a requirement. Verification allows you to both legitimize your score, and to share your gameplay with other players in a fun way. When a top score is verified with gameplay video, this proves to everyone (both you and us) that the spot was well fought and earned.

A quick reminder, that the newest Steam Client allows all players to save the last 2 hours of their gameplay (as default, it can be changed freely), which can be exported as a video and uploaded at your own pace. When your run is longer than the recording time, even the final hour is more than enough to serve as a verification, so don't worry! Simply enable this function in Steam client's settings and have fun!


P.S. Are there any other video hosting services you'd like to use for your gameplay uploads?
Let us know, and we'll see what we can do to implement them as well!


Patch notes / Changelog


GENERAL CHANGES
  • Armor calculations tweaked slightly to fall off more at very high values:
    100 = 50% damage reduction (same as before), 350 = 1/3, 700 = 1/4, 1200 = 1/5.
  • Ghost: Shuriken: Single: Spawned Shuriken parameters nerfed (was still a little bit too scary).
  • Item: Frozen Heart: HP gain increased to +5 (from +2).
  • Item: Glass of Milk: Now gives +10 Max HP for every 100 basic, 2 elite, and 1 boss enemy kills.
  • Bonus gains from both items listed above are now limited to 300 activations each.
  • Endscreen interfaces now display the game version number.
  • Powerup selection interfaces and pause menu now display the run timer.
  • Endless: "Fatigue" system removed (it was already removed from UI in the recent updates).
  • Endless: Horde maximum stat caps increased:
    • Damage: x100 -> x10,000
    • HP: x300 -> x500
    • Speed: x2.5 -> x3
BUGFIXES
  • Luck and Armor no longer caps and their values should now be correctly displayed.
  • Specialization point gain bars no longer reset their animation when exiting the Leaderboards.
  • Spider/Blob enemy's spawned cobwebs/green blots should no longer flicker or suddenly disappear.
  • Tank: Fury Unleashed: Cooperation: Yet another fix to make sure it works correctly this time.
  • Engineer: Energy Shield: Particle effects should now properly scale with the size of the shield.
  • Item: Teddy Bear: Now correctly gives +10 Luck.
  • Item: Toilet Paper: No longer grants crazy high amounts of Chemical damage bonus.
  • Item: Schrödinger's Cat: Should now correctly upgrade locked Military Training cards.
  • Item: Skip Rope: Tweaks to make sure it works correctly. Can no longer provide infinite MT.
  • Zombiepedia: Wrong Weapon Cooldown values fixed.
  • Other minor fixes.
LEADERBOARDS CHANGES
  • Leaderboards refresh for version 0.7.2.
  • Added the functionality of displaying scores from previous game versions (currently: 0.7.1).
  • Added some basic checks for game modifications, which disable the automatic score upload.*
  • Some fixes for top scores display & information about the verification was changed slightly.
  • Verification checkmark was changes into either a YouTube or BiliBili icon.
* If you're using mods or trainers, please remember to disable the Leaderboards in the options menu.



Please keep us updated with your reports, feedback, and suggestions. We want this game to be an awesome experience for everyone, and we'll continue to work towards that goal with each update.

We appreciate your support, reviews, and patience as we work on the game.

ㅤStay awesome,
ㅤㅤAwesome Games Studio



  Discord X / Twitter Facebook Instagram TikTok


https://store.steampowered.com/app/2163330/Yet_Another_Zombie_Survivors/
Highway Police Simulator - Dana
Now that you can spend your first hours in Highway Police Simulator, we are happy to present you the first steps of our roadmap! From now on, we will be working on regular patches and updates that will constantly improve your gaming experience.



Here is an overview of the upcoming updates:


Update 1.1 - Expected to be available on December 15, 2024
  • Improved shooting
  • More NPC vehicle types
  • Bug fixes and system optimizations
  • Feedback analysis for lights, flashlights and sirens
  • Improved character animations
  • Improvements to accidents

Update 1.2 - Expected to be available on January 23, 2025
  • Add NPC characters in the world
  • Improve car chases
  • Incorporate first player feedback
  • More NPC vehicle types (optional)
  • Enable NPCs in vehicles (optional)
  • Enable Taser
  • Enable flashlight
  • Bug fixes and gameplay tweaks
  • Optimization of the game
      We look forward to your feedback and to further improving the game world together with you. Stay tuned and keep your eyes open on the streets of Caminora!
Cam Op Simulator - cinematographydb
In this build we have updated the way you connect the NODO Film Inertia Wheels. Please watch the YouTube video for instructions.



There is also a new redesigned Trinity Rig in a new map and a redesigned Heavy Lift rig in a new map.

Cheers,

Matt

Dec 5, 2024
Gregory Horror Show: Soul of Roses - Unframe
- Added “Tornado is generated if the enemy is already in a laceration state.” to the effect of laceration
- Adjusted damage of Laceration and Tornado
- Increased Shadow Zombie damage
- Adjusted the amount of damage increased by skill enhancement
- Changed Medicine Ogre style's special attack bomb to explode immediately when it hits an enemy
- Adjusted enemy placement in some levels
- Reduced Mummy Papa's HP
- Adjusted the attack of the first boss
- Addition of BGM for the second half of the second boss
- Soul style type icons implemented
- Flame status icon added
- Operation tutorial added
- SteamDeck resolution support
- Fixed a bug in which the special attack detection was not triggered when parry was successful for Devil Coffin and Closet Tank styles.
- Fixed an animation bug when Medicine Ogre dies.
- Fixed the Hell's Taxi effect.
Dec 5, 2024
Wave Defense: Trappist - hanna.c.jansson
The Wave Defense: Trappist Demo is Live!

We’re thrilled to announce that the demo for Wave Defense: Trappist is now available on Steam! This is your chance to dive into the action, explore alien worlds, build your base, and defend it against waves of relentless enemies.

The demo includes several new features and updates, giving you an even better look at what’s in store for the full game. Here’s what’s new:
  • The Lazer Shotgun: A brand-new weapon for your mech that delivers devastating power at close range. This is a must-have if you like to get up close and personal with alien swarms!
  • The Ionstrike Turret: A long-range turret designed to take down powerful enemies from a distance. It packs a serious punch but comes with a slower rate of fire, making it perfect for high-impact, targeted damage.
  • The Tesla Coil Turret: The ultimate turret for close-range defense. Its electrifying attacks can devastate enemies that get too close to your base.
This is the most polished and feature-packed version of the game to date, and we can’t wait to hear your feedback! Your insights and suggestions will play a huge role in shaping the final experience.
We’d also love for you to join our growing community in Discord, where you can share your experiences, meet other players, and stay up to date with all things Wave Defense: Trappist.

If you enjoy the demo, please consider leaving a review and wishlisting the game on Steam. For a small indie project like this, your support makes a massive difference.

Play the Demo Now!

https://store.steampowered.com/app/3322880/
Dec 5, 2024
Beyond Sunset - Alyss Publisher
Hello there!

Your survival in Sunset City depends a lot on the quality of your arsenal. As such, it's important to collect better, stronger weapons.

And we now have another one to add to the list! Ready for a quick sneak peek?



It's called a Lightning Gun ⚡️ Not a fan of spraying and praying? Do you prefer to hit once and make a lasting impact? Then it's a toy just for you. It's powerful, it's valuable, and it may change up your playstyle quite a bit!

What enemies would you like to try it out against?
...