It’s a big galaxy out there, and they’re ready to risk it all! The Brawlhalla Star Wars Event has returned for Wave II: Outlaws & Scoundrels.
Introducing smuggler turned Rebel hero: Han Solo, Chewbacca the Wookiee warrior, outlaw Kay Vess and Nix, and the honorable bounty hunter: The Mandalorian!
All 4 of these survivors of the galactic underworld arrive in Brawlhalla as Mythic Crossovers, each featuring custom tech to allow for single-Blaster light attacks, custom Signature FX, unique lock-in animations, dedicated roster spots, unique Weapon Skins, and best of all – The Mandalorian introduces a first-of-its-kind cosmetic in Brawlhalla, Companions, in the form of his Jedi-trained foundling: Grogu!
Follow the crossed lightsaber icons in Mallhalla to collect all the Brawlhalla Star Wars Event bounties.
All that is just the beginning, Patch 9.01 also introduces Battle Pass Classic 5, the first ever Skirmishes, a mini Balance Pass, and we’re celebrating the Brawlhallidays starting December 18th!
Outlaws & Scoundrels from the galactic underworld have arrived for Wave II of the Brawlhalla Star Wars Event!
Mythic Crossovers for Han Solo, Chewbacca, Kay Vess, and The Mandalorian are available now in Mallhalla. Alongside them, check out the new Epic Weapon Skin for The Darksaber featuring custom idle and light attack animation, a Holochess Buddy Emote, an Imperial Probe Droid Sidekick, plus new Avatars & Emoji Skins.
And that’s not all! Discover previous Brawlhalla Star Wars Event Items including Mythic Crossovers for Jedi Knights Anakin Skywalker & Obi-Wan Kenobi, Sith Lords Darth Vader & Darth Maul, and former Padawan Ahsoka Tano!
There aren’t enough bounty pucks in the galaxy to hold all the Brawlhalla Star Wars Events Items, but we’ve listed them all below. Follow the crossed lightsaber icons in Mallhalla to collect them all!
Mythic Crossovers
The Mandalorian & Grogu
An honorable bounty hunter and his Jedi-trained foundling.
Introducing an all-new Brawlhalla cosmetic type, Companions! Grogu follows The Mandalorian across the Map from the safety of his hover pram and reacts to the events of the Match in real-time!
Custom single-Blaster light attacks & animation!
Walking the way of the Mandalore has given him unparalleled combat abilities. He makes deft use of his IB-94 Blaster Pistol and the Beskar Spear that once belonged to Magistrate Morgan Elsbeth.
Han Solo
Captain of the Millennium Falcon and hero of the Rebel Alliance.
Mirrors the abilities of Cross (Blasters/Gauntlets)
Custom single-Blaster light attacks & animation!
This former smuggler shoots first with his trusty DL-44 Blaster Pistol, and he’s pretty handy in a fistfight with his Corellian Flight Gloves.
Chewbacca
A courageous Wookiee warrior and co-pilot of the Millennium Falcon
Mirrors the abilities of Thatch (Sword/Blasters)
Custom single-Blaster light attacks & animation!
Beware the powerful blasts of Chewie’s Bowcaster or the sparks of his Fusioncutter.
Kay Vess
An emerging outlaw from the Canto Bight Worker’s District. Rarely seen without her friend Nix.
Custom Signature FX Swaps featuring Nix & ND-5!
Custom single-Blaster light attacks & animation!
This scrappy newcomer to the galactic underworld holds her own with her VM-19 Blaster Pistol, MPL Rocket Launcher, and some help from her friends.
Darth Maul
A vengeful Sith apprentice with a deadly and agile fighting style.
Mirrors the abilities of Hattori (Sword/Spear)
Darth Maul wields his intimidating double-bladed lightsaber and fights with a menacing ferocity. This Dathomirian Zabrak is a formidable opponent.
Darth Maul’s lightsaber & saberstaff include custom light attack FX swaps, sound swaps, and pick up animations.
Darth Vader
A Dark Lord of the Sith tasked with hunting down the Jedi.
Mirrors the abilities of Ezio (Sword/Orb)
Vader brawls using his unmatched skill with a lightsaber, and brutal command of the dark side of the Force.
Darth Vader features cape animations and his lightsaber includes custom light attack FX swaps, sound swaps, and pick up animations!.
Anakin Skywalker
A compassionate yet reckless Jedi Knight believed to be the prophesied Chosen One.
Mirrors the abilities of Ezio (Sword/Orb)
Anakin fights using his unmatched lightsaber skills and a Jedi training remote. His non-traditional fighting style allows him to gain the upper hand in the Grand Tournament!
Anakin’s lightsaber includes custom light attack FX swaps, sound swaps, and pick up animations.
Obi-Wan Kenobi
A legendary Jedi Master, noble and gifted in the ways of the Force.
Mirrors the abilities of Val (Sword/Gauntlets)
Serene and skillful, “The Negotiator” uses his resilient lightsaber fighting style, his connection to the Force, and Republic General’s clone armor Gauntlets in Brawlhalla.
Obi-Wan’s lightsaber includes custom light attack FX swaps, sound swaps, and pick up animations.
Ahsoka Tano
Once a padawan, now an outcast who helps those in need no matter what.
Mirrors the abilities of Asuri (Sword/Katars)
Ahsoka Tano fights in Valhalla with her unique acrobatic fighting style. She uses both a single lightsaber and her dual katana and shoto lightsabers.
Ahsoka’s single and dual lightsabers include custom light attack FX swaps, sound swaps, and pick up animations.
Her dual lightsabers also include custom animations for her unique reverse grip!
Epic Weapon Skins
The Darksaber
An ancient lightsaber that serves as a powerful symbol of leadership to the Mandalorians.
Featuring custom visual, light attack, and sound FX!
Asgardian Lightsabers
Available for Sword, Spear, and Katars!
An elegant weapon from a more civilized age.
The Asgardian Lightsabers include custom light attack FX swaps, sound swaps, and pick up animations.
Podium
Bespin Carbon Freezing Chamber – A state-of-the-art facility for freezing Tibanna gas for travel… among other things.
Emote:
Holochess – It’s unwise to upset a Wookiee… or a half-bear viking.
Pause your match to play a game of dejarik with your 2’s partner!
Force Levitation – “Concentrate… feel the Force around you.”
Quiet your mind and connect to the Force to levitate some rocks!
Sidekick
Imperial Probe Droid
Also Known as “probots,” these droids are specially designed for military reconnaissance.
R2-D2
An ingenious astromech droid and a loyal friend.
Avatars:
Han in Carbonite – “I know.”
Mando & Grogu – A Clan of Two
Kay’s Pursuit – “It’s a big galaxy out there, and I’m going to risk it all.”
Nix the Merqaal – The last thing you see before getting pickpocketed.
Also featuring:
The Sith
Darth Maul
Jedi Order
Galactic Republic
Jedi vs Sith
Tooka
Emojis:
Han Solo Shrug – “Hey…it’s me!”
Jabba the Hutt Cackle – OH HO HO HO!
Chewbacca Rage – RRrrruurgh! Arrggg!
Nix Heart – [Chirps lovingly]
Greedo RIP – Should’ve had better aim.
Grogu Wave – Come on, baby! Do the magic hand thing!
Mando & Grogu BRB – “Wherever I go, he goes.”
Kay & Nix Lookin’ Good – “We got this. Don’t we, Nix?”
Also Featuring:
Darth Maul Rage
Obi-Wan Facepalm
501st Clone Trooper WP
Battle Droid Thumbs Up
Anakin Think
Obi-Wan Wave
Ahsoka GG
Darth Vader Thumbs Down
C-3PO Sweat
The Brawlhalla Star Wars Event Wave II also includes:
“Scoundrel” Title reward for logging in during the Event.
New Competitive Map: Mos Eisley Spaceport
New Brawl of the Week Game Mode: Scum & Villainy Strikeout
New Splash art and UI Theme.
Original main menu, character select, and victory theme music.
Daily login bonus of 250 Gold to celebrate this STAR WARS Event!
Pick your 5 favorite Legends and shoot first in this intense 1v1 200% damage brawl under the twin suns! Gadgets spawn at a higher rate, and when you lose a stock, the next Legend in your list spawns in ready to fight. KO your opponent 5 times to win!
The introduction of Grogu with The Mandalorian marks the first of a new type of cosmetic: Companions!
Companions appear slightly faded into the background similar to Sidekicks, but they also follow the player’s Legend around the Map and react in real time to the events of the match.
Companions also have a mind of their own. They don’t always react to the same actions the same way each time!
For match readability:
If there are more than 4 players in the game, other players’ Companions may not be visible.
With 5 to 6 players, a maximum of 3 Companions will be visible, prioritizing you and your team’s Companions.
With 7, only your Companion is visible
With 8 players, no Companions are visible.
Note: We are aware that spectators are not currently able to see Companions. We are targeting a future patch for a fix.
The rematch of the century has begun! Orion Prime and Event Horizon Artemis return for another star duel of destiny! Battle Pass Classic 5: Galactic War features 85 tiers of exclusive new & classic rewards unlockable by playing Brawlhalla and completing missions.
All players are granted access to the Weekly Missions to unlock even more items!
The Battle Pass season will last 12 weeks.
Unlock the Deluxe Pass to gain 25 Tier skips & access to new exclusive items:
Sekhar, Star Collapser Sidekick
Blast Off! Emote
“Star Dueler” Title
Those who unlock the Deluxe Pass after completing a minimum of 70 tiers will be granted Mammoth Coins!
Starting on December 18th, we’re hosting the first ever Brawlhalla Skirmish!
Choose your Faction, Team Naughty or Team Nice, and get ready for a new brawl of epic proportions!/i]
- Choose your Faction based on your personal preference. There is no wrong choice! - Factions compete against each other by playing online matchmaking games.
- When you play any Game Mode online, you earn Influence for your Faction.
- The Faction with the most Influence when the Skirmish ends is the winner.
- Special “Skirmish Battles” take place when you get matched with a member of the opposing Faction in Ranked. A random Influence multiplier is applied to a Skirmish Battle, which can be seen on the loading screen before the match.
- Some rewards are granted when you choose your Faction, and extra rewards are granted when the Skirmish ends.
- Faction Title awarded based on your total personal contribution to your Faction at the end of the Skirmish.
Adept - 5,000 Influence
Hero - 30,000 Influence
Legend - 100,000 Influence
- Each member of the winning Faction will earn an animated version of their Faction’s Avatar. Additionally, any Titles that have been earned from your personal contribution to your Faction’s Influence will be yellow.
- Titles that have been earned by members of the losing Faction will be white. You can check the status of the ongoing Skirmish, including when the Skirmish ends, in the notifications tab of the Player Menu.
This patch contains minor adjustments for all weapons, generally increasing reward for underutilized attacks while decreasing reward or priority for certain attacks that were too centralizing for a weapon's game plan. It also contains King Zuva's first balance pass, making him legal for use in official tournaments.
AXE Axe Groundpound's ground collision has slightly more threat coverage to prevent certain cases where the target could be dropped before the final hit.
Axe Groundpound: Slightly increased threat coverage near the user when colliding with the ground.
BATTLE BOOTS The Battle Boots damage output on its farthest reaching starters, the Side Light and Down Light, has been decreased to be closer in line with other string style weapons. Some of this power has been shifted into less Recover time on miss for the Down Light.
Battle Boots Side Light: Decreased Damage from 14 to 13.
Battle Boots Down Light: Decreased Damage from 7 to 6; Decreased total Recover time on miss from 16 Fixed/15 Variable to 14 Fixed/15 Variable.
BLASTERS The Blasters aerial kit now has greater reward with better string potential from the Neutral Air and greater knockout potential from the Recovery attack.
Blasters Neutral Air: Increased Stun of the second blast from 20 to 22; Decreased Cooldown time on hit from 9 to 8.
Blasters Recovery: Changed Force from 50 Fixed/41 Variable to 48 Fixed/44 Variable.
BOW The damage of the Bow Neutral Light and Down Light have been decreased to better fit their overall speed and priority.
Bow Neutral Light: Decreased Damage from 15 to 14.
Bow Down Air: Decreased Damage from 18 to 17.
CANNON The Cannon Down Light's Damage has been slightly decreased for less total combo damage. We have also decreased the threat coverage of the Down Air for better opportunities to contest this attack.
Cannon Down Light: Decreased Damage from 14 to 13.
Cannon Down Air: Decreased threat coverage at the extreme edges during the start of the blast; Decreased threat coverage near the user and at the front edge during the end of the blast.
GAUNTLETS The Gauntlets Side Air now has less priority and greater Recover time on miss, allowing much greater opportunities to either contest this attack as it approaches or punish it on miss.
Gauntlets Side Air: Decreased maximum horizontal threat coverage; Hurtbox moved slightly forward during the attack; Increased total Recover time on miss from 7 Fixed/21 Variable to 9 Fixed/21 Variable.
GREATSWORD We have brought the Greatsword Neutral Air's knockout potential closer in line with other similar attacks.
Greatsword Neutral Air: Decreased Force from 50 Fixed/42 Variable to 48 Fixed/39 Variable.
HAMMER The Hammer Neutral Light now does slightly greater damage to better fit its relatively small threat coverage and total commitment.
Hammer Neutral Light: Increased Damage from 17 to 18.
KATARS The Katars Groundpound now has greater Force to provide more appropriate reward for this commital attack.
Katars Groundpound: Increased Force from 48 Fixed/35 Variable to 48 Fixed/37 Variable.
ORB We have increased the damage of the Orb's Recovery attack to be closer in line with other similar Recovery attacks.
Orb Recovery: Increased Damage from 17 to 18.
ROCKET LANCE The Rocket Lance Neutral Light now has greater Force to better match its low vertical threat coverage and lack of movement.
Rocket Lance Neutral Light: Changed Force from 43 Fixed/40 Variable to 40 Fixed/43 Variable.
SCYTHE The Scythe Neutral Air now has less priority, making it easier to either contest this attack or maneuver around it more consistently.
Scythe Neutral Air: Slightly decreased maximum threat coverage.
SPEAR The Spear Neutral Light now has greater Recover time on miss and less damage to better match its quick Time to Hit and sizable reach.
Spear Neutral Light: Increased total Recover time on miss from 5 Fixed/16 Variable to 6 Fixed/16 Variable; Decreased Damage from 15 to 14.
SWORD The Sword Down Light now has less damage to bring this weapon's total combo damage to a more appropriate range for its versatility.
Sword Down Light: Decreased Damage from 9 to 7.
UNARMED The Unarmed Down Air now has less priority, making it easier to either contest this attack or maneuver around it more consistently.
Unarmed Down Air: Slightly decreased threat coverage below and in front of the user.
KING ZUVA King Zuva's Neutral Hammer now has greater Minimum Charge time to widen the Dodge Window after a Down Light. We have also increased the Recover time on miss to grant a wider window to punish this attack. King Zuva's Side Hammer now has greater Time to Hit to open a Dodge Window at low damage ranges and decreased maximum momentum during the attack. We have also adjusted the setup location for more reliable use when properly releasing the charge after striking an opponent.
Neutral Hammer: Increased Minimum Charge time from 9 to 11; Increased total Recover time on miss from 20 to 25.
Side Hammer: Increased Time to Hit from 16 to 19; Slightly decreased momentum from movement such as a dash; Setup location of the first hit is now slightly lower.
UI
We updated the UI screen for the Test Feature popup to match our current UI refresh theme.
Art & Animation
Added a hit-react effect to Ada’s Spear Down Signature.
Adjusted the Mallhalla preview Podium to match the default Podium art.
Improved Darth Maul’s knee connections.
UI
Fixed a bug where the translations for RGB Spear & RGB Battle Boots were flipped.
Fixed a mistranslation in Portuguese of the Haute Couture Ember Skin (credit: NaviaFusquinha)
Fixed a bug where the “Link account” notice popups had text cut off on PC, Mac, and Mobile.
Gameplay
Fixed a case that prevented Isaiah’s drone from playing hit sounds on his Blasters Side Signature.
Art & Animation
Fixed an animation issue with Tezca & Chel’s character select animations, where the legs would sometimes disconnect.
The free-to-play Legend rotation for this week features: King Zuva, Ragnir, Sidra, Asuri, Lord Vraxx, Mirage, Fait, Vector, and Tezca!
King Zuva – a charismatic and revered leader who wields his Hammer and Battle Boots with the force of a Stampede!
Ragnir – This apex predator, whose home is in the Fangwild, now ventures outward using his Katars and Axe to take on the rest of the Legends in Valhalla!
Sidra – Known for her legendary and fearless raids, the Corsair Queen is prepared to fight with her Sword and Cannon!
Asuri – This Night Stalker has claimed the Tournament as her territory and sets upon challengers to her domain using Katars and Sword!
Lord Vraxx – This feared warlord dominates his opponents with Rocket Lance and Blasters. Now join the Zhaktari in kneeling before him or your planet will be destroyed!
Mirage – An occultist, martial artist, and spy, this agent uses the powers of magic and time-travel along with her Scythe and Spear to take down her foes.
Fait – Speaking to the stars and using glimpses of the future, Fait battles for good with her Scythe and Orb!
Vector – Transforming into a jet with his Rocket Lance and wielding his Bow to fight, Vector travels through time and space to battle crime!
Tezca – The greatest luchador in the world who also became an ancient god. Tezca makes his own rules in the ring with his Gauntlets & Battle Boots!
Dear citizens of the Suzerainverse, the wait is over!
To celebrate the 4th Anniversary of Suzerain, we are excited to announce the re-launch of the Suzerain mobile app, introducing the Kingdom of Rizia on mobile is coming on December 11th, 2024, 7 pm CET.
This update ensures players on mobile have access to the full Suzerain Universe, unifying content across platforms.
Now containing two immersive narrative-driven stories, Republic of Sordland and Kingdom of Rizia, players can dive into the complex world of political leadership, where every decision shapes the future of nations.
Exclusive Bonus for PC players
As a special thank-you to our loyal PC players, we're offering 50 free Story Points and 5,000 XP for mobile. Simply redeem the one-time code available in Suzerain's in-game "News" section within 24 hours of launch day. Don't miss this opportunity to explore Suzerain on mobile uninterrupted.
The re-launch introduces a flexible freemium model, alongside premium and subscription options, offering different ways for players to experience Suzerain: Mobile Monetization Model:
- Freemium: Enjoy both the Republic of Sordland and the Kingdom of Rizia in their entirety for free by watching ads and earning XP to receive "Story Point" rewards. Story Points allow you to unlock more content without needing to watch ads.
- Premium Ownership: Purchase individual story packs (Sordland and Rizia). This removes ads when playing through the story and unlocks additional perks such as free story points.
- Subscription System: Enjoy all Suzerain content ad-free with flexible subscription plans ranging from 1-day to 1-month passes. Subscribers gain timed access to the Republic of Sordland and Kingdom of Rizia story packs.
- Lifetime Pass: For dedicated fans, the Lifetime Pass offers full access to all current and future content in the mobile app, ad-free and forever. This includes any future DLC and additional story packs, providing the ultimate premium experience.
New Features: Political Influence Levels and Story Points
The Suzerain re-launch introduces the Political Influence Levels and Story Points, for freemium players to unlock content faster. The Political Influence Levels is a system where you can earn XP to grant higher Story Point rewards, as players level up. Players earn XP by completing daily rewards and unlocking achievements.
Additionally, the re-launch introduces a mobile account system, that ties players' accounts to store currency, achievements, and mobile-related player progression including save game upload and cloud sync.
F.A.Q
Why are you re-launching Suzerain on mobile?
Those of you who have played Suzerain on mobile will know that the content there is outdated. To bring the Kingdom of Rizia and updated mobile content, we needed to re-work the entire app so that both mobile and PC could have the same content from now on.
How much will the game cost on mobile?
There are different ways to play Suzerain on mobile, including playing the whole game for free. If you'd like to purchase the game, the cost of the story packs is as follows:
The Republic of Sordland Story Pack: - €19.99 on Apple (incl. taxes) - €18.99 on Google Play (ex. taxes)
The Kingdom of Rizia Story Page: - €14.99 on Apple (incl. taxes) - €13.99 on Google Play (ex. taxes)
Please note: Apple includes taxes in the price of the game, and Google Play adds taxes when you finalize your purchase. The different prices reflect this.
Additionally, there is a Subscription System, where you can purchase tickets to gain timed access to both the Republic of Sordland and Kingdom of Rizia story packs for a limited time. Tickets last one 1 Day, 3 Days, 7 Days and 30 Days. Ticket prices range from €1.99 to €12.99.
Is there regional pricing? What is the price for the game in my currency?
Yes, there is regional pricing for each currency. Please check the app on launch day for the price in your currency. The base price for the game is set in Euros, as we are a German-based company.
Why is the Kingdom of Rizia more expensive on mobile than on PC?
The updated price of the Kingdom of Rizia reflects the new content coming to the story shortly - stay tuned for more info - and the hard work the team has done to bring the content to mobile. Suzerain will have custom, dynamic pricing discounts on mobile, so there'll be plenty of opportunities to purchase Rizia for a discounted price.
Do I get anything cool on mobile if I already own the game on PC?
Yes! For a very limited time, you can get 50 Story Points and 5,000 XP for mobile just by owning the game on PC. You'll be able to find the code in-game, in the news section of Suzerain. The code will only work for the first 24 hours after the mobile launch, so don't miss out on the bonus!
What are Story Points?
Story Points are a currency in Suzerain on mobile, allowing you to play through the story uninterrupted by ads. The more you have, the more you can play without watching ads.
What does XP do?
XP points are tied to your "Political Influence Level." This is a system where you earn XP to grant higher Story Point rewards as you level up. You can earn XP by completing daily rewards and unlocking achievements.
How does the cloud save work?
On mobile, you'll now be able to create a Torpor Account that will allow for cloud saving your Suzerain progress on mobile, and your active save file will auto sync. There is no cross-platform cloud saving. Your progress in Suzerain on mobile will remain on mobile, and there is no way to pick up where you left off on PC.
What if I already own Suzerain on mobile?
If you've already purchased Suzerain on mobile, it will automatically appear as the "Sordland Story Pack" that you own.
Save files will not transfer from the existing mobile game to the new update. If you are in the middle of playing the Sordland story, we'd recommend finishing your playthrough before the update launches, as you will lose that progress.
For existing mobile purchases, you will not receive new purchase bonuses such as additional story points, as these can only be provided to purchases after the update.
Thank you very much, Burolt, for pointing that out! We have promptly fixed the reported issue. Your feedback is incredibly valuable to us as it helps us continuously improve the gaming experience.
changelog
In the tutorial, the game froze while upgrading the tower.
In Endless mode, the game froze when the card selection appeared during a tower upgrade.
We look forward to more feedback and hope you enjoy playing!
We also have another small update for the HELLBREAK demo, featuring more fixes, gameplay adjustments, and some changes to blessings.
Fixes
Resolved an issue where some settings wouldn’t save correctly when using a controller.
Fixed enemies sometimes getting stuck near obstacles.
Addressed an issue causing some enemies to bend unnaturally when hit. This fix may not cover all instances.
Cooldown notification sounds are now more audible.
Fixed localization issues in Russian.
Changes
Increased the damage overlay effect duration from 1 second to 2 seconds.
The damage overlay will now remain active when the player’s health is below 15%.
Adjusted some blessings to reduce their negative effects. See the full list below!
Blessing Changes
Infernal Endurance Max HP increase reduced from 25% to 20%. Healing reduction reduced from 40% to 15%.
Bloodbond Covenant Healing reduction lowered from 80% to 50%.
Boundless Agility Dash cooldown increase reduced from 50% to 30%.
Hellfire Frenzy Movement speed reduction while firing reduced from 15% to 8%.
Blight Grenade Grenade damage reduction lowered from 75% to 50%.
Eternal Arsenal Grenade cooldown increase reduced from 50% to 30%.
Thank You!
Your feedback is invaluable to us, and we’re continuing to monitor and address any issues. If you have suggestions or encounter bugs, be sure to share them on our Discord channel or in the Steam forums. We’re working hard to bring you the best possible experience.
Thanks for playing, and stay tuned for more updates!
The servers are quite, but we have been busy as bees getting the final updates in place in preparation for Early Access. If you're waiting for the wipe to hop into the game, you can still hop into Discord now!
Added a game-wide feature: Defeating the final boss will now grant you a choice to modify the weather intensities on Boia. This has certain effects on things on the island, including monsters and skilling nodes.
New Dialogue Box UI layout.
Added new cash shop pets: The Toucan and Parrot!
Damaging spells now have their damage scale with your Technomancy level and stat buffs
You can now set your respawn point at some towns with Rollin Yohnny
Added new Status Effects: Poison, Chill
Added new enemies: Glacial Organoids, Predatory Mushrooms
Bosses are now much more deadly. They were intended to be group fights, whereas before they were soloable.
Added an icon indicator when combining items to show which items are combinable in your inv
Added a new achievement for completing "A Needle in the Wasteland"
Added missing kill bounties
Added ability for some enemies to poison you
Added cooldown to /unstuck command
Added encryption for locally stored sensitive data, like passwords. You might be required to reinput your password (if saved) on login
Added Northwell travel options to Yohnny
Added a new cold element damaging spell: Ice Shard
Added status immunities to certain enemies.
Added Cyborg sounds
Added descriptions for all items
Added ability to press Esc when dragging an item to cancel dragging it
Added UI health bar to the giant snake
You may now report the thief in "Mistaken Identity" to Slate for different rewards
Changed the Stone Staff to a Sandblaster with new visuals and information
Fixed telegraphed tiles not visible
Fixed lighting in NW
Improved level 30s loot tables
Fixed rubberbanding when swimming with high ping
Prevented ability to talk to certain enemies if you were attacking them
We’ve been working hard to make Broventure: The Wild Co-op better than ever. Check out what’s new in our latest update!
Improvements: • Smoother interfaces: Enhanced responsiveness and polished animations. • Game text refinements: Improved clarity and quality of in-game text. • Balance tuning: Gameplay is now better balanced for an improved experience. • Upgraded UI and icons: More intuitive and visually appealing designs. • Increased stability: Fewer crashes and a smoother experience. • Smarter companions: AI improvements for better teamwork.
New Features: • Multiplayer mode: Play with 2, 3, or 4 players for maximum fun! • New cooperative abilities: Discover unique powers to share with your team. • Healing mechanics: Fresh ways to recover and strategize in battle. • Russian localization: The game is now fully translated into Russian. • Updated effects: Fresh ability visuals for a more immersive experience. • Crossbow mechanics: Revamped for more satisfying gameplay. • Boss behavior: Smarter and more challenging mini-bosses and bosses. • Enhanced effects: Tons of new visuals and particle effects in-game. • New sounds & music: Level up your immersion with fresh tracks and soundscapes. • Level-up knockback & bubble destruction: New mechanics to spice up the action.
We can’t wait for you to try these updates and hear what you think! Jump in, explore the changes, and let us know your feedback in the community.
1. Fixed the problem of incorrect ending text display 2. Fixed the problem of one HCG not being obtained
To players: The current version has become stable, and we will focus on content updates in the future. If you have any bugs or comments, please leave a message below, thank you.