We’re releasing a new update that includes an important fix to improve your experience:
🔧 Fix for the initial cutscene map:
We noticed that on the map where the group is sent to investigate Adama’s Tomb after the heroes’ introduction, some interactions were unintentionally available. This could cause confusion or disrupt the intended flow of the game. Now, access to NPCs and other elements on this map is limited, ensuring the cutscene proceeds smoothly and events unfold as planned. 💡 Reminder: This part of the game is still linear as it serves to introduce the heroes, mechanics, and storyline. Once you defeat the initial boss, the game truly begins—you’ll have more freedom to explore, choose stages, craft items, complete missions, and much more!
We deeply appreciate everyone who provided feedback, helping us make the game even better! Please keep sharing your experiences with us.
Enjoy your adventures, and as always, we’re here to help!
Virtual Interactive Fireplace - Script Ocean Games
Hey everyone,
What an incredible launch week—over 30,000 of you have downloaded Virtual Interactive Fireplace! I’m beyond grateful for the support and feedback from this amazing community. This has been a dream come true, and I’m so excited to keep making this project even better for all of you.
Here’s what’s new in v1.3.1:
What’s New? Steam Achievements: Achievements are finally here! Unlock milestones and surprises as you spend time by the fire.
Fire Sound Overhaul: A big update to the fire sounds—now more realistic and immersive than ever. This change is directly thanks to your feedback, so a huge thank you for helping me make the fireplace even better!
Adjustable Windowed Mode: You can now resize the game window to fit your setup. Fullscreen or windowed, it’s all about what works for you.
Thank You! This has been an incredible week, and it’s all thanks to this community. Your ideas, feedback, and support are what keep this fire burning, and I can’t wait to share more updates and features with you in the future.
Hello to all our Steam players! First of all, we want to sincerely thank you for your support and enthusiasm. Our development team has been closely monitoring every comment in the discussion forums. While we’re unable to reply to every message due to manpower and language limitations, rest assured that we’re carefully organizing your feedback and using it as a key reference for future updates and improvements.
To keep you updated on our progress and plans, we’ll be sharing a monthly *Development Journal* on Steam. This will give you a closer look at the game’s growth and development journey—we hope you’ll feel even more connected to it!
Current and Upcoming Updates
New Main Storyline: The Bar Proprietress
Following Kaelin’s main storyline, the Bar Proprietress’s story will soon be added to the game. Players will also have three appearance options to choose from at the start of this storyline.
New Locations and Interactions
Bar Scene Mansion Scene
New Romanceable Characters
We’ll continue to add more unique and engaging romanceable characters to enrich your gameplay experience.
New Bar Minigame: Drinking Challenge
Challenge the women at the Bar to a fun drinking game to test your “alcohol tolerance.” Succeed, and you’ll unlock special interactions (just as you might imagine).
Difficulty Options
To cater to different playstyles, we’ll introduce multiple difficulty settings so everyone can enjoy the game at their own pace.
More Customizable Outfits
We’re designing more outfits for characters and adding more intimate animations to make interaction scenes even more engaging.
Character Customization Features
You’ll be able to adjust body shapes, details (such as genital styles), and outfit combinations, creating a more personalized gaming experience.
Ongoing Improvements
Intimacy Mode Sound Effects
We’re refining the sound effects to make interaction scenes more immersive.
Performance Optimization
To improve game performance and reduce the hardware load on your devices, we’re working on optimization.
Multilingual Support
To accommodate players worldwide, we’ll gradually introduce machine-translated language support, with ongoing improvements to the final text.
Profile Feature
We’re developing a profile feature that will serve as a visual aid for more detailed character customization. Stay tuned!
Patrol Outfit Variety
Kaelin’s patrol outfits will become more diverse, allowing players to enjoy different styles for different scenarios.
That’s all for this month’s *Development Journal*! Once again, thank you for your support and patience. We know there’s always room for improvement, but your suggestions and passion are what drive us forward.
In the future, we’ll keep working hard to bring you a richer and more exciting gaming experience. If you have any thoughts or suggestions, please keep sharing them in the discussion forums—we’ll continue to read them carefully and incorporate them into our development plans!
We would like to inform you that there will be routine maintenance for Bless Unleashed on PC. We apologize for any inconvenience this may cause and appreciate your understanding.
Server Maintenance
NA - December 4, 2024 - 5:30 PM PST
EU - December 5, 2024 - 2:30 AM CET
Maintained servers - All Servers
Estimated time - 4 to 8 Hours
Updates
1. Servers’ routine maintenance 2. Modify the issue of abnormal effect after the level of Bless skill is raised.
Boss Summoning Feature
Enable the boss summoning feature: By using summoning items in the dungeon, players can summon a boss and, upon defeating it, receive substantial experience points and valuable item rewards!
Boss Summoning Combat Feature
• Team or individual case, by the captain to use the boss summoning props, then all the members can be transported into the dungeon as the prop will be destroyed! • After killing the monsters in the dungeon, the team leader and team members will be rewarded. • The boss summoning combat method allows players, excluding the team leader, to record their assist counts after completing a dungeon. The assist limits are as follows: --- Night's Key: 10 assists --- Dark Abyss Key (including the Shimmering Dark Abyss Key): 5 assists --- Gate of the Underworld: 2 assists
Once a player reaches the maximum assist count for a specific boss dungeon, they will no longer be able to enter that particular dungeon until the assist counts reset weekly.
Boss Summoning Items and Acquisition Methods
Corresponding Monsters for Each Summoning Item
Rewards
The monsters in the Gate of the Underworld possess a high level of strength. Please ensure that you are adequately prepared before attempting this challenge.
※ Note
During the maintenance, you will be temporarily unable to enter the server to play the game
The maintenance will be delayed or advanced according to the situation, please be well noted.
When the maintenance ends, the compensation items will be sent by mail. (once per account)
Please feel free to contact us if any problem in the game or any suggestion of our game. Thank you again for your support and love for Bless Unleashed!
Incredible Dracula: Academy of Shadows - Cpt.Puzyn
The Academy of Shadows has summoned Dracula via an invitation sealed with an ominous emblem that stirs long-buried memories. As the newly appointed honorary examiner, Dracula must evaluate the academy's top students. But this will prove to be no ordinary task.
As the exam unfolds, chaos reigns! Dracula’s most feared memories have been unleashed. From menacing dolls to broken portals, mischievous students, and vanishing teachers, the academy teeters on the brink of disaster.
It’s up to you to help Dracula save the day. Rally a team, stop the runaway students, recover lost magical items, and restore order before the graduation ceremony begins. Along the way, you’ll face fears, conquer challenges, and prove once and for all that the legendary Count Dracula isn’t one to be trifled with.
Will you navigate through the chaos, or will you let Dracula’s past catch up with him? Can you put an end to the mischievous tricks and save the academy from ruin?
Play Incredible Dracula: Academy of Shadows and find out today!
Hello. I would like to show you what I've completed last November with Demon's Regalia: Colosseum.
Completed modeling and adding character: Slime Girl
Semi-completed minigame: Fishing
Added some floors to the Delve mode. 3*
So the next thing I'll be working on mainly is the Armor Break Mechanic. Hopefully I can finish it alongside the dungeon's whole first area before the end of this month/year. If I do, I would like to add in the beginning cutscenes of the colosseum story. That would be nice to animate.
Ever wondered how you're supposed to know what the different coloured Elites actually do? Or what is inside a Talent Package? Well.. until now you didn't really have any way to!
The Talented Compendium
It's finally here, and within its pages contains all of the information you seek... You can access the Compendium from the Pause Menu any time you like!
Killing Enemies adds their entry into the Compendium, allowing you to see their Health, Speed and Behaviour whenever you want.
Of course, you can fill your Compendium with all of the Talents you've learnt. This can be particularly useful when deciding between Talent Packages.
Note: discovering a Talent Package adds all entries to the Compendium, even if you don't learn all of the Talents.
One of the questions I've answered endless times on Discord is what each of the Elite Types do! Now you can see for yourself (you'll have to kill one first of course!).
With the introduction of Rare, Epic and Legendary Curses (formerly known as Enemy Bonuses) for Endless Mode it only felt right to include the in the Compendium. As long as they appear in a run, they're your to keep - getting all of them might require a few Endless Runs though!
Each Class has their own pool of Portals, enter them all and fill this page!
Book Worm
For those completionists out there, one of our final Achievement additions will be a set of Achievements requiring you to fill the Compendium. While this might sound daunting at first, experienced players know that with a seriously good run you can learn most of the Talents the Class has!
So there it is, all of the information at your fingertips ready for the 1.0 release. Now you can be a true Talented know-it-all. As a few people have requested the Compendium will begin empty (even for long time players), we've enjoyed filling it back up and don't think it takes *that* long to do, so hopefully you'll feel the same!
Next time we'll be diving into some Class Overhauls coming next update - get your feedback ready and...