"I am the Bearer of the Word, the Messenger of the Truth." – Lorgar
Information is lifeblood in the ranked ladder. With the end of November's season, it is now once again time to take a look at the numbers from last month’s competitive season.
Want to delve deeper into the stats? Check out the full report on the official website.
Which Warlord will you champion in your next battle?
Information on December Season Pass benefits ▶ Period: December 1, 2024 09:00 ~ January 1, 2025 09:00 ▶ Premium Battle Pass final stage rewards will only change for the Season Pass. - Free Battle Pass Level 40 Reward: 1 Normal Weapon Permanent Random Box - Premium Battle Pass level 39 and 40 reward: Elemental Maiden YOKO Exclusive Calling Card and Pass ALL WEAPON Selection Box
Try your luck in the Lucky Draw event, every day you get x1 free attempt to spin the wheel, and the spent gold coins are awarded to you in the form of points, which can also be used in this event.
Thank you so much for following the development of Lumina Veil! If you haven’t had the chance to try out the demo featuring Chapters 1 and 2, now is the perfect time to dive in! You can download the demo on the store page and start playing.
I’m excited to share updates on Chapter 3, which is progressing well. This chapter introduces a special type of enemy that I’m actively testing to ensure the gameplay balance feels just right. Additionally, for the first time, you’ll be able to step outside your apartment and explore what the “real” world truly looks like.
Based on feedback, I’ve also expanded the lore elements. Many of you enjoyed diving into the game’s backstory, so I’ve added more memo pages and implemented a system to group these documents in your inventory by area for better organization.
While working on Chapter 3’s content, I also revisited the basic controls to refine them based on playtesters input. These tweaks are still in progress but will be included in the next version of the playtest build.
Thank you again for your incredible support and enthusiasm. Stay tuned for more updates!
Peraglees - The Ooloufian Resistance - KAOTIX Fury
The final update for this year everyone, we hope you all have a great Christmas and a happy new year. We've worked hard to bring you this new release, we how you enjoy it.
***FIXED BUGS***
- Finally fixed the Jetpack vehicle no-hit bug! - Sometimes Kickstarter banners did not cycle. - Collision issues with Stone Slitter. - Stone Slitters could softlock the game when the player died by explosion. - Some issues in die code for die by missile or die by bullet. - You could Megabomb as Slade at the end of a boss battle. (Thanks, Sly) - Some water effects were not spawning in layer 12, causing palette issues. - When Goblins entered a static turret, Y-Pos would set the static Goblin turret 16 pixels up (-16). - When Goblins entered a flying turret, Y-Pos would set the flying Goblin turret 16 pixels up (-16). - The missile would deploy from boss 3 at the start of level 3, causing vignette to fade out. - Tutorial could softlock on fighting turrets. - Tutorial bike spawn: Spawning bikes when on a bike. Position issues fixed. - Tutorial boss was broken due to new code conflict. - Water Jetski spray effect could go on the wrong layer. - Boss 7 homing missiles can now be destroyed by the Megabomb. - Cutscene 3, The Evil Good Shepherd: His eyes would sometimes turn back to red or not change at all. - Cutscene 1, KAOTIX and Goblin: Explosion and Goblin death sound issues. - Oreient did not count correctly on the mission end screen. - When in the Character Select menu, entering pause and selecting options could enable 2-player mode. - Entering a tank would cause the player to +X-POS 15 pixels. - Pause menu back-to-game lag. (Implemented this because moving the HUD used to require the camera to go to x-0, y-0 position.) - When KAOTIX is on a vehicle and 2-player was enabled from the pause menu, it could cause a camera position issue. - Oreient HUD counter can now go above 9,999,999. - Pressing Enter or X-Input 'A' button on the Credits screen multiple times will cause the exit sound to play multiple times. - When a dog was chewing on a Goblin, if another Goblin collided with a dog, they would just disappear. - Slade was faster than KAOTIX in water only when playing with an X-Input device. - When skipping Cutscene 1 fast, the camera would stop and the animation would get set its first animation. - Using an X-INPUT device, when entering a flying Goblin turret. Players would sometimes not enter the turret.
***ADDED***
- Enemy hit collision to Stone Slitter. - Old Goblin shield collision code. (Build 204) - Arcade mode level select. - Pause menu to cutscenes; they now pause on text. - Added 18 unlockable cheats for Arcade mode. - 10 Steam Achievements. - Added Steam cloud saves. Continue your progress on any compatible machine. - Analog stick can now be used in the options menu for 1 and 2 players. - Menu delay to all menus and cutscenes, preventing the user from selecting an option by mistake.
***MODIFIED***
- Goblin Flying Turrets can now pass over goblin collision. - Size of goblin collision object changed from 32x32 to 64x64; fewer objects mean better performance. - Reduced goblin collision objects by about 70%. - When the player loses a life, health restores faster now. - Reduced Goblin stopped collision code. (Grouped) - Layer priority for Megabomb flash and explosion. - Slade to Player 2 in the options menu. - Controls in the options menu now state Player 1 or Player 2. - User cannot enter the pause menu on the credits screen. - KAOTIX and Slade's finishing pose animation. - Exit and restart text on the options menu depending on whether a controller is plugged in. - Reduced the tick and metal enemy hurt sound with player Flame and Laser. - Stone Slitter can now be destroyed by players' vehicles. - Gameover screen now takes you to the mission brief or main menu, not a level. - All pick-up sprites have text now.
***LEVEL DESIGN***
- Level 5 Arcade Popped De Ping: Moved some boxes due to collision issues with truck-spawned Goblins. - Level 5 Arcade Popped De Ping: Rearranged a few objects, nothing special. - Added Level 8 Arcade Kulschrank Kutchen. - Added Level 8 Arcade Boss 8. - Added Level 9 Arcade Freenigh. - Added Level 9 Arcade Boss 9. - Slight changes to Level 1 Arcade. - Slight changes to Level 8 Arcade.
***MUSIC***
- Updated level 2 FMA - Glyn. - Updated level 4 Guerrilla - Glyn. - Updated level 6 Bioluminescence - Glyn. - Updated level 6 Boss Nepenthes - Glyn. - Updated Character Select Prime - Glyn. - Updated Main Menu Dip Switches - Glyn. - Updated Gameover - Glyn. - Updated Gut Check Continue - Glyn. - Updated Crowdkill Shuffle Mission End - Glyn. - Added level 8 Arcade track - Glyn. - Added level 8 boss Borvil King WIP(2) Arcade track - Glyn. - Added level 9 Heatin' Up Arcade track - Glyn. - Added level 9 boss Freenigh Boss - Fang n' Fire arcade track - Glyn.
***Thanks for the awesome work as always brother. x
Greetings, adventurers! I’m excited to introduce Hero Mode, a brand-new challenge designed to test your skills. Along with this, I’ve included key improvements, bug fixes, and new achievements. Read on for all the details:
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⚔️ Hero Mode: A New Way to Play
One Hero, All Skills
- Play as a single hero with access to all 45 skills: - Start with 15 skills. - Unlock an additional 30 as you progress.
Increased Enemy Density
- More enemies will appear on screen, but they’ll move more slowly. Prepare for strategic crowd control! 👾
Monolith Blessings
- Find mystical monoliths to have the goddess bless one of your abilities. 🌟
And Some Surprises...
👀
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🛠️ Improvements and Adjustments
Smaller Hitbox
- I’ve reduced the hitbox for all characters to minimize the perception of unfair hits, even though they were technically within the hitbox. 🌀
Hard Mode Unlock Cost Halved
- Unlocking Hard Mode is now twice as affordable! 🏹
Performance Enhancements
- I’ve optimized performance to ensure smooth gameplay, even with the increased number of enemies in Hero Mode. 🚀
Turbo Mode Tweaked
- Turbo Mode now features 6 speed levels, allowing you to find the pace that suits your skills and playstyle. ⚡
Skill Rework for Hero Mode
- Every skill has been rebalanced to shine in this new mode. 💪
6 New Achievements
- Push yourself to the limit and unlock fresh challenges exclusive to Hero Mode. 🏆
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💖 A Word of Thanks
I want to extend my deepest gratitude to everyone who has shared feedback in the discussions. Your input has been invaluable in shaping this game. 🙌
A special thanks to Nosteru for their incredible support—your help has made a big difference.
This free update is my way of giving back to you. I hope Hero Mode brings you hours of fun and adventure. My goal has always been to create games you can truly enjoy.✨
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Don’t forget: Your reviews and feedback on Steam are a huge help! If you’re enjoying the game, let me know.