Good day! This update doubles the size of the game, adding new zones, weapons, puzzles, cutscenes, and enemies. It also fixes numerous bugs.
The next update will also be large and will be the final one. It will include a significant amount of new content to diversify the gameplay and give it a fresh feel. I plan to release the next update no later than spring.
Additionally, the game’s name will be changed to Ashes of Suffering or something similar. Don’t miss the release when the name changes!
Where are the creatures of mountains and seas - re1937
After two months of planning and drawing, the new art work has been completed and is currently under developing. It will be released within two weeks. The new level is also a tourist attraction in China with unique cultural customs. At that time, please update the game in a timely manner and experience the latest levels.
Please verify integrity of game cache or restart the game to update to the newest build.
Added visual and audio telegraph effects to some enemies (Wisps, Boars, Slimes).
Fixed weapon conditions not working anymore after re-equipping weapons or armor.
Added sorting to Item Storage.
Added auto stacking for shift clicking items into Storage.
Vivian now has a face picture in the dialog box.
Added a new lv-3 chestpiece that drops in the Catacombs.
The Sanctum Catacombs portal no longer opens for players who do not have the quest "Communing Catacombs".
Added a tutorial trigger in the Outer Sanctum regarding auto-pickup by holding the interact key.
Added lobby search filters to the Lobby list finder.
Fixed Skill Point distribution being off for connected clients.
Fixed Skills and Skill Points not being reset when obtaining a class as a client.
Fixed Slime Diva's spike AOE spell not functioning when the host is not on the same map.
Reflect is reworked, it no longer reflects projectiles but now deals a % damage return on parried enemies.
Attempted to fix the Evasion growth sticking issue for connected clients.
Attempted to fix AI being locked, causing enemies to stop attacking indefinitely at random.
Fixed the potion rewards from the Enok grove kill quest.
The Earthwoken Ring is now a Enok quest reward for "The Colossus" quest instead of a chest drop.
Added a backup save profile system that creates a "_bak" file every time you save and quit or when you first start a singleplayer or lobby session. If no backup is found, the corrupted save file will delete itself. Please make your own manual backups of your corrupted files if you have any just in case. (ATLYSS_DATA/profileCollections/atl_characterprofile_x).
The Ghostly Tabard now has it's own icon.
Lengthened the attack rev-up animation for Wisps.
Monoliths should now be able to be parried when they do their spire attack.
You can now skill cancel while you're attacking, much like skill canceling when you're blocking.
Nerfed the damage the Colossus Tone gives.
Chests in dungeons no longer have distance checking, all items dropped from chests will retain no matter where the player is located.
Adjusted the item inventory click hold system, should be functional for double-clicking faulty mice without locking you up.
1. Event Period: December 4, 2024 (Wed) After Maintenance – December 18, 2024 (Wed) Before Maintenance (UTC+0)
2. Event Info: Players can try the battleground again for free if they fail to escape from it. Restore the failed calculation count to successfully escape and claim the reward. Please check the details below. 1) Event in Progress and Remaining Event Period will be displayed in the Calculation Tab.
2) During the event period, players who use up all calculation count will be able to restore the calculation count. The cost for the restoration will be marked as 0. Players can restore the count by pressing the restore button.
3) Press on failed calculation in the Calculation Tab in the lobby. The restoration window will open where the cost will be shown to be 0.
4) Pressing Confirm in the pop-up window will restore the calculation count.
3. Limitation: ※ Daily Calculation Count cannot exceed the max daily calculation count of 6. ※ Players cannot restore the daily calculation count until they consume all daily calculation counts.
■ Balance Adjustments to 7 Weapons The following weapons will undergo balance adjustments.
Character
Weapon
Improvement
Ned
Assault Rifle
Reduced attack duration
Ned
Electric Shocker
Reduced the damage of electric bullets and increased the damage of chain bullets upon hit.
Yuni
Mobile Striker
Changed the knockdown effect from Stage 3 Charged Attack to ‘Upon hitting the enemy 2 times. Reduced the hitbox.
Urth
Bone Bazooka
Reduced the speed of the bullet fall. Changed so that the bullet explodes after a set time.
Urth
Bombardment Launcher
Reduced the speed of the bullet fall
Urth
Disease
Reduced the speed of the bullet fall
Tau
Crimson Slayer
Changed so that Tau can move while attacking. Reduced the delay in motion so that Tau can move quickly after the attack.
[Event]
■ Daily Calculation Count Free Restoration Event 1. Event Period: December 4, 2024 (Wed) After Maintenance – December 18, 2024 (Wed) Before Maintenance (UTC+0) 2. Event Info: Players can challenge themselves to battleground for free even if they fail to escape from the battleground during the event period. Please check out the details in the link below. <Daily Calculation Count Free Restoration Event >
[Bug Fixes]
1. Fixed a bug where players did not receive bandages upon entering the battleground. 2. Fixed some translations.
Hi, There is a little problem with the last version. I'm going to fix it in a few days. I recommend you to play a little bit later. Thank you for your understanding.
So, your build should be either: winter-related, themed after winter holidays / holiday activities (including New Years), or generally wintry and festive!
The submission period ends on January 22nd, 2025 at 11:59 PM.
Johanna has been working on plaza optimizations and polish in preparation for our 1.0 release. While optimizing, she's also been working on fake interiors for more immersion and seamless transitions between interiors and exteriors.
Plaza: Boardwalk Ice Cream Store
Plaza: Trivia Fake Interior
Arcade
macdguy has been working on finishing the Arcade shooting gallery in preparation for our 1.0 release.
Arcade: Shooting Gallery
New Player Models
Joshua continued working on the new player models, focusing on new outfits.
New Player Models
New Items
Nuclearxpotato has been working on highly-requested furniture for Condos to help fill out our catalogue, this week working on some new Laundry Machine items.
New Items: Laundry Machines
New items are a Basic Dryer, Basic Washer, Combo, and Commercial Dryer.
Both "Basic" machines have the option to add coin slots. The commercial dryer has an option to make it an "upper" machine for stacking.
All machines have spinning drums that can be enabled.
Miscellany
As last week was our Thanksgiving break, we had a shorter worke week. We're back in normal development starting this week.
Joshua worked on some upcoming holiday items.
macdguy fixed some bugs relating to leaving vehicles. He also updated the VR bindings for Oculus and Vive, which should hopefully fix Oculus controllers.
Nuclearxpotato continued working on the Minigolf map, Dino Drive.
Sketchman worked on fixing bugs released in the patch last week.
Wheezwer finished the December calendar and started the new contests.
Will continued working on the 1.0 trailer music.
That’s a Wrap!
Thank you for reading and we’ll see you all next week for more!
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Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
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Another update is coming down the pipe to New Boston streets - and this one lands with a new Scourge recruit in the Underworld Hub, a big buff to Soldier's Plaster-Cross Talent, a rebuild of some of the rules and UI for minting FIle Sets, better display for Armor with 0 Protection Points, tweaks to the Hackers class tree and a big bundle of F10s fixed.
A huge thanks to every Knight joining us on the streets of New Boston during the Autumn Sale! We hope you'll share the game with friends by leaving a review. We're a small but relentlessly updating studio with a focus on making sure this Early Access is always moving forward, so if you like the updates, hit the review button ːsteamhappyː!
New Scourge in Underworld Hub
Last week we hit the Underworld Hub with another 3 new recruiting options - Agent EX, Gunslinger and Sniper - and now we are following up with the 4th - the Scourge. This nearly completes the starter set for the Underworld Hub with only Hacker being unavailable there (though there are multiple options in storyline to recruit one).
But now - in saved games new or old - you can recruit a new character whose base class is Scourge. This brings the total in-game recruit count up to 12 which exceeds what you can possibly bring on to your team by 2 and starts to feel like we've passed the Early Access "not enough options" issue we had with recruits.
Other Recruit Fixes
In all saved games - old and new - we've repaired some of the relationships between the recruit and their enemies or friends. Some of them had odd text about Jupiter Group that didn't make any sense. In all cases these are now fixed for future and existing games.
We've also fixed some issues that recruits could cause where they incorrectly "hung on to" a story actor even after they were recruited which would prevent that story actor from jumping in on other future stories. This is fixed in all games.
Soldier Plaster-Cross
WIth Update #182, we've come back to add more power (more power!) to the Soldier's Plaster-Cross Talent. Previously, while this Talent could lend a boost to an Assault Rifle, UAR or SMG's Burst Fire attacks, it left a lot of room open - even when fully upgraded - for the attack to not Armor Shred and feel like it was a miss. With the latest rounds of updates, the Soldier gains +25% Armor Shred at the base and then can invest in 2 more upgrade nodes to gain +25% Armor Shred each time, basically giving you a surefire way to Shred Armor on a target at least once every few Turns.
We've also tagged on a 6th upgrade node for those soldiers going all in on Plaster-Cross allowing you to bring the recharge rate down even farther.
Hacker Attribute Bonuses
We've upgraded the Hacker class tree to stop giving Strength bonuses. This was a mistake in their design that was never justified and all 3 of those +1 Strength bonuses are now swapped over to +1 Reaction.
File Set Minting Rules / UI Updates
We've made some nice changes to how File Set minting generates the Power Level of the resulting File as well as improved the UI to be more clear about the rules of Minting right where you need them to be.
First up, when you Mint a Set to create a new file, the resulting Power Level is now the average of the input Power Levels. This gives you a solid hook you can rely on - putting in higher Power Level files will guarantee a better output value and then you can gamble with Rarity which is rolled proportionally to the input File Rarity (if you put in 2:2 Rare and Common files, you get 50%/50% Rare or Common output).
We've reinforced both of these rules in the dynamic rule text directly above the file choice, listing the value of the resulting file, the Power Level you will get by average and the % chance for each Rarity to be rolled.
In addition, we've added a bunch of missing labels in the Cold Storage UI for subtypes that can help identify what you're looking at. Thanks to everyone helping us buff up this UI and these rules!
Armor with No Protection Points
Another UI area that was causing some friction was Armors that have 0 Protection Points. These Armors have an advantage - they cannot be Shredded. The confusion was in their listing of 2 Armor values, even though they only use the lower of the two values at all times. We've adjusted the UI to be more clear but still kept the ability to compare these Armors to other Armors with 1+ Protection Points so you can see the spread of value.
Renamed Radar Array to Long-Range Camera
Radar Arrays was a confusing name it turns out, as these are really just Long-Range Cameras that play by all the regular Camera rules and are affected by all the Talents that affect Cameras. To help reduce expectation that Radar Arrays have a separate rule set, we've renamed them.
v1.9.37 - #182: Scourge This Way Comes - 11/30/2024
- Added new Scourge recruit to the Underworld Hub - now all but Hacker available via Underworld Hub - Total of +12 recruits now available through storylines or Underworld Hub - New contact type available, Street Splicer with 4 new cybernetic offerings - Improved Soldier's Plaster-Cross Talent, tripling possible Armor Shred % bonus (now 25%+25%+25%) - All Hacker class nodes that added +1 Strong have been swapped to +1 Reaction - Improved Cold Storage File Sets minting UI to list Rarity % chances and Power Level results - Upgraded File Set minting rules to use average Power Level of input Files during a Mint to determine output file Power Level - Improved display of Armor with 0 Protection Points showing that it only has a low (degraded) soak % - Fixed incorrect story connections in relationship tags for 3 new Underworld Hub recruits - Fixed other lingering story issues with some Contacts getting locked out of future story events by old ones - Added missing labels for subtypes (Weapon Blueprint, Account, File Set) to Cold Storage UI - Renamed Radar Arrays to Long-Range Cameras to be clear that they just work under the same Camera rules - Improved fade into missions, fixed bug were Sec Level could be stuck at 999 until player's turn