• Fixed a bug that was causing spiders to tilt when on fire. • Fixed an issue that was preventing objects from being moved around properly while placing them. • Increased how often mobs spawn. • Fixed a problem with the Plasma Fruit Plant Distance Material. • Created the ability for the Player and NPC’s to get damaged by fire just by touching it, whether actually on fire or not. • Made Loot Bags Heavier, so they don’t fly off easily. This was especially a problem with Imps dropping them.
Thank you all for supporting Nuclear Nightmare. It has been a dream come true for me and I hope to give you some more insight into BG Productions as a company and the future for Nuclear Nightmare. My goal while making this game was to have everything driven by the community in terms of suggestions, and changes. I am sorry that I haven't been able to respond to everyone's feedback directly as of recently because of the exploding popularity ever since the sale. Do note however, I try to read through every suggestion, review (although, sometimes a little hard when somebody calls the game a piece of garbage), or discussion.
Roadmap for those who do not want to watch the video:
The Base Update (DECEMEBER) Barricades Mini Games (Pool, Chess) New 8 Person Land Vehicle Mimic Enemy Reworked Playable Enemy New Weapon Randomized Objectives Traitor Mode Moveable Lasers/Placeable Lasers Community Feedback, QOL, Bug fixing, reworked/enhancement of models & animations
Arctic Forest Map (JANUARY) New take on Nuclear Nightmare in the forest Boats Brand new enemy types (includes cult people, not at all like stereotypical cult people) Swimming Mechanics New Guns/Weapons Expanding on core gameplay loop New skins New Perks
Possible Maps for Q1-Q2 (Completely conceptual as of December 2nd) Underground Mine? Bunker/Underground facilities (Next following the forest) (Confirmed) Underwater? In Space? Jungle? Abandoned City? New Game Modes New Perk Trees
Maybe One Day if we get enough support (TBD) Upgrade your Submarine/Carrier Travel to all the maps using the submarine/carrier to complete contracts in runtime Players would all exist in one massive open world and can visit each others carriers/submarines Modding API
Not explicitly on this list but still will get added: Lore, Heavy Performance Optimizations, DX11 Method
Also keep in mind on top priority is fixing bugs and QOL so don't be worried that we'll forget those sides of things! These are also quite optimistic timelines, sometimes in development things can take longer or shorter than you thought. However, as the forest and the base update are already in active development these timelines are quite realistic.
(Sorry for all the Um's and you knows in this video I am not use to recording myself speak as you might be able to tell)
Pre-download is now available. PC players can download the Delta Force client from Steam. Delta Force PC Global Open Beta officially launches on December 5, 2024 (Thursday) at 00:00 (UTC+0)! If you encounter issues during the pre-download, please check the FAQ for guidance. For any other questions, feel free to reach out to the community managers on our official Discord server. Thank you for your support!
Delta Force Top-Up Rebate Event. Delta Coins from top-ups during the technical test can be rebated on a 1:1 basis.
● Test Rewards Alpha test commemorative appearances, Next Fest commemorative appearances, and other rewards reserved for the official launch will be sent directly to your in-game mailbox after the PC Global Open Beta launches on December 5. You can claim them once you create your character. (There may be slight delays with the mail system, please be patient and check your mailbox)
Frequently Asked Questions FAQ ● Download, Installation, and Server Opening Q1: Where can I download Delta Force? A: Pre-Download is now available. PC players can download the client from Steam. Q2: What should I do if the installation fails? A: First, ensure your device has sufficient storage space. For PC, please make sure you have at least 60 GB of free storage. Q3: I downloaded it, when can I start playing? A: The server is expected to officially open on December 5th (Thursday) at 00:00 (UTC+0). On the first day, there might be queues. If such situations occur, we will expand capacity as quickly as possible. Thank you for your patience and understanding.
● Device and Server Q4: In which regions have servers been deployed? A: For this PC Global Open Beta, servers are deployed in the following regions: Americas (Silicon Valley, Virginia, Brazil), Europe (Germany, Finland), Oceania (Australia), and Asia (Japan, Singapore, Saudi Arabia). Q5: What languages are supported? A: This PC Global Open Beta supports 12 languages across different platforms: Simplified Chinese, English, French, German, Russian, Spanish, Arabic, Japanese, Korean, Portuguese, Traditional Chinese, and Turkish. Q6: How can I know if my device can handle the game? What should I do if I experience lag or overheating? A: Please refer to the spec requirements section below for detailed information. Devices meeting the minimum configuration may still be able to experience the game, while using the recommended configuration or higher will provide a better experience. We will continue to optimize for performance in the future. If you encounter lag or overheating, you can check the device standards through the configuration table, or lower the graphics settings to reduce demand for your system and improve your experience with Delta Force.
● Encountering Bugs or Cheats Q7: How do I report a bug or crash in the game? A: You can provide feedback through in-game [Settings - Customer Service] or contact community managers on the official Discord server. We will identify and fix the issue as soon as possible. Thank you for your understanding! Q8: What should I do if I encounter cheaters in the game? A: You can go to [Results] or press [Personal Avatar] -> Character -> History -> Select the match -> Press the exclamation mark to report the suspected cheater. After receiving the report, the security team will verify and ban the violating account as soon as possible.
System Configuration Details
Suggestions & Feedback You can share your thoughts and suggestions on our Discord server: Discord: https://discord.gg/deltaforcegame
1. Improvement: Adjust the minimum durability value of the equipment to 15. 2. Optimization: Add a small town scene with seasonal changes that can be manually switched.
main game aspects: - lights and shadows. Plenty of new builds with lights. Lights will put shadows for now only on walls. Lights will be visible in darker game mode - game starts at this mode by default for now.
New light builds: Floor light and free standing light are meant as main lights for inside of spaceship. Those will illuminate outside through glass windows. There are no requirements to use lights. (for moment I was deliberating if electricity should be connetced but I decided against that)
Bottom menu is getting new icons:
Lights are giving game nice feel and look. For them I decided to make special menu buttons to change game mode: Going from left side: - no lights at all (aka old blue background game) - partial lights - some lights visible - all lights on - dark game mode. There are 3 colors of background (I decided to include: black, dark green, dark blue). Select those colors to get additional background changes ....only for dark mode.
Windows and lights going out to space screenshot (with dark blue background).
Next one is GUI hide/show panels. - corresponding buttons will hide or show some panels. Nice slow animation to slide panels.
Check game video to see new update in action:
Some other additions: All rocket nozzle fumes were changed to more gaseous look GUI could be scaled up/down right now. change scale in settings
bug fixes -co2 ship level in gui not shown if bigger then 1000..fuxed game load/save versioning was changed to accommodate new way of saving light builds, therefore old saves will not work
Play now to join the fight in Online Multiplayer or the Roguelite Campaign!
Battle Waves is a new tug-of-war game with epic battles and strategic deckbuilding.
Craft a deck of synergistic creatures and summon waves of minions to overpower the enemy base. Claim victory against powerful foes in the roguelite campaign or dominate the ranks in online multiplayer.
Future Updates
Battle Waves will receive updates for bug fixes, balancing, and content in the future as players communicate their feedback and feature requests to us on the CAGE Studios Discord.
Join us on Discord!
CAGE Studios is an indie duo making game together for over a decade. Join our community on Discord to request features, report bugs, or just hang out with gamers and devs!
After a short hiatus, I bring you a new development update we're taking a look at how Core Decay approaches cybernetics, as both a gameplay feature and crucial part of the narrative and player identity!