Huge congratulations to our Weekly Showdown Grand Final Winner Kokopelli who wins with a great round! Our course this week again produced a tough Grand Final 9 riders going clear.! Congratulations to everyone who made it through and did so well :)
Debug end of run screen, sometimes there was a crash on this screen due to exp gained on the exp bar, this happened in some cases when you had exp above 80% of the next level.
Adventurers, thank you for your support during the Early Access of Darkchaser: Battletide! The full version will be released on December 5th at 18:00 PT. Players who own the EA version don't need to purchase again, just update to get the full version! During the 6-month Early Access, we've upgraded character talents, added a PVP mode, and more items and relics. The full version will introduce new gameplay modes!
In this mode, you'll experience: -A complete skill system upgrade: More powerful ultimate skills—unleash your special moves! Branch enhancements for normal skills—choose your skill forms freely! -Shop updates, try some new stuff: More random talent modules—different from the usual talent trees! More relics with various effects—gear up and try stronger builds!
Additionally, new events and maps are added to the full version, waiting for adventurers to explore. With luck, you'll find more chests, crystals, and even meet companions to join the battle!
The Darkchaser: Battletide Steam Autumn Sale is still on, get the game at a 25% discount before December 4th, 10:00 AM PT , don't miss out!
Finally, please note: Due to content development, the price of the full version will adjust from $4.49 to $4.99 on January 1, 2025. Don't forget to purchase before then!
If you encounter any problems during the game, feel free to provide feedback in-game or go to the community to raise them. Your suggestions and feedback will greatly help our subsequent development.
Bug fix that prevented ????? when completing the Cursed Puzzles with Samuel
Fix for the bug that caused the Spiral Castle Boss arena to not load properly when returning to it after defeating the boss;
Fix for bugs that could cause problems with the Keypads;
Resets Mia's health and sanity when entering the Other Ending;
Added more ammo and medkits in the Other Ending;
Fix for the pause menu in the Cathedral's external scene;
Balancing the fight that takes place at the Cathedral
Removing the green card from the Crystal Cave;
Fix for saving after defeating the Cemetery boss;
Adds confirmation text when trying to exit the game;
Changes the position of a specific tombstone that was too hidden in the Crack area
Player can no longer fall and get stuck in a small part in the Crack area;
Adjustment of an evidence with the wrong name in the Castle's Mind Map;
Adjustment to the Cursed Riddles of the Pen Drive, Butter on Butter and Imported Miniature ;
Removes the Radio indicator appearing during an important cutscene.
We are aware of some performance issues causing the game to take a long time to open or experience low FPS in certain areas. We are planning to release a compatibility and optimization patch soon.
The Arachnophobia user setting now affects all types of spiders. When switched on, all enemy spider models are replaced by a replacement model. We also would like to apologize for making spiders even bigger last time around. Nothing personal, we just love creepy crawlies.
Fixed an issue with bosses not starting the fight correctly when the perception range setting was lowered in world settings. Perception range scaling has been disabled for bosses, because they probably wouldn't be ignoring your challenge.
Improved the trigger conditions for the quest concerning the epic musical instruments. It now only requires the player to obtain the drums to get triggered.
Added more fallback requirements to various quests to make them trigger more reliably.
Further improved the performance of worlds with many animals and villagers.
Fixed a graphical issue with sandstone and limestone when used as terrain material. If you know you know.
Updated the visuals for the granite material.
Villagers and animals now look at players when nearby.
Fixed some edge cases where the alert state timer display for animal taming was displayed incorrectly.
Improved the walking animations for the Blacksmith.
Any active combat target lock is now automatically cleared when switching into building mode with the Construction Hammer.
Fixed an issue that deleted items from the backpack when moving them with the shortcut button while in the conversation with a crafting NPC.
Improved the audio in situations with very large enemy crowds, such as the Hollow Halls when playing in a world with the enemy spawn density set to very high. It was hell.
Removed Shroud Banshees and too-high-leveled Shroud melee soldiers from an early-game cave.
Fixed additional instances, where moving equipment parts suddenly stretch very far away from the player character.
The multiplayer lobby now hides friends hosting sessions with a version of the game that is different from one’s own. In previous updates, it was possible to see the sessions hosted by friends which led to the message “The server is full or not available” when trying to join them while having different versions of the game. We hope the change will avoid confusion.
Thanks again for your feedback and reports, they really do help us make Enshrouded better for everyone!
While Axe Ghost hasn't undergone official Steam Deck verification, I play it daily on my Deck and can confirm it runs great. I didn't encounter any problems so far.
The game will show as "Unknown" compatibility since we haven't gone through Valve's verification process, but you should be able to install and play without issues. Of course, let me know in the Discussions if you encounter any Deck-specific problems or have any comments!
The development of the introduction, the graphic interface and the first scenes of chapter 1 is underway. It will be an exciting journey, stay with us.