We are excited to announce that our game will be playable on Steam Deck upon release! From the early stages of development, we’ve been working to ensure compatibility with Steam Deck and are committed to providing a smooth gameplay experience. 🎮✨
After release, we will continue to improve the game based on your valuable feedback. Steam Deck users can look forward to enjoying the same level of quality and immersion as PC players. 🕹️
MetaBall - Multiplayer Basketball - Bucketplay Inc.
📣 Best Outfits Contest Announcement! 🎉
Hey Riders! We're kicking off an Outfit Event where you can show off your fashion sense and win big prizes! Here’s the breakdown:
Event Details:
* Submit your best in-game outfit in one (or all) of these categories: 🤣 Funny: Hilarious, wacky, or silly looks! 🕶️ Professional: Sleek, stylish, and skillful. 🤢 Ugly: The more clashy and bizarre, the better!
* Timeline: Submissions: Now until Thursday, December 19th. Voting: December 20th - January 3rd.
Prizes for each category: 🥇 -> One item of your choice + 100 Beam Shards 🥈 -> 100 Beam Shards 🥉 -> 50 Beam Shards
The game now has a gallery implemented, and a continuation of last months heart-string tugging arc!
We're finally wrapping up on some bigs things, before we start to head out to some new locations and meet some new characters, now that the initial panic is settling, and their bounties are cleared, it's time to stat doing some jobs!
v0.6.003 has been released. The main updates are as follows.
## Single Player - Added a sub-weapon that can be used with a right-click. - The button mapping for controller operation has been reviewed and changed to a more playable button layout. - The sub-weapon can now be obtained freely at the start of the game. This is a temporary measure. - Sub-weapons other than money can now be dropped by enemies. - Enemies that shoot bullets and enemies that run away have been added. - The size and position of each UI part has been adjusted. - There is a bug where button clicks using a controller do not work on the game over screen.
## Multiplayer - There is a bug where the game time is not synchronized. - There are no other changes.
## Other Lobby - There are no changes.
## List of program changes
[Add] Added HeavyGun [Add] Added a process to deal with the blurring of TextMeshPro [Add] Placed the mouse cursor on the UI layer and added controller support [Add] Added sub-weapon sound blaster [Add] Added sounds for picking up and using sub-weapon data [Add] Added sub-weapon system. You can equip as many as you like now. [Add] Implemented UI for sub-weapons [Add] Added hand-held light as a weapon [Add] Added a drop item that changes the size of the light that illuminates the player [Add] Added default items to the map so that all weapons can be tested [Add] Added recovery sound [Add] Added enemies that shoot [Add] Added a system that generates shop items in units of time [Add] Added shockwave bullets [Add] Added a function to display help for additional weapons [Add] Added a restriction that the maximum number of additional weapons you can hold is usually 1 [Add] Added enemies that shoot while running away [Change] Changed the interval logic at the beginning of BGM note tapping [Change] Changed the drop item lottery method [Change] Reorganized some of the Mob code. Synchronized the Mob movement speed and animation speed [Change] Adjusted the pause display position [Change] Adjusted the position of the Exit button in the Shop [Change] Adjusted the UI size [Change] Added a lifespan to items [Change] Incorporated and implemented data on the Shop side [Change] Reverted the parameters that had been changed for testing [Change] Changed so that enemies do not appear outside the field or from too far away [Change] Fixed the R display for reloading, which was out of place [Change] Organized unnecessary code [Change] Synchronized the sound of footsteps, movement speed and animation speed [Change] Organized the code for additional weapons [Change] Changed the safe to be based on the number of hits, rather than HP [Fix] Fixed the issue where the Shop's Bar sign was coming before the mouse cursor [Fix] Shop timeline data importer [Fix] Resolved the feeling of lag when closing and opening shops [Fix] Most of the power-ups for shop items were managed using integers, so there was no parameter increase [Fix] Fixed the bug with the gun direction when using a controller in single-player mode [Fix] Eliminated the possibility of damage zero occurring too often [Fix] Resolved the issue where attacks did not hit enemies in multiplayer [Fix] The reload help display was turned on by default, but this has been fixed so that it is turned off by default. [Fix] The problem where the player's health would not recover beyond the initial maximum has been resolved. [Fix] The enemy-related information has been organized. [Fix] When acquiring a weapon, the particle effect would appear to make it look like the weapon was being fired. [Fix] The problem where the number of uses display would not be applied when equipping additional items has been resolved. [Fix] The IDs of additional equipment were not being entered correctly, so this has been fixed. [Fix] The safe object was not behaving like a pool, so this has been fixed so that it is not displayed after the second time. [Fix] The sound only played in the center of the field, so this has been fixed and additional sound effects have been added. [Tune] The BGM data has been fixed [Tune] Enemies now appear at variable frequencies [Tune] Adjusted the appearance rate and amount of money in safes that appear from red zombies [Tune] Increased the speed of red zombies' legs [Update] Adjusted the behavior of healing zombies and reviewed the Heal animation [Update] Updated controller operation
Hello, Hunters! Before the release of Hunters Arena Revolution We're going to have a demo day.
There are also special rewards for those who participated in the demo day! Please pay a lot of attention to the hunters who will be with us on our journey in the future!
Currently, the down button is activated with the account you applied for the Demo Day Play test Please note that it will not be downloaded and executed until the Demo Day opening. If you haven't signed up for a play test yet, please sign up right now!