I am currently working on a new update for the full version and demo that will improve performance on lower performing hardware, but not only. If you have any suggestions or bugs please use the forum, check also changelog.
Minor update focused on performance and fixing lingering issues.
• Fixed cases of TrackIR disconnecting when exiting a mission • Implemented variable radar cross-sections influenced by external weapons • Radar notching now has limited effectiveness, usually requiring radar jammer to lose lock • Improved reliability of IR flare effectiveness and made them equally effective in spaced or rapid deployment • Fixed bug in water physics preventing large ships from steering accurately • Increased steering power of Dynamo Class Destroyer • Reduced armour penetration of 76mm shells and increased relative blast size • Reduced muzzle velocity of 76mm gun • Added overheat effects to 76mm gun, with cooling dependent on airspeed. • Added walking animations for dismounting pilots • Added 3D ocean surface shader with waves • Implemented CPU multithreading for aerodynamics calculations • Implemented CPU multithreading for ship water physics calculations • Implemented CPU multithreading for line of sight raycast checks • Fixed Tarantula cargo loadout cost being charged to players during weapons reloading • Optimised many particle systems • New page added for HUD in Settings menu • HMD layout can be configured • Target screen now shows turret current position compared to aiming direction • Stratolance batteries now only fire on targets at least 50m above terrain • Dynamo class destroyers now fire multiple cruise missiles at once when attacking heavily defended targets • Added icon for 76mm gun • Improved appearance of high-speed fuel fireballs • Fixed some instances of mushroom clouds being deleted prematurely • Fixed some instances of particle systems being duplicated unnecessarily • Fixed impact effects not being played on ricochetes for large calibre guns • Fixed fuel/oil fires not fading as intended & smoke being set to incorrect colour • AI units will now check target value before using some weapons • AI units will now check ratio of friendly / enemy forces within blast radius before using nuclear weapons • Revoker engine survivability improved • Darkreach fuselage survivability improved • LCV25 unit cost revised to be more in line with other similar units • Active Virtual MFD panels remain open after map is closed • Now possible to toggle Airbase icons on/off in Map Options panel • HUD now use fpm for vertical speed in imperial units • New : unit icons size and transparency on HMD can now be modified using HUD option panel in Virtual MFD • Presets defined in HUD options panel for NAV, A2A, A2G, SEAD, EW - (LOG not fully implemented yet) • HUD Settings menu : HUD / HMD text size can be set • HUD Settings menu : HMD unit icon size can be set • Wind turbines now face into the wind and rotate according to wind speed • Decreased accuracy of MBT main gun at maximum range • Increased AFV6 AT's sight range, now uses AGM-48s and holds more of them • Improved AFV6 AA and LCV25 AA's target selection and tracking • Decreased AFV6 & LCV25's visual signatures slightly • Faster gunner target selection and improved tracking for Tarantula's turrets • Faster gunner target selection for Chicane's nose gun • Mission 11: Fixed typo. Reduced Tarantulas' fuel loads. Improved friendly ground vehicle defensive positioning. Made failure condition more lenient • Fixed bug allowing aircraft selection menu to be activated while waiting to spawn on a carrier elevator • Revised recent unit/weapon descriptions • Fixed objects in editor not having their Y position clamps updated if they weren't over terrain
We're also sharing most of our builds, the Valkyries, the Odin, the Cyclops, and many more made by our developers in the discord channel so come pick them up if you'd like to use them to create something of your own!
And lastly, the game is currently on a 20% sales to celebrate this update!
When you click the "head-to-head" menu option in any match, it will default to the match formats, including venue, k-Factor, and draw settings.
For example, if you go to the head-to-head section from the EURO qualifiers:
The default settings will be: venue: home-away, k-Factor: 40, and no-draw: false.
Default settings
The win expectancy indicators will update in real-time as you modify the venue settings.
Time of goals
Teams may have more chances to score in the second-half. It is also possible to generate goals scored during injury time in the first half. The times will be displayed as 45+(N)'.
Elo Change Indicator
You can click on a team's elo change indicator in matches to view their previous and current Elo ratings.
Past Winners and Hosts
The history of winners and hosts has been updated for Pacific Games and CONCACAF Nations League.
Headlines
Some headlines generated after matches, like "being slamed for twerking" or "destroying a dressing room", will now have an impact on teams' attributes.
Bug Fixes ・Fixed certain areas where the collision did not match the appearance. Adjustments were made to ensure proper collision settings.
Difficulty Adjustments To make the early routes easier, the following changes were implemented: ・Adjusted the starting position for cut-ins. ・Added hint text to guide players.
Adjusted the positions of objects along the route beyond the Torii gate.
About Known Bugs When starting in VRM mode, there is an issue where input and movement directions may become reversed on the initial screen (the house entrance) where you check your avatar.
This issue is more likely to occur when using heavy VRM files that take longer to load. Leaving the house and starting the game will restore normal behavior. If you encounter this issue on the avatar confirmation screen, we apologize for the inconvenience and ask that you proceed to the door and step outside to resolve it.
About Demo
I’d like to provide an update regarding the demo version. In fact, this demo was created quite some time ago, and over the past two weeks of being available, many bugs have been discovered. Among them, a critical bug was found, but due to limited time and resources, we were unable to rebuild the demo's stage, which led us to significantly restrict access to the stage.
The main purpose of the demo was to allow users to test the import functionality for VRM models and VRoidHub models. Therefore, we wanted to avoid taking the demo offline, and instead, it remains available with limited functionality.
Currently, in the demo, you can only walk on the ground.
At Step 50, you'll receive the Anime Special Choose a ★5 Character Summons Ticket (White Night).
The Anime Special Choose a ★5 Character Summons Ticket (White Night) allows you to choose one of the Thousand-Year Blood War characters that appeared up to May 31, 2024, including the newly introduced characters.
Check out the characters' abilities on the official Brave Souls YouTube channel!
See below for details.
Character Details: Retsu
・Characteristics - Attack type: Ranged strong attack - All attacks: Paralysis - Special Move: Barrier - EX Move: Sweep Attack + Heal - Quincy Killer+ - Soul Trait: Damage inflicted at full STA +35% (max) - Skill: Bombardment +1 - Skill: Frenzy in Guild Quests +3
・Character Details All of Retsu's attacks can paralyze her enemies, stopping them in their tracks and giving her a significant advantage in battle. Her high-powered Soul Trait, "Damage inflicted at full STA +35%", combined with her skill "Full Stamina Damage Boost 20%", grants a staggering 55% damage boost to all her attacks whilst at full Stamina.
Her EX Move, "Sweep Attack + Heal", delivers a devastating attack in a circular area around herself and heals all her allies, helping to maintain maximum Stamina and boost the team's chances of survival.
Retsu's Special Move is also a force to be reckoned with. She has "Bombardment +1" and "Weaken Defense" and the move is guaranteed to inflict "Paralysis", which will trigger "Status Ailment Spiritual Pressure Boost +80%", making for a Special Move that packs a real punch.
With Quincy Killer+ and skills such as "Frenzy in Guild Quests +3", "Increased Ranged Damage in Guild Quests 30%", and "Increased Killer Effect in Guild Quests 50%", Retsu shines in Guild Quests where Quincy Killer and Increased Ranged Damage rules apply.
・Character Details With a Gauge that activates through normal attacks and the powerful Gauge Effects of "Flurry +1" and "Bruiser +100%", Nemu is well-suited for normal attacks.
Her powerful Soul Trait "Normal attack damage +35%" and the skills "Increased Normal Attack Damage 50%" and "Flurry +1" become even more powerful when her Gauge is fully charged and the Gauge Effect combines with these to give her a massive 185% boost to her normal attack damage, while "Flurry +2" allows her to deliver more of these high-damage attacks.
Nemu can charge her Gauge quickly thanks to skills such as "Start Gauge (Except in Brave Battles) 70%" and "Gauge Rampage", ensuring high damage. She also has "Boost" and "Barrier" effects on her second strong attack. Combined with skills such as "Booster", "Enhancer", and "Multi-Barrier +2", she can grant big bonuses to the offensive and defensive capabilities of herself and her team.
Nemu also comes with "Complete Status Immunity 100%", "Sharpshooter", and "Poise", making her useful in various quests. Being a rare Quincy Killer character that specialises in normal attacks, she can be used to devastating effect as a non-controlled character in Guild Quests with Quincy Killer and Increased Ranged Damage Rules.
Character Details: Isane
・Characteristics - Attack type: Melee strong attack - All attacks: Drain - Special Move: Automatic revival - Soul Trait: Crystal/Jewel drop +30% (max) - 20 Enemies Defeated Bonus: (Team/Party) Increased Movement Speed +20% - Skill: Super Power Link Slot Potions +10 - Skill: Complete Status Immunity
・Character Details Isane can inflict Drain with all her attacks, stealing enemy Stamina to heal herself and robbing them of their ability to inflict status ailments.
She is the first Speed Attribute character to possess the potent skill "Super Power Link Slot Potions +10", along with "Power Link Slot Potions +5", making her invaluable in the Link Slot Trial quests that reward these items.
Her skill "Increased Status Ailment Chance Against Power Attribute Enemies" makes it easier to inflict status ailments, and with "Status Ailment Spiritual Pressure Boost +80%" and "Damage to Drained Enemies 40%," she can deal high damage even against enemies with Iron Skin.
Isane's Special Move automatically revives allies and her Enemies Defeated Bonus provides enormously useful effects such as "(Team/Party) Increased Movement Speed +20%", "(Team/Party) Recover 20% Stamina", and "(Team/Party) Strong Attack Damage +20%", that bring out the best of her entire team.
Her high-effect Soul Trait "Increased Crystal/Jewel Drop 30%" makes her an excellent character link for quests where Crystals and Jewels drop.