Motion Soccer PRO - ivanovich
✨ **All tutorials are now complete!** Learn interactively and effortlessly how to master volleys, low passes, curved shots, and how to adjust lineups or strategies.

🚀 On top of that, dive into advanced and exciting techniques like controlling two players at once, making through passes, or even commanding passes from players you're not directly controlling.

Get ready to take your game to the next level! 🏆🎮
FLY GUYS - theguysgamestudio
Hello Fly Guys, Gals, and Pals out there!

Today, we have a VERY exciting announcement!!



Support FLY GUYS on Kickstarter – Help Us Take Flight!

FLY GUYS is already a wonderful game with an inviting world to explore, exciting flying challenges to take, and feather collectables to find. As players have experienced the demo since it launched in December of 2023, FLY GUYS brings a fresh and engaging experience to fans of platformers and collectathons of all ages. But, we need your help to make it soar even higher!

By supporting our Kickstarter campaign, you're directly contributing to the future of FLY GUYS. Your funds will help us secure developer licenses and kits to bring the game to major consoles like Xbox, Nintendo Switch, and PlayStation. This means more players can experience the thrill of FLY GUYS on their preferred platform! Additionally, your support will help us showcase the game at top game conventions, where we can connect with players, share our vision, and generate buzz to ensure FLY GUYS reaches its full potential.

Join us in making FLY GUYS a reality—your backing will ensure we can refine the game, bring it to consoles, and spread the word to fans worldwide. Every contribution brings us closer to seeing FLY GUYS take flight on your screen. Let’s make it happen together!



Either way, thank you so much for all the support FLY GUYS has received so far! We’re incredibly grateful for every backer, every share, and every bit of encouragement. Your belief in our vision means the world to us, and with your continued support, we’re one step closer to bringing this exciting game to players everywhere. Let’s keep the momentum going and make FLY GUYS the best it can be!

Dangerous Galaxy - Pig Overlord
Increasing replayability

This update focuses on increasing the fun of replaying the game. We are introducing: an ability to unlock new main weapons, many new ship upgrades, procedurally generated levels, and more. We are also introducing some quality-of-life features: damage number indicators, offscreen enemy warnings, expanded tutorials, and more.

Procedural generation

  • Each stage of the game features a procedurally generated galaxy travel map.
  • As you travel through the galaxy, it becomes more dangerous.
  • Locations with treasure may lead you astray.
  • Each level is never the same - now it's procedurally generated (except the boss battles).


More ship customization

  • The game now offers an ability to unlock new main weapons.
  • 8 new ship upgrades were added to the game.
  • Passive ship upgrades now can be upgraded unlimited amount of time.



Like what you see? Try the demo - it's free!
Awaken: Hentai Dice - GI - NO


Ho-ho-ho, our dear player!
Are you ready to be inspired by fairy lights and magic? Not yet? Then we have something that will help you do just that - Christmas DLC for our recently released game Awaken: Hentai Dice!

https://store.steampowered.com/app/3347980

Awaken: The Blackest Friday - your adventures in the world of magic continue. Come back to the City on Christmas Eve to take part in exciting adventures, meet old friends and see a new side of them. You're the only one who can save this holiday!



Did you like the girl traders? Good news: they are the main characters of this DLC!



And one more piece of good news. Now we have Trading Cards! So hurry up and go to Steam. Swap, enjoy, in short, do whatever you want with them



Incase you worry a lot about this: we're still working on the main game. The DLC is being done alongside, so nobody will be left out. We want to make the DLC even better and more exciting, but we need support. Add to wishlist so you don't miss out!

https://store.steampowered.com/app/3347980

https://store.steampowered.com/app/3016920/Awaken_Hentai_Dice




Nov 29, 2024
2089 - Space Divided - CoastGames
New features
  • New units:
    • Andarer:
      • Flak tank: Specialised in engaging aerial targets. Has a high rate of fire and effective air defence capabilities.
      • Gatling tank: A unit with an extremely fast rate of fire but low accuracy. Ideal against weakly armoured ground units and for suppressing enemies.
      • Aerial Scout: A manoeuvrable aircraft that provides long-range vision. Excellent for reconnaissance and intelligence gathering.
    • Redaxh:
      • Hybrid tank: A versatile unit that is effective against both ground and air targets. Can be used flexibly in various situations.
      • Sniper: Long-range precision shooter. Effective against single targets and ideal for eliminating key enemies.
      • Aerial Scout: Similar to the Andarer Aerial Scout, but adapted to Redaxh technology. Ideal for tactical support and surveillance.
  • Revised research: The research has been revised and provided with new icons.
    • Fog of war: Reveals the complete fog of war.
    • Building improvements: Buildings gain more life and deal more damage.
    • Tower upgrades: Towers are no longer upgraded individually but can now be upgraded globally.
    • Colossus Walker: The Colossus Walker gains more life.
  • 59 Achievements: There are now new challenges and rewards.
  • Improved sounds: New voice lines for the Redaxh and additional sound effects provide a more intense sound experience.
  • Acoustic and visual pings for attacks
  • Multiplayer Game access via the Steam friends list

Customisations
  • UI optimisations: New icons and a clearer interface.
  • AI improvements: Enemies act more strategically and build more effectively.
    • Building defences in the direction of the opponent.
    • Clustering of defensive positions, so defensive buildings such as shield generators and towers are built closer together to ensure better defence.
    • Better behaviour when defending your own territory.
    • Utilisation of new units
  • Balancing:
    • Defence units have been weakened in order to mitigate a very defensive play style.
    • Units have been strengthened to encourage a more offensive play style.
    • The stats of all units have been adjusted and balanced.

Bug fixes
  • Critical bugs in Tower Defence mode have been fixed.
  • Critical bugs that caused disconnection in multiplayer have been fixed.
  • Many small bug fixes have also been implemented.
Nov 29, 2024
Hoodies Squad: Alcoholypse - dziamdzia
Spejson once mentioned something about the game coming out this fall… or maybe in winter… but even though winter hasn’t arrived yet, we’ve got good and bad news:
  • Bad news – it’s not working.
  • Good news – we’re almost done!

We still need some time to polish the new locations, most of which are honestly pretty average.

Wojtas found himself in a hospital. Why? Because he’s fu… well, let’s just say you’ll find out in due time.



It quickly becomes clear that this isn’t just any facility—it’s a specialized hospital located in ******.



And things get worse—Wojtas isn’t alone. Walo ended up there too, but let’s just say he won’t have the fondest memories of this visit...



And what about the other patients? Let’s just say their intentions are far from peaceful.



You won’t only encounter our crew there but also a gang of absolute lunatics...



That’s it for today! The location is playable, but we’re still working on the details.
Anno 1800 - Ubi-Thorlof
Hello Anno Community,
As you might have seen in our latest teasers on social media or yesterday’s livestream, we will soon release a brand new Cosmetic DLC, the “End of an Era” Pack!

To be totally honest with you all, when first approaching this DevBlog, we struggled to find the right words to talk about it and give this Pack full justice – both because of its grandiosity and the fact that it marks, for real, the end of an era. If you don’t know this already, this CDLC will be the last piece of content developed for Anno 1800, after an amazing journey that lasted 5 years, with 16 beautiful Cosmetic DLC – not to mention the post-launch game content released over the years.

But let’s not get emotional now, we haven’t even started talking about the Pack! So, without further ado, let’s join the festival.

“A crazy unicorn festival of lights, flowers and dancing”
In this pack there are Funfair Stalls for all necessities, big and small: whether your residents would like to smash some unicorn pinatas, eat some food or enjoy the famous Anno cocktail at the Cocktail Bar – the Margarita Hunt – for an evening of fun, the End of an Era Pack contains everything you’ll need to build the perfect festival in your Anno cities.

For the residents who enjoy movement, a Dance Floor is in order – together with a Beer Tent for when they need a break and a fresh drink after all the late-night waltzes.



Flowers are a central theme of this pack as you might have noticed: Lily Pond Lights, Dazzling Dandelions, and colourful Fairy Flowers installations – each of them with multiple variations. And who knew flowers could pair this well with an Aquatic Streetlights and an Aquatic Light Tunnel?



A burst of colours and pure joy
Anno 1800 looks SO stylish in neon pink, don’t you think? Or neon blue, green, yellow... all the colours! Well, colours extravaganza is another recurring theme in this pack. Engineers’ and Investors’ residences have never looked this great – and so sparkly!



“The Jorgensens – The Musical” in Theatre now!
Fun for the whole family: the latest musical masterpiece starring Bente Jorgensen, Sir Archibald Blake, Carl Leonard von Malching (and his pink tutu), and The One True God of Anno, is in theatre now! Treat your residents to a show they will never forget, thanks to the Musical Stage included in this pack. Some of you might remember “The Jorgensens – The Musical” from the credits scene in Anno 1800, which was masterfully recreated by the talented Laura in this shorter version for the ornament (more info on this in the Q&A section). And do not worry about limited seating for the show, we even included an Auditorium to accommodate a big audience.



Paint your sky with fireworks
What kind of festival would it be without fireworks closing the night? Actually, let us rephrase that – what kind of End of an Era Pack would it be without fireworks celebrating the support you’ve showed us for the past 5 years? These fireworks will paint your Anno sky with our gratitude and appreciation, as well as... flying pigs and unicorns? (Editor’s note: no animals or magical creatures were harmed during the production of this CDLC)


Q&A with Laura, Prop Artist
And now, it is time for our favourite part: Q&A with the Art Team! We asked some questions to Laura, Prop Artist and CDLC Overlord™ on Anno, to get some insights on the creative process behind the End of an Era Pack.

Q: It seems that you had a lot of fun creating this pack! What were the main sources of inspiration for it?
A: So, after some brainstorming the decision was made: we wanted to go out with a big festive bang, a celebration of Anno and the Players and since it would release around Christmas time the first source of inspiration had to be fairy lights, lots of lights in the dark, like a Christmas Wonderland kind of theme. But the idea of another Christmas Package didn`t quite do it for us, so we went ahead and made it into, what I call, "a crazy unicorn festival of lights, flowers and dancing". Luckily, I had been to Tokyo earlier in the year and took away quite some inspiration from the teamLab Exposition, which is an amazing thing, everybody who can go see, do it! So, in short, the main sources of inspiration would be a mad mix of Christmas Wonderland sparkle and the fantastic teamLab Tokyo.

Q: What was the hardest ornament or skin to create? Why?
A: In terms of designing, the hardest were actually the tiny festive stalls. We have so many stalls in the game already, it was quite hard to come up with something completely new. So, after initial rather tame designs, I decided to go more bonkers with this and make them out to be weird, dreamy flowers from the top view, which in the end fit in quite well with the flowery overall theme.

Q: This CDLC is filled with content, which ornament or skin is your favourite? Is there a particular reason?
A: I think I have two favourites. The first will be the blue lights tunnel with the goldfish "swimming through", just because I would love to go through there in real life, sit down and just endlessly look at it. The second one are the waterlilies. They just look so pretty, better even in the dark and if precious production time was spent with a darkened monitor and only those lilies on the screen staring back at me.... It was.... Ehm... I was quality checking them, yeah...



Q: How was it to work on the last CDLC for Anno 1800? It’s literally the end of an era!
A: Working on it was great, as is true for most of the CDLCs. It’s true though that this time around there was mixed in a hint of sadness, to let my precious CDLC-babies go, to let go of my self-organised authoritarian overlord state, and the uncertainty of what would come next-task wise didn`t help either. But there was also relief, because it grew so hard to come up with new, purely cosmetic ideas. So, it was a cocktail of emotions, but staring at the waterlilies soothed about everything.

Q: Flying pigs fireworks?! We love them! But why?
A: Well.... Only when the pigs learn to fly, will there be an end to Anno 1800! 😄

Q: How complex was it to create the theatre ornament?
A: The Theatre was a self-evolving, not-certain-to-be-created-at-all kind of thing. We wanted to have a really big festive tent as a main attraction, but it ended up looking a lot like a circus tent no matter what. And I had been having this idea to bring the credits into the CDLC (because "The End"...), so I just threw the two of them together, the big tent with the theatre stage in front of it and there it was. What was a bit tedious was the animation of the puppets, which I did frame by frame imitating the exact movie animation. That took a lot of endurance... But the result was quite worthwhile, I think. So yes, it was the most complex ornament to do in this package, but also the most rewarding.

Q: Which Anno 1800 CDLC would you combine with this one to decorate your own city?
A: Well, this is something that I do really like about this package in particular, that it is so very universally combinable with a lot of the stuff we already have in the game. Be it the Holiday -, the Amusement -, the City Lights -Pack or the Seasonal Decorations, even the Chinese New Year Pack CDLC or the ornaments from the High Life DLC, you can just build a huge festival throughout the city, throw in basically everything: the madder, the better.


What’s left to say? We could write words and words about how weird it feels to be writing the last DevBlog for Anno 1800, and how bittersweet it is to be at the end of this journey – but that’s for another day.

The End of an Era Pack will be available starting December 5th for the usual price of 4.99€ or your regional equivalent.
We cannot wait to admire your festival-ready cities in Anno 1800!


List of full content
  • Musical stage
  • Auditorium
  • Dance Floor
  • Beer tent (2 variants)
  • Lily Pond Lights (4 variants)
  • Dazzling Dandelions (3 variants)
  • Wisp Lanterns (4 variants)
  • Fairy Flowers (4 variants)
  • Flowery Funfair Stall (2 variants)
  • Unicorn Funfair Stall (2 variants)
  • Cocktail Bar
  • Sunflower Swing
  • Aquatic Streetlights (2 variants)
  • Fireworks Podium (2 variants)
  • Aquatic Light Tunnel (3 variants)
  • Festive Light Tunnel
  • Funfair Arch (3 variants)
  • Balloon Pole (2 variants)
  • Flower Power Flag
  • Large Banner (4 variants)
  • Bunting (2 variants)
  • Sun Gate
  • Umbrella Seats (4 variants)
  • Iluminatree (3 variants)
  • Parade Pavement (4 variants)
  • Glowing Garlands (3 variants)
  • Festive Skin – Engineers Residence
  • Festive Skin – Investors Residence
Clue/Cluedo - Davi
Reckon you have what it takes to be crowned a Clue/Cluedo master?

Enter the Clue/Cluedo Discord tournament and find out! Plus, there are some exciting prizes up for grabs – read on to find out more.

⌚ When does the tournament start?
The tournament starts 5th December at 14:00 (UTC).

👀 Where do I sign up?
Head over to the Marmalade Discord server and sign up there – entry is free, of course.

We have a dedicated Discord channel ready for you to sign up – just click the button in the channel and secure your spot. Easy!

Join here: Discord Registration

🔎 Will I need any additional crime scenes?
Nope! The tournament will take place entirely on the base game board, Tudor Mansion.

🏆 What could I win?
Here’s what’s up for grabs…

🥇 – The Epic Crime Collection (the ultimate detective needs more crimes to solve!)
🥈 – A crime scene expansion of your choice, or the base game for mobile/Steam
🥉 – A crime scene expansion of your choice, or the base game for mobile/Steam

The brackets will be shared on the day of the tournament once the number of participants is settled.
Think you’re sharp enough to compete with the best Clue/Cluedo players from around the world? Prove it!

Join our Discord: https://discord.gg/EwPnZnwjAr
Hunt: Showdown 1896 - CRY_IM


Coming in our next big content update, we’re introducing a new mechanic: ammo scarcity.
This change will allow us to cycle specific custom ammo types and items in and out of
availability, helping us fine-tune the game's balance, shift the meta, and encourage an even
wider range of unique player strategies.

What Is Ammo Scarcity?
In Update 2.2, certain custom ammo types will gain the status of "Scarce", similar to our
Scarce Traits system. When an ammo type is marked as Scarce:
  • It will no longer be available for purchase in the store
  • Players can still pick it up during missions
  • Existing inventory of the affected ammo types can still be used

What Ammo Has Been Marked Scarce?
For Update 2.2, the following custom ammo types will receive scarcity status:
  • Dolch 96 FMJ & Dumdum
  • Centennial Dumdum
  • Scottfield Dumdum
  • Nagant Officer Dumdum
  • Caldwell Conversion Dumdum

This change comes as we try to reach a good balance between the prevalence and power
level of certain ammo types. Some ammunitions dominate weapon choices through clear
advantages, which means less loadout variety and interest.

The new system we have adopted by making these ammo types discoverable but not easily
purchasable, transforms them into exceptional, valuable bonuses, instead of consistent
go-to choices. We're aiming to increase loadout variety and make the weapons that do
have specific ammo types available for purchase stand out.

We look forward to hearing your thoughts as we roll out these changes with Update 2.2. We want to experiment more with Scarce ammo types in future releases.
Eden Crafters - Osaris Games
Hi Crafters!

Controller support was in beta mode for a few weeks, it's now officially supported, but we still want to hear your feedback if you think some mapping should be changed.

The game is now optimized for Steam Deck. When you launch the game on Steam Deck, make sure you select the Gamepad With Camera controls template.

This update also brings some new terraformation objectives: when you are in the current last stage, you'll now see the percent done of various tasks, and a global Planetary Habitability Index which lets you know how much of the planet is now considered ready to be a new home for humanity.



Update 0.49b:
- New terraformation information in Planet Analyser and Monitoring Screen
- Improved controller support: in Build menu, hold A to choose the slot in your hotbar. In inventory/build menu, X is now equivalent to Shift+Left Click (build items part 10 by 10, transfer whole stacks,...) and Y equivalent to Ctrl+Left Click.
- Steam Deck optimizations
- Fixed misc. bugs

We would like to give you some information about the upcoming release of the third planet, Aetheria. Because of the recent updates in other parts of the game, there's still some work in progress in the new planet, and it will be delayed for a few days: it will be available before mid-December. Sorry for this slight delay, but we prefer to polish the new planet rather than rush its release!

Thank you for your support and don't forget to join our Discord or post in the Steam community forums!


...