Nov 29, 2024
Age of Fear: The Free World - Les
Hi all, building on the last patch featuring AI heroes, we've added even more unique skills to their arsenal. These include rare and powerful abilities like Meteor, Calling Reinforcements, Dance Macabre, and even Dragon Transformation!

Originally, we intended for these unique skills to remain exclusive to players, so we hadn’t created AI scripts for them. However, after some catching up, we’re now ready to unleash everything needed to make the AI an even bigger nuisance.

Take care and enjoy your winter break,
Les
MILFs of Sunville - Season 2 - EvkaL7team
Hey everyone!

The release of the new update is just around the corner! We want to thank everyone who participated in the voting — it has truly helped us guide the story development and plan out the rotation of scenes for upcoming releases. Your input means the world to us, and we’re thrilled that you’re actively helping us make the game even better!

So, what’s coming in the new update? Get ready for scenes featuring not just one, but THREE amazing teachers!



Based on your votes, Miss Yang is leading the way! It turns out, most of you are eagerly awaiting scenes with her, and we’re excited to give you more of this beauty. Plus, we have the mysterious Mrs. Wilson — the "dark horse" who will truly surprise you. Find out what she gets up to when no one is watching! We’ll be giving these captivating ladies a bit more attention than usual, but trust us — this is just the beginning! Content with them will only get hotter and steamier in the future.



And for all you fans of the professor crew — don’t forget about the passionate Professor Richardson! Scene with her are incredibly emotional and scorching hot. We’re sure you’ll love every moment!

Once again, thank you all for participating in the voting! We’d love to hear your thoughts: what do you think about the idea of introducing a regular voting segment where we get to know which characters you want to see in future updates? Drop your thoughts in the comments.

But that’s not all! We have another exciting announcement: in this upcoming update, we’ve added the ability to sync the game with Lovense toys! This means the pleasure from scenes with your favorite MILFs will be even greater, and you’ll be able to enjoy every moment to the fullest.

In the meantime, stay tuned and enjoy the new spoilers!

Tiny House Simulator - bergama_itu
Hi everyone, I am one of the developers of the game. We were very busy during the publishing time, there were so many tasks. I will be more active in the community from now on. We are a five-person, 0-budget indie team. I see from the recent comments that there are a lot of complaints about AI, we will try some creative solutions for that, and I hope we will handle it. For other bugs in the comments, some have already been fixed, and the rest have been added to our roadmap. We hope to publish the game without any bugs and so polished on the full version. Thanks for support 😊

Recent Fixes and Improvements:
  • Accidental painting of side walls: Added a delay to prevent this.
  • Placing items under shelves: This has been resolved.
  • Paint auto-purchase in quest panel: Fixed for better control.
  • Improved house placement: More tolerance for placing tiny houses.
  • Painting behind objects: Now allowed for better accessibility.
  • Turning while on stairs: Added this functionality.
  • Z-fighting issues: Resolved between build module indicators and quest indicators.

We’re excited to keep improving the game with your input—stay tuned for more updates!
Nov 29, 2024
eWorlds - NiBi<3
FIXES
  • Fixed some problems with the retroactivity of some achievements.
  • Fixed problem with that wouldn't unlock the ''Golden Rafa'' achievement.
  • Fixed problem with the ''shopaholic'' achievement that miscounted the quantity of skin parts and wouldn't allow the players to unlock it.
  • Fixed problems with the gameplay camera.
If you experience any issues, contact us via Official eWorlds discord, Steam Discussions or if you have any other feedback you can use this Feedback Form.

Thanks,
The GGTech Studios Team.❤️
Electrogical - kinjo
We have made updates to the Early Access version.

  • Fixed an issue where sliding pieces would go off the rails.
  • Fixed an issue where the ranking button on the puzzle screen did not respond.

If a sliding piece has already gone off the rails

  1. Press the reset button.
  2. If the board is saved, delete the saved data (use the trash can icon in the upper-left corner).



Thank you for your continued support and feedback!
Shadowveil: Legend of The Five Rings - Palindrome Lars
Greetings from Rokugan!

We sat down with Game Director Filip from Palindrome Interactive to get some thoughts on what it’s like working with the Legend of the Five Rings franchise.

Hello Filip!
What’s it like working every day on the Legend of the Five Rings franchise?
I think it's quite an honor and a very interesting task to work with Legend of the Five Rings.
"The Franchise is brimming with lore from the AEG days, when the card game was revolutionary for letting fans decide the path of the story, and the Fantasy Flight Games era when that tradition continued through the LCG as well as the RPG."
What we are working with is the new Clan Wars era, heavily inspired by the original Legend of the Five Rings storyline drawn from the tournaments and player choices. However, this will not be the exact same story from the AEG days, nor is it a direct continuation of the tale told alongside FFG’s LCG.
A prime example of course is Shadowveil, taking beloved characters and setting them on an adventure that we hope will delight existing fans of the franchise but also serve as a vehicle for new people to discover and experience this great universe. As you might imagine, working with this is sometimes daunting, but I am confident and happy to work with Legend of the Five Rings each and every day.

What aspects of the Legend of the Five Rings lore and world-building make it an interesting IP for a creative project like a video game?
I think it's the sheer size of the universe. One could make basically any type of game set in Rokugan focusing on a specific clan or family. That's a very exciting prospect when starting a game project like Shadowveil. Some have asked us about the focus on the Crab Clan, asking whether we might be missing out on many of the other great things in the rest of Rokugan. I think it's a great question, but that is also the point of Shadowveil. It's a perfect stepping stone for new fans to get into the vast universe that Legend of the Five Rings presents. A regular good vs. evil setting is often used as a prologue to set the stakes, before politics is introduced and complex characters are put against each other. Often that leads to great interest in what comes next, and I think everyone here and fans want Legend of the Five Rings video games to continue after Shadowveil.

How does the unique blend of fantasy and samurai culture in Legend of the Five Rings offer opportunities for innovative storytelling and game design?
Well, I think the resurgence of roleplaying games shows that fantasy has a significant staying power. Legend of the Five Rings’s twist of course is that it's not only fantasy but also greatly inspired by feudal Japan and other Asian cultures. This creates an intricate world filled with mysteries and lore and, as I described above, it's so vast that you can go anywhere and find something new. This gives a fantastic toolbox to craft Shadowveil into a unique experience in not only its setting but also in its gameplay. Do we use existing abilities established in the card
game or TTRPG? Or do we try to figure out something new and cool that fits the video game? Those questions are what makes Legend of the Five Rings so fun to work with.

What are some challenges working with the intricate political dynamics and clan relationships in Legend of the Five Rings?
Again the sheer scale of it, and I think that's exactly why we wanted to focus on a couple of characters to be more approachable for both old and new fans. Being able to figure out a part of the world through the eyes of Hida Sukune or Hida O-Ushi helps us focus the lens on their relationship and their struggle to prove themselves to their father. I think this game will establish some of the groundwork for preparing the fans of the franchise for the storm that is approaching with the Clan Wars.

What interesting considerations have you and the team done when crafting a digital Shadowlands-experience?
I think in Shadowveil we have included multiple twists and turns to make this a fully unique experience. There has been thought put into each aspect of how we portray the Shadowlands in the best manner possible. This effort should be visible throughout the game, from the world map
that you use navigate from battle to battle, from the stepped animation style, where we aim to
create a disjointing feeling of corruption, to the increase in Shadowlands Taint as you travel deeper into the Shadowlands and the unique ways to use Cards to give your characters abilities and behaviors to face any of the minions of Fu Leng.



Can you reveal any characters, the fans might know from the Legend of the Five Rings franchise, that will appear in the game?
We hinted at it on the Discord server (https://discord.com/invite/ShadowveilL5R); the Kuni daimyō himself, Kuni Yori, will join Shadowveil. What he is up to, you will have to find out later!

If the Crab Clan discovered a way to brew the perfect cup of tea, would they finally relax their vigil on the Kaiu Wall for a tea break?
I think the most likely thing to happen here would be that the majority of families would scoff at the idea while the Yasuki family would sell the tea off to the rest of the empire, securing enough funds to continue to fight the Shadowlands. So basically a normal week for the Crab Clan, haha!

Business as usual for the Crab Clan! In any case, thank you for your time, FIlip!

Do you have any questions, you'd like to ask the development team?
Let us know in a comment!
General War Memories - jtggame
During this event, which usually lasts 5-6 days, with daily recharge, you will accumulate stars, for these stars in the Star Pack column you can receive bonus rewards.


Don't miss your chance to get one of the strongest units for 24 stars.

also, bonus rewards will be for 3 | 8 | 18 stars and for 24


Best regards,JTGGame Team!
Nov 29, 2024
General War Memories - jtggame


When you cosume a certain amount of gold in Improvement, you will get rich rewards accordingly. *Gold spent in other fields IS NOT couted.



Improve your troop, become stronger and get many rewards.




Good Luck. Best regards, JTGGame Team!
Nov 29, 2024
General War Memories - jtggame


This event is a bonus event for your recharge into the game, since when recharging you get separate points in this event, with which you can try your luck by spinning the reel for x50 points or spin a large scrolling for x500 points.

Everything is in your hands, do not give up!


Best regards JTGGame Team!
PiMon - hatcatgames
Hiya!

So there was a bug where your PiMon egg could get stuck in the various training rooms throughout the game. This is an update to let you know this has been fixed in the newest version of the Demo and the as-of-yet unreleased full version.

Additionally the game has some new key macros:

-Press "R" on your keyboard to reset the size of the game window.

-Press "K" on your keyboard to be able to move to other monitors in case of a multimonitor setup.

-Press "+ -" on your keyboard's numpad, or "Z X" on your keyboard to adjust the game's volume
...