AK-xolotl: Together - Walt 2Awesome


Hey Pond Residents!

We’ve just rolled out the Build 2.0.17780.0.358, packed with essential fixes, balance updates, and quality of life improvements to enhance your gaming experience. Dive into the details below and check out the exciting balance changes we've made—your gameplay just got a whole lot better!

A quick note, this patch ONLY applies to PC players, consoles will be updated later with all of these fixes.

⬆️ Updates
  • ⚖️ Tons of balance changes that modify the difficulty curve and game economy (see detailed list)
  • General Changes: Enemies with pink attacks now deal 2 Hearts of damage. Bosses with pink attacks also deal 2 Hearts of damage.
  • 🪙Added fading VFX to coins disappearing while using Clown Skin
  • 🧿Added a Speed cap of 1000 to all players projectiles.
  • ✊Some Buff-Damage Items now affect Smack Attack
  • 🎮 Improved D-Pad bullets behavior.

🛠️ Bug Fixes:
  • 🎮 D-pad shot now don’t work with Melee Weapons
  • ⚔️ Fixed description of the Knight Skin
  • 💰 Fixed issue where player picked more coins than they should.
  • 🚀 Fixed issue where game crashes at the start of a run.
  • 🌏 Descriptions on Traditional Chinese are corrected.
  • 🛡️ Fixed issue where shields could turn into HP
  • 🔴 Laser ray no longer can be seen on top of the pause menu
  • ⚖️ Balance changes in regular difficulty
  • 💥 Explosions and companions no longer get bigger when picking the Fungus Item.
  • 🔫 Fixed launch position of the Annihilator gun.
  • 🌙 Goo ammo no longer breaks the Moonlight
  • 🌌 Fixed issue where moonlight projectile suddenly disappeared.
  • 🪓 Fixed weird interactions caused by the Warglaive item.
  • 👻 Axo-Spirits no longer cause multiple hits on contact.
  • 💣 Annihilator now does damage as intended.
  • 🎴 Interaction Prompt bellow unlocked cards are now centered.
  • 👥 [Local Co-Op] Fixed issue where skins got duplicated ad the end of a run



🎮 Online Patch #7:
Beta Build: 2.0.17768.0.350
  • 🔄 Fixed an issue where recycling weapons would drop double items. - Now the whole recycling system is working and syncs correctly.
  • 🎁 Secret rooms now correctly generate only one chest instead of two.
  • 🥚 The Egg Gacha is now synced between both players.
  • 📦 Resolved an issue where Boss chests were duplicated for Player 2.
  • 🚪 Fixed discrepancies with Secret Rooms, ensuring consistent room types for all players.
  • Secret Doors are now synced properly across all players.
  • 👹 Resolved a Mimic Enemy spawn discrepancy that occurred in some co-op sessions.
  • 💰 Fixed a bug where players could pick up more coins than intended.
  • 🚪 Entering two doors at the same time no longer loads both rooms simultaneously.
  • 🛡️ Fixed an issue where one player could consume both heals in the Black Tea Room.
  • 👻 Resolved an issue where Player 2’s ghost would spawn off the map.
  • ⚰️ Player 2 can now be revived correctly if Player 1 opens a chest first.



Updates / Balance: 
We also are bringing some new changes and updates to the game to improve the balance inside every run.
We’re excited to bring you the latest balance changes and improvements to the game. Get some popcorn ready because has improved A LOT of things…
Here’s a detailed breakdown of what’s new:

AXOLOTL’S ADJUSTMENTS
Draco
  • HP changed from 3 to 1
  • Shield changed from 0 to 3
  • Speed changed from 5 to 6
Feral
  • Speed changed from 9 to 8
  • Damage increase changed from 25% to 20%
Friendly
  • Discount changed from 15% to 25%
Marshmallow
  • Speed changed from 6 to 6.5
  • Damage increase changed from 15% to 20%
Robot
  • Speed changed from 6 to 6.5
  • Damage increase changed from 30% to 50%
  • Accuracy increase changed from 40% to 50%
Rock
  • Speed changed from 5 to 6
Froggo
  • HP changed from 2 to 3
Imp
  • Energy to use Summon changed from 20,000 to 25,000
Anomaly
  • Damage decrease changed from -50% to -33%
Bee
  • Critical damage changed from 40% to 50%
  • Speed changed from 6.5 to 6
  • Shield changed from 0 to 1
Rager
  • Speed changed from 6 to 5
Neon
  • Damage increase changed from 10% to 15%
  • HP changed from 4 to 3
  • Shield changed from 0 to 2
Clown
  • Extra Doradito drops changed from 1-3 to 1-2
  • Doradito despawn time changed from 3s to 2s
Knight
  • Speed changed from 5 to 5.5
  • Better recyclement chances buffed:
  • Mod chance changed from 75% to 100%
  • Ammo box chance changed from 100% to 0%
  • Big ammo box chance changed from 50% to 35%
  • Item drop chance changed from 25% to 35%
  • Doradito amount changed from 10-25 to 2-3 (Black Doraditos)
Other Changes:
Snack Ability
  • Energy to use changed from 9,000 to 10,000


STATUS EFFECTS
Burn: Damage increased from 21–29 to 45–55
Poison: Damage increased from 15–20 to 30–35
Bleed:
  • Damage increased from 17–24 to 25–40
  • Duration reduced from 6 to 5 seconds
Frozen: Duration on bosses reduced from 5 to 3 seconds


WEAPONS
Sawyer:
  • Damage increased from 75 to 82
  • Bullet speed decreased to stay in the area longer (range reduced from 200 to 150)
Grasscutter:
  • Damage reduced from 320 to 235
  • Knockback reduced from 150 to 125
Moonlight:
  • Damage reduced from 260 to 246
Finger Pistol:
  • Damage increased from 35 to 44
Lute:
  • Damage increased from 46 to 60
Toy Rifle:
  • Damage increased from 55 to 61
Djinner:
  • Damage increased from 59 to 65
Bone Box:
  • Damage increased from 50 to 56
Pond Eagle:
  • Damage increased from 70 to 80
  • Fire rate improved from 0.24 to 0.2
Hoggen:
  • Damage increased from 170 to 200
  • Fire rate improved from 0.6 to 0.5
  • Magazine size reduced from 4 to 1
  • Reload time reduced from 1.4 to 1
  • Maximum ammo reduced from 42 to 35
  • Knockback increased from 130 to 160
Kalas:
  • Damage reduced from 200 to 150
  • Magazine size reduced from 8 to 4
  • Maximum ammo increased from 34 to 40
  • Knockback reduced from 200 to 140
Buccaneer:
  • Damage reduced from 250 to 240
  • Knockback reduced from 450 to 250
Grenade:
  • Knockback reduced from 450 to 200
G-Launcher:
  • Knockback reduced from 450 to 200
Centinel:
  • Fire rate improved from 0.85 to 1
  • Damage reduced from 71 to 66
Spear:
  • Fire rate improved from 0.9 to 1.1
Dynamite:
  • Knockback reduced from 650 to 300
88d6:
  • Knockback reduced from 400 to 100
Hammerhead:
  • Knockback reduced from 550 to 300
Hydra:
  • Knockback reduced from 550 to 300
  • Accuracy highly improved.
Boombow:
  • Knockback reduced from 300 to 150
Regulator:
  • Damage increased from 38 to 46
Karbine:
  • Damage increased from 48 to 51
Bananapier:
  • Damage reduced from 160 to 130
Carnage Gear:
  • Damage reduced from 178 to 141
Xbow:
  • Fire rate improved from 0.55 to 0.7
Phaser:
  • Damage increased from 30 to 40
Hellqueen:
  • Damage reduced from 25 to 20
Scatterer:
  • Fire rate improved from 0.55 to 0.45
  • Reload time increased from 0.55 to 0.7
  • Magazine size increased from 1 to 2
  • Maximum ammo reduced from 60 to 50
Axe-lotl:
  • Damage reduced from 263 to 224
  • Knockback reduced from 200 to 150
  • Attack size reduced
Blaster:
  • Damage increased from 26 to 34
Tadpoles/Wingers:
  • Damage increased from 28 to 38
Other Changes:
  • Weapon rarity drop chance adjusted.
  • Starter weapons added to the weapon chest pool once unlocked.
MODS
Double Barrel:
  • Damage reduced from 50% to 40%


ITEMS
Cacti
  • Damage changed from 64 to 50
  • Rarity changed from A to S
Adrenaline
  • Rarity changed from A to S
Wrath
  • Increased accuracy decrease
  • Rarity changed from B to A
Wisp
  • Damage changed from 94 to 120
  • Rarity changed from A to S
Axo Spirits
  • Damage changed from 62 to 72
TNT
  • Rarity changed from S to A
Menacing Masks
  • Rarity changed from S to A
I-Frame No Jutsu
  • Rarity changed from A to B
Strategy Guide
  • Rarity changed from S to A
Robo Hand
  • Rarity changed from S to A
Tears Up
  • Rarity changed from S to A
  • Fire rate changed from 25% to 20%
Sharpener
  • Rarity changed from S to A
Steady Body
  • Rarity changed from A to B
Fertilizer
  • Size increase changed from 25 to 20
Energy Chamber
  • Rarity changed from A to B
Glutton Round
  • Damage increase changed from 60 to 50
Boony Rounds
  • Fire rate decrease changed from 75 to 85
  • Damage changed from 200 to 150
Obsidian Horn
  • Health limit changed from 2 to 3
Artifact
  • Damage increase changed from 47% to 40%
Finesse Dagger
  • Damage changed from 135 to 105
Butter Knife
  • Rarity changed from B to A
Honey Hive
  • Heal changed from 3 to 2
  • Rarity changed from B to A
Medkit
  • Rarity changed from B to S
Telekinesis
  • Size decreased
Salchichonium
  • Rarity changed from A to B


ENEMIES
General Changes:
  • Enemies with pink attacks now deal 2 Hearts of damage.
  • Bosses with pink attacks also deal 2 Hearts of damage.


Caterkillah:
  • HP reduced from 80 to 50.
Goose:
  • HP increased from 250 to 350.
  • Speed increased from 5 to 6.
Crababy:
  • HP reduced from 600 to 550.
Fang:
  • HP increased from 715 to 760.
Shootgoon:
  • Speed increased from 2 to 3.
Rabbies Shootgoon:
  • HP increased from 1050 to 1240.
Speed increased from 2.5 to 4.
Wormo:
  • HP increased from 400 to 500.
Wormy:
  • HP reduced from 40 to 10.
Labrat:
  • HP increased from 250 to 280.
  • Speed increased from 4 to 5.
Brat:
  • Speed increased from 3 to 4.
  • HP increased from 430 to 450.
Simplepea:
  • HP reduced from 250 to 240.
Squarrel:
  • HP reduced from 220 to 190.
Fartrat:
  • HP increased from 260 to 350.
Meanbone:
  • Speed increased from 1.5 to 5.
  • AI made more dangerous.
Mothergator:
  • HP reduced from 1400 to 1240.
Crcopapa:
  • HP increased from 1300 to 1480.
Bee:
  • HP increased from 120 to 300.
  • Speed increased from 6 to 7.
Slime:
  • HP increased from 480 to 580.
Geckokuza:
  • Speed increased from 4 to 6.
  • HP increased from 380 to 440.
Kunshen:
  • HP increased from 600 to 680.
  • Speed increased from 3 to 5.
Snimarten:
  • Speed increased from 5.5 to 7.
Bombger:
  • HP increased from 390 to 560.
Devilbunny:
  • HP increased from 250 to 310.
  • Speed increased from 7 to 8.
Pooperdropper:
  • HP increased from 300 to 450.
Kitsune:
  • HP increased from 1400 to 1660.
  • Speed reduced from 5 to 4.5.
Devilllcroakker:
  • HP increased from 400 to 600.
Salagunner:
  • HP increased from 500 to 700.
  • Speed increased from 5 to 6.5.
Croakungus:
  • HP increased from 900 to 1200.
Camperingo:
  • HP increased from 420 to 660.
Cowabunger:
  • HP increased from 450 to 600.
Moosequeteer:
  • HP increased from 2400 to 2800.
  • Speed increased from 4 to 5.5.
Bigpaws:
  • HP increased from 2700 to 3000.
Ghost:
  • HP increased from 300 to 500.
  • Now has orbitals.
Cthulite:
  • HP increased from 400 to 650.
Chupacabra:
  • HP increased from 750 to 1120.
  • Speed increased from 6 to 7.
Jello:
  • HP increased from 1200 to 1680.
  • Speed increased from 5 to 6.
Anglereye:
  • HP increased from 1200 to 1480.
Tardigrade:
  • HP increased from 100 to 1250.
Darkolm:
  • HP increased from 650 to 970.
Ovni:
  • HP increased from 2100 to 2900.
Chimera:
  • HP increased from 3400 to 3800.
  • Speed increased from 4.5 to 5.5.
Psykey:
  • HP increased from 3000 to 3200.
Batsy:
  • HP increased from 250 to 280.
Lavaslime:
  • HP increased from 420 to 500.
  • Speed increased from 4 to 5.
Bones:
  • HP reduced from 290 to 260.
Saber:
  • HP reduced from 500 to 440.
  • Speed increased from 4 to 6.
Digletto:
  • HP reduced from 220 to 190.
Olm:
  • HP increased from 400 to 440.
Wolly:
  • HP increased from 700 to 1050.
  • Speed increased from 3 to 4.5.
Flamesnail:
  • HP increased from 250 to 350.
Dumboth:
  • HP reduced from 1500 to 1480.
Rockworm:
  • HP reduced from 800 to 720.
Pengu:
  • HP increased from 30 to 440.
  • Speed increased from 4 to 5.
Peekepeek:
  • HP increased from 450 to 520.
Crabotank:
  • Their projectile now generates smaller bullets..
Kalamari:
  • HP increased from 350 to 450.
  • Speed increased from 7 to 8.
Jelly:
  • Speed increased from 5 to 6.
Shrungy:
  • HP increased from 500 to 650.
Emperor:
  • HP increased from 600 to 700.
  • Speed increased from 3.5 to 6.
Polarsaber:
  • HP increased from 1000 to 1200.
Beardaxe:
  • HP increased from 600 to 640.
Wolven:
  • HP increased from 800 to 1100.
  • Speed increased from 6 to 7.
Articone:
  • HP increased from 450 to 650.
Yak:
  • HP increased from 2300 to 2700.
  • Speed increased from 2.5 to 4.
Polarpaws:
  • HP increased from 2700 to 3000.
Buckbone:
  • HP increased from 30000 to 35000.
Mimic:
  • HP increased from 2880 to 3280.


Bosses:
Killer Calves:
  • Enrage wave attack speed reduced.
Fish and Chipz:
  • HP increased from 30000 to 35000.
Sock it Snake:
  • HP increased from 21000 to 24000.
True Cthullotl:
  • HP increased from 25000 to 30000.
Cthullotl Clones:
  • HP increased from 1500 to 2000.


RUNS
  • Recycling Weapons:
  • Drop amount changed from 5-12 to 18-22
  • Ammo chance to drop not guaranteed
  • Game Difficulty:
  • Harder combinations added
  • Tea:
  • Healing changed from 5 to 3
  • Axolittle Mode:
  • Damage buff increased
  • Shop Prices:
  • Adjusted (inside the runs only)


Chaos trials
Chaos Trial Rewards:
  • Chaos Level 10 coins reduced from 25 to 20.
  • Chaos Level 15 and Level 20 rewards swapped.
All modifiers Chaos levels adjusted.
Enemy Health:
  • Level 1 increased from 25% to 50%.
  • Level 2 increased from 50% to 75%.
Enemy Speed:
  • Level 1 increased from 15% to 25%.
  • Level 2 increased from 30% to 40%.
  • Level 3 increased from 50% to 60%.
Enemy Fire Rate:
  • Level 1 increased from 10% to 20%.
  • Level 2 increased from 25% to 35%.
  • Level 3 increased from 35% to 50%.
  • Level 4 increased from 50% to 70%.
Extra Wave:
  • Level 1 increased from 25% to 40%.
  • Level 2 increased from 50% to 70%.


To access the Beta, make sure to join our Discord server for more information, follow the latest progress, and report any bugs you encounter. Your feedback is invaluable in helping us improve the game!

🔗 https://discord.gg/ak-xolotl

There you will find all the information about how to access the Beta, and the channels to give your feedback and thoughts.
This is a Beta access, this test will not represent the final product state, you may encounter bugs and issues that will be corrected in the final version.


Thank you for your feedback and continued support! Your reports help us squash those pesky bugs and make AK-xolotl an even better experience.

Happy hunting, and see you at the Pond!

GOALS - Mike
A new update is here! 0.42.0! Bringing some new additions and improvements!


Highlights:
  • Introduced fake shot (and fake shot stop)
  • Skill moves and slide tackle attributes activated
  • Defensive AI tracking improvements
  • Player head tracking
  • Added Beginner/Intermediate bot difficulty

You can view the full patch notes on our Discord!
https://discord.gg/goals
GOALS Alpha - Mike
A new update is here! 0.42.0! Bringing some new additions and improvements!

  • Introduced fake shot (and fake shot stop)
  • Skill moves and slide tackle attributes activated
  • Defensive AI tracking improvements
  • Player head tracking
  • Added Beginner/Intermediate bot difficulty

You can view the full patch notes on our Discord!
https://discord.gg/goals

Lustful Apocalypse - Demon Alter Studios
Greetings, adventurers! The latest update for Lustful Apocalypse (v0.6.7) is here, packed with exciting new features and improvements. Here's what’s been added to your apocalyptic journey:

Refinements & Fixes:

  • Global Code Base Refactored: We've revamped the core systems to enhance performance and scalability.
  • Spelling Issues Fixed: Polished dialogue and descriptions for a more immersive experience.
  • Main Soundtrack Audio Bug Fixed: Say goodbye to any interruptions in your epic soundtrack!

Explore Mode Expansions:

  • Wyn & Ogre Scene Added: A new and engaging scene featuring Wyn and the Ogre faction is now available in Explore Mode.
  • Enemy Ogres Introduced: Ogres now roam the battlefield, adding new challenges and opportunities.

Ogre Faction Quests:

Three new quests have been added for the Ogre faction:
  • "Find Gia": Embark on a journey to locate the enigmatic Gia.
  • "Kill Grog": Test your mettle by hunting down the fearsome Grog.
  • "The Wolf Wars": Dive into the unfolding conflict and decide the fate of these rival factions.

Dynamic Gameplay Updates:

  • Enemies in Explore Mode are now Dynamic: Enemies can evolve into quest objectives, keeping each encounter fresh and unpredictable.

New Systems:

  • Faction Respect System Added: Manage your reputation with factions through the updated GUI, affecting alliances and outcomes.
  • Dialogic Data Saves Enabled: Your choices in dialogues can now be saved and reloaded, preserving the impact of your decisions.

This update brings even more depth to the world of Lustful Apocalypse. Jump in to experience the new content, explore the enhanced systems, and prepare for the battles ahead!

Your feedback is invaluable—share your thoughts as we continue to improve and expand the game. Thank you for your support!
Nov 27, 2024
Primal Rift - uwls_
The following fixes are now live:
Bug Fixes:
- Fixed sprite issues while climbing pipes in stairwell
- Fixed bug that allowed the player to walk past the glass on the first floor

Gameplay fixes:
- Reduced encounter rate throughout
- Reduced damage from orthoceras enemy
- Reduced damage from carpopenaeus enemies

Misc fixes:
- Archaeopteryx enemy was incorrectly called oviraptor. Have updated the references to the correct name
The Wife Next Door - younglsc
Added hints to improve locating gym training spots for three stats, making it easier for players to find training locations.

  1. STR (Strength): Red mat behind the gym. Focus on the center of the mat, and when "Interact" appears on the screen, click the left mouse button.




  2. FLE (Flexibility): Yellow yoga mat behind the gym. Focus on the center of the mat, and when "Interact" appears on the screen, click the left mouse button.



  3. STA (Stamina): Treadmill inside the gym. Focus on the treadmill, and when "Interact" appears on the screen, click the left mouse button.

Rogue Waters - Yoshiro
Ahoy Pirates!

We have exciting news for all you pillaging adventurers! The November update is here and ready to sail!

Second up, new Steam Community Avatars have been added to the list of Rogue Waters Steam Community Items. A few examples are shown off below. There are a total of 18 added so be sure to check out the rest! These are not reliant on opting into the beta and are available for everyone right now.



NEW FEATURES

Patch Notes for 'Rogue Waters' 1.0.4.3215
Release Date: November 27th 2024

Skill Tree
  • Infester - A new Skill Tree for Musketeer, Backstabber and Spearmaiden applying 'Infested' status - when a character affected by this status dies, they explode in a poisonous burst.

Items
  • Life Reaver Knife - A melee attack with a knife. When an opponent is killed by an attack with this weapon, the wielder is fully healed
  • Reaper Pistol - A ranged attack using a pistol. If the opponent is killed by an attack with this pistol, the wielder can make another attack
  • Reaper Javelin - A ranged attack using a javelin. The javelin does not deal damage but only pushes the opponent. If the opponent is killed by an attack with this weapon, the wielder can make another attack.
  • Reaper Steal Dagger - A melee attack with a dagger. If the opponent is killed, the wielder of the dagger gains one point of armor
  • Sacrificial Trident - Ranged attack with a javelin that doesn’t deal damage but only pushes the enemy. If the attack kills, the player gains points that allow them to summon monsters.
  • Sacrificial Dagger - Melee attack with a dagger. If the attack kills, the player gains points that allow them to summon monsters.
  • Sacrificial Necklace (Passive) - A necklace that grants summoning points when the character wearing it dies.
  • Life Reaver Ring (Passive) - After kiling an enemy, it heals the wearer by 2 HP.
  • Hungry Gauntlet (Passive) - After kiling an enemy, it increases the wearer's armor for one turn.
  • Ring of Devourer (Passive) - After killing an enemy, it increases the weapon damage of the ring wearer for one turn.

Glossary & Tutorials Archive
  • Glossary Menu provides details on discovered Items, Cannons and Modules, while Tutorial Archive enables Players to revisit previously played through Tutorials on Crew, Enemies, and game mechanics. Both Menus are available in all game modes via Player Menus alongside Ship and Crew Menus in Region Map, SeaBattle and Skirmish and in all Pirates' Cove Buildings. Returning Players will see all content unlocked.

IMPROVEMENTS
  • Player's Turn no longer ends automatically, allowing Players to undo their last moves in Turn. Auto End Turn can be togged back on in Settings\Gameplay Panel.
  • Upgrades in the Workshop have been reworked or rebalanced to improve player progression.
  • Significant changes have been made to the starting modules for pirate classes. These modules no longer provide only flat stat modifications but now offer interesting passive traits that change how the classes function.

BUGFIXES
  • Fixed cursor hover animation missing for Tar and Fire cells.
  • Fixed multiple minor UI issues.
Please continue to report any bugs you discover on the forums.

As always, thank you for your continued support!
리프 인 부트스트랩 - LEAP IN BOOTSTRAP - April
Hello, this is Eugene Games.
Leaf in Bootstrap is joining the Steam Fall Discount!
Get 50% off the game!
Void Sols - ModernWolf_Lydiah
Hello Triangles!

Today we're excited to announce that Void Sols is Steam Deck verified! We've also just rolled out our first major patch, 1.5.2.1. We've added quite a few new features, gameplay changes, community bug fixes, and some more weapon balance changes.


Full patch notes, see below:

New Features
  • Apex Horn Statue does something now…
  • Frying Pan has a new secret synergy…
  • Equipping items play unique sounds!
  • All equipment that is picked up should now display a new item icon on the equipment button until hovered over by the player
Gameplay Changes
  • Parrying Shield now parries whenever you release the button. Previously you could only tap to parry, meaning holding it did nothing. You can still tap to parry as before, but now you can also hold to ready the parry and release, allowing a bit more depth to parrying gameplay and not punishing the player for holding the button for a bit too long
  • Cold Debuff: This was previously dealing entirely too much damage to enemies. We have enough damage-dealing status effects, so we decided to rework this status effect into something that has a different kind of utility. Triggering cold on yourself has been unchanged, you still take a chunk of non-fatal damage, and have your stamina regeneration reduced. If an enemy is affected by cold however, they take stance damage, reduced move speed, and their stance will no longer regenerate until the status depletes.
  • The Codebearer puzzle should be a little easier now…
  • Zenith Phase 1 has some balance changes, and a small gameplay change that makes it a little harder
  • Some items moved around in Cultist Compound for better game progression
Critical Error Fixes
  • Player can no longer go out of bounds by going south from Zenith arena
  • Infernal Key can still be picked up if you died after defeating Infernal Warden
  • Significant fixes to the ritual used to spawn Amalgamate
  • Blacksmith and Alchemist no longer ask for more alloy and alembics after you have fully upgraded
  • Switch Pro Controller should show proper glyphs on main menu and rebind correctly on controls menu (The menu would break previously)
  • Items that cannot be acquired in Challenge runs / Nox Trials no longer show up on maps
  • Music will now stop playing forever when quitting to the main menu in some cases
Minor Bug Fixes
  • Updated OOBY music track
  • No more OOBY farming
  • No longer counting certain easter egg items on end screen
  • Fixed sprite sorting of miner spin attack effect
  • Fixed torches that were rendering as circles instead of diamonds
  • Improved sprite sorting of talisman projectiles
  • Blue Data Disc now shows up on Apex South Map to help players find the critical progression item
  • Added boulder shortcut that was missing on Mountain Map A
  • Added analytics for when player goes out of bounds
  • Added minor sol shard to Apex Town so the final number of shards is divisible by 6
  • Fixed texture loading pop-in in Forest
  • Fixed texture sorting issues in Factory
  • Fixed texture sorting issues in Cultist Compound
  • Fixed camera bug in Apex Town buildings
  • Preventing possible Worm boss crash on death
  • Added safeguards to errors that sometimes happen with destructibles
  • Added a sol shard to the Cultist Compound to even out the sol shard count so that if you find all of them you don’t have one missing
  • Fixing some errors with Gatekeeper death and music
  • Fixed sorting issue in Shapification Chamber
  • Fixed an error that could occur when using controller to rename files
  • Adjusted Star Fish collider to be able to be caught from near the light spark
  • Fixed a control with a missing icon on some controllers
  • Confirmation modals should now close when unpausing the game if they are still open
  • Fixed deadzone setting slider text area not scaling correctly
  • Music stops properly when using <spoiler: mushrooms> to teleport
  • There is no longer an invisible collider in the Groundskeeper arena after completing the fight
  • Groundskeeper no longer breaks if you escape the fight and return in the same life
  • Heavy shield has a little animation when you block to help communicate that it is doing something
  • Minor level design improvements in Mountain blizzard area
  • Improved Supermax Prison map
  • Fixed some items that were missing in the Village and Forest maps
  • Fixed some item types not showing up on maps when they are able to be acquired in a mastery challenge
  • Further reduced the chance of a softlock when damaging Immaculate in the transition to phase 2
Balance Changes
Primary Weapons
  • Great Hammer Heavy Attack Stance Multiplier
    • Original: 2
    • Updated: 1.5
  • Halberd Heavy Attack Stance Multiplier
    • Original: 2
    • Updated: 1.75
  • Halberd Light Attack no longer pushes you back, instead advances you forward
  • Other Halberd attacks have increased forward momentum, generally increasing reach of this weapon
  • Halberd Light Attack hitbox improvements
  • Frying Pan Base Damage
    • Original: 10
    • Updated: 8
  • Frying Pan Heavy Attack Damage Multiplier
    • Original: 1
    • Updated: 1.25
  • Frying Pan Base Stance Damage
    • Original: 15
    • Updated: 9
  • Pickaxe Base Stance
    • Original: 30
    • Updated: 20
  • Pickaxe Light Attack Stance Multiplier
    • Original: 0.5
    • Updated: 1
    • Note: While the base stance on the pickaxe has been lowered, the basic light attack has been doing 15 stance due to this multiplier. This was confusing because the game would communicate the pickaxe as having 30 stance damage when it was actually doing 15 per light attack. This change makes the UI actually align with the amount of stance the pickaxe does while giving it a minor buff
  • Katana now additionally scales on SPD, starting at E
  • Katana damage shown in stats better matches actual damage output
  • Katana attacks have increased mobility to lean into the power fantasy
  • Katana Global Damage Multiplier
    • Original: 1
    • Updated: 1.25
  • Dual Handaxe Global Damage Multiplier
    • Original: 0.75
    • Updated: 1
  • Dual Handaxe Combo Attack Damage & Stance Modifier
    • Original: 1
    • Updated: 1.25
  • Dual Handaxe Damage Scaling
    • Original: SPD: D, DEX: E
    • Updated: SPD: E, DEX: F
    • Note: This may look like a nerf, but the overall DPS is higher with these changes!
    • Gauntlets Light Attack Stamina Consumption
      • Original: 40
      • Updated: 30
    • Gauntlets Heavy Attack Stamina Consumption
      • Original: 50
      • Updated: 40
    • Gauntlets Defense Debuff
      • Original: -20%
      • Updated: -15%
    • Scythe has increased mobility, making it easier to hit enemies
    • Scythe Heavy Attack Damage Multiplier
      • Original: 2
      • Updated: 2.5
    • Sword Base Damage
      • Original: 4
      • Updated: 7
    • Sword Global Damage Multiplier
      • Original: 1
      • Updated: 0.75
      • Note: We felt like the sword DPS gets out of hand by the end game, with its strong scaling on both dexterity and strength. This change does not affect the early game experience of using the sword, while slightly reducing the long term DPS of the weapon
    Secondary Weapons
    • Crossbow Stamina Consumed Per Second
      • Original: 30
      • Updated: 20
    Artifacts
    • Bismuth Claw has a secret debuff that was meant to be a little easter egg, but was way out of balance. This has been reduced to not punish players for not noticing this debuff.
    Bosses
    • Immaculate has a bit more end lag after some attacks
    • Immaculate Base Attack Damage
      • Original: 80
      • Updated: 70
    • Poacher Max Stance
      • Original: 130
      • Updated: 180
    • Poacher Attack Damage
      • Original: 30
      • Updated: 40
    • Zenith (Phase 1) Max Health
      • Original: 1800
      • Updated: 2000
    • Zenith (Phase 1) Stance Recharge Delay
      • Original: 1
      • Updated: 3
    • Zenith (Phase 1) Stance Recharge Rate
      • Original: 1
      • Updated: 10
    • Zenith (Phase 1) Stance Break Time
      • Original: 10
      • Updated: 6
    • Worm (Phase 1) Max Health
      • Original: 800
      • Updated: 900
    • Worm (Phase 1) Max Stance
      • Original: 200
      • Updated: 250
    • Worm (Phase 2) Max Health
      • Original: 700
      • Updated: 720
    • Worm (Phase 2) Max Stance
      • Original: 100
      • Updated: 200
    • Reduced frequency of getting multiple hits per attack on Worm causing certain weapons to instantly kill this boss
    • Increased Worm resistance to Jolt
Spirittea - ZxAxify


Hi everyone!

We're finally here with another update, and it's a big one - the Phantom Friends Update!

We have a whole host of exciting new content in this update, including SPIRITS which we know you have all been dying to see more of! To make things even better, you can grab Spirittea for 30% OFF in the Steam Autumn sale which goes live today! Enough from us though, should we get into it?

SPIRIT PETS! You'll now be able to summon spirits as pets, using pet shrines! Hunt down pet ritual scrolls for help on how to summon them, and you'll have your own spirit companion that might be a bit less grumpy (sorry Wonyan)



NEW SPIRITS & QUESTS! You'll find some new spirits about town which you'll need to have your spirit vision ready for... what possibly could they want?



One of the new spirits you'll find is a SPIRIT MERCHANT! You may need their help during one of the quests, or when it's time to summon a spirit, so make sure your spirituality is high enough...



And as always, we fixed a truckload of bugs, and added a bunch of quality of life improvements and more content to accommodate the new additions in this update! Here's the full breakdown:
  • Added Poegs to the game - it's a spirit pig that can be fed different foods and produces different coloured spirit essences (used in creating pets at pet shrine). Appears in-game if you've been in town until at least the 5th of the first year
  • Added Poeg detector to spirit shop inventory. It can show where the Poeg is located on the map screen (a little white pig icon)
  • Added pet shrines to the game, which can be used to summon pets
  • Added pet ritual scrolls to the game (instructions on how to create pets)
  • Added pet shrine to secret shop inventory
  • Added pet shrine to Song's shop rotation
  • Added pet shrine to secret shrine room
  • Added a NEW spirit merchant. Will only be visible and active as a shop if spirituality is more than or equal to 100
  • Added ability to scrub spirits for spirit materials (using broom)
  • Added new flower shrine quest (started once player unlocks the pond in the bathhouse)
  • Added a flower shrine to outside of the bathhouse area
  • Added spirit flowers types around town
  • Added 10 lion's mane spirit flowers around town
  • Added water to bathhouse upgradable pond
  • When the bathhouse pond has been upgraded, a watering can is spawned in front of it. The watering can is also added to the recovery shrine at this time. The watering can cannot be sold at the selling shrine
  • Added veggies to Ito's truck shop. Each day Ito is in town, 2 random veggies that grow in the wild can be sold at his truck shop. The next time Ito is in town, the veggies will be randomly picked again (so it's possible to see the same veggie again)
  • Added lasagna & the recipe for it
  • Ensured that Song's shop will be selling the spaghetti recipe, noodles, tomatoes and beef during the stage of the spirit quest where lasagna needs to be fed to the Poeg
  • Added tutorial for ceiling and floor brooms (the floor broom specifically describes how to get spirit materials)
  • Revised the backup achievement code check which triggers when you load your save file. It will check more efficiently if you've been in town at least one year and should have the Countryside Experience achievement
  • Fixed a bug where Kurkapi and Ribbard's songs wouldn't end when they were done bathing, or the bathhouse was closed
  • Fixed bug where playing the drinking minigame 6 times soft locked the minigame, and didn't naturally end with dialogue from an NPC
  • Fixed issue with Kim's quest's spirit where the spirit's depth was off when sitting in the tea fields (making it so the player could stand over top of its sprite when the player should be behind it)
  • Fixed Maru and Sora's positioning on Tuesday and Thursday nights at 8pm (should be by the temple but were teleporting to the school)
  • Fixed "controller is disconnected" message font size for non-English languages
  • Added option to in-game menu to adjust deadzone level of joysticks
  • Added option to in-game menu to have the game auto detect controller inputs for you, or to manually set the controller being used
  • Added Aurum's background information to his spirit charm (updated when spirit tome is dug up)
  • Fixed Corvink's bathing type to be "Swimmer" instead of Regular
  • Adjusted spirit material drop rate to 45% chance and decreased required scrub time from 6 seconds to 5.5 seconds
  • Added a Wonyan scrubbing reminder/tutorial that triggers in the center of the main bathhouse room if the Poeg quest is done, and if the tutorial hasn't been triggered yet
We hope you all enjoy this super cute update! We'll let you know soon about when you can expect this update to drop on console, so keep an eye out!

Until next time, and good luck in your Poeg hunting!

- Cheesemaster Games & No More Robots
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